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File: 659770ac0582c2b⋯.png (888.67 KB, 2000x1300, 20:13, Intro three now with explo….png)

File: 90eaa527e62e5ab⋯.png (198.4 KB, 1000x1000, 1:1, rolan desert map palatayea….png)

cb3726 No.4071

Previous Thread: http://8ch.net/chaos/res/3322.html

Seems everytime we get to a new area we have to make a new thread.

>No one moves to stop Ashria from from accepting this task, possibly from their recent defeat a desire to atone.

>Not you though you're too cool for that.

>”Ma'am, sir, our group would be willing to accept the task but before we do, we first need to know what we're escorting.” Ashria's answers.

>The traveling duo exchange cautious glances before removing the cover from their wagon.

>Inside are bushels of dried plants tied together, other than there there are food supplies and traveling equipment.

>”Plants? We're escorting plants?” Ashria says in confusion.

>”These plants,”the man spits out,” are for a sacred ritual, they allow the user to see the universe for what it truly is. To leave your physical form and grasp the stars with your hands! To know and finally understand what it means to be alive!”

>”He's talking about getting high!” Malsys yells behind Ashria before busting into a giggle fit.

>She receives an angry glare from the man but his partner calms him down before thanking Ashria, and then everyone in the group.

>”We truly value your help, and I am sorry to rush but we must be on our way, as the expected delivery time is tomorrow evening!” the woman explains.

>”OH! And before we are off let us introduce ourselves, my name is Mandy.” the lizard woman says.

>”I'm Elijah.” is the man's curt reply.

>After the brief introductions the man shows you a map, explaining the journey you have ahead of you.

>”We will be journeying to the secret village of Palatayeah, a tribal city built into the side of a cliff.” explains Elijah.

>”Be warned, their customs are strange, and embarrassing them can lead to dire consequences.”

>”So prepare yourselves for the journey, though I hate saying it, shall be difficult. But rest assured you shall receive your reward and more by the evening of tomorrow!”

>And as you all set off you hear him say under his breath,”If we make it…” which makes you slightly suspicious of the previous help, but your anxieties are laid to rest when viewing Ashria.

>Her spirits seem higher now, you guess since she's now actively helping someone her guilt will vanish.

>You hope.

>Though before you leave a purple light shines briefly in front of Baltrop before dropping a pouch and a note.

>She picks up both and calms the newcomers, explaining its payment for sending an associate a new recruit.

>They accept the answer, and you receive 150g! Putting you at 685 gold!

>Now you begin your new quest to deliver some “plants” to desert tribesman.

>You hope this is all worth it.

>Roll 1d100 to get this horrible party started!

8ba36a No.4072

Dice rollRolled 99 (1d100)

>>4071

”Be warned, their customs are strange, and embarrassing them can lead to dire consequences.”

So don't steal their stuff even if it looks shiny , expensive, and might be hilarious…

Lets change the pathway a bit and go to Palb to restock. Direct to Palatayeah is quite the journey. Besides, when will we expect to return? Don't forget to open the giant umbrella, we defended it for a reason.


8ba36a No.4073

>>4072

Shit Formatting but…

OH YEAH!


cb3726 No.4075

>>4072

Nice roll

>A detour to Palb, the closest town, would be nice.

>You explain your thoughts to Elijah, who starts to through a fit.

>”Do you know how far we are from there? It'll take us at least a day to travel that far, and let me remind you once more that our deadline for this journey is tomorrow evening! And…and you're technically our employee's right now so do as I say!”

>He is practically fuming right now, though Mandy walks beside him to soothe him and get him to understand.

>”Our stocks too are quite low, we need to resupply, and the journey to Palb can't be too far and so bad” Mandy says to try and get him to understand.

>After a few moments of thinking he finally yields and the party proceeds to the town.

>Though within an hour you begin to notice something ahead, and the closer you get the more you are able to discern the shapes.

>As though a god bent time and space, the town of Palb lay before you.

>It is a collection of adobe houses with an assortment of desert dwelling denizens.

>Guards momentarily stop you but allow you to pass noticing you're neither bandits nor uncivilized monsters.

>Elijah has been staring wide eyed at the ground since the moment you got here, unable to figure out how you got here so fast as its quite literally impossible.

>You wonder too but don't think about it too hard, as it couldn't possibly be determined by something as simple as a roll of a die.

>With that out of your mind you take a look around the shops too see what they have in stock for you.

>A small adobe hut with magic shop on the front has various items on display.

Potion of health 35g, Potion of strength 50g, Potion of mana 25g(doubles the roll of a spellcaster), Potion of hypnotism 75g, Potion of teleportation 75g, Potion of speed 50g, Potion of telekinesis 50g, Potion of water breathing 50g, Seltzer of the beserker 75g (twice the power of strength potion but must roll to retain sanity), Potion of cold skin 25g, Potion of ice 50g, Monster bait elixir 50g (potion to lead monsters away from you), Potion of dexterity 50g (no matter the roll if an even number you dodge).

Scroll of iron skin 75g, Scroll of firebreathing 75g, Scroll of lightning 75g, Scroll of the earthquake 100g, Scroll of the ice storm 100g, Mirror skin scroll 100g (Attack's are deflected back at half damage), Tentacle monster summoning scroll 150g (must still roll to see if it listens to you)

Black powder bomb x3 50g, smoke bomb x3 50g, Stun bomb x3 50g, slime bomb x3 75g (immobilize and excite your enemies)

>Also in the magic shop is an area to put runes into your weapons, how considerate.

Fire rune (50g for every +1 on attack rolls), Ice rune (50g for every 10% chance to stun enemies), Lightning rune 200g (-5 on attack rolls but you hit twice!)

>And then there is the general store that always happens to be in town.

Big ass umbrella 50g, cock sock 10g, straw hat 5g, truth wine 20g, glowing rock 10g, Forever-Bright lantern 50g, beaded necklace 5g, fancy cigars 30g, rainbow socks 10g, tequila 20g.

>Since you're on a quest already you don't check to see who is walking around like a lost puppy.

>While Elijah and Mandy restock their supplies what will you do?

>Buy things with your money. You have 685 gold!

>Switch partners. Malsys, Katherine, Galmina

>Leave. For some dumb reason.

Sorry for lack of replies, job has me at different hours for the rest of this month.


