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No.547314
https://archive.is/SXNF4
http://www.toonzpremium.com/#!news/aawrs
>Digital Video, the makers of TOONZ, and DWANGO, a Japanese publisher, announced today they have signed an agreement for the acquisition by Dwango of Toonz, an animation software which was independently developed by Digital Video (Rome, Italy).
>Digital Video and Dwango agreed to close the deal under the condition Dwango will publish and develop an Open Source platform based on Toonz (OpenToonz). Effective Saturday March 26, the TOONZ Studio Ghibli Version will be made available to the animation community as a free download.
>OpenToonz will include features developed by Studio Ghibli (*Toonz Ghibli Edition) which has been a long time Toonz user. Through OpenToonz, Dwango will create a platform that will aim to have research labs and the animated film industry actively cooperating with each other.
>With this agreement in place, Digital Video will move to the open source business model, offering to the industry commissioning, installation & configuration, training, support and customization services while allowing the animators’ community to use a state of the art technology at no cost.
Saturday March 26th hurry up yo.
No.547358
I'm not an artist but this does seem like a nice win for open source advocates, not to mention what an attractive deal it is for students going into computer animation.
No.547384
reminder that "open source" alone is just a marketing shill, and their software is still going to remain proprietary.
No.547483
>>547384
this
originally opensource was a word that was invented by other pioneers of the libre/free software community so they could have a less negative impact when presenting it.
because
free=less money
free=bad work
and other nonsense
but now it's used by marketing shills so they can say :
>"look we are not that bad"
it's just the same as netgear making their firmware under GPLv2 (not gplv3) but every chip in their firmware is blobbed so what's the point ?
Not a long time ago I saw those robot family plaything, the software was "opensource" but you had to have a wifi connexion so it could work.
same thing with azure and other bullshit
the only good word that you have to expect one day from them is Libre and GPL or copyleft
opensource does not stand for anything now.
No.547488
Hopefully it's decent. I mostly use flash because of the ease as well as the shortcuts you can use to make your animations look good in a short amount of time, problem is that the drawing tools are absolutely awful. TVP has some great drawing tools, but when it comes to tricks to make the work load a little lighter there are barely any. If this somehow manages to be something inbetween those two softwares I'll be really happy.
No.547500
>>547384
As long as it's free does it even remotely matter to anyone who isn't an upright neckbeard?
No.547505
>>547500
if it does not matter, why do you care about it being open source?
Just grab your free beer and be happy.
No.547523
>>547314
>>547314
/co/ makes a cartoon never ever
No.547539
No.547749
>>547539
i dunno i think if /v/ can make multiple games and shit like that, we can make a cartoon, no? i'd be willing to be a writefag
come on we can make it fun and it can be smut
or clean, whatever
No.547753
>>547749
it'll probably take a while for people to be able to make much with the program unless they release some decent tutorials alongside the software.
No.547760
>>547753
true, but i just wanna let people know at least one writefag is on board
or rather at least on person is on board, i really feel we can make something whimsical
or sexy
No.547774
>>547749
>i'd be willing to be a writefag
/co/ has an overabundance of writefags, which is why nothing ever gets done.
No.547784
>>547749
The big issue to me would be of consistency. I doubt everyone could work in the same art style and we wouldn't want anyone to have too much on their plate individually.
Now saying it couldn't be done but would we have people doing different assets, characters, frames, backgrounds, voices, music etc?
I don't doubt individual abilities, I just doubt ability to work as a unit to create one whole final product.
On a final note we'd best start with a short or something before attempting anything complicated.
P.S. Would this end up looking like Star Wars Uncut?
No.547787
>>547774
eh, my drawing isn't so good, i can post a sample or two, at the very least i could be a concept artfag?
No.547803
>>547749
/co/ the Series!
"Episode One: The Fuckening"
INTERIOR: MOM'S BASEMENT
ANON
"Mom! Where are my fucking chicken tendies, you fat whore!"
MOM
"What the fuck did you just say to me you little shit?!"
