>>37303
>server lag is pretty much the same as before with around ~150 people on despite sharding
almost, there were >200 people on last night, and the plains shard was at 20 TPS, even though something was broken in the ocean shard that was causing the TPS to bottom out there; the system works, it's just not implemented very well right now
>map biomes are incredibly dull and boring, no rivers, mountains, oceans, natural Minecraft topography
yep, though these maps had very little effort put into them compared to the ones lined up for 3.0
>render distance is still shit
it was better, I guess they lowered it to 4 in each direction for some reason
>moving between shards is undefined and in general a clusterfuck
yes, I agree, there needs to be some kind of visual indicator that you're approaching a shard boundary, hopefully they'll realise this
>Journeymap or other map systems don't work because each shard has their own coordinate system
voxelmap works, I figured out why journeymap isn't working so it shouldn't be too hard to get it fixed now; they coulda avoided this by having each shard have a 10k block offset from 0, though (i.e. shard 1 would be 10001-16000, shard 2 would be 20001-24000, etc.)
>can't find ANYTHING with coords because of above
see above
>variety of materials virtually nonexistent, even aesthetic stuff like different types of wood for building
go grow trees in aleph or get fancy stone in i forget where, they've doubled up on artificial scarcity in civtemp to force people to move between shards
>concept of "global community" ruined by sharding
yes, though with bigger and hopefully better-defined and laid-out shards, not quite so much (it still won't feel like 2.0 though)
you're right that it's pretty shitty right now
tl;dr BUT ITS A TEST