8fc002 No.4080

Dice rollRolled 82 (1d100)

>>4075

Lets buy two speed and two monster bait potions. A lantern, and a set of smoke, stun, and slime bombs. We're looking to move quick, not win every encounter.

Keep party, theyre rather quick.

When everyone elsw has had a say, let us be off.


8fc002 No.4081

Dice rollRolled 24 (1d100)

>>4080

Switch Landrini for malsys and buy three mana potions.


8fc002 No.4082

That second roll was still me, can we ignore that one?

>>4081

>>4080


8ba36a No.4083

>>4082

I don't see him asking for a roll at all actually… Was that for bartering?

>>4080

>>4081

I agree with the buys, by my calculations we have 260 left over to buy something that might be more worthwhile…

>>4075

If runes provide permanent upgrades then lets get some!

(Although I don't understand what it means by "for every 10% chance, for every +1…")

Give Baratha an Ice Rune,

Ashira A Fire Rune

I would give Baltrop a lightning run but there isn't enough gold.

Anyone else agree?


5110b7 No.4084

File: 839db478128b39d⋯.jpg (315.61 KB, 2063x2869, 2063:2869, JOjORDg.jpg)

Everybody's favorite fuckboi


cb3726 No.4085

>>4084

I do enjoy fan art!

>>4080

>>4081

>>4082

>>4083

>You purchase 2 potions of speed and 2 monster lures for 200g!

>Along with that a lantern, smoke, stun and slime bombs for 225g!

>After that was 3 mana potions for 75g!

>Then after some lengthy bartering on Olinare's part you drop price to 350g!

>The rune section of the magic shop allowed Ashria's bastard sword to have a fire rune placed upon it, and a ice rune placed on Baratha's knife.

>This is a permanent +1 on attack rolls for Ashria and a 10% to stun enemies for Baratha!

>Then you place a lightning you on Baltrop's Iron Cestus allowing her to hit twice!

>All of this money spending total up to 650g! Putting you at 35g!

>And your current adventurers are: Ashria, Baltrop, Olinare, Malsys and Baratha!

Let me take just a moment to clear up the confusion about the runes. What I meant was for every +1 on attack rolls you will pay 50g. So if you wanted +2 you would pay 100g. The 10% meant a 10% chance to stun enemies everytime you attack. So if you paid 100g you would then have a 20% chance to stun enemies.

>After your fun little shopping spree its time to go since Elijah has been impatiently waiting this entire time.

>Once again you must set off into the desert, with the sun telling you that you have but a few hours until it reaches the horizon.

>Goddamn it is hot.

>Roll 1d100 to see what happens.

>Also you inventory consists of such:

Mysterious compass

Potion of Health x4

Potion of sleeping

Full-package futa potion

Deluxe ribbed Strap-on

Skeleton key

Leather studded armor

Mind control potion

Big Ass umbrella

Potion of speed x2

Monster lure elixir x2

Smoke bombs x3

Stun bombs x3

Slime bombs x3

Mana Potions x3

Forever-Bright Lantern


4b656b No.4087

Dice rollRolled 30 (1d100)

>>4085


4b656b No.4088

Dice rollRolled 1 (1d100)

>>4087

Lets try that again.


cb3726 No.4089

>>4087

>>4088

>The sun has began to set again, you're wondering how many more you're going to see it.

>The way it peers though the clouds and creates an abundance of shadows though countless rocks is also quite ominous.

>This would be the perfect place for a showdown, good thing you have no long term enemies.

>Right?

>Just as Malsys begins the story of how she lost her virginity for the second time for the fifth time a rumbling begins to shake the earth.

>Rocks break and the ground cracks.

>And deep within the fissure of the earth arises an evil presence, dedicated solely to destroying you, and your partners.

>Her glowing yellow eyes pierce through your soul and strike you with fear.

>Its the fucking huge lamia again.

>No one moves, all equally as stunned to see her again.

>Baltrop unconsciously rubs where she broke her rib from their previous encounter.

>You hope thing will play out differently this time, at least there's no trees to throw.

>Roll 5d20. To see how they do.

Also don't forget about the items you have.


8ba36a No.4091

Dice rollRolled 19, 10, 9, 8, 6 = 52 (5d20)

>>4088

Uh oh…

>>4089

Yay time to have a rematch!

First throw some bombs to prepare potions.

Olinare, Baratha and Ashira to throw slime bombs. Malsys drink Magic Potion, Baltrop drink Speed Potion.

If there still is enough time, Olinare avoids the Lamia tale and attacks her while moving like a Steppe Archer (gotta level up that Horse Archery).

Baltrop and Ashira to rush lin like bosses.

Baratha to sneak around and attack weak points.


8ba36a No.4092

>>4091

Forgot about Malsys… Did you provide a list of her spells?

Otherwise just sex magic again


d83ab2 No.4093

Dice rollRolled 18, 2, 6, 7, 20 = 53 (5d20)

> bash her fucking skull in.

No mercy for a fake snek, not even a snoot to boop for fucks sake


cb3726 No.4095

>>4091

>>4092

>>4093

>Ya know what…this just isn't a good day.

>Yesterday you fought this snake bastard, and nearly died.

>Guess you're going to have to make this a worse day for her.

>Before shit happens Olinare, Ashria and You throw a slimeball at her, extinguishing your supply of them.

>Ashria misses due to her being first but due to Olinare's terrible aim she dodged directly into his misguided bomb, allowing you to hit her as well.

>The green slime explodes all around her, crawling up her body and immobilizing her.

>Unfortunately the bomb was designed for smaller opponents in mind and it seems to only slow her down instead of stopping her.

>In the few moments you have Malsys downs a mana potion giving her twice the attack roll she receives.

>And Baltrop drinks a speed potion, now her attacks speed is quadrupled instead of simply being doubled.

>Malsys prepares a massive lightning spell, which she unleashes upon the sluggish serpent, stunning her terribly

>Then at once Ashria and Baltrop charge her intending to hit her as much as possible.

>Before she's able to fix her attention on her direct attackers Olinare begins pelting her with arrows.

>At the same time you jump on her back and begin to wail on her, slicing and stabbing everywhere.

>Through her turmoil the oversized snake can only try and thrash wildly, hoping to hurt someone or anything in her wake.

>Then for a brief moment she spots Olinare, and with horrible precision spits some poison into his eyes, blinding him temporarily.