ANON
"TEND. IES. Do you even fucking lift, you cunt?"
MOM STORMS DOWNSTAIRS AND KILLS ANON WITH A KITCHEN KNIFE.
No.547811
>>547760
I'd say the main issue is that an animator can do about 80% of the work by himself, including the story. The project would have to be pretty interesting from a technical stand point to get anyone to interested, then have an interesting story on top of that.
No.547814
>>547803
Episode 2:
ANON
"Mom, where are my fucking tendies?!"
MOM
"I thought I killed you you little shit?!"
ANON
"Guess again bitch"
Mom stabs Anon repeatedly in the chest.
MOM
"Any last words you piece of shit?"
Anon coughs a bit
Anon
"Pearl"
Anon coughs some more
Anon
"is best gem. Fuck that purple mexican bitch."
Anon dies, and his mother closes his eyelids with her fingers.
MOM
"Fucking SU fags are cancer"
No.547815
>>547814
I have some notes.
>"Pearl" Peridot
>
>Anon coughs some more
>
>Anon
>
>"is best gem. Fuck that purple mexican skinny negress bitch."
No.547819
>>547811
well, why not come up with one are who's our demographic?
No.547820
No.547821
>>547819
Virgins who masturbate to cartoons
No.547827
>>547819
again, the hard thing will be to draw in animators like me.
There was one /co/mrade who had a pretty good idea a while back that had a project that was pretty neat but had a boring story and ultimately failed. His goal was to make a comic and have each page done by a different artist. This lessened the workload, and if it would have gotten popular, could have meant some nice publicity for the artists involved. You'll probably want to get a project together along those lines, though it would be neat if somebody could work in a clever reason for the animation changes when one artist got tired and moved on.
No.547830
>>547774
I could draw but my equipment is not so good. Not in a position to currently upgrade it. I did animation for a little while but it wasn't the focus of my course.
No.547831
>>547821
>>547820
why not flat out make a cartoon about cartoons fucking? with some plot
>>547827
we could have the animation be stiff like an animatic until we get more people on board?
No.547832
>>547819
Autistic neckbeards and skinny-fat sperglords wouldn't make good characters, specially when they're meant to be taken seriously. You have that /x/fag Ronaldo from SU but he's mostly played for laughs.
No.547837
>>547827
1 page per artist comics look pretty awful most of the time and I doubt the drawfags left here have the skill to pull it out
No.547838
No.547839
>>547832
well duh, i was just going at who is this for, who is our audience, so we're the demographic, what do we want in a cartoon?
No.547840
>>547839
Sex and violence and yuks.
No.547841
>>547840
actually, yes this
inb4 drawn together 2.0
do we want feels?
No.547849
>>547841
Sure. Why the hell not. But do it like Bojack where shit's crazy and then, without warning, a knife in the heart.
No.547858
>>547840
Drawn Together already exists anon.
No.547874
>>547849
okay, good good, now here is the most important question dark humor?
how bad will the violence be?
other anons please add in!
No.547876
>>547874
it should be looney toon slapstick but really gory.
No.547887
>>547876
so.. postal? or drawn together or.. well i get what you mean, so the characters will have injuries that substain and shit or just'll be bloody as fuck then next frame peachy keen?
No.547910
How does this program compare to Flash?
No.547918
>>547910
OP said the 26th is when it releases, so we won't know until then. I have a feeling it'll be closer to TVP than Flash and Toon Boom though.
No.547926
>>547910
from what I read I heard that there's a greater learning curve than flash.
No.548044
>>547874
>how bad will the violence be?
It runs the entire spectrum from slaps upside the head to full-contact anal destruction.
No.548049
>>548044
anon, I don't think I'm ready for full contact.
SERVER TOOK TOO LONG TO SUBMIT YOUR POST
No.548100
>>547384
There's a chance, but usually open source is just a normie-friendly term for free/libre. We'll have to wait and see when the license comes out.
