No.35659
This is to replace the previous thread, which got derailed by infighting. A much more formalized plan, including a general direction to move in and potential appointees for positions.
1. Outposts and segregated districts are, for the time being, out. Free association is in force. If /pol/ wants to stick with /pol/ guys, they totally can and should, but there won't be official districts from the outset.
2. Vote for names here: strawpoll.me/6598510/
3. Government Structure: Five Councilors. Four Ministers (Agriculture, Production, Defense, and Infrastructure) and a Mayor of the town. These five will, when it becomes necessary and pertinent, elect a leader from among any of the citizenry of the town or elevate one of their own to the position. The position of a sole leader is still up to debate, however, nothing is set in stone beyond a preliminary council.
Councilors, as of Now
Minister of Infrastructure: Tigen, with assistance from Bob_Namg and Zanzetkuken
Minister of Agriculture: Qral, with help from others highly appreciated
Minister of Defense: Unknown at the moment
Minister of Production (Basic factories and mining): Aufdenstadt, with help from Logibear and any miners
Mayor: bgbba
Obviously, these things are still somewhat up to debate, but we have decided on a general idea of our priorities when starting out. Just because you aren't a minister doesn't mean you can't participate. They are really there to propose goals and manage the town, not to order people around. If you can help out, please just do. Sburc, Gbrbgryn, etcetera, feel free to join in or even ask for positions within the government, you guys are competent and will be listened to regardless of any official ranking.
As a final note, we have absolutely no idea who we want to vote for as leader. We'll cross that bridge when we get there, but for the time being we can definitely sort out priorities quickly using this system of ministers and the mayor. Obviously, nobody is held to their role, only their overall loyalty to the goals.
No.35662
I'm thinking above-ground rails this time around. Far more A E S T H E T I C, take way less time to set up, and is far less tedious to build. I'll probably work out a uniform design for their encasing/foundation sometime in the next few days so we can get a feel for the material costs necessary. One thing I will ask as a general question is this: are we going to want our ice roads to be situated like they currently are relative to the rails (in-between), or above/below?
Also, I'm hoping someone rigs together a new public mapping project soon, otherwise we'll need to make some sort of coordinated internal effort to exchange and maintain proper maps. Regardless of that though, we'll probably want someone who will at the very least help to create a Kovio-style simplified map of whatever shard we're settling on so that we can map out and display our claims. That's something of a minor concern though.
Lastly, my comments on the state's name still stands. I think we should be the Chancellery of Boards unless/until we designate a singular leader, at which point we switch to Emperium of Chan.
No.35665
i would like to put my interests forward as minister of farming
>pic related, its the math
No.35666
>give councilors, four ministers
Don't go for a big government, especially when the server has only begun and the player base is very unstable. 1-2 oldfags who you know won't abandon you is a good start.
No.35667
No.35671
>>35662
I think iceroads should actually be below the ground as they always have been. They are vastly easier to make. Although, given the size of the shard we're talking about, I don't know if it will even be a priority to make them, just because of how compact the area may be.
No.35673
>>35666
Trust me, when you have twenty or so channers in one spot, you're going to want a large government to set goals. Not to mention that everybody currently being vetted (except Qral) has been on the server for at least 9 months, more in many cases.
No.35674
So are we still going for one Chan city or has that idea changed?
No.35675
>>35674
Yeah, that's the idea we're going with right now.
>>35666
I don't think it's that bad of a thing to establish right now. Going into this we need certain groups of people to do certain things. Though only 3/5 of them are going to be useful in the very beginning stages (defense and mayor not really needed at this point). Don't get me wrong, I think jerking off to theoretical politics is fucking retarded, but what bg has provided (as well as proclaiming himself the mayor :^)))))) ) does set a decent groundwork for who is roughly doing what come 3.0. We need people (who are dedicated to their specific task) to build up the city (Tigen, Bob, Zanzetkuken), we need people to set up the initial agriculture (Qral), we need people to mine and start up our basic factories (Aufdenstadt, Myself, Southern from what I've heard). All of those things are basic necessities to what we're going to need accomplished in the first week or so.
Of course the first day or two we're going to need to scout out what shard we're going to be taking command of.
No.35677
>>35671
It depends how the portals will work. If the portals are on surface only, then all the roads and railroads should be too.
Also thanks for the job.
