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ip: mc.civcraft.co | remember to train your PvP skills at kohi.us

File: 1431641623655.jpg (692.93 KB, 1280x1656, 160:207, 1417847678442.jpg)

 No.23723

What's the plan for 3.0 if there is a map reset?

 No.23734

The great Chanadian nations will rise again. It'll be a perfect time to recruit newfriends, so shilling on other boards and websites will be a good idea around that time.


 No.23738

File: 1431684366541.jpg (256 KB, 387x578, 387:578, Twittercbb886e.jpg)

We talked about this in mumble today, and a general idea or a good plan was to head down south pretty much to the same area we are at now, scout around and map out biomes and such. Then to create a settlement in the middle or best place and pool our manpower into factories and farms, with in a few days we can get ourselves armed then we can colonize outwards and create board specific nations and create our own governments - provided that we don't lose our cool in the beginning.


 No.23739

>>23738

I like this idea. The original town that we make can be a sort of meeting place for the future when we need to have large meetings of Chanada.


 No.23741

3.no


 No.23745

>>23739

A sort of Vaes Dothrak for the Chanadians. Manned by a skeleton crew most of the time, but a few times a year and during crises a place to band together and form the unstoppable meme sent that is Chanada.


 No.23746

I think that we need a more solid plan than "let's just sorta band together in some dark hole for a few weeks."

1. Any reforming nations should have the requirement that they recruit and get new people in. Recreating the same dead nations, now with fewer facilities, is a waste of time. /Pol/ynesia's government wouldn't even be dented by a reset, we have a solid core of people who would just come right on back. /K/, /A/ki, and /V/ersailles fall into the same category, they are too well established and connected to be taken out by a reset. That being said, Atlas, /V/iridian, Spainland, and FAGT all need to really question whether they can come back from this or even if they should. Since HanTzu would be freed, I think that reforming the FAGT but this time recruiting and making a large /b/ nation should be on the table. Spainland, Atlas, and /V/iridian, unfortunately, might have to go.

2. We should attempt to coordinate any reformation efforts with existing allies so that we aren't alone. Namely, Abyssi, Kolima, and Xiphias should be coordinated with and we should attempt to bring our allies with us, though in all honesty the likelihood that Xiphias would reform as opposed to joining /Pol/ynesia is pretty low. We should also attempt to coordinate with the HKE so that a pan-chan union is actually geographically viable this time and Prussia has opportunities to see that we're not just a bunch of dank memers and jackasses.

3. In order to actually get back on our feet, we should avoid making the mistakes of the past and actually have an organized way of doing things right off the bat, namely in the development of cities and railroads. The main town should NOT be for personal residences, it should be a meeting and gathering place with some rooms, much like the current /pol/ Reich Tower. Branching out into personal homes and such should come once the actual nations start to form. This main city should be a sort of communal place, where we eventually have the nether portal or do other pan-chan things. I don't quite agree with having a shitton of shops in it, because if the nations spread out as much as they have this time around, it would be like /Int/is still being the commercial heart of Chanada.


 No.23749

>>23746

Mudkip and friends will follow where the /pol/ goes. I have 3 more people joining us this weekend.


 No.23750

>>23746

Yeah, obviously the dead towns don't get to keep votes if there is a reset. The first place we settle would be the staging ground, and it's in everyone's best interest to congregate there so we can get off our feet more quickly. I would be happy to have HKE and all of our current allies join us.

Temporary housing in the capital is fine, and will be necessary for a time. Just no privately reinforced structures. The first priorities are to get factories and farms set up, with different teams working on each.

Once we get to a somewhat stable point, we could begin to discuss which groups are going to branch off into their own towns. Our current voting criteria could be applied right at the beginning, meaning any town worthy of forming would need enough members and liquid wealth (earning them 1 vote). Nobody will meet the third criterion at the beginning.


 No.23776

We should pool our resources and productivity into one CITY with many DISTRICTS, instead of nations.


 No.23777

>>23776

this would be better for creating a stronger Chanada, but I can already smell the arguments between people of different boards about how they want things run differently from the other guy.


 No.23795

>>23777

Pretty easily remedied though. Just have a macro government in a micro level. One massive city with walled in districts, say that pol runs this district, int this, v this, etc but have all of them answer to a bigger government made up of leaders from each board.