No.548123
No.548127
>>548123
right now i think
i hope
what's the setting?
what will this be about?
will it be literally adult looney tunes or something with an ongoing exy plot?
No.548182
>>548123
We're waiting on the software before jumping into action.
Feel free to spitball some ideas while you're here.
Generally were going with something that we'd like to watch, so lots of sex and violence. general idea is currently violent sexual Tom & Jerry, (also known as Ren and Stimpy/Drawn Together) but in our own fashion.
Work has not be allocated or started.
No.548200
>>548182
I have very little experience in animation but im pretty meh in art. I'd be willing to learn if some of the Anons here take interest in the project.
No.548214
>>548200
You might get a little job in drawing some props or something not too important. Anyone can feel free to write some ideas. No one will be turned away and no idea will be rejected at this stage.
No.548223
>>548182
so come on guys, what's the world?
>>548200
i'm meh in art as well but i suggested with the shortage of animations we could go for a animatic-type feel for the animation until more anifags join us
No.548237
If /co/ ends up collaborating on an animation please for the love of god don't include memes
No.548249
>>548237
Pretty sure everyone here hates memes.
except bane posting.
No.548250
>>548223
Here's just a quick idea.
We all know /co/ has trouble picking a board-tan, so we make a series where the three most known candidates live in a broken down apartment building.
Basically it would comprise of /co/nner, Infinity /co/nrad and Tomo/co/ sharing a floor with one another and trying to put up with one another's bullshit while putting up with the bullshit of the other board-tans and basic 8chan drama.
It's a sitcom basically with every character wanting to bite the other's throat off. Also Bos/co/ is the residential bear that lives in the building disguised as various other board-tans; kinda like chicken boo; and wanders around causing cartoonish trouble, in a cute animal like fashion.
No.548264
>>548250
i don't hate it, it's quick and simple but
i figured everyone would wanna make new chars for this, but if everyone else is on board with this idea, say it, i'm for it if you guys are
No.548308
>Free Software gets announced
>predictably the idea guys come out in full force
Listen my fellow fams, I don't want to piss in anybody's cornflakes but this software is not going to make the act of animating much less time consuming or difficult than it already is; many of the people with the inclination or ability to make animation already own or are pirating comparable software and are doing their own thing like they should be. The idea that someone or especially a team of someones would "make a cartoon" for free under the creative direction and supervision of some random dude on an image board of questionable longevity is just plain silly.
If nothing else I hope this encourages some of you to learn how to draw and/or animate for yourself, because if you expect to keep an artist's attention and loyalty for more than a couple weeks pro-bono you can only expect to be disappointed 99% of the time, and frankly you deserve it for being a parasite. Conversely, as an artist I could hypothetically see myself being more likely to work with an idea guy if they themselves proved capable of contributing to the realization of the project in a tangible way other than being able to speak their native language, though that would still do little to mitigate the overall risk involved.
No.548313
>>548308
this is what I was trying to say nicely early one in the thread. This isn't like game development where a bunch of different skills are needed, this is much smaller scale and will leave most of the work on the artist. So now you have to convince an artist or a group of them to work for free and keep them motivated on a concept, even if it's loose and has had their input. Unless somebody has quite a bit of money and a vision, a group animation isn't going to work.. or who knows, maybe it will, but I can't imagine many people who haven taken the time to learn animation working with a team of idea people or people who can barely contribute the bare minimum. I suppose if two anons on here became friends and both were proficient at animation they MIGHT be able to pull off something together, but they would both have to work out who gets to do the key frames and who has to take back seat.
No.548343
I'm down for doing backgrounds and stuff. Animating it's not really my forte but I want to get into it eventually so if this sticks around long enough >implying it will I might join animatin' as well
No.548389
Protip: if you want to become better at animating, get good at storyboarding; it helps establish pacing and sets up important keyframes which can then later be transcribed into a more robust animatic with inbetween frames added as necessary
Patiently awaiting this software's release so I can re-motivate myself to work on my own projects again
No.548409
>>548308
>>547827
What these guys are saying. Going to uni for arts right now myself. If you want loyalty from artists without cash you gotta have an idea/story so good people are willing to skip the money part to create a vision they believe in (as cliche as that sounds).
