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File: 1450857423157.jpg (52.88 KB, 610x314, 305:157, 1450322645001.jpg)

 No.34644

A very long time ago, I instituted the ARRRT Project, in an attempt to redo the area around the Reich Tower and make it look nicer. This was met with a fair degree of success, although nobody ever goes over that way anymore, but the worst of the worst blights were eliminated. Rickety old infrastructure was removed, and ugly, disgusting buildings were flattened and terraformed over just like natural processes would do in real life.

In light of the destruction of Spainland, as well as a cascade of tiny messes surrounding Volkstadt, I'm going to reopen the ARRRT Project, but instead to create an entire agency dedicated to efforts of the kind throughout the Reich and it's vassals. Preserving the environment and restoring ruined areas is critical to the beauty of our country. We should be able to look at /Pol/ynesia and it's surroundings and say that we are proud of not just our cities and our communities, but where we live.

Main Goals

1. Fix the mess that is Spainland. Bulldoze the grief, replant the forests, deconstruct the abandoned garbage lying about. Sarahsbum is in charge of this.

2. Restore the desert going west from Volkstadt. Rebuild the bridges along the old highway to look nice, plant trees, terraform some areas to restore the ruined landscape. Bulldoze all the abandoned and non-functional cactus farms. Bulldoze all the useless highway junk and other failed projects. Figure out what to do with Lake Hitler. I will lead this.

3. Catch that ocean griefer and string him up. In the meantime, make the areas already flooded look nice, no sense in fighting an impossible battle against the (literally) rising tides. I will also head this.

4. Finish the rail system within /Pol/ynesia proper. Finish the stations, outfit all iceroads with trapdoors, fix all holes and other grief damage, make sure all the powered rails are activated, decorate the stations with cool motifs, redo the signage, work with sarahsbum to incorporate the Spainland Station. Tigen will head this if he wishes, barring that I will take it up, however I would prefer to hand it off to somebody willing to put in the few days it will take.

5. The Nether Station. Coordinate with Bob_Namg to integrate the Tygrus rail and finish the station. Make it look nice, create spaces for shops. Institute a project to finish what JoshJosh started in making the nether look nice nether-side. I will head this, but would prefer to hand it off to somebody willing and able, probably Charlieseeese. This also includes finishing the iceroad to Thule, complete with trapdoors.

6. Work with the Neustrians to do the rail at least to Neustria. Work with Avalo to fix up the rails to Xiphias. This will include netherbricking and putting clay on the walls, laying iceroads, trapdoors, the works. More information, including maps and other schemes will be given soon, probably in the aftermath of Christmas. Anybody wishing to do any one of these individual tasks or wishing to take over an entire section of the project, please state so here.

I will pay for as much as I can, but preferably people who are heading individual projects will lead in that department. We should be able to be proud of the nation we live in and it's time I stopped sitting around and being petty and actually did something to coordinate this.

 No.34654

>>34644

Looks like things we dont need to worry about at all

and besides, why would you make a separate rail to neustria when there is one leading from xiphias. wasting time imo


 No.34656

>>34654

> why would you make a separate rail to ...

Rails are never a waste.

t. rails from New Salisbury to Aeon


 No.34657

>>34656

go away meme


 No.34658

Sure, I'd gladly take care of the nether side station, maybe the overworld side as well if the job calls for it. I'll see you in game tonight.


 No.34659

>6. Work with the Neustrians to do the rail at least to Neustria. Work with Avalo to fix up the rails to Xiphias. This will include netherbricking and putting clay on the walls, laying iceroads, trapdoors, the works. More information, including maps and other schemes will be given soon, probably in the aftermath of Christmas. Anybody wishing to do any one of these individual tasks or wishing to take over an entire section of the project, please state so here.

we quasi finished to build the tunnel, the Robespierre Station is now a thing, we just need to finish it. (Mareterra is in charge of this, he is the director of infrastructure of Neustria).

Also, we have a tunnel to Xiphias in construction and we plan to dig a direct one to Madrid.


 No.34660

>>34659

the only thing we miss is Ice. we have powered rails aswell as rails.


 No.34664

Another project to add is the rail from Tygrus to Gaul, which we decided would be more effective than a rail from Gaul to Titan to rest of /pol/. We will beginning moving the pieces of rail that leads from us to Titan to a tunnel that will soon begin to tyguria. I'm also opening what doors we have and government benefits to any spainland citizens that wish to move to another area.


 No.34669

File: 1450889584542.png (1.29 MB, 1052x763, 1052:763, 1449460044216.png)

I'll be adding to the ARRRT project then.

After the vault dig is finished, and I get back from Christmas vacation (around Dec 30th). I am going to start on Project Jewcamp. I will be paying for people to help me level Sand Island to -1 Sea Level so I can start laying the plans for our own labor camp.

Starting off its gonna be a 1:1 replica of Auschwitz I (the rest of the camp, Auschwitz II, will come later).

The Auschwitz I camp will actually have a viable use as an staging area for those who wish to start their own town . This will keep Polynesia's newfriends in Volk and Those who are only staying long enough to gather resources while they establish themselves, separate, yet still close to Volk.

I can handle most of the building of the structures of Auschwitz myself, with limited help. However I will definitely need a lot of assistance with leveling Sand Island. Pay should be pretty decent too.


 No.34672

File: 1450891555395.jpg (12.89 KB, 255x203, 255:203, 1449901068127.jpg)

fuck off bgbba


 No.34675

>>34669

> -1 Sea Level

And so the water griefer begins to actually change perceptions. Nothing good can come of this.


 No.34681

>>34675

I wanted 1 below sea level so I can replace the stone and whatever else is the with grass, dirt, gravel, and coarse dirt. However that brings up a good point I might want to raise Auschwitz like 3 above sea level .




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