>Through the angry lamia's unpredictable movements you stay on her back to continue hacking away.

>Baltrop in her demonic haze of battle does not notice the large tail going to grab her.

>At the last moment she twists out of its grasp but is batted away from the continued chaos.

>She gets up in a heartbeat through sheer determination, prepared to wreak more havoc on the opponent that mercilessly did the same.

>Before she gets her chance the rattlesnake lamia lets out a ear shattering wail before collapsing onto the ground.

>She lay motionless on the ground, as you all wait to see what happens next.

>After nothing does, Ashria goes to lift her sword in victory but stops half-way through.

>From the shadows of dusk appear 4 average sized lamia, possibly the daughters of the malevolent beast before you.

>They hiss and rattle their tails before slithering towards you at terrifying speeds.

>Guess this battle's not over yet.

>Roll 5d20 once again. 10/20 Ashria win, 12/20 Baltrop win (-5 but because of speed potion roll is x4), 17/20 Olinare win, 11/20 Malsys win, 14/20 Baratha win.

Also the buffs remain till the end of this battle.

Also Malsys does lighting based attacks as well as sex stuff, just use your imagination as I have not prepared a list at the time. Its funner this way.


18c5c1 No.4096

Dice rollRolled 5, 8, 16, 3, 2 = 34 (5d20)

>>4095

Toss a monster bait potion into the center of the group of lamia. Have all but Malsys keep the monster girls from leaving a tight ball, and have Mal cook up the biggest fucking spell she has.

Collateral damage is accepted. By which I mean getting caught in the mating ball.


18c5c1 No.4097

Dice rollRolled 5, 6, 14, 16, 11 = 52 (5d20)

One more time.


18c5c1 No.4098

I swear this thing hates me.


8ba36a No.4099

>>4096

I like the group sex idea, also have Olinare wash his eyes out. If necessary drink a potion.


4c7145 No.4104

File: 0dca47503c9732b⋯.png (158.81 KB, 920x1280, 23:32, 1500218457.tabascocat_some….png)

>>4084

Ver. 2


cb3726 No.4113

>>4096

>>4097

>Before the battle begins Ashria throws a monster lure potion into the middle of them.

>It doesn't really have much of an effect since they're too focused on the five in front of them.

>Then they immediately attack, Ashria is battered but still standing though unable to take out her opponent.

>Baltrop punches on into submission, taking no prisoners.

>Olinare was successfully able to get the spit from his eyes but after doing so was blindsided by a tail from one of the lamia.

>You in the moment you go to try and run away are snatched and slammed into the ground stunning you while your opponent goes to fight your only mage.

>Malsys began prepping a huge spell, probably one to get everyone to fuck, but was cut a bit short by the lamia you fought against.

>With a frustrated groan she releases her spell into the air, it twirls on pinkish red light before covering everyone in the area with it's power.

>In her frustration she charges up a quick spell and delivers a terrible smack to the lamia's face, immediately knocking her out.

>You definitely feel hornier but not nearly enough to fuck everything, you feel more like getting revenge for being tossed around.

>Roll 5d20 once again. 11/20 Ashria win, 12/20 Baltrop win (-5 but because of speed potion roll is x4), 12/20 Olinare win, 12/20 Malsys win (Roll x2), 15/20 Baratha win.

>>4104

Nice.


b365d7 No.4115

Dice rollRolled 2, 4, 12, 9, 1 = 28 (5d20)

>>4113

Rolling

>>4104

Excellent


b365d7 No.4116

Dice rollRolled 9, 13, 18, 16, 11 = 67 (5d20)

>>4115

FUCK


b365d7 No.4117

>>4116

fuck? Well use whichever one is more interesting


6218db No.4119

Dice rollRolled 15, 16, 17, 16, 1 = 65 (5d20)

>>4116

Nah

Captch: pukrz


8ba36a No.4120

>>4113

>Before the battle begins Ashria throws a monster lure potion into the middle of them.

>It doesn't really have much of an effect since they're too focused on the five in front of them.

What happens when one of us drinks it, more encounters?

Lets sneak one into Elijah's food when we get to Palatayeah


cb3726 No.4122

>>4115

>>4116

>>4119

>Ashria charges the enemy fully intent on eviscerating everything with her sword.

>What happens instead is she is doubled teamed by lamia before Baltrop punches one of them more times than you can count and Olinare tramples the other.

>The third lamia while you were stunned found you and continued to slam you against the ground before tossing you aside.

>In your weakened state you are completely vulnerable to whatever this legless lizard wishes to do to you.

>Before she can reach you however Malsys strikes her with lightning, leaving the serpent a smoking heap upon the ground.

>That hurt, a lot, you're going to have to take this out on the one that started it.

>As you go to find the huge dark-skinned serpent you find her long gone, having left in the immediate confusion from the arrival of her cronies.

>So instead you go to take your revenge on the lamia before you, your erection beginning to present itself and balls churning.

>Before anything can happen though Elijah stops it.

>”Look I'm all for an orgy but we need to get this to the tribe as soon as possible! If we're late there WILL be consequences!”

>You don't like that word, you've unfortunately heard it before and didn't like the outcome.

>Ashria goes to say something about getting the shit kicked out of her before Baltrop stops her and calms her down.

>Malsys you know doesn't want to leave, as sex is always on her mind.

>Olinare puts on the appearance of indifference but you know he really wants to blow off some steam.

>If you decide to stay, you probably won't make it on time, which means you won't get paid.

>Which also means you'll probably have to go all the way back to the river to make sure you don't die of dehydration.

>The group with a combined groan decides to continue on, remembering theres probably going to be more lamia pussy in the future.

>After an hour of traveling your group stops, exhausted from the ordeals they have faced today.

>”Okay, I know you must hate to hear it, but we can't have a long break. We have to make it to Palatayeah by tomorrow and can afford few stops.” Elijah states through tired yawns.

>Everyone is tired and cranky, except for Baltrop and Malsys who are both still slightly hyped up from the potion.

>The group collapses and beds down, eating very little and questioning the decision to take this quest.

>After ten minutes of staring at the stars and trying to fall asleep Elijah speaks once more.

>”Look I-I know I've been harsh today and I'm sorry. But I think I can help change your mind, if we do in fact make it there on time I'll pay you an extra 500g. But…If we do that we'll need to leave in an hour.”