No.35678
I would like to apply for the position of Minister of Histories/Minister of Scribes/Grand Maester. What is the best way to get in contact with the leadership? I have Skype, Mumble, ect.
No.35679
>>35677
Congratulations on the ministry, by the way Qral.
No.35680
>>35679
Am I not too much of a newfag for that ? Not that it matters since RealisticBiomes will change in 3.0, but still ?
No.35681
>>35680
Not at all! You certainly seem to have a good head on your shoulders, and I look forward to working with you in the future. It's a bright new day for Chanada, and while I'm sad that neither of us got to really experience 2.0, we can both certainly be there at the onset for 3.0.
No.35683
If it's alright with you guys, I'd like to help set up defenses for the city. I helped with the defenses for kompound and there's still a ton in that old place that you guys haven't even seen. I'm not asking for an official position as minister of defense, but I want to at least make decent defenses to help ensure you guys don't end up getting killed when people inevitably come your way. I have it all planned out and I can assure you that if we can pull it off then the place will be virtually impenetrable.
No.35685
There should be some way for the people to impeach councilors and veto/repeal decisions made by them through direct democracy.
Also I hope that "necessary and pertinent" means "in times of crisis" because the last thing we need is some dickwad as a president who thinks xhe's the God-Emperor of chankind or something.
No.35686
>>35683
I probably won't be too involved with this new nation but I'd like to give input and help out if possible too.
As you all know I'm very experienced when it comes to this kind of shit and I've learned lots of shit from people like Han, Papa, etc
No.35687
>>35659
REEEEE, stop stealing my citizens.
Just joking, I'm thinking of joining this instead of remaking a Town.
If I join, can I have a position within the government ?
No.35688
>>35686
I have no problems with you helping out. I'm sure it'll be quite interesting working with you.
No.35690
I would like to apply as defense ministry
>>35688
>>35686
Would you two be chill wit it?
No.35692
Hey, look at all the feedback! It's nice to see people excited about something for once.
>>35678
Just be in mumble. Keep in mind, these 'ministries' are there to set out goals. A private citizen is still quite capable of setting something up. If you want to manage the keeping of history, be my guest, I can help you set up a library or archive in the city once we're set up with food and defenses.
>>35683
We really want people to help with defenses. If you think you've got a good idea, by all means put it forward. These positions aren't mean to be a circlejerk, everybody's ideas should at least be considered and their voices included at this stage.
>>35687
If you want a position, just ask one of the ministers if they want help with any projects in particular. The four main Ministries are the priorities getting off the ground, I as Mayor am pretty irrelevant until we're set up enough to start managing an actual town. I actually wanted to talk to you about Neustria and what to do with you guys, because if your crowd doesn't want to join us, we really want them to be allies and help us lock down and share a shard. You've always been good neighbors, no reason to toss away a good thing.
>>35690
There are other candidates at the moment, the powers that be in the background have to settle down first until that position is decided. I alone cannot approve your request here, but just know that there are others with equal or better PvP skill considering the position as well, so don't assume anything yet. (Not that we don't want you helping in the department, please help us by all means).
No.35695
No matter what, if you don't want to join the Pan-Chan town you sure as fuck better come to the same shard as us.
No.35696
>>35692
>I actually wanted to talk to you about Neustria and what to do with you guys, because if your crowd doesn't want to join us, we really want them to be allies and help us lock down and share a shard. You've always been good neighbors, no reason to toss away a good thing.
I will ask Mareterra, since he is the one in charge, now. (I resigned to join your town, Chanada is my true nation).
If any minister need help, I would happily do it for free, but I will try to set up shops, if no one want my help.
No.35697
No.35698
>>35692
just keep in mind PvP skill doesn't mean someone is gonna be good at defenses
I can beat HanTzu but some of the defensive shit he came up with was p genius
No.35699
>>35692
Sounds good to me mate. Is there a particular time which is good to be around to catch you and other potential ministers? Any particular chat? I would be delighted to set up an archive.
I would like to point out that information control isn't something I see listed as duties included with the current ministers. Things like propaganda, map-making, rival/ally organization information tracking, shilling, citizen tax records, and so on. I'm not sure if you're looking to include any of those, or if they would fall under the branch of Infrastructure.
