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ip: mc.civcraft.co | remember to train your PvP skills at kohi.us | Check out our friends at 8ch.net/nt/

File: 1456900698762.png (11.18 KB, 420x420, 1:1, 1456871060240.png)

 No.37372

A few things have become apparent since the beginning of 3.0 and now the return of Tigen.

_Updates__

1. Since Gbrbgryn and Southernbloc appear to be completely not playing on Civtemp, they are being replaced for the duration of Civtemp. Qral has been reinstated as Minister of Agriculture, he has contributed enormously and deserves a real say in how things are run. Ministry of Defense is open for the moment, but we should get that filled soon-ish.

2. We are starting a Gimmel to Aleph railroad. Mine for cobble, mine for diamonds, get rich while doing work you guys.

3. Sugarcane is a priority trade import, as is wood. If you can sell our bread (we have a ton) to people for wood or sugarcane, you are a god amongst men and shall be remembered as such.

4. Certain individuals have contributed enormously and are very trustworthy. Just because you are not on the council does not mean your voice doesn't count. The following individuals shall be considered able to speak on our behalf to the wider world: Auxchar, Aukfear, Certainty_, The_Bob_Namg, Figasaur, Mons, and anybody on the council. Muckknuckle and others are also trusted, but I haven't quite figured out what their mode of communication is, so until further notice, default diplomacy goes to the listed individuals. Please don't do impulsive things or rile up the newfriends and bay12 people, it causes problems.

5. Please continue gathering cobble for gatehouses. Muck is in charge of the main gatehouse, please follow his lead. If other people want to work on the other gatehouses, by all means please do, just don't fuck it up.

6. Try to get diamond armor, it's easy as fuck in Tet, just go work on the railroad for fifteen minutes.

7. Jasiel, Josias0, and NES2 have been let in on the condition that they don't cause trouble. Please don't give them mod on any groups until they prove themselves reformed and trustworthy, but don't be a jackass to them. They expressed an interest in being contributing members of our little group, no need to hold old grudges.

In all, we're doing extremely well, just keep up the good work, guys. In particular, our main goals now are getting big defenses up and getting potions for PvP. Player essences and XP are incoming, so prepare your angus for the coming storm.

 No.37377

aren't jasiel and josias the same person


 No.37378

>>37372

>but I haven't quite figured out what their mode of communication is

English works, I also speak Spanish :^)

>the main gatehouse

90% done. Here's what's left:

>remove temporary supply chests

>regrade the enveloped bit of the road to be on the same y-level as the entrance

>replace cobble stairs/landing with something a bit nicer

>general cleanup and polish

>figure out what the fuck to do with the water - maybe replace it with a dry ditch?

Other than that, we need to make a big push to get everyone who dicks around in Chancer into the mumble, onto /civ/, knowledgeable about plugins, and generally integrated into the group. Oh, and we should probably decide on a flag as well.


 No.37382

>beginning of 3.0

you mean beginning of civtemp

Anyway:

* We now have an official door group, 'cdoor', which is linked as a sub-group to 'a'

* Anyone in 'a' will inherit their 'a' permissions on 'cdoor' (they can add users to it and reinforce to it, for example), without needing to be added to it manually.

* Anyone added manually to 'cdoor' will only be able to affect things on 'cdoor', as the inheritance is one-way.

* This means if you want to give people access to the fort for trading or whatever, add them to 'cdoor'.

* Anyone who isn't part of Chancer shouldn't be on 'a' unless they're some kinda VIP.

* Currently the only doors reinforced to this are the ones on the south entrance to the fort

p.s. please don't waste emeralds on e1 picks


 No.37383

File: 1456939345893.gif (1.98 MB, 500x281, 500:281, 1451968866566.gif)

So I won't be able to be online tonight so :

1. Thanks for the trust you are all putting in me, really appreciated.

2. Please finish the walls in the northwestern part of the star fort

3. I'm going to make a commodity exchange in the branches of said star fort, so please gather loads of things to trade. More info about that later.

Also, random ideas for whoever wants to build

>more farms

>a floating village/floating farms in the northeastern par of the moat

>more stuff for potions


 No.37386

File: 1456944373510.jpg (944.5 KB, 2560x1393, 2560:1393, 160302-18.44.07.jpg)

Also, something that's been brought to my attention by the new, questionably-aesthetic apartment building:

Buildings on public land should not be reinforced to private groups. Instead, if you want to build something on public land, but don't want regular citizens to be able to fuck with it, make a new group and add appropriate government member(s) to it. This way, if the building needs to be modified, or derelicted (too ugly, or it's unfinished and the owners are gone, or the land could be put to better use, etc. etc.), it can be.

If you want to restrict /access/ to your building, simply reinforce the doors to whatever you want.

That said I don't really mind the commieblock, though I do think it feels a bit big compared to the rest of the city. Either way it's got nothing to do with me.

t. Honorary Minister of Sane Decision-Making.


 No.37387

>>37386

that said if you truly believe your shit deserves immunity to dereliction, work it out with the govt, don't just go ahead and build it


 No.37389

>>37386

t. Patchy

Yeah, IXExtinctionXI and whoever else built the apartments, please give me access. That is all we ask. You don't have to tear anything down, just make sure we can derelict it.


 No.37425

nuddin to see here :-DDDD


 No.37426

I'm mining to gear up and then I'll come join you guys.

How the fuck to I get to Tet from Gimmel?


 No.37427

>>37426

You go south from Tet. If you know where Concordia is, we have a tunnel.


 No.37428

>>37427

North from Tet to Gimmel

Goddamnit bg


 No.37434

>>37427

>>37428

what are we currently in most need of?


 No.37438

>>37434

If you wanna help, I can't into java and this'll probably take you like 5 minutes, and will let me actually have proper journeymap which will be worth a million times more than dimminz right now:

https://github.com/Civcraft/WorldInfo/issues/4#issuecomment-191482288


 No.37439

>>37438

I'll take a look at it tonight.

Are you just running WorldInfo on server and JourneyMap 1.8 on client?


 No.37441

>>37439

yeah, the only problem is journeymap messages the server on the channel 'world_info' and expects a response on the same, while worldinfo listens on 'world_id' and sends a message on 'world_id'

those changes make it so worldinfo can listen on multiple channels, and will respond on whatever channel the client messaged it on


 No.37442

>>37441

ah ok, that should be pretty simple


 No.37444

>>37441

>>37442

Ok I made a commit to support multiple channels, but I won't be able to test it until I get home in a few hours.

https://github.com/CivFactions/WorldInfo/tree/fea/journeymap


 No.37445

>>37444

based


 No.37457


 No.37458

>>37457

Nice. Amusingly that was likely a lot more useful than gathering any supplies for us yesterday, as we got completely cleaned out last night.


 No.37459

>>37457

>>37458

I also found a bit of useless code in the plugin while testing it on my server, I think. Submitted a pull request to the civcrap repo.


 No.37467




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