>”If we're late, there could be…uh…some…ramifications.”

>You hear some shuffling from the others, probably mulling it over and trying to come to a conclusion.

>This sucks…

>But money is pretty nice, and if you've guessed correctly this village will have an orgy.

>So whats it going to be, sleep a little longer but make it later and get less money?

>Or toughen up and pave through the night?

>Sleep longer, regain health! But get less money and possibly be fucked up. Roll 1d100

>No sleep and you're exhausted. But rewards and bounty! Also fuck everything! Roll 1d100

>>4120

I hadn't thought about that, maybe…


83322e No.4123

Dice rollRolled 2 (1d100)

>>4122

No rest for the weary aa they say. Whoever they are need to be fucked in the ass hard.


83322e No.4124

Dice rollRolled 75 (1d100)

>>4123


83322e No.4125

>>4123

As hilarious as this is, can we ignore it?


f4554f No.4126

Dice rollRolled 82 (1d100)

>>4122

TREASURE


cb3726 No.4129

>>4122

>>4123

>>4125

>>4126

>Resisting the urge to face-plant into the softest rock nearby, you trudge on into the night.

>Its not quite a full moon, thank the rabbit gods, which gives you enough light to venture forth into the night without a torch.

>Two hours into your sleep deprived journey you're not sure if you can take Malsys's rambling any longer.

>She's been talking nonstop to try and keep herself awake, which is helping her but annoying you to tears.

>You keep a cool facade but inside you just want to punch her.

>Right when you're about to tell her to shut it, you hear something up ahead.

>Just the faintest of flapping sounds, when you look above.

>Somewhere in the sky you can make out a from flying gracefully above you and singing a calming tune to herself.

>At that point you realize if she spots you you're utterly fucked.

>You quietly yell to your companions to get underneath something so she doesn't spot you.

>Half of them haven't yet figured out what the problem is but trust your judgment enough to listen.

>Close by is an outcrop of rocks with a formation that hangs over a portion of it.

>As quietly as you all can you rush underneath it, the wagon does not help at all in fact you think it may have gotten louder in the rushed urge to find cover.

>Once you are all together beneath the concealing sandstone Ashria harshly whispers what that was all about.

>You tell her you saw a mothwoman flying above, that she was probably looking for the smell of the cart.

>”Why should I be worried about that? One good whack and she'd be good as dead!” the centaur retorts with an added mock slash.

>”Ashria, mothwoman are known to be able to fly over you and put you to sleep. Do you even realize how tired you even are?” Baltrop explains.

>Ashria then realizes their situation before giving a small oh.

>Elijah goes to cursing while Mandy once again tries to calm him down.

>”Wait I got it! We could through some bait out there and get her to follow that instead of the cart!” Olinare says with a shout, to which everyone shushes him in a quite uproar.

>You explain it could work but the cart's scent is far more powerful, and you could just be wasting a potion.

>But you know something that might work that he won't like…

>You could also just try and fight her, but she'll most likely put at least one of you to sleep.

>Or just run, maybe you can get past her.

>How do you go about this escaping the mothwoman?

>Try and fight her! Though if you fail hard enough you'll be fast asleep!

9/20 Ashria win, 9/20 Baltrop win, 8/20 Olinare win, 11/20 Malsys win, 11/20 Baratha win.

>Run like hell! Being tired can't possibly effect this! Roll 65/100 or greater.

>Throw some bait somewhere. Maybe you can use it to your advantage. Roll 51/100 or greater.

>Have your centaur fuckboi become the bait. If she's following him then she can't possibly notice you! Roll 1d20.


87d579 No.4130

Dice rollRolled 20, 13, 2, 3, 17 = 55 (5d20)

>>4129

I tentatively say we fight.


8ba36a No.4132

>>4130

So Ashira is right with that 20?

I suggest she does something epic like throw her sword at the Moth grounding her.


a775d0 No.4133

>>4132

And im pretty sure Baltrop rolled a 36


cb3726 No.4134

>>4130

>You precariously peak around your sandstone cover, watching the mothwoman scan the ground.

>She's getting closer and you have no idea how much time you have left before she finds you.

>Then you hear a rustle and the clacking of rocks falling over each other.

>You look back and see Ashria holding a rock in her hand and glaring viciously at the moth.

>”HEY BITCH! GET DOWN HERE!” she yells immediately giving away your position.

>The flying woman jerks her head in your direction and flies towards you gliding softly on the wind.

>You want to glare or shout at Ashria since she yelled like an idiot, but in her defense you're all quite tired and not in the right state of mind to make completely rational decisions.

>Also she's a pissed off centaur and you don't want to deal with that.

>Right as Olinare goes to scold her she hurls the rock angrily at her target.

>Against all odds it hits squarely on target, and then the victim flies down towards the earth.

>Unfortunately for Olinare, he didn't quite see it coming as a dark figure against a dark sky is not easily seen.

>The mothwoman's unconscious body tackles Olinare, driving them both onto the ground.

>When neither of them move you become worried that he has become seriously injured.

>Malsys goes to inspect the both of them, checking to see if a falling moth could kill your companion.

>”Well shit, they're asleep.” the drow concludes, motioning to the peaceful faces upon both of them.

>Malsys suggests leaving him but none of you are on that level of cruelty.

>Instead he is loaded onto the cart carefully to avoid damaging any of the cargo.

>Just as you leave though you hear more flapping.

>The moth woman had friends, and Ashria's shouting probably alerted them.

>They're not as close though so the bait could work, though this entire situation is certainly far from ideal.

>Before you can think further Ashria chunks two additional rocks, and again knocking them both out.

>The comical slam you hear in the distance leaves you a bit guilty but you didn't know them.

>You go to look at Ashria and see nothing but rage in her tired eyes.

>Not wanting to be killed by a sleepy centaur, the group carries on into the night.

>Roll 1d100 to see what happens next!

>>4133

The speed potion lasts only for one combat encounter.


7cc027 No.4135

Dice rollRolled 7 (1d100)

>>4134

We really should have sent some of these chicks to the kitsune.


7cc027 No.4136

Dice rollRolled 15 (1d100)

>>4135

And we're back to this shit.


cb3726 No.4137

>>4135

>>4136

>For hours you've traveled, after a while though you stopped being so tired and just kept walking.

>Olinare still has yet to wake up, Ashria's still pissed, Baltrop just walks forward tiredly like you, and Malsys finally stopped talking.