Basically, if any of you are serious you gotta come up with a good story before you even think about "recruiting" artsys
No.548556
>>548409
So if we want people to be willing to animate we need to write some worth their time to begin with.
I would like to continue with anyone can just throw out ideas.
Also can we please get some idea of a length. How long will this thing be, max and minimum suggestions.
No.548565
>>548556
I say we aim for shorts. 10 minutes the absolute maximum. 5 preferably.
>in b4 some ideas guy wants to pitch a Game-Of-Thrones-esque epic of 60 minutes episodes.
No.548567
>>547749
I've said this before and I'll say it again; the skill level required to make a videogame is fucking nothing compared to the amount of skills required to produce proper animation.
I learned to make flappy-bird tier videogames in a couple weeks after picking up programming for the first time.
I've drawn my whole life and animating is still fucking hard and tedious as hell, and even my static drawings are meh-tier at best.
No.548569
>>548567
Flappy bird animation equivalent it's a 2 frame cycle faggot.
>implying vidya doesnt need animation
Although with everyone using mocap you might have a point
No.548570
>>548308
Reminds me of my animating teacher back in the day. He switched from Toonz to Toon Boom simply because Toon Boom didnt crash all the fucking time. So theres that.
No.548586
>>548569
>>implying vidya doesnt need animation
You can't seriously think that's even remotely the same.
Composition in 2D videogame art is not even required because most of it is scrolling tilesets, and the movement is unpredictable so most composition is equivalent of "make this boring section look less boring".
Most 2D videogame art needs 0 perspective skills because it's just tiles slapped in a ortographic screen with maybe a scrolling background graphic.
Pixelart is so easy that any deviantart autist can do it, because making things in a 16x16 pixel grid is so incredibly limited.
As far as animation itself goes, vidya art is a bunch of ~1-2 second loops repeated over and over an switched around by the program. You can pixel fuck those 4 frames for days to get the perfect loop, and you can actually afford to do that because there's only a handful of those 4 frame loops for each character. They're also projected from the side/top, do not use proper perspective, and probably change 5 pixels each frame.
Fuck up any of those skills in 2D animation and it will look like an autist took a shit on youtube comments and smeared tumblr all over it.
No.548597
>>548556
I'd say the big issue now is "why is this worth an animators time"?
Now I'm not trying to discourage people from making something, but when somebody puts years of effort into refining their craft, why would they share the credit with /co/ or the other anons here? Unless there is some major perks to being part of a /co/ animation house you won't get artists to join, and the ones that do are likely to leave after a couple of weeks. Now, if there was already an established /co/ youtube channel then even that would be some incentive.
Basically, if you are a write or ideafag and you want to see your idea come to life while getting even an ounce of credit, you're going to either need money or some pretty decent animation skills of your own. And if it's some group project with a bunch of shorts you're going to need incentive for people to join in.
And again, I'm not trying to discourage this. These are just things people need to think about before trying to start a group project.
No.548615
>>548597
Ideaguys are always the ones starting "team projects" because they think that having lots of people will magically make it work.
It's like how the government thinks that throwing money at any problem will make it go away. Ideaguys think that throwing lots of people at projects will make them succeed.
No.548622
>>548597
My question is how good do we expect this to be?
If we're all a bunch amateurs we're likely going to make crap.
how apposed are people to the following: we write something we generally agree on, then the competent people do the key frames, then the crappy artists (this includes me) do ten or so seconds a piece to chain the story together. yes i know it will be crap but this is really just an experiment before going onto something better.
Also as a positive we get to see everyone's style and ability to keep on schedule.
Also would we have audio?
Also how many people want to do actual grunt work? could we have a number?
No.548624
>>548622
>Also how many people want to do actual grunt work? could we have a number?