It is just my thought that since ideology plays such a strong role in unification, having a ministry that defines and directs the information related to it will be important in the future for solidarity, and attracting new members. In my brief time on 2.0, from what I gathered, justification was an important aspect of war. If your control of the available information is adequate, it could go a long way in swaying other groups to believe your cause is the correct one. Just spit balling.
In any case, I can't wait for things to kick back up again. It will be nice being there on day one. Is there a server for us to goof around on in the meantime?
No.35700
>>35692
After discussing with neustrian peoples, Neustria in 3.0 will set up near you, and will happily accept an alliance
No.35702
>tfw you're the only one that voted for your idea
No.35704
>>35690
Let's split the power fiddy/fiddy till I inevitably have to retire. I'll design and help build defenses, you can do whatever.
Or at least make me in charge of defensive infrastructure. It's whatever so long as I can fortify the everloving fuck out of the place.
No.35705
>>35704
>actually thinking rick is going to be a minister
wew lad
No.35706
>>35705
Ehh, I figured it would be worth a shot.
No.35707
>>35698
Very true. I will probably be coordinating with the Departments of Defense and Infrastructure to construct the basic defenses of the town until we can figure out priorities for PvP and such. One thing I always disliked in /pol/ynesia was that the Department of Defense often seemed to do...very little in terms of actual construction. But really, the critical job of theirs is not just PvP training, it's bunkers, it's walls and trenches, it's pearls. It's working with the other departments to coordinate making XP and prot. Camokool did this quite well when he was in charge of the department when he was active.
>>35699
We will cross those bridges when we get there. The thing is, people will power play themselves into such a position over time in my experience. That is important to keep in mind, but not right off the bat.
>>35700
Will you be joining us, or staying with the Neustrians?
No.35708
>>35707
stayin' with you, I'm just doing the messenger between neustrian and you, coz I had 'em on skype, mareterra will probably talk by himself here.
No.35709
>>35708
Excellent. We need all the manpower we can get. Please inform the Neustrians that we are going to be setting up an XP exchange in our city and that as allies they will have access to our factories, provided that they contribute some of the maintenance costs. The same goes for a potential /pol/ city and a Kovio city. Channers gotta stick together, no sense in being jews to each other about the factories.
No.35712
I have no interest in leading my own city with my own friends, I want to help with the most active and populous city.
The stress fuels me
No.35713
I know it's a bit early to ask, but how big would you guys anticipate the city to be? I'd like to know because math.
No.35715
>>35705
>believing in the incompetence meme
Wew
e
w
No.35720
>>35713
More by the day. Probably fifteen to twenty, but I think we're going to see a bunch more join us soon. More or less most of the community, with a few exceptions here and there who think they can still compete.
No.35721
>>35720
I may have some people from 8chan that are interested in coming to play, but they're all little homo degenerates.
No.35723
I have a pretty good idea of everything I want to do as Minister of Production
More details to follow with the test map.
No.35728
>>35704
If i get the job youll be incharge of defense building no doubt man
No.35729
>>35720
I meant the physical deminsions
No.35734
I convinced the HKE people coming to 3.0 to come to our shard
God bless
No.35735
>>35734
We don't know how the shards are going to be.
No.35739
>>35736
GIVE ME YOUR STEAM ALREADY
No.35740
No.35741
i am actually legitimately excited about 3.0 with you guys
No.35742
No.35743
>>35723
I would like to assist you with your plans. Say what you want about me, but I can grind xp better than most and am (somewhat) trustworthy..
No.35746
An increasing number of additions and defections from other plans has bolstered our numbers well into the dozens, reaching towards thirty every day. This is a positive development.
Gbrbgryn has made me an offer, one that we should consider: He will join us and wishes to be made a Minister of Labor, coordinating all the non-government people in whatever task is getting done at the time. I am, for one, in favor of this, we need somebody who is not just setting goals or doing things themselves but also helping people and guiding them to do what must be done.
In other news, our name is still up in the air, but I think we can start to narrow it down from here.
Top Results
1. Chanistan: 5 votes
2. Imperium of Chan: 4 votes
3. Chanada: 4 votes
4. The Chancellory of Boards: 2 votes
5. The Chan Reich: 2 votes
With these results in, I am making a new strawpoll to vote on the narrowed down suggestions: http://www.strawpoll.me/6606430
Nothing is set in stone yet, but with any luck we can sort this out.