>Elijah and Mandy talk very little, you wonder if they question their own judgment from taking this quest.

>Then from the horizon you finally see sunshine beginning its first little ascent into the sky.

>The sky begins to take on lighter shades until the sun itself is over, just peaking out from the rocks.

>You're happy for a little while, since the night was cold and you just didn't complain.

>But then you remember how hot its going to get and how miserable you're about to be.

>No grumbling from you though, can't have the others thinking you're weak.

>Then because obviously some god really hates you, there's talking up ahead.

>”Yeah I think its from over here, it smells really good!” a voice speaks.

>From around a large bolder emerges what appears to be a duo of horned lizard women.

>You stop and stare at them as they do the same to you.

>Ashria steps forward to yell at them but is stopped by the appearance of more.

>Heads pop up around around rocks around you, revealing six in total.

>”Hey there friends, watcha got there…”One of them squeaks, eyeing the cart curiously.

>”None of your fucking business.” Malsys quips immediately.

>”Whoa there no need to be harsh! We just wanna, see what you have.” Another says, jumping from behind a rock and walking towards you.

>This prompts the others to do the same and surround you.

>All around you are lizard women completely intent on seizing the contents of your caught, whether they know it or not.

>Not a great setting, you mentally scold yourself for not noticing them sooner.

>Then they begin to approach you slowly, maybe trying not to fight but still willing to do so.

>You don't have much time to plan but a few options present themselves.

>Fight!

Roll 4d10. 9/20 Ashria win, 10/20 Baltrop win, 11/20 Malsys win, 14/20 Baratha win.

>Try and persuade them to leave. Maybe they're a bit rational? Roll 35/50 or greater to succeed.

>Throw a bait potion at one of them. See what happens. Roll 1d20.

>Use smoke bombs. The more you use the greater the chance of escape! Roll 1d100

>Something else. Roll 1d100 for whatever the fuck it is.


fbcacc No.4139

Dice rollRolled 94 (1d100)

>>4137

Toss all the smoke bombs


8ba36a No.4143

>>4139

Great Roll.

I was going to say use smoke bombs to cover our next attack. But I agree, we have a schedule to keep.

Oh and give Olinare a health potion to speed up his recovery.

(To Ashira, promise to go hunting with her after reaching Palatayea)


a254ba No.4144

>>4143

He's not recovering, hes asleep.


cb3726 No.4147

>>4139

>Remembering you have a schedule to keep you find yourselves out of options.

>Palatayeah, though an ancient tribal village, must have its own assortment of supplies to procure you with.

>With that in mind you sneakily grab the smoke bombs, readying yourself to administer them as needed.

>Then when your enemies are within a few meters you smash them to the ground.

>Immediately the area is blanketed with a thick smoke screen, completely shrouding you from your attackers as well as companions.

>From there you remember your general location and theirs, and proceed to grab the closest party member to you and drag them out.

>Within seconds your teammates and the new additions have found a way out.

>The horned lizard women still remain inside, possibly because they've never seen smoke before and were entranced with the display.

>Not one to question good luck you find a second wind and begin herding your friends forward towards the end goal.

>The sun is up, which means that you may find it a smidgen easier to stay awake.

>The bad news is that the sun is up, and you're in a desert.

>It could be worse you suppose, this reward better come with sex.

>Roll 1d100 again for like the hundredth time!

>>4143

I'm not understanding what you mean about going hunting afterward. Also >>4144 is right Oli's only asleep.


0274b4 No.4148

Dice rollRolled 31 (1d100)

>>4147

>hunting… For sex


0274b4 No.4149

Dice rollRolled 35 (1d100)

>>4148


cb3726 No.4152

>>4148

>>4149

>Never seen smoke before, that's a new one.

>But then again the desert is large and probably not enough vegetation to make a fire to make smoke.

>As the time drags on you wonder if you're even going to be awake for this orgy.

>They better have some sort of magic caffeine potion or you're probably going to strangle someone.

>Literally.

>You look to your team and try to estimate their level of grogginess.

>Malsys started to hallucinate, that or she's just talking to herself.

>Probably both.

>Olinare still hasn't woken up though its justified from how strong the moth's sleep spores are.

>Ashria trudges on through sheer willpower and Baltrop isn't showing very much degradation.

>Probably from the speed potion acting as a stimulant for her.

>Elijah and Mandy fell asleep cuddling Olinare, you'd laugh if you cared enough.

>The desert has changed slightly, where you started was rocky and had small mountains, valleys and crags of rock.

>Here it has began to flatten out with a single plateau in view.

>You believe that to be your destination but it is still quite a walk away.

>A surprised sigh escapes your lips as you wonder how exactly you made it, since at a few points you simply zoned out.

>Malsys surprisingly enough has been in front dictating where to go, probably her sex drive's compass telling her where something big is about to happen.

>”Yeah…and then I'm gonna ram a dick so fucking far up my-” Malsys begins, then ends as she trips on a rock and face plants.

>This time you do laugh, you laugh to stay awake and just give yourself something to help forget about this terrible heart.

>After several minutes you finally stop, and notice your entire team staring at you.

>This is the first time they've ever seen you show that much happiness.

>Before they can question you at all your legs begin to move you forward.

>Until you're stopped by the shambling monstrosity pulling itself from the crag to your right.

>There writhing and rushing towards you is a bonafide tentacle beast.

>The first you've encountered, and more confusing is why is there one here of all places.

>You jump back in time to dodge a swipe but are grabbed by one of many tendrils.

>But with a slice and jab you are freed by Ashria's sword, and pulled to the side of your companions.

>The monster sits before you waiting for you to move and dictate it's next counter.

>It's many appendages wave and flicker about, twitching at the prospect of diving into one of the fleshy holes you have.

>So what is it you do?

>Fuck it up. With knives! Roll 1d100 to see what happens!

>Have Baltrop try to blow it up! The explosion could hit you if cast wrong though. Roll 1d50

>Have Malsys try and electrocute it! Not sure what that will do though. Roll 1d50

>Submit. Let it tentacle fuck you!

>Run like a bitch! Roll 1d100

>Also your items. Roll 1d50 to see effectiveness if used offensively.