0
Also, although I'm personally interested of stuff like this and am "skilled" enough to contribute, I know with a 100% certainty that what I'd like to work on and whatever 8chan comes up with are not compatible. I imagine at least half of them people who are saying that they want to do this are the same.
No.548626
>>548624
The only way I could see this working, you would need a /co/ "channel" with some sort of perks to putting your animation on there, of course there would also need to be quality control. Basically, it would need to be a big network sort of like greenlight but with a reason for people to actually want there work on there. With time there could be some networking and team projects.
No.548629
>>548624
It would be nice if we could find something at least most of us could agree on.
The only thing we've generally agreed to is we'd like to be under ten minutes.
No.548640
>>548626
So we'd have everyone submit a 2-3 minute short first then they would be judged. If good they'd be let into the big project.
I don't think we're to the level that we really need that if we're just doing a short to start out.
Now we're just after a story and people willing to do any animation.
Quality is not an issue this early on.
No.548651
>>548640
Well again, first and foremost you need to figure out what the artists and animators will get out of this. I doubt even a great concept will get to much of a team going… well, you might be able to rope in some waifufag artists if you can make cute enough female character designs, but for the most part none of this will get off the ground unless there is some reason for people to work together.
No.548657
>>548651
I don't think we really have anything to offer to anyone other than a worthless place in the credits.
No.548661
>>548640
>So we'd have everyone submit a 2-3 minute short first then they would be judged
You'd need some serious organization and a large team for that to even begin to be viable. I don't know if you've ever animated before (not counting bouncy balls or some random scribbles), but it takes a shitload of time to make even 10 seconds of animation with characters involved. Asking anyone wanting to join to make a 2 minute animation would cut out almost all of the people who are able and willing to make a decent contribution for free.
Judging peoples' skill levels isn't really hard, just look at the animations they have done before. Most animators start as inbetweeners or cleanup guys anyway and that's not nearly as demanding and not nearly as likely to fuck things up in the project. It's rare for someone to get straight into a keyframe animator position unless they have a ton of experience already.
If we really want to do something like this, it would need the same prerequisite as all open team projects; a "leader" (or a few) who is one of the most skilled people in the team.
Someone has to pull the project forward and be able to oversee what's happening, correct things when someone is doing something wrong and able to assign tasks to people who have nothing to do and discuss with the team members which way the project should go to next. Be able to help people when they're stuck, and make "smart" decisions that work for the project instead of any individual. The more people, the more disagreements there will be, and the leader will have to be able to settle them without projecting his personal opinions on it but also without letting loud idiots overpower the conversation (the latter will happen without any leaders). They also need to work on the project themselves and be willing to do it at least duo if there aren't more active people. Seeing the project active is significantly more likely to attract more people than a dead project sitting in the mud.
>>548651
There's countless of people working or willing to work for free just for the satisfaction of creating cool things with other people.
No.548669
>>548661
>There's countless of people working or willing to work for free just for the satisfaction of creating cool things with other people.
Good luck finding some with any skill. About the best thing I can think of is either some sort of network with perks, or perhaps if an anon has the ability to handle a good part of the conceptual art, he get a small team together here, start a kickstarter, and pay his team to get it done. You're going to need a team leader one way or another. I can promise you this, if you think some animators are going to work with a team of people they don't know because the concept is cool, you're in for disappointment.
No.548672
>>548669
Well we're not looking to create anything of commercially viable quality at this point, are we.
No.548676
Has anybody actually tried using this yet?
No.548681
>>548676
It's not released yet.
It will be next weekend.
No.548683
>>548672
So are you looking to waste people's time?
At this point it sounds to me more like you want to get a art thread going more than a full blown project. Think about it this way, look how hard of a time the team behind Katawa Shoujo had. They were a bunch of anons wanting to make a simple VN. That's a few full blown paintings, some character portraits, a script, and an OST. Using Renpy you won't even need coding really. By the end of the project they all hated eachothers guts, and claimed they would never do it again. The project took a few years to release and was almost left behind. Animation is a lot harder than making a VN. A LOT harder.
