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ip: mc.civcraft.vg | remember to train your PvP skills at GG.CX

File: 1433190455843.png (16.06 KB, 511x649, 511:649, Untitled.png)

86870f No.24609

After much labor, I have finished the analysis of /Pol/ynesia's last three shill waves. This will be updated to include the next shill wave, when it comes, probably this week or so. Some interesting findings stick out.

1. We are increasing the percentage of people we are getting on mumble enormously, however as a percentage of people we bring in, they are not actually all that more active. This implies that getting people onto mumble is not actually encouraging them to become regular players, but rather helping to coordinate things. There is a correlation so far, but we need more data points to determine whether bringing people onto mumble actually has a large effect on player activity.

2. We have enormously cut the losses from people who log in only once to make the pilgrimage, which corresponds to the push for getting people onto mumble. What is clear is that people cannot feel lost and confused, or else they will leave, this much we already knew.

3. Remarkably few people play intermittently. Almost everybody plays consistently every day or doesn't play at all. People tend to play in stretches, not periodic short bursts.

4. Defections and pearlings have been on the increase, though most of this increase is /Pol/ynesian newfriends decamping to /k/ and /v/. This is a good thing. Bringing in new people for other countries helps us all.

5. People brought in by their friends are the most likely to quit, followed by thread recruits. The least likely people to leave are the random goers who join outside the threads and have no prior connections. Friends also quit in groups, overstating the effects of quitting. This has led the last shill wave to be MUCH less active than it would otherwise be. (Diamondhog & Zer0_the_Penguin, Smexyhex & The_Iron_Mudkip make up about a third of the quittings in total.)

Anyhow, it's an interesting read, it's right here. For the purposes of data, I lumped people like Sarahsbum into my shill wave. If we excluded the random additions outside the normal pushes, the number of active people would drop.

https://www.dropbox.com/s/uqk4cr5e5qgym92/Shilling%20Wave%20Metrics.xlsx?dl=0

Daily reminder that shilling is easy and should be done regularly.

86870f No.24612

Actually, allow me to revise conclusion #1: Getting them on mumble does have a correlation, however we cannot be sure at this time if the people we have from the last wave will stay as active as they have been recently. It is entirely possible that this is a fluke. However, I misstated what I meant to say and there is indeed a direct correlation so far.


c4f7a2 No.24625

mumble's 4 nerds anyway


377ccc No.24630

>>24625

I-I miss seeing you in mumble


ea2437 No.24672

>>24609

>I'm literally the only semi-active mumble

I'd be active on mumble if Civcraft wasn't laggy as fuck for me right now.


86870f No.24716

File: 1433295352029.png (10.7 KB, 488x301, 488:301, Untitled.png)

Some more findings and an updated and revised chart.

1. People who were referred by friends almost never stay if the friend doesn't. In fact, not a single person who is friends in real life with somebody who brought them onto the server who then quit is still here. The only person who has had friends quit and is still active is GrimshadowUK, but he brought them on himself.

2. Statistically, the least permanent group of people are people who were referred to the server by real life friends. The only real life friends still active (included in the analysis) are Aduda12 & Sheylos, and Rick and his buddies. I suspect this is because groups of friends tend to be more transient and will follow the lead of any one individual who quits, as opposed to the general populace which quits in a different pattern.

3. Spainland isn't actually as inactive as people think it is. In fact, it's more active than all of the /pol/ towns except for Volkstadt and Wulfkhain.

4. On average, 29% of a wave of new players will quit after the first day, logging in only once or twice, accomplishing absolutely nothing. A further 21% will never get on mumble and will quit pretty quickly. Another 25% will quit even WITH mumble. These numbers are skewed by the disastrous April 9th shill wave, which saw a 100% player loss. Excluding the failure of April 9th, these numbers are 28%, 23%, and 13% respectively.

4. Between the two shill waves we've gone through that are large enough to work with the data, we've lost approximately 73% of players to banning, pearling, defection to another nation, exile, and quitting. We managed to achieve a 39% mumble activity rate.

5. Between these waves, the player loss dropped 19% and mumble usage increased by 268%. This is an enormous success and had we achieved such success with the first wave, we would have kept 9 active players, as well as had 12 more people on the mumble. Needless to say, we need to keep this up.


86870f No.24717

More findings:

1. Himmler Highlands has the least success keeping people active, followed by Spainland, and then Volkstadt. However, this is partially skewed due to the sample size and is heavily influenced by Mudkip's banning.

2. As a percentage of the population, Spainland has the highest rate of pearlings. No surprise here. Additionally, Spainland has the highest portion of people referred by friends, at a whopping 83% of all people coming as friends of Rick and 100% of the active populace being Rick's IRL buddies. /Pol/ynesia's number is about 5%, though they are overrepresented in the active populace, numbering perhaps 10% (if you count me, who came as a friend of Aufdenstadt).

3. Bannings and pearlings are relatively rare unless you are Spainland. Out of a sample of over 80 newfriends in /pol/, only 2 were pearled or exiled for crimes, about equal to the rate of defections. Both are remarkably rare.

I will pay people to give me data from shill waves in other Chanadian cities, so if you guys have that data or could compile it, I would love it.


ea2437 No.24721

>>24716

Where'd you put me, seeing as how I was the only one who was semi-active in mumble?


ff9d30 No.24722

Hey Mudkip and Whiskey. Read this: http://www.reddit.com/r/Civcraft/comments/38b40g/would_like_the_input_of_the_community_on_a/crtr77x

According to this, the mods have evidence of some minor cheating on your guys' part. They're confused as to why you're denying everything and think you did more than they have evidence of. I dunno if that's true or not, but if it is then your best bet is probably just admitting to the minor cheating (a little bit of x-raying, I assume) and not bringing up anything else you may have done. They seem to just be keeping the ban up at this point because they want to draw a confession out of you and assume you were guilty of larger scale cheating. They don't permaban except for doxes, and bans are backdated so you'll probably be unbanned pretty soon, if not immediately, because of the time you've already spent.

If you really haven't x-rayed and the mods are full of shit, forget all that and fuck them. #justice4mudkip


ff9d30 No.24725

>>24722

Never mind about all that, I guess. rip mudkip and altarius


77cf17 No.24752

>>24717

> spainland highest pearls per capita

Savysj.pdf


86870f No.24756

File: 1433395104941.jpg (11.34 KB, 186x255, 62:85, 1429846300362-0.jpg)

>mfw I forgot the Romanians

3/14 people are currently pearled, if not more than that, and savvy has been historically pearled. That's upwards of 1/3 of spainland's entire population. Jesus fucking christ.




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