Mysterious compass

Potion of Health x4

Potion of sleeping

Full-package futa potion

Deluxe ribbed Strap-on

Skeleton key

Leather studded armor

Mind control potion

Big Ass umbrella

Potion of speed x1

Monster lure elixir x1

Stun bombs x3

Mana Potions x2

Forever-Bright Lantern


db45e2 No.4153

Dice rollRolled 33 (1d50)

>>4152

Throw a potion of sleeping at it.


8ba36a No.4154

>>4153

Good idea although I still want to see that image.

Another creature to go after when we reach our destination. Hunt for dat booty (and cock)!


cb3726 No.4155

>>4153

>The tentacle monster cannot possibly anticipate every move you could make, lets see how it fares to this.

>You feign an attack to the right causing the monster to shuffle to the left and shoot its tentacles towards you.

>This puts it in the perfect position for Ashria's throwing path.

>With a powerful lob she hurls the potion directly at the monster instantly breaking the bottle and spilling the contents all over the horrid thing.

>Within moments it's actions start to become sluggish, but it never stops moving.

>Its attack speed is now halved, making it much easier to dodge its only method of attack.

>Seemingly enraged it starts to whip its appendages towards you, snapping the hair with each flick aimed in your direction.

>It's tactics have changed, now instead of just grabbing it appears to be trying to hit you into submission.

>Even in it's diminished state its quite dangerous.

>What is your next move?

>Attack it! It's slowed so you should have the upper hand. Roll 1d100!

>Have Baltrop try and make it blow up! Roll 1d50!

>Have Malsys try and paralyze it! Its her once a day move! Roll 1d20!

>Use an item! Roll 1d50 to see effectiveness!

>Run! Roll 1d100!


3d6a27 No.4156

Dice rollRolled 8 (1d20)

>>4155

Give Malsys a mana potion as the rest of you block for her, and she attempts to paralyze it.


3d6a27 No.4157

Dice rollRolled 11 (1d20)

>>4156


cb3726 No.4163

>>4156

>>4157

>What better way to combat an enemy than to completely immobilize one?

>With it's sluggish but still lethal tentacles the monster whips and slaps at your comrades hoping to find some opening or weakness to exploit.

>Malsys in a moment of realization sees beast might even still be able to combat her ability in it's slowed state.

>So she seeks to energize herself by downing one of the mana potions you have.

>With a hearty chug she now feels energy coursing through her very being, possibly enough to absolutely paralyze her opponent.

>In the moments leading up to her spell casting the monster realizes that something is up when everyone but Malsys begins attacking it.

>When she finally unleashes her attack it attempts to dodge but is unable to completely.

>What happens next leaves Malsys in disbelief.

>The tentacle monster was able to resist the spell, possibly due to its odd composition and nature, but only partially.

>It's left half is paralyzed, drooping down like a stroke victim, its comical actually.

>At this point the creature realizes its probably fucked, and attempts to run away.

>Do you allow it to do so, or maybe do something else with it.

>Maybe send it to a certain kitsune associate of yours…

>Let it leave. You've got shit to do.

>Kill it. Take no chances.

>Trap it. (I have no idea how, you fuccboi's mentioned something about wanting it for some reason)

>Send it to the brothel. Maybe Elasia can find a use for it.


8ba36a No.4164

>>4163

To the brothel, we would get a great reward!

Plus it is trapped there so 3 and 4?


eba5b8 No.4165

>>4164

Plus lots of money.


cb3726 No.4166

>>4164

>>4165

>With that magic crystal you deftly draw a circle around the damned thing, causing it to spasm angrily before disappearing in a purple flash.

>Elijah and Mandy woke up for the last party, with the former groggily cursing you for waking him up.

>You're close to just smacking him back to sleep but continue your silence.

>Malsys is at least a bit happy, but it seems the spell took quite a bit out of her as she flops to the ground.

>Fuck that leaves just you, Ashria and Baltrop to continue on.

>But you're so close, as long as nothing stupid happens between here and Palatayeah you'll reach your destination on time!

>Though in the back of your mind you get the feeling something is lurking around the corner to ruin your day.

>Roll 1d20 to see if something ruins your payday!


eba5b8 No.4167

Dice rollRolled 1 (1d20)

>>4166

Someone please stick something up Oli's ass so he wakes up.

It's that fucking lamia again isnt it.


eba5b8 No.4168

Dice rollRolled 16 (1d20)

>>4167


cb3726 No.4169

>>4167

…well.

>The village is so close, you should be there within the hour.

>A place to sleep, and then to fuck everything in sight.

>It shall be magnificent, it has to be with the stupid bullshit you've had to deal with.

>But then you hear something, just the patter of feet and rustling…and then a whistling sound.

>Recognizing it you duck just in time to feel something fly right over where your head just was.

>Protruding from the ground is knife that nearly killed you.

>Snickering comes from around you, putting you completely on guard.

>From the rocky shadows emerges five catgirl rogues, one of which looks extremely familiar.

>Its the fucking futa you left after impregnating her sisters.

>Fuck…

>”Hello girls, remember me?” she says flashing a toothy grin.

>She twirls a scimitar in her hand, looking left to right at your battered companions.

>”Seems I caught you just in the nick of time, you look awfully tired. Why don't I just help you out with that load of yours?”

>As if she knows whats in the back of the wagon, she has her rogues spread around to “help” you loosen your load.

>”Look I've had a rough day, why don't you fuck off so we can kick your ass later?” Ashria explains emphasizing her point by taking out her sword.

>”Aww that's cute, too bad I really want to pay you back for knocking my sisters up.” the catgirl futa says while beginning to circle around your odd caravan.

>Her group consists of her, two other rogues, a grenadier and a mage looking catgirl.

>You had that nagging feeling for a reason you suspect, you wish it had just been paranoia.

>As the bandits begin circling you they edge closer, step by step.

>You've not much time, strength or companions about you.

>Make your actions count.

>Roll 3d20 to determine your fate.

12/10 Ashria win, 10/20 Baltrop win, 14/20 Baratha win.

>Use an item.

Mysterious compass

Potion of Health x4

Full-package futa potion

Deluxe ribbed Strap-on

Skeleton key

Leather studded armor

Mind control potion

Big Ass umbrella

Potion of speed x1

Monster lure elixir x1

Stun bombs x3

Mana Potions x1

Forever-Bright Lantern

If you have some plan of action now would be a good time to explain it. Remember Ashria's dick powers, Baltrop is able to transform into a bull demon for limited time, and Baratha's a sneaky fuck. Roll 1d20 for any of these abilities.