No.548684
YouTube embed. Click thumbnail to play.
>>548624
Animation is very time-consuming and a lot of the brunt work like inbetweening is just plain boring. So the project has to sound like a legit product that we could shill outside of the imageboard itself, kinda like how the halfchan /v/'s had a group of autists that made that game about disabled girls. Something that could be profitable or at the very least be professional quality enough to be advertised and showcased everywhere.
Currently animating my own little short movie, probably going to take 3-4 months still to finish it. And thats a dream project I'm talking about, not something some idea guy farted out.
>>548640
2-3 short lasts around 4-5 months with a single animator to do, if you want something of good quality and not just two heads talking to each other. Thats approx 1440-2160 individual images you have to draw again and again. Nobody is going to take on that challenge. I know I wont. And by the time my own animation is ready so I could submit it for showcase here, this thread is long gone by that point.
Something like 10-20 seconds is more realistic, and even then that can take up to 2 weeks to a month, depending how high quality animation is demanded. If the writers/idea guys also volunteer to double as inbetweeners, cleanup artists or at least editors who then put all of the pngs together in Premiere Pro or something, then it might work out.
Point is if you want a project like this to work, being able to write or having ideas is not enough. You have to have some skills in the visual department as well simply because how long creating all of that stuff takes, you need all the available hands you can get.
Vid by some animator from hong kong.
No.548688
>>548683
>it's either a shitfest or a professional cartoon
>either you're shit or you won't work for free
The world isn't black and white, anon.
No.548695
>>548688
Yeah, that's pretty much how it's going to happen. No artist worth a shit is going to work for free with some idea guys on an animated project. Even the mediocre to shit artists will get burned out within a couple of weeks. We can use numerous examples from /co/ idea guys. You have the Ghoul School anon who has had to commission out numerous times to get anywhere. You also had those one threads where people were discussing their own comic universe for a while, can't remember the name because I never took part in them, but they were the busiest threads on the board with numerous artfags and ideaguys coming together, that project also ended with a few people who wanted to keep going with it having to commission out as all the artists from here got burned out.
I'm trying to help you succeed really, not trying to discourage you. You need to think about a realistic way to get this project going if you're passionate about it, if not then your ideas will never go anywhere. Even taking the time to learn art and animation yourself is more realistic than expecting a group of anons to work together with people they don't know on a "cool" idea for free.
No.548700
>>548622
The art and animation is the "grunt work" that everybody expects somebody else to do. Idea guys seem to think that animators, artists, musicians etc. are these empty vessels devoid of creativity or their own ideas and that we're just waiting around to be told what to do by somebody that won't be able to contribute anything tangible to the purely hypothetical production themselves other than spouting a couple paragraphs worth of platitudes once in a while so they can go jerk off to Teen Titans hentai while the artist does stuff like this: https://www.youtube.com/watch?v=5Q19QNBkh0Y
>>548640
I'll just whip out a 2-3 minute short for your approval boss, I mean, paid professional animators working at Disney had to work 8+ hours daily to put out 15 seconds of rubber hose animation a week so you'll probably have to wait a few months but it will be worth it.
>>548683
Thank you for bringing up KS, a textbook example (among countless others) of why no artist in their right mind should ever work on a big project with strangers for free. Does anybody know the names of any of the people that made that game without looking them up? Even one? Out of the dozens of people that had a hand in that game who got the "exposure" and what did they do with it?
No.548701
>>548661
I was talking about the 2-3 minute things just trying to understand someone else idea. I have no expectations for anyone to make what amounts to 30+% of the final project just as a barrier to entry.
If anyone wants to try something they can.
No barrier to entry beyond having the program and wanting to animate a bit.
I expect the first attempt to be a mess. Honestly I am still on the side of my first idea of one short made up of multiple different user styles to see who the most talented.
I have no hope to make a great work right away. I just want people to try and from there we can sort out the best people and they can work as team to make something better.