No.35747
>>35742
fuck off retard if you dont see the positive in that
No.35748
Not the time for a well built and lenghty answer because I am at what I should probably call my gf's house right but
1- I'm glad that my favourite Belgian is in it too, I didn't have Skype so I couldn't tell you everything
2- a kovio city what the fuck. Anyway we should find neighbouring shards with Kovio and Neustria, and why not the HKE. Since the shards will be small already there is no point of cramming each others in the same one.
3- does anyone know how many biomes will a shard encompass?
4- I won't be able to be online this weekend for the mumble meeting.
>>35721
And 4channers are faggot niggers so it's alright.
No.35749
>>35747
Absolute cultural domination, by memes.
No.35750
>>35748
Fuck off with your divisive website war bullshit. If that's your attitude you really need to get the fuck out faggot
No.35751
File: 1453447212272.jpg (95.46 KB, 800x533, 800:533, les-machines-de-l-ile-nant….jpg)

>>35750
Wew lad. I only say this because shards are supposedly pretty small. As dank as an unified chan shard would be we are probably better off controlling 3 or 4 shards with friends, if only for the biome diversity.
Also
>2016
>not being a nigger faggot
No.35752
So here's my biggest question.
How long will be spent searching for good land? I'd imagine we'd want to organize as quickly as possible. But organizing might not be as quick as we might like I would assume. We're all going to be separated thousands of blocks away for the first few days, and we'll have to come to an agreement as of where to settle. Despite not knowing much or anything about the surroundings. This whole thing is sounding rather hectic now that I think about it
No.35754
>>35752
It's probably going to be a gold rush in the first hours. Everyone will probably be running around with voxelmap on until we find a fitting shard. A plains/jungle one, maybe.
Which begs the question : how are maps going to work?
No.35755
>>35754
That's another thing I'm concerned about. Will they continue mapping normally? Or will they treat each shard as a new world? I'm also now wondering. Will they treat the co-ordinates based on a shard-by-shard basis or will it be universal? I guess we'll just have to work these problems out when it releases
No.35756
>>35755
Maybe we are going to need an out-of-game shard chart to check how they are linked.
No.35758
>>35755
Two that are ok:
Each shard gets treated as a new world
or
Each shard is treated as the same world but has an appropriate coordinate offset
One that is not ok aka how to piss off every player using journeymap:
Each shard is treated as the same world and has the same coordinate offset
No.35760
In other news, Civtest will launch this week-end apparently.
No.35761
>>35758
I believe that they will be treated as a new world.
No.35762
I will probably work with you, qral, since we are usually on at the same time.
No.35768
>one chan city
Does this include /leftypol/ or will that lead to too much drama?
No.35769
>>35768
We're starting with our current community. If /leftypol/ can handle the banter, then I guess we could consider it, but they aren't the first people I'd jump to invite. I'd take them over /furry/ or /pone/, though, at least /leftypol/ has an actual political side to it.
No.35774
>>35769
that reeks of social disaster, you should at least limit the kind of boards that are allowed to join.
No.35775
>>35769
Do you think they would join advertising themselves as /leftypol/ ? Or even, that they want to join a very /pol/-oriented chan nation ?
No.35776
>>35769
The primary advantage of inviting them would be to keep the political discourse fresh and preventing things from becoming too hugboxy in our governmental structures. Also it would make us more palatable to redditors diplomatically, which while I'm tempted to say "fuck what they think" undeniably matters given how outnumbered we are.
And leftists could more easily blend into redditor societies, allowing them to destroy 8chan's enemies from within. They could act as a fifth column, so to speak.
>>35774
If there's a limit to which boards are allowed to join then it's hardly a pan-chan union, is it?
>>35775
>do you think they would join advertising themselves as /leftypol/? Or even, that they want to join a very /pol/-oriented chan nation ?
It depends on how tolerant the /pol/ack majority is willing to be. Banter is one thing and to be encouraged, but If they face constant mean-spirited abuse and/or a lack of opportunity within the city they probably will either move out or quit playing, ultimately reducing our numbers and therefore our power projection.
No.35777
>>35776
>would be to keep the political discourse fresh and preventing things from becoming too hugboxy in our governmental structures.
That's actually a good point for both sides. Everyone turn shitty if confined in a hugbox. If they actively seek out being integrated within the chan city they know what to expect anyway.
In other questions, what architectural style should the city be ? And how should the subgroups/recruitment groups be handled ?