99df0c No.4170

Dice rollRolled 20, 1, 1 = 22 (3d20)

>>4169

First of all, Baltrop should transform, and go after the mage, last thing we need is for her to heal the rogues.

Second have Ashira charge the grenadier, close the gap quickly, go for a knock out and cum inside, having them change sides.

Third, Baratha should take a potion of speed, circle around and hit the three with the stun bombs. With that done, go all out on the main cat girl.


99df0c No.4171

>>4170

Well, fuck


99df0c No.4172

Dice rollRolled 17 (1d20)

>>4170

Toss a monster lure potion at them, with luck, something will get to them.


cb3726 No.4174

>>4170

yeah as I said before, Crit fails/wins are locked in place…

>Before the futa rogue can continue the banter, before she even does anything, Ashria charges at her.

>Another rogue attempts to stop her but is trampled and rammed aside.

>The previously mentioned futa, cocky and overconfident, does not move.

>She plants to quickly dodge the stampeding centaur and hop onto her back and hold her at bay.

>The second Ashria is about to make contact the rogue dodges, reverses her direction and grabs onto the pelt of Ashria.

>Though as she attempts to mount her she does not look to where the centaur is going.

>Still on her side she looks in front of her as Ashria twists and jumps towards a bolder, intending to slam the rogue with all her weight.

>For all her dexterity she could not move nearly quick enough.

>Baltop and you watching the spectacle and the leader fall are filled with confidence, enough to try and do something quick.

>You go to grab the last speed potion but are stopped when a stray bomb explodes close to you, knocking the potion from your grasp.

>The grenadier noticed your movements and prevented you from acting further.

>As you go to draw you sword the rogue goes to engage you.

>You slash and stab but are met with nothing but air.

>Then as go to grab at your opponent they dodge, cover their eyes and jump back while throwing something onto the ground.

>Before it makes contact you realize that its a flash bomb, but are unable to close your eyes in time.

>A blinding light fills your vision, preventing you from acting out.

>You feel yourself grabbed and beaten, before being pushed to the ground and placed in a hold.

>Once immobilized your vision finds itself, where you see Baltrop attempting to transform but unable.

>It seems the mage knew of her kind and cast a spell preventing her from doing so, binding her in the process.

>Ashria then finds the predicament her teammates have found themselves in, but shows no hindrance in her actions as she draws her sword.

>You don't know if you can get yourself out of this hold, maybe you can but your hopes lie with Ashria.

>Fight on! The leader is out, the rest should fall as well!

Roll 3d20. 11/20 Ashria win. 17/20 Baltrop freed! 18/20 Baratha freed!

>Use an item! If you can reach it that is. Roll 1d20 if used offensively.

>Another plan? As foolhardy as the last? Roll 1d20 for it.

>>4172

Its not really going to do anything with the cart so close in proximity, and the "monsters" they're facing are domesticated and can resist.


8ba36a No.4178

Dice rollRolled 1, 2 = 3 (2d20)

>>4174

>Use an item! If you can reach it that is. Roll 1d20 if used offensively.

They are expecting bombs now but… not a forever bright lantern directly in front of their eyes!

>Another plan? As foolhardy as the last? Roll 1d20 for it.

Have Baltrop and Baratha whistle to our drug pusher clients. We are close to town and they can call their allies.


527bd4 No.4179

Dice rollRolled 13, 17 = 30 (2d20)

>>4178

Wow


8ba36a No.4186

>>4179

AT that point I wonder if rolling was even worth it. Catgirl revenge or one more shot?


cb3726 No.4191

>>4178

>>4179

>You attempt to call over to your employers, but are immediately muffled when you face is shoved into the ground.

>Baltrop apparently does the same, and manages to make contact.

>Elijah then realizes he can make a difference and pulls out a simple flute.

>He plays a few notes and then goes back to cowering in the wagon.

>If help is coming it most likely won't be too soon.

>Ashria had been preoccupied ensuring the boss was knocked out, and now directs her attention back to the remaining attackers.

>What happens next is up to you.

>Attack/struggle/wake up!

Roll 4d20! 11/20 Ashria win. 16/20 Baltrop freed! 17/20 Baratha freed! 16/20 Olinare wakes up!

>Use item. Once again roll 1d20 if used offensively.

>Another plan! Not much else to do. Roll 1d20!

>>4186

I'm probably only going to give one possible roll after this. Unless everything turns terrible.


c8ad08 No.4212

Dice rollRolled 15, 1, 11, 1 = 28 (4d20)

>>4191

>>4191

Try to attack


3e45af No.4213

Dice rollRolled 5, 12, 8, 12 = 37 (4d20)

>>4191

Fight


c8ad08 No.4214

>>4212

Well fucked that up


8ba36a No.4218

Dice rollRolled 18, 20, 3, 8 = 49 (4d20)

>>4212

>>4213

Average less than half in both rolls = better chance by rolling!


8ba36a No.4219

>>4218

hopefully a nat 20 cancels a nat 1…


cb3726 No.4229

Dice rollRolled 43 (1d100)

>>4212

>>4213

>>4218

>>4219

Unfortunately I take the first crit win/fail I come across.

>Once again, you attempt to resist your captor's hold on you but fail miserably.

>In the process they bind you with rope, preventing you from helping any further.

>And then stun you by butting you with their weapon.

>From your dazed position you notice Baltrop in the same predicament as you, though it appears to be much worse as you notice her smoking and on the ground.

>Ashria throws her sword at the grenadier, knocking her out and going for the rogue that imprisoned you.

>The mage is able to successfully tag her once with a lightning spell but it serves to only infuriate her.

>The strike on her allows the rogue to dodge out of the way and throw a stun bomb at Ashria.

>Whether by skill or luck she manages to kick it out of the way but is still slightly grazed by it.

>You don't think she can take much more of this, she's on her last stand.

>Hopefully she can still change the outcome of this battle.

>And maybe if you can escape the binds you can too?

>Continue the fight! Is all hope lost?

Roll 3d20. 16/20 Ashria win. 17/20 Baratha freed! 16/20 Olinare wakes up!

>Use item. Not like there's anything else to do.

>Or come up with a daring insane plan. Anything is at this point. Roll 1d20!

