[ / / / / / / / / ] [ b / n / boards ] [ operate / meta ] [ ]

/cbg/ - City Building and Tycoon Games

For discussion related to city building, tycoon, and transit management Games. IRL urban planning discussion also because why not.

Catalog

8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
Name
Email
Subject
Comment *
File *
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


File: 1412396603924.jpg (777.44 KB, 1569x1050, 523:350, SC5inSC4.jpg)

 No.1[Reply]


>Getting started with SC4

http://pastebin.com/gFM5Fbme

>oldshoes' Trufax series

ttp://www.oldshoes.ca/simcity-4

>Network Addon Mod (NAM)

http://community.simtropolis.com/files/file/26793
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851

>New oldshoes 2014 modpack:

https://mega.co.nz/#!thonzabb!MrSdbmA1h3WF9ht0ENTOZ7cK7YK2Qj8KgXIbUbQShYU

>Anon #67316325's modpack (2.5GB of mods - note, has NAM v31)

Post too long. Click here to view the full text.
8 posts omitted. Click reply to view.

 No.107

File: 1423892532643.png (1.99 MB, 1600x900, 16:9, Screenshot 2014-06-20 01.1….png)




File: 1413180943026.png (9.07 KB, 415x302, 415:302, banners.png)

 No.70[Reply]

Post your banners or banner ideas in this thread and I'll add them. Screenshots from your actual games would be preferred since the same tired old SC4 reposts have been going around for almost a decade. Also probably stick /cbg/ on there or something.
11 posts and 6 image replies omitted. Click reply to view.

 No.101

ded



File: 1412977451198.png (3.04 MB, 1440x796, 360:199, Dodge City.png)

 No.65[Reply]

So, /cbg/, if you could develop a city builder/management game/castle sim/whatever, what would you like to make? Or what would you like to see made?

Pic unrelated.

 No.66

File: 1412997005461.gif (1.88 MB, 285x223, 285:223, 1386787298315.gif)

Guess I'll cross-post my idea:

Castle sim, kinda sorta.

>set in post-catastrophe USA

>US government = ded
>different factions spring up from different parts of the nation
>you take control of one of these different factions

>basic game is castle sim

>build base and walls to protect self
>assault enemies' castles/forts

>basic foot troops are melee troops and archers

>also mounted troops and later catapults and shit
Post too long. Click here to view the full text.

 No.73

>>66
I would play the shit outta that

 No.91

>>73

Thanks.

 No.115

I have some ideas for a city building game. The main insight for the ideas is that these mega cities that we like to build are a modern phenomenon, they are highly dependent on fundings from different organisms (federal, UN, etc). They also depend on a lot of knowledge of city management (traffic engineering, civil engineering, urban economy, etc). And of course, since we play these games to build megacities, the economical side is very important.

So some ideas are:

1- you can borrow money from different places. You can try to get money for this or that project from the UN, but then you'll have to obey their feminist, human rights, agenda. Get it? there are different sources of money but they all demand something, so where you get money from influences how your city develops, and it also influences your international politics. So you can create global cities out of a village of fishermen by borrowing money.

2- City-states only, preferably islands, a la cingapore. This for greater freedom and feeling of participation in a global economy and politics.

3- Universities are important, that's where you get your staff from. So you could set your policy towards universities, and this would influence what kind of secretary you could get, and also influence what kind of service you can hire (like if you don't invest too much in having good civil engineering courses, then you'll have to hire civil engineering companies from elsewhere to build your more advanced projects).

4- let them community create buildings, so that cities can have a wider variety of them

5- make it so that players can judge and evaluate aspects of your city that the computer cannot, stuff that players usually like to obsess about in city building games, like city beauty, city skyline, taming the terrain, etc.




File: 1431539141607.png (1.24 MB, 1280x800, 8:5, Screen Shot 2015-03-27 at ….png)

 No.109[Reply]

I-is anyone here?

 No.110

File: 1431544187931.png (1.27 MB, 1280x800, 8:5, Screen Shot 2015-05-13 at ….png)

I feel like this board should have at least one Cities: Skylines thread.

Posting up a couple of my own screenshots.


 No.111

File: 1431544382055.png (1.35 MB, 1280x800, 8:5, Screen Shot 2015-04-04 at ….png)


 No.112

File: 1431544452843.png (1.65 MB, 1280x800, 8:5, Screen Shot 2015-03-27 at ….png)


 No.113

File: 1431544919082.png (1.82 MB, 1280x800, 8:5, Screen Shot 2015-03-31 at ….png)


 No.114

>>110

Very nice one.




File: 1412743127637.jpg (288.05 KB, 1920x1080, 16:9, cbdp.jpg)

 No.58[Reply]

What is your favorite aspect of city building games?

http://www.strawpoll.me/2733805/

 No.61

I like the part where you build cities and don't afraid of anything.

 No.67

Another poll from today about grids

http://strawpoll.me/2760514

 No.108

uh, i like a mix of sandbox and management.

no management and it feels pointless, if the need to manage is too strict it's no fun.



File: 1412657542287.png (181.54 KB, 640x480, 4:3, RT3 2014-10-06 23-47-54-70.png)

 No.48[Reply]

Is Railroad Tycoon welcome here?
6 posts and 3 image replies omitted. Click reply to view.

 No.60

>>59

You'll need fixes for Windows after XP.

hawkdawg.com/rrt/rrt3/Xtras/

Otherwise, enjoy. It's a fun game.

 No.97

Railroad Tycoon 3 is GOAT.

 No.102

>>60
I know this is over a month old, but I just downloaded RRT3. Is there anywhere else to get this stuff that doesn't require making an account and shit? I hate having to do that for something I might only play once.

 No.103

>>102

You don't need an account to download the fixes, IIRC, as I got them without an account. I do think it's bullshit that they require an account to download mods and such, though.