Have a United Chanadian Forces Army, a labor group, a planning group, a diplomat corps just like a real city-state


 No.23800

File: 1431814415672.png (40.37 KB, 309x433, 309:433, ebiniza.png)

>>23795

>United Chanadian Forces Army

i got this shit. Wehrmacht when?


 No.23801

>>23800

It'd actually be pretty cool if each board had their own like specialty. Like /pol/ arms and leads the army, while /K/ are the footsloggers. /int/ are the diplomats, /a/ the artists, /x/ the techies and /b/ the remaining autists.


 No.23802

>>23795

That's just wishful thinking. There are going to be people from each board with different skills.


 No.23803

>>23801

If anything, /pol/ would be focused on production


 No.23807

>>23802

This. Instead, I think a reset would give us the opportunity to put more thought into how certain people from each board could work together for these goals (in a more structured way)


 No.23808

It would be nice if we had a government system like the ancient Persians had way back before Alexander the Douchenozzle took them over.

For the uninformed, here's how it was.

The Persian government was pretty hands-off about how if ran its satrapies (districts). Everybody could practice their own religion; even though Persia had an official religion, you didn't have to practice it. Each satrapy, and in some cases each town, could have its own governing system. One satrapy could have an oligarchy in place, with a plutocracy in the next one over, and a dictatorship just a few miles away. The only caveat for all of this was that you had to respect the rule and power of the Persian Great King. Your dictator could do whatever he wanted to his people, but he had to answer to the Persian King.

Also, in-fighting was not allowed. Satrapies fighting each other was seen as rebellion by the Satraps (oversaw each satrapy on behalf of the king), reported to the King, and quickly shut down by the GIGANTIC and powerful Persian army.

Satraps were mostly responsible for collecting taxes and being the eyes and ears of the King.

How I see this loosely translating to Civcraft:

The United Lands of Chanada comprise a single nation. There is one central Chanadian army, one central Chanadian tax collection authority, and one central Chanadian transit network.

There are a few things that Boards take care of exclusively, like housing, city building, and generally governing in each way that the central Chanadian government doesn't take care of. This allows us to have a dictatorship in /pol/, a republic in /v/, and an oligarchy in /b/, while still maintaining a single collective government that prevents us from fighting each other and keeps us centered on a single goal of becoming the greatest nation in civcraft.

I don't think that the central government should pass many laws. The fewer, the better, if you ask me. If they stick their fingers too far into our assholes, we'll stop feeling the autonomy and the entire system will fall apart.

Is my idea a good one, or is it shit? You tell me.


 No.23810

>>23808

>unified Chanadian army

>"just like the persians guys!!!!

Wrong. When Alexander THE GREAT came in it was up to the local satraps to repell him first, Darius only became invoved once Alexander made his way through Anatolia


 No.23814

>>23810

Sure, there were some problems with how the empire handled Alexander's invasion.

That doesn't mean that the entire system is shit.


 No.23815

File: 1431824666196.png (259.29 KB, 625x628, 625:628, unnamed.png)

>>23808

>Being a slave as a Persian

>Western values as a free man under Alexander the great

Pick one.


 No.23817

>>23815

>Being a slave as a Persian

The Persian empire did not have a policy of slave-owning. In fact, they hired the best workers from around the world to labor and design things. Sure, individual towns may have had slave policies, but the government as a whole did not.

>Western values as a free man under Alexander the Great

>Implying that Greece wasn't one of the biggest slave-owning societies until Rome.

>Implying that homosexuality and pedophilia are Western Values

>Implying that Alexander the Great actually did any policy making instead of just being a general who offloaded the politics to other people.

>Learning all of your ancient history from Hollywood


 No.23819

>>23817

>>23815

>>23814

>>23810

>>23808

Interesting as this all is, I think it better we base any system of government in civcraft in a post-antiquity model. Civcraft 2.0 has liquid assets in the form of factorymod, something that few ancient civilizations could boast. Additionally, the fact that the Persian Empire was so long ago and we actually don't have terribly great records about it probably means that, in spirit anyway, we'd be basing our system on something we barely know.

I'd prefer a feudal republic sort of system -- absolute rule at home, shared rule over all lands.