I am rolling for…something else.


cbf5df No.4230

Dice rollRolled 3, 6, 18, 3, 20, 7, 19, 15 = 91 (8d20)

>>4229

Roll 8 die

5 to fight, and pray that malsys wakes up too, 1 to hope that your reserve members are walking by at that exact moment and decide to help out, 1 for the stun bombs we didnt get to use explode randomly and give us a distraction, and one for whatever


cb3726 No.4240

Dice rollRolled 51 (1d100)

>>4230

>That stun bomb must have hit Ashria harder than you noticed, as when she goes to charge once more she stumbles and her knees buckle.

>Noticing her only possible opening, the rogue jumps to punch Ashria square in the face.

>Though as she does a stun bomb randomly goes off for whatever reason.

>This knocks the rogue down flat on her face, right in front of Ashria.

>As she goes for the finishing blow she is blasted by a fireball from the mage.

>Baltrop is out of the fight, now so is Ashria, and so are you.

>It seems this fight is over, you begin to mentally prepare yourself for the worst…

>”What the fuck is that goddamned racket!” comes a voice from the cart.

>Malsys suddenly bolts straight up, eyes bloodshot from lack of sleep and hair in frizzles all over.

>”Who the hell are all of you? What the fucks going on!? Olinare get the fuck up!” Malsys punctuates the sentence by slapping Olinare and causing him to wake up as well.

>He rolls off the cart and struggles to his feet before noticing the hostile glances from all around him.

>”Uhh, guess this isn't the festival yet.” Olinare then grabs his bow and prepares for combat.

>Malsys does the exact same but with much gusto, angry gusto.

>2 against 2, rogue against archer, mage against mage, hopefully these foes you face are not nearly as confident as they seem.

>Your guide's help seems to still be away, hopefully they get here before the battle is over.

>What's their next move?

>Roll 2d20 for their battle and additional for whatever plan you come up with. If you make one that is.

11/20 Olinare win, 11/20 Malsys win.

>Also items…

I will be rolling to see if help arrives so you don't have to. Though if your rolls are bad enough there will still be penalties.


8ba36a No.4241

Dice rollRolled 3, 12 = 15 (2d20)

>>4240

In the Red square, Olinare the Boitaur

and Malsys the Fuck Mage!

Lets get ready to…


849380 No.4242

Dice rollRolled 10, 19 = 29 (2d20)

>>4241


cb3726 No.4243

Dice rollRolled 52, 4 = 56 (2d100)

>>4241

>>4242

>If tumbleweed grew in these parts, it would have been the perfect time to blow across as the four warriors stared each other down.

>Olinare makes the first move, drawing back his bowstring and letting loose an arrow.

>The rogue quickly deflects it but only barely, just as Olinare draws another one.

>Malsys and her mage counterpart both have begun chants but for different purposes.

>Malsys choose to go on the offensive and the mage began to summon a shield around her.

>The mage, overconfident in nature, chose to believe that Malsys would tire out and run out of spells much sooner than her.

>This was soon to change however as Malsys cast bolt after bolt of lighting towards her, each more powerful than the last.

>Seconds after the shield was cast it was destroyed, leaving the mage flabbergasted at such a display of power.

>Before she could surrender Malsys cast one more spell on her, causing her loins go burn with arousal and immediately drop to sooth her incessant desire.

>With one last smirk she turns to see how her centaur companion has fared, only to find him on the ground as unconscious as he had been a minute before.

>When Olinare had shot his arrows there was a delay between each, allowing the rogue to slip closer with each shot taken.

>Olinare thought with his superior size he could simply trample his opponent or use his knife to subdue them.

>But Olinare hadn't counted on how quick and dexterous his opponent could be.

>As he went for his dagger the rogue ducked between his legs.

>As he reared up to stomp her out, she punched his testicles.

>Such a simple move to bring him down, he had forgotten what it felt like to be in this kind of pain.

>In the moments where he nearly blacked out, she made sure he did.

>Now there remains Malsys and this tricky resourceful rogue.

>How will this play out?

>Roll 1d100 to seal your fate! I will be rolling against for to see how the rogue does, and to see if reinforcements show up to save you.


8ba36a No.4244

Dice rollRolled 31 (1d100)

>>4243

My favorite magic combination against enemies used to a desert. Soak them in water, then fry them with electricity!


daa0df No.4245

Dice rollRolled 40 (1d100)

>>4243


daa0df No.4246

Dice rollRolled 97 (1d100)

>>4245

Once more


cb3726 No.4250

>>4244

>>4245

>>4246

>As quick as it started the fight is over.

>She quickly runs towards you, throwing a stun bomb and stabbing I your direction with all manners of combinations.

>She finds nothing but smoke though, as Malsys was clever enough to simply jump to her stomach and crawl.

>In the moments she had to herself a lightning spell grew in her hands.

>The moment the rogue stepped out of the cloud of smoke was the moment it was over.

>Elijah and Mandy peak over their cart to witness the aftermath of the fight, and exchange relieved sighs when they find it is you.

>One by one they go to your friends and help them up, telling them its over and time to head to the village.

>This fight was finished without help, guess this festival or whatever it was is more important.

>Though of greater significance to the moment is what to do with your “esteemed guests”.

>You could send one to the brothel, maybe that bitchy leader of theirs to insure she stays away.

>Or take them with you and see to it that “justice” is served.

>Or maybe something right off the top of your twisted little head.

>Either way you're headed to the village right after that.

>Send one to the brothel. Make them work out their anger.

>Take one to the village. They'll probably stay longer than they want.

>Some other shit. No murder though.

(Also after this I'm getting started on the village orgy drawing, anything in particular that you fuccboi's would like to see? This is not a guarantee it'll be featured but I'd like to get a few different ideas)


388c97 No.4251

>>4250

Send that leader bitch to tbe brothel. I can sense she'll be a recurring threat.

As for the orgy, let Baratha enjoy herself.


8ba36a No.4253

>>4250

I want to see a fuck train!

(Sort of like a conga line but more sex)

Give Malsys a Full-Package futa potion to start fucking her cat-bitches (or a strap-on). She earned it from this fight.

Sending the leader to the brothel.

Also have their best fighter (the rogue) take a mind control potion before we take them to town. We want to split this group up. Also if the mind control potion works like DnD, it will work only temporarily. But after it ends, she will be stuck in town.




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