No.548702
>>548695
You're talking about idea guys, of course they can't get anything done. That's why I said the leader (see: the person starting the project) needs to be one of the most skilled people in the team, because they need to know what they're doing and be able to get the project rolling by beginning to work on it (instead of just telling people to do things).
If you have nothing but noise from a bunch of ideaguys, nobody really has any direction of where to go and what to do, and it'll just dissipate because nothing real gets done. Maybe someone will draw a character or somethng, but then they'll be standing in a "now what" situation along with everyone else. Anarchy and lack of bosses sounds good in your mind but there's a reason every modern country and company has some kind of a governing hierarchy.
Also on that note, that said leader is always the hardest part. You need someone who is relatively skilled in the subject (rare), willing to manage a group project where his opinion isn't law (rare), willing to do it for free (uncommon), and are going to actually start the project themselves, all at once. But 99% of the time it's ideaguys starting these plans.
>You also had those one threads where people were discussing their own comic universe for a while
I think it was /co/verse or something, AFAIK that too was mostly ideaguys, and 0 people who actually draw comics. Anything that requires mostly written work is going to be flooded with ideaguys.
No.548704
YouTube embed. Click thumbnail to play.
I'm saying we have no hope of really getting anywhere. Our ability to work as a unit is basically nil.
I suggest because of this we go in the completely opposite direction.
Let us make a little story and have a mess of different animation. Then the people that did well can make their own team if they want to and work on a more legit project.
This all is happening because of a program being made free to the public, we should be including people at this stage rather than excluding.
No.548708
>>548702
Wouldnt actually be the first project I've been leading. Led a 5-student team to do a 7 minute short back in the animation school years. So management- and animation skills shouldnt be an issue. That was years ago though. In the end had to take on 2 guys works because they quit the whole school for animation being too hard and time-consuming. They preferred to sit on their facebooks instead and talk about how they want to become animators someday.
As for the rest.
>willing to manage a group project where his opinion isn't law
>willing to do it for free
Has to be either/or. Either I get something substantial like a salary or we make it professional level stuff for short film festivals. That, or I'm leading the project. Theres no motivation to hop on to some idea guys' project he doesnt take part of, when I got projects of my own when I'm not working for money. Only two guys in the team and idea guy only doing writing would mean the animator would have to do the storyboarding, sound department, roughs, keys, inbetweens, cleanup, coloring, special effects and editing. Not exactly a fair exchange.
5-20 second really tiny things where someone just wants to see their OC do something cool animation-wise? Now thats something I can do for ideas guys if they just ask nice enough. Or if some people want to pick up Toonz and learn the craft, I can give the same simple lessons we had in the animation first year. Ability to draw heavily recommended, although hand drawn animation tends to make you a better artist by itself when you draw the same shit over and over again.
No.548709
>>548704
I suggest we stop thinking about it because nothing is even going to get started.
People will try the program, and when it turns out it isn't the magical automatic animation button they thought it was and realize that they'd still need to put just as much hard work behind it as they had to before, they'll give up and go back to playing vidya.
No.548713
>>548708
I think it is impossible for us to get together to any real level where we will for sure have a leader of the group. We might have some people better and more organised that can generally tell people what to do but we are herding cats
>>548709
Yeah we should wait to see whose actually interested in doing work.
Also while we're at it are we doing silent? Is anyone here good at sound?
No.548715
>>548713
Funny thing is /v/'s amateur game dev threads have it easier, since animator/artist and the coder have a bit of a symbiotic relationship. Both know a craft that the other one really needs. Same could be said about comic projects, two man team is quite possible.
Animation is a different animal altogether. Best scenario we probably get 10-20 seconds of something neat done and thats pretty much it. Any further than that requires more managing and socializing than anonymous imageboard can provide.
No.548719
>>548715
just forget animation, just use stills or storyboard for a start.