No.35780
>>35777
I quietly have plans, but no sense in jumping the gun with architecture, I feel it is best if I don't give my input and allow things to develop in their own way.
Recruitment, I think, should be a general community decision. Keep in mind, the main obstacle to recruitment in the past has been the unwillingness of certain people in government, it has had very little to do with the overall community's requests (which isn't always a bad thing, sometimes the mob is wrong about things).
The way I do think I will handle subgroups is to allow people to settle where they wish within the city. In a natural environment, people will group themselves according to culture and such anyways, no sense in forcing something if it will happen anyways. I can assure you that a /pol/ neighborhood, a /tg/ neighborhood, ect will develop of their own accord.
No.35781
>>35777>>35768>>35769
>implying it wont just be /leftypol/ constantly trying to sabotage /pol/ while /pol/ tries to nazify everything
>what architectural style should the city be
Nazi style, half because the majority is from /pol/ and half because it will rustle the redditors
No.35782
>>35781
This sort of petty inter-board bickering is counterproductive. Despite their differences, ultimately /pol/ and /leftypol/ are more similar and face a common foe in the Redditor menace. If this new pan-chan city is to prosper in the face of a hostile server we'll need everyone we can get.
No.35783
>>35782
as a leftypol lurker, I agree
No.35784
>>35782
/leftypol/ is all about subterfuge and trying to undermine /pol/, why do you think they can get along with us?
it would be like putting Soros and Hitler in a room and expecting them to work together
No.35788
>>35784
Way to completely miss the point. /pol/ and /leftypol/ are perfectly capable of getting along provided people don't act like total cunts to each other.
No.35789
>>35788
I honestly don't think they are capable of that.
/leftypol/ hates /pol/, and /pol/ hates /leftypol/ for good reasons, they are polar ideological opposites, and both will try to sabotage eachother eventually.
No.35791
>>35781
>Nazi style
Nah sorry lad I won't build le Corbusier-tier shit.
No.35792
>>35788
you're right, I think It'll depend more on individuals
No.35793
>>35746
Pliz, not Chanistan.
No.35794
>>35789
It's one thing to sling shit at a string of words on a webpage, and quite another to hate someone who you can actually talk to in mumble and interact with in MC,
>they are polar ideological opposites
They're more similar than you'd think.
>both dislike/hate Israel
>dislike/hatred of liberals and SJWs
>both hate banks and exploitative business practices ("capitalism" == "judaism")
>in general, both boards are pro-gun
>both consist of ~30% loud authoritarians and ~70% quieter libertarians
Coupled with a shared 8chan identity and distrust of reddit, I think it's enough unity to allow the two groups to share a city.
No.35797
>>35794
It depends. If they both are afraid of being challenged and will instead sit in a hugbox, then yes, it won't work. But if they are willing to listen to the other and allow an exchange of ideas, without being shouted down as shills, then I think something like this could potentially work. After all, /pol/ was once a place for all ideologies, not just edgy nazis and butthurt objectivists (although they too have basically dwindled to nothing). I distinctly remember Marxist and Commie generals back in the day, and the people in them were quite serious. /leftypol/ is where all those people went after /pol/ turned into a Nazi circlejerk
No.35801
>>35797
I, for one, remember when you could talk about classic liberalism on /pol/ without the thread being shit. /pol/ was abrasive but still kinda open.
No.35802
>>35746
>not chandinavia
>>35774
first non meme thing that's ever come out of your mouth and it's quite sensible - you're 100% correct. Maybe I was wrong about you.
>>35801
so long as the OP is eloquent and not obvious bait you still can on 8pol ya fucking french dingus
RE: leftypol and other 'undesirable' boards: bad idea. The ONLY way something like this could ever work - even with /v/, /int/ ect ect involved - is if you REQUIRE board based identity to be stripped away and DEMAND -if not nationalism - fervent patriotism and extreme xenophobia. Only with a common enemy will you have 'chan unity' - if it's even possible to do at all.
No.35803
>>35802
Nah man I'm not interested in that shit at large anymore. I keep myself on /tg/ these days.
No.35804
>>35803
your loss
> /tg/
nice i ran a game for a bit on that board a long time ago. any other /x/ here besides that fucking faggot fuccboi reiko
No.35805
>>35686
I'm better than Reiko
Take me instead tbh
No.35807
>>35804
I used to lurk a good bit back on halfchan but shit got progressively more retarded as each summer passed. I remember the specific post that made me leave too. It was "I'm a time traveling fallen angel, ask me anything. Also what crystals are best for balancing your chi?" I didn't go back for over two years.
