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ip: mc.civcraft.co | remember to train your PvP skills at kohi.us | Check out our friends at 8ch.net/nt/

File: 1456417471019.jpg (230.28 KB, 800x970, 80:97, Achtung_Reddit.jpg)

 No.37092

IF YOU WANT A PLACE TO FUCK AROUND ON BEFORE CIVTEMP

I'll only shill for this one time.

The post was written for reddit, pls no bully.

For the past 15 months I've been dreaming up a server that takes the best elements that define Civcraft and blend them with some of the competitiveness that you see in the faction servers. So I spent a fair amount of time off and on writing a custom plugin from the ground up that incorporated many of the ideas of Civcraft while adding some new flair.

I toyed with the idea of whether to actually set up a server, but when 2.0 shut down and it became apparent that 3.0 would not be up for several weeks, I decided now would be a perfect time to launch.

All you faggots are invited.

https://np.reddit.com/r/CivFactions/

Experimental server.

Some ideas might work, some might not, but being able to rapidly try out new radical ideas while having fun is the goal.

Events

One aspect that makes Civcraft so interesting is the interaction and competition at times with other players. While many would be quick to loath the HCF invasions, you would find that often the most exciting and memorable times have been during these periods. Some people have argued that you need some sort of raiding class to keep the server interesting. There have even been extensive discussions about creating a Drama Factory, just to artificially create competition to keep things interesting!

I plan to break this monotony by introducing periodic events into the server where players can optionally compete against other players for prizes such as materials, gear, and bragging rights.

The types of events are completely up in the air. I have a few ideas of my own, but I am also looking for ideas from other players as to what would be fun. King of the Hill, or something similar to the vault break event on CivTest come to mind. Who knows, maybe some cash prizes will even be involved.

Notable Game Changes

Apart from events, there are a few notable changes from Civcraft.

>No alts are allowed

>NameLayer does not exist and has been replaced with a new set of group commands, more similar to faction servers

>Reinforcement strengths are increased, with the addition of a Diamond Block reinforcement

>Factories are entirely redesigned with tiered levels, and don't require upkeep costs.

>Blocks that have lore can be placed, and picked up again. (Factories can be moved at will.)

>The addition of new blocks such as a steel door which takes longer to break than an iron door, and secure signs which can only be read by group members.

>Snitches are lore blocks instead of normal jukeboxes, log reinforcement breaks, and can be checked remotely.

>Dirt and cobblestone fall like gravel

>RealisticBiomes is out and the XP system is redesigned to eliminate the need for bots while creating land scarcity.

>Nether access is through factory created teleportation blocks similar to Nether Factories, but there is no upkeep cost, exclusion radius, and they can be moved.

>Instead of coal cost, prison pearls keep a strength value that needs to be manually upkept with a factory to keep players pearled.

>An added Jailbreak mechanic that allows players to attempt to free pearled players through the use of an expensive factory item.

Check out the Wiki to familiarize yourself with some of the new features.

>https://github.com/CivFactions/CivFactions/wiki

I eventually plan to add a PVP server and host the Civcraft maps, but I would like to get the main server settled properly first.

Pic related is OC by me btw

 No.37093

Also this server will not be any sort of safe space. Use whatever words you want idgaf.

I don't condone Doxxing and it will be against the rules, but deal with it on your own. I don't see myself banning someone for a Dox unless they start blatantly posting personal information on the sub.


 No.37095

Is the Server up?


 No.37096

>>37095

oh yeah, should have listed the IP

mc.civfactions.com


 No.37099

Go to the archipelago around 0,0 if you want a way out of the endless tree-less wastes. I'll probably be on in a bit and we can dick around some.

>>37096

You weren't very helpful last night m8


 No.37100

>>37099

I was working on fixing issues the entire time, what did you need help with?


 No.37102

>>37100

Just a pointer towards a habitable biome would have been kind, I had to walk abd swim more than 3km to find even a single tree. It's ok though m8


 No.37178

>travel over 5km to find someone

>couple of farms and a pile of cobblestone

Fug.

So map where?


 No.37186

>>37178

What's your IGN fam


 No.37187

>>37178

I mean, what did you expect with a map less than 48 hours old?


 No.37201

>>37187

not sure if you're running it on the main world but you should stick journeymapserver on so people don't fuck up their actual civfactions map with the lobby or any other maps you're planning on throwing on.


 No.37202

>>37201

that's a good idea actually, thanks


 No.37203

>>37202

You might actually want to roll out

https://github.com/civcraft/worldinfo

which the civcraft devs made for 3.0

I believe it performs the same function, though I've no idea if it'll run in your environment.


 No.37204

>>37203

alternately just http://www.curse.com/mc-mods/minecraft/225341-journeymap-server (1.7.10, works with 1.8+), though you'd still need something else for voxelmap


 No.37216

>>37203

>running reddit code

There's a reason I rewrote everything


 No.37218

>playing on a weepee server

kill yourself


 No.37219

>>37218

Reiko pls go


 No.37220

>>37219

im not reiko im his brother


 No.37222

>>37216

ok well it's not like I actually CARE about other map mods than muh journeymap I just figured I'd put it out there :^)


 No.37258

I don't have enough autism to keep going on this server


 No.37263


 No.37266

>>37263

Gordon, the costs for the factories are absurd to the point where it isn't worth it to build most of them. Also I can't seem to get the lumber mill to produce Aspects of Framing, anyway - it just tells me "1024 planks needed" when I have enough in already.


 No.37274

>>37266

yes, many of the costs have been lowered already and the rest will get lowered soon.

Hang tight.


 No.37278

>>37266

>>37274

Lumber mill has been fixed and many costs have been reduced considerably


 No.37284

tiny thing you could add:

make a new alias '/w' for '/msg'


 No.37285

>>37284

yep, will take affect on restart


 No.37435

>>37285

Just an FYI for when/if CivTemp dies down, I pushed out a lot of updates this week.

Most of the disabled vanilla recipes are now enabled, and the factories have been completely re-balanced.




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