No.548721
>>548708
>Has to be either/or. Either I get something substantial like a salary or we make it professional level stuff for short film festivals. That, or I'm leading the project.
I was mostly imagining someone who insists to put their shitty waifus and steven universe jokes into it even when everyone else thinks they're stupid as hell. If you're someone like that and you aren't willing to discuss about the direction of the project with the team, the project just isn't going to work because they're not part of the project, it's not their project, they're just doing labor for you without getting paid. The motivation of group projects comes from being able to be part of something and work together and essentially create something bigger than yourself, in fact you just proved that you too share this trait. You probably can't make professional quality cartoons like this though since it'll inevitably have some amount of incoherency from different people's different preferences/skills, but I don't think that was the plan anyway.
>Theres no motivation to hop on to some idea guys' project he doesnt take part of
Well I did say the leader has to be the most skilled guy and be willing/able to work on the project himself, didn't I?
The leader I'm thinking of is someone who actively draws things and gives other people things to do and will give them some freedom to do their tasks their own way, that kind of thing is a massive motivation boost for everyone else. For example if you did rough sketches/ideas of characters and their role in the animation and told people to finish the designs, that would be infinitely easier to jump into than "okay guys it will be a comic in space now let's make the everything". Same things with animation, you could make the storyboards and let people suggest changes or polish them or even start animating them while you do other things. And with proper communication (which people are unfortunately bad at), you could avoid situations where someone does lots of work that's completely against what the leader wants.
They essentially need to run the project solo while leaving things open for other people's input/effort when he's not working on those parts. Maybe I'm just different but I can easily imagine myself being in either side of that process. Not that I have the skills to lead this kind of thing. I'd love to work on animations and designs even if they originated from some authority, given that I am free to suggest/discuss my own way of doing things.
No.548722
>>548713
If you have a good enough character designer, you might be able to rope people in with endearing characters, like I said earlier, waifufags have been known to actually go through with these sort of group projects. Hell, I'd personally be willing to work on something tower girls related.
but again, I think any sort of team project will come down to money or personal gain for the animators and artists involved. If you can't provide those things you aren't going to see a project finished. Well, unless like that other anon said, the lead is able to handle a goof bit of the project themselves. At which point they are better off going to art threads and requesting specific things they need help on rather than trying to get a team going.
No.548723
make it a parody of capeshit
No.548751
>>548721
>They essentially need to run the project solo while leaving things open for other people's input/effort when he's not working on those parts.
Actually doing a project like that currently. Thing is, the other people in the team are IRL friends so its way easier to communicate with them.
No.548752
>>548751
While on the subject do we need another means or hub for communication to get anywhere?
No.548757
>>548752
I think a specific thread will suffice. Getting enough people excited about it will be very hard though.
If theres a handful of people here who download Toonz and want to learn how to animate, I could start basic animation class threads. That is, if the demand is high enough. Once again knowing how to draw is heavily recommended. Its really hard to make natural looking movement for anything if you cant make things look like they have proper weight to them.
No.548761
and the nice thing is, we have this thread for people wanting to learn.
>>548757
after that it's onto either the animators survival guide and/or the preston blair book.
No.548767
>>548761
And this one. But the point for the threads would be that people would participate, and things would have a time-limit to them. Reading the books wont help much if you wont actually start doing the exercises they show. Practice works like the motion tween, the ball, waves, string in the wind, pendulum, lipsync then rough anatomy short animations is essential to "get" how all the animation rules on top of all the drawing rules work.
No.548957
GUYS AN IDEA HIT ME IF YOU'D WANNA HEAR IT!
so my idea what the show could be is something akin to drawn together except it takes place after their show was cancelled, i mean obviously it won't be DT, and we'll come up with new characters but this was–..just an idea, y'know?
No.549151
>>548957
No it should be [something related to my favorite cartoon] except with [a twist that sounds super cool and creative in my head but is actually just some plot]
No.549157
If you guys really want to work together on a cartoon, keep it simple. For the most part you're either amateurs just learning or professionals doing it for hotpockets