Now I mostly go for spoopy skinwalker/fleshgait/wendigo stories now that I have a bit of experience on the subject.
No.35808
>>35807
like it or not /x/ are better roleplayers than /tg/
i go there for the the art bell threads, the occasionally spooky fiction. pic related from a decent thread a few months ago
No.35809
>>35808
I've been browsing /x/ recently, a few ARGs got posted but noone wanted to solve them.
What fun is an unsolved ARG?
No.35810
>>35808
>like it or not /x/ are better roleplayers than /tg/
Good for them, but /tg/ isn't all about roleplaying. I go to /tg/ for the bants, the minis and ideas for the games I run.
No.35812
>>35809
My favorite /x/ threads are ones about abandoned building. Or when someone discovers something spooky. Like this one time an anon found out about this weird looking building in the middle of a forest that was funded by some rich group. Sure, it's probably less devious then one would imagine. But the thought that maybe, it's actually part of a bigger picture is what's exciting. Same goes for ARGs.
No.35815
>>35804
I browse x quite a bit actually. Did you ever post the schizo math pics Immer?
No.35816
>>35815
>gif
>image doesn't move after loading
n o p e
No.35821
>>35816
Dammit. It's supposed to. My phone probably broke it.
No.35822
https://www.reddit.com/r/Civcraft/comments/42a7u8/30_mapworld_ama_answers/
By the looks of this thread we'll be spawning in the same shard as Reddit
Which shard will be home to most of the chan nations?
No.35823
>>35822
We'll discuss it at the meeting tonight and I'll put up a thread announcing general decisions.
No.35825
>>35802
>RE: leftypol and other 'undesirable' boards: bad idea - even with /v/, /int/ ect ect involved
So you're opposed to the idea of a single 8chan city, then? You'd prefer a Chanada 2.0?
No.35860
>>35659
>mayor
Why not Supreme-Governor or something that doesn't sound so lame?
No.35862
No.35863
>>35860
>why can't our job titles be more pretentious?
Because politicians are meant to serve the people instead of lording over them
No.35869
>>35862
Yeah, maybe "Supreme-Governor" is a bit much, but I do like "Governor". It's simple, neutral, and sounds authoritative without being too over bearing like "Chief God-Emperor Fuhrer".
>>35863
But the leader won't be a politician though, he'll be a statesmen. "Politician" implies one who play politics, which is not good. Also don't be such a lolbertarian. Yes leaders should work for the benefit of the people and should be held to a standard and be accountable for their actions, but they by no means "serve" the people. They organize and lead the people down a good path. They should wield considerable power and not hesitate to use it to use it to achieve their goals and keep order. Also, regardless of who the leader is, and regardless of what his title is, he should ensure good city planning. It should have an organized layout and the leader should set a theme. Like no cobble huts next to medieval castles next to a recreation of the Death Star next to a poorly made gothic cathedral. Thanks.
>>35802
>>35774
>>35825
Immer is right. Some board cultures must be excluded, as some are simply incompatible with each other and some are totally cancerous. /leftypol/, /pone/, and any of the porn or faggot boards come to mind. /leftypol/, regardless of what you might think of it, would constantly come into conflict with /pol/, and /pol/ is kind of the backbone of Chanada and will likely remain so in 3.0. So /leftypol/ is out of the question. And I think I shouldn't need to explain why the pony, faggot and porn boards are cancerous and should be excluded. A society really is a living organism, and like any living organism, it must keep some foreign elements out to prevent harm to itself. You wouldn't drink bleach, you wouldn't willingly contract ebola, because you can't have that shit in your body, just like you wouldn't let /pone/ or /cuteboys/ into the Pan-Chan nation. They'll cause serious problems and likely kill the nation.
Drink from your own well at first, that is, recruit from boards who already have members in Chanada going into 3.0. After things have been set up, and Chanada is stable, then look into forming new communities from new boards, but BE VERY SELECTIVE ABOUT WHO YOU INVITE IN.
