IF YOU WANT A PLACE TO FUCK AROUND ON BEFORE CIVTEMP
I'll only shill for this one time.
The post was written for reddit, pls no bully.
For the past 15 months I've been dreaming up a server that takes the best elements that define Civcraft and blend them with some of the competitiveness that you see in the faction servers. So I spent a fair amount of time off and on writing a custom plugin from the ground up that incorporated many of the ideas of Civcraft while adding some new flair.
I toyed with the idea of whether to actually set up a server, but when 2.0 shut down and it became apparent that 3.0 would not be up for several weeks, I decided now would be a perfect time to launch.
All you faggots are invited.
https://np.reddit.com/r/CivFactions/
Experimental server.
Some ideas might work, some might not, but being able to rapidly try out new radical ideas while having fun is the goal.
Events
One aspect that makes Civcraft so interesting is the interaction and competition at times with other players. While many would be quick to loath the HCF invasions, you would find that often the most exciting and memorable times have been during these periods. Some people have argued that you need some sort of raiding class to keep the server interesting. There have even been extensive discussions about creating a Drama Factory, just to artificially create competition to keep things interesting!
I plan to break this monotony by introducing periodic events into the server where players can optionally compete against other players for prizes such as materials, gear, and bragging rights.
The types of events are completely up in the air. I have a few ideas of my own, but I am also looking for ideas from other players as to what would be fun. King of the Hill, or something similar to the vault break event on CivTest come to mind. Who knows, maybe some cash prizes will even be involved.
Notable Game Changes
Apart from events, there are a few notable changes from Civcraft.
>No alts are allowed
>NameLayer does not exist and has been replaced with a new set of group commands, more similar to faction servers
>Reinforcement strengths are increased, with the addition of a Diamond Block reinforcement
>Factories are entirely redesigned with tiered levels, and don't require upkeep costs.
>Blocks that have lore can be placed, and picked up again. (Factories can be moved at will.)
>The addition of new blocks such as a steel door which takes longer to break than an iron door, and secure signs which can only be read by group members.
>Snitches are lore blocks instead of normal jukeboxes, log reinforcement breaks, and can be checked remotely.
>Dirt and cobblestone fall like gravel
>RealisticBiomes is out and the XP system is redesigned to eliminate the need for bots while creating land scarcity.
>Nether access is through factory created teleportation blocks similar to Nether Factories, but there is no upkeep cost, exclusion radius, and they can be moved.
>Instead of coal cost, prison pearls keep a strength value that needs to be manually upkept with a factory to keep players pearled.
>An added Jailbreak mechanic that allows players to attempt to free pearled players through the use of an expensive factory item.
Check out the Wiki to familiarize yourself with some of the new features.
>https://github.com/CivFactions/CivFactions/wiki
I eventually plan to add a PVP server and host the Civcraft maps, but I would like to get the main server settled properly first.
Pic related is OC by me btw