Best I can recommend is to Google the name of the fix and see if anything else comes up.

 No.104

I just got RT3 on Steam and can't help but feel it's a bit more casual than RT2.

Don't get me wrong, I like the model where plants can export their own production rather than letting it sit idle, but there's a bit too much automation.



File: 1413649699083.jpg (29.99 KB, 339x339, 1:1, Stronghold HD.jpg)

 No.93[Reply]

Time for a Stronghold thread.

>Stronghold

>Crusader
>HD versions
>inferior sequels

 No.94

I remember this game. I used to build gladiator coliseums to make my soldiers fight wild animals then set them on fire. I was a monster.

 No.98

Crusader is da bes.



File: 1413260778628-0.png (1.89 MB, 1093x615, 1093:615, Screenshot0.png)

File: 1413260778628-1.png (1.83 MB, 1093x615, 1093:615, Screenshot1.png)

 No.80[Reply]

Anyone here like Banished? I posted some of these on 4chan yesterday.
2 posts and 4 image replies omitted. Click reply to view.

 No.84

File: 1413260942407-0.png (1.87 MB, 1093x615, 1093:615, Screenshot6.png)

File: 1413260942407-1.png (1.75 MB, 1093x615, 1093:615, Screenshot7.png)


 No.85

File: 1413260964393-0.png (1.2 MB, 1093x615, 1093:615, Screenshot8.png)

File: 1413260964393-1.png (1.42 MB, 1093x615, 1093:615, Screenshot9.png)


 No.86

File: 1413260989338-0.png (1.47 MB, 1093x615, 1093:615, Screenshot10.png)

File: 1413260989338-1.png (1.81 MB, 1093x615, 1093:615, Screenshot11.png)


 No.87

File: 1413261025058-0.png (1.88 MB, 1093x615, 1093:615, Screenshot12.png)

File: 1413261025058-1.png (1.85 MB, 1093x615, 1093:615, Screenshot13.png)


 No.88

File: 1413261053000-0.png (1.08 MB, 1093x615, 1093:615, seed.png)

Here's the map info in case anyone wants it.



File: 1413162885006.jpg (1.32 MB, 1920x1080, 16:9, citiesxl2012-08.jpg)

 No.68[Reply]

CitiesXL thread

 No.72

File: 1413220468312.png (500.42 KB, 1024x1024, 1:1, daplan.png)

I haven't played CXL in a while, but here's a planning map from one of my cities.



File: 1412524079801.jpg (959.49 KB, 2851x1831, 2851:1831, Regionb.jpg)

 No.39[Reply]

Makes me get out the game again.

Ive made a region… six years ago. Made a backup. If you want it Ill upload it, its mostly empty, just two were started but I cant load them anymore because Ive forgot to backup the mods.

Pic related. The same size is just water.
2 posts omitted. Click reply to view.

 No.42

>>40
>>41
>that face when when

 No.43

OP here, you see I am into very uneven terrains. If you have a region which is full of it, please link it.

 No.62

File: 1412895678372.png (713.72 KB, 741x643, 741:643, bug shadow.png)

OP again, someone knows how to fix these weird shadows?

 No.63

>>62
Are you using hardware or software rendering? Whichever one you're using, try the other one.

 No.64

>>63
it worked, thanks!



File: 1412478747943-0.png (1.05 MB, 750x600, 5:4, 750px-Tra_Streets.png)

File: 1412478747943-1.jpg (355.73 KB, 2000x1008, 125:63, 2452368-sim city 4.jpg)

File: 1412478747944-2.png (1.5 MB, 1024x768, 4:3, 1363048484388.png)

File: 1412478747944-3.jpg (361.95 KB, 1920x1080, 16:9, 1363062565166.jpg)

File: 1412478747944-4.jpg (623.38 KB, 1632x918, 16:9, 1363114105220.jpg)

 No.5[Reply]

Hold on to your butts, motherfucker(s) cause I have a bunch of random pics from the /vg/ threads and this board is about to get some content.
30 posts and 68 image replies omitted. Click reply to view.

 No.36

File: 1412482099481-0.jpg (609.94 KB, 1920x1054, 960:527, 1387042677055.jpg)

File: 1412482099481-1.jpg (1.04 MB, 1920x1055, 384:211, 1387042807549.jpg)

File: 1412482099481-2.jpg (2.11 MB, 1920x1200, 8:5, 1387666564496.jpg)

Last ones for now. Plenty more though so stay tuned.

 No.44

File: 1412600510767-0.jpg (2.18 MB, 1920x1200, 8:5, 1387668280864.jpg)

File: 1412600510767-1.jpg (468.64 KB, 1920x1080, 16:9, 1387720404412.jpg)


 No.45

File: 1412600565950-0.jpg (957.37 KB, 1680x1050, 8:5, 1387720700779.jpg)

File: 1412600565950-1.jpg (2.89 MB, 3814x2835, 3814:2835, 1387669688592.jpg)


 No.46

File: 1412600580302-0.jpg (380.15 KB, 1280x1024, 5:4, 1387721056849.jpg)

File: 1412600580302-1.jpg (490.52 KB, 1200x1844, 300:461, 1387721177608.jpg)


 No.47

File: 1412600604904-0.png (1.46 MB, 1032x795, 344:265, 1389030355857.png)




File: 1412484320319.jpg (15.71 KB, 200x150, 4:3, Arnold.JPG)

 No.37[Reply]

city XL is allowed?

 No.38

File: 1412490769497.jpg (803.19 KB, 1100x619, 1100:619, 99769580.jpg)

>>37
Of course



Delete Post [ ]
[]
Previous [1] Next | Catalog
[ / / / / / / / / ] [ b / n / boards ] [ operate / meta ] [ ]