Pretty much an Arena thread, but for unarmed fighting.
Rules:
>No killing, KOs only
>roll 1d10s
>must specify your actions
>at the start of a battle, the highest roll goes first
>if your opponent attacks, you have the chance to defend/counter, but if you roll a defense lower than the attacker's roll then you're going to get hurt!
>there's no armor, so no modifiers
We get 20 health points
Rolls: How much you roll is how much damage you do
Also introducing a mechanic.
Grappling
>roll to grapple
>if you beat the opponent in a roll, then they lose their turn (if the opponent beats you in a roll then that means you don't get to do anything that turn since you tried to grapple instead of attacking)
>now that opponent is in your hold, you roll 2d10 for how much damage your grapple move will do to your opponent
It's basically a high risk, high reward move
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