 No.23825

File: 1431833978381.jpg (1.09 MB, 1728x3072, 9:16, WP_20150517_13_34_09_Pro.jpg)

>>23817

>Greece wasn't one of the biggest slave-owning societies until Rome.

Less than 100k slaves at any given time through out the greek empire isn't particularly that much compared to the 20 million in Arabic countries over 3000 years.

>homosexuality and pedophilia are Western Values

Well, it was illegal to bugger men. but they actually knew what femininity, masculinity and youth was, and made the best of it.

>Alexander the Great actually did any policy making instead of just being a general who offloaded the politics to other people.

Nigga he was a conqueror not a law maker. Dude was fucking great at it too, fucking Aristotle taught the mofo too, and his teacher was fucking Plato - yes, considered the best and most valuable western philosopher.

>Learning all of your ancient history from Hollywood

>Assuming people learn through movies

>that superiority complex


 No.23828

>>23825

>implying plato didn't cripple western philosophy from the start


 No.23830

>>23828

Probably because he started it?


 No.23834

>>23830

less than thirty seconds I'm back before I hit my first vomit-inducing post. aight


 No.23838

>>23834

fawk offffff


 No.23839

Quit using this proprietary shitware, and create an actual Civtest server for Minetest


 No.24124

I don't play here because I'm a pleb, but as an outsider looking in, the concept of reforming as independent countries each tied down to different areas seems asinine for people who want Chanada to be strong.

I suggest instead reforming as board corporations under the Chanadian banner.

Each board would keep its own culture and have its own personal chain of command, but wouldn't be limited in what it was good at according to where they were located on the map.

So instead of country one being able to produce x, forcing even members who suck at producing x to do it, while country two produces y and has the same issue, corporation one and corporation two form different co-ops so each can profit from producing x and y while not forcing people who are terrible at those things to do them.

It would probably streamline infrastructure and industry, while at the same time strengthening bonds between different boards.

Or I'm just a faggot who doesn't know what the fuck he's talking about.


 No.24133

>>23776

No, concentrating us into a single city is a disastrous idea. Firstly, we would require outposts to form based around resource productions, but if nobody lived in them, the resources wouldn't get gathered, except by a few lone autists. This would crush our recruitment efforts, since few people would be able to fit themselves into the system. Secondly, the giant city would be a bitch to run and utter hell with infighting, squabbling, and constantly shifting borders. How are districts determined? Does /pol/ get literally half the city, while spainland gets a single house? What if we run out of room? How do we avoid Viridian Syndrome and succumb to suburban sprawl? Managing this giant city would be a disgustingly difficult task. Also, what about reinforcement? I trust /pol/, but I wouldn't trust some of the /k/ government people with my valuables. It's just disastrous to even comprehend. It would bring absolutely nothing good to Chanada, beyond shoving everybody into one area where we are doomed to peter out and become irrelevant.

>>23777

Cheeze, I agree with you, for once.

>>24124

Corporations are silly, there's no reason for it. The current system we have works quite well, the only problem we have is that things are a bit too spread out, but that's only due to the death of /V/iridian and /Int/is. If they hadn't died and were still active, Chanada would be remarkably concentrated together, the only real issue we have currently is that the /v/ lands are divided from the rest of Chanada a little bit. Having wandered other parts of the server, I don't think people quite realize just how concentrated and powerful Chanada actually is, as compared to the rest of the server. Most of the other areas are utter wastelands and abandoned crap everywhere, while Chanada is the population powerhouse of the server and has a ton of highly concentrated cities.


 No.24134

This is the truth right here. The redditlands is a world of abandoned cities, and the cities that are populated have maybe 2 people on at a time. The chanfolk have always played civcraft better than the lefolk


 No.24139

>>23777

check em :^)

>>24133

This instead of shit skirmishes with Kommandoes it would turn into gang fights and shit like in LA


 No.24140

>>23815

History is written by the victor ya pommy cunt.

The Greeks won against Persia so they were evil sandniggers trying to take muh freedoms, even though the Greeks were basically bumboys who held slaves for profit

Then Alexander conquered Persia so Persia was an evil mudslime shithole trying to take the worlds freedoms


 No.24141

>>23825

>20 million in Arabic countries over 3000 years

>implying Persia is Arabic

>implying Persia was a major part of the Slav Trade

>implying implications to relay history onto current ideals of Whiteness and Europe




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