Anyway, as for the name, what's wrong with Chanada? It's charming, and it's been around for awhile now, why change it? But if we must, I like Immers suggestion, "Chandinavia". Chanistan is funny but please don't actually name it that. The Chancellery of Boards is also funny but can actually be serious, so that's good too. So I cast my vote for either Chandinavia or the Chancellery of Boards.
No.35870
>>35869
>he'll be a statesman. "Politician" implies one who play politics
Playing politics is what anybody has to do in order to get into power and keep it. In democratic systems it means being elected, and in nondemocratic ones it means sucking up to the people in charge so they'll give you more power. Bandying about with semantics doesn't change that.
>don't be such a lolbertarian
Don't be such an authoritarian bootlicker, have the courage to lead your life as you see fit without others telling you how to do things.
>They organize and lead the people down a good path
Yes, this is exactly how they are meant to serve them.
>They should wield considerable power and not hesitate to use it to use it to achieve their goals and keep order
This is not compatible with accountability, especially the "keeping order" part which is usually just an excuse pulled when a politician is unpopular in order to crack down on dissidents and remain in power.
The power they use is given to them by the people they serve, and their mission is to serve the people by carrying out plans which will benefit them. Otherwise what you have is a tyranny, where the people are ruled by some faggot who thinks he's better and smarter than everyone else and who uses the people's taxes for his own benefit.
Having a themed city is perfectly reasonable but I will not be a part of an authoritarian fascist system which tries to tell me how to play the game and who I am allowed to associate with.
No.35873
>>35870
>"but I will not be a part of an authoritarian fascist system"
Well, it's fine that you feel that way, but I've got bad news for you friend: 90% of Chanada is /pol/.
No.35876
>>35873
To be fair /pol/ is a big mix of ideologies, not just natsoc. I think a lot of people even in /pol/ynesia were libertarian or goldwater republicans.
No.35878
>>35873
Ok then, in that case good luck holding your unelected supreme leaders who wield absolute authority accountable for their actions.
No.35882
>>35876
/pol/ is like 90% NatSoc and even those who are less authoritarian still have fascist leanings and sympathy. Don't try to pretend /pol/ is anything but a fascist hugbox (not that that's necessarily a bad thing). Polynesia is no different.
>>35878
It's easy: Refuse to work, and pick up a sword and levée en masse. This has been done countless times in history and also in CivCraft (where it's significantly easier and doesn't involve widespread death and chaos). The only point of a republic is to try to prevent the need for violent revolution, however, as we can see in real life, the only thing that the republic does is give people the illusion of control, therefore merely delaying the need for violent revolution. It's as Jefferson said, "The tree of liberty must be refreshed from time to time with the blood of patriots & tyrants." Hitler had the right idea: Classical liberalism is good but republics are fucking retarded.
Also I think we can agree that having a republic in a video game is exceptionally fucking retarded. That kind of autism isn't needed, it isn't real life after all. People are reluctant to rise up in revolt in real life because they will suffer and possibly die. The worst thing that could happen to you in CivCraft is you get pearled or you decide to quit. Trying to incorporate classical liberalism into MineCraft will just be autistic and bog down the system. Just let those who are most devoted and competent rise to the top and let them stay there. If someone really pisses you off that much, chances are they'll piss everyone else off too, and they can easily be ousted. Or you could just quit and go outside and kick a ball around. That works too. :^) But really though, there are no real consequences to what goes on in this game.
In real life I'm a moderate on the Authoritarian - Libertarian scale, but this is not real life. This is a video game. Supreme leaders who actually care and actually know what they're doing will be best in the context of CivCraft, that's what I'm getting at here friend.
No.35883
>>35659
Whats the IP for the Chanada mumble?
No.35884
>>35882
>/pol/ is like 90% NatSoc
No.35885
>>35884
You can choose to believe whatever you want friend, I'm just calling it how I see it.
No.35886
No.35890
>>35886
Whoa, a single random strawpoll, you sure showed me.
No.35897
>>35882
>Hitler had the right idea
What, to deny the people any illusion of control at all? I don't see how that's better. At least republics are good for a generation or two until they degrade into pseudo-fascism, with fascism/nat-soc you just skip directly to the shit.
As far as it goes in Civcraft, I agree that republics aren't needed. Ideally you'd do what you say and just make the most active/competent players into ministerial positions and call it good, but there needs to be a way to keep them accountable (probably impeachment via direct democracy) in case they go inactive or abuse their position. Also a written constitution as a safeguard, and the ministers should keep track of where they spend their funds.
An ideal government on this server would be a very small one which is transparent, accountable, competent, and active.
No.35899
>>35897
>"What, to deny the people any illusion of control at all?"
In part, yes, at least Hitler was honest. Kosher history will always tell you Hitler lied to get into power, which is completely wrong. Look at Mein Kampf, listen to his speeches, he was directly honest with his people, 100% of the time, when it came to any subject, without fail, both before and during his reign. The only time he bull shitted them was when it came to his and many in the party's view on the dead jew on a stick martyr cult, but that was a necessary lie because most Germans were devout Christians who wouldn't have listened to a word a non-Christian man, much less a very anti-Christian man said.
>"skip directly to the shit"
Yeah, Nazi Germany was the first country in the world with the 40 hour work week, it was the first to ensure all of its people had medical care, it had labor laws decades ahead of the rest of the world, they developed a brilliant highway system, all of this amongst so many other things... Yeah, Nazi Germany was horrible man, really. only if you were a kike
>"republics are good for a generation or two"
Yeah, because the first few leaders were the revolutionaries and founders of the republic and the next few were born into the revolution. And after that period (about 40 years) almost every leader is complete shit and corruption is rampant. American history is a prime example of this. Notice how our seven greatest presidents were also the first seven presidents we had, this is not a coincidence. Then it slowly declined over time, and now here we are a couple hundred years later with a nigger in the White House.
>"As far as it goes in Civcraft, I agree that republics aren't needed. Ideally you'd do what you say and just make the most active/competent players into ministerial positions and call it good"
Glad you can see that.
>"there needs to be a way to keep them accountable (probably impeachment via direct democracy) in case they go inactive or abuse their position"
I don't really feel like that's necessary though, again, it's just a video game, the politics autism isn't needed. If you remember, Lucky_Blockz was inactive for a long time while he was de jure Fuhrer. In his absence, however, others rose up to take his place as de facto Fuhrer and kept Polynesia running. He came back and he knew he would not be fit to lead, so he resigned the position. There was no need for any defined way of handling the situation, it handled itself.
>"An ideal government on this server would be a very small one which is transparent, accountable, competent, and active."
Active and competent go without saying, and yes, it should be very transparent. As for the "size" of the government, I'd say that we need to make sure we don't have too many chiefs and not enough Indians. And given that this is just a video game, a very simple one at that, bureaushiting ought to be avoided as it's unnecessary. Leaders should plan and set goals, and give incentives for people to carry out the tasks necessary to achieve those goals. They should be able to direct people but avoid being overbearing. The most bureaucratic thing the government should do this time around that was hardly done in 2.0 is keep an accurate account of resources, and give more incentives for people to go out and get resources. Have a job board thread where the tasks that need to be done are clearly and publicly stated, and give rewards for them. If resources such as pumpkins are needed for XP production, say that "X amount of iron/diamonds will be given per chest/doublechest of pumpkins collected and brought to where ever the XP circlejerks happen". This keeps people playing and allows wealth to flow throughout the nation, and makes it so the people who should be focusing on administration and high-end production don't have to go out and farm shit themselves (at least not too much). Basically we just need good leaders to tell the people what needs to be done and give them a reason to do it so that the nation is actually working together in unison, rather than just having a small clique of people who do every stage of production themselves and having a broad mass of people who have no idea what is going on or what to do and why to do it. People like to be involved in things, so involve them. If you give people a sense of duty and a reward, they will do most anything.
No.35916
>>35884
new cancerous /pol/ is, really.
No.35917
>>35899
The government you describes is in no way authoritarian or fascist or natsoc.
No.35920
>>35897
>written constitution as a safeguard
this is a very good idea
just don't write job roles into it, and let leadership delegate powers and create positions as necessary, not for the sake of it
Keep voting to a minimum, too:
Akihabara, for example, only has two kinds of votes, and they're only for a few things:
Council votes for passing legislation (or executive orders if they've been vetoed)
Public referendums for presidential elections, impeachments, and amendments to the constitution (the latter also has to pass a council vote)
No.36077
>>35662
I'm going to try and organize map, starting around our capital. I hope to map out the start locations of various civilizations and notable resources in particular. Maybe good places for building roads.
>>35920
Having a written constitution is absolutely essential, especially one that's readily accessible to all citizens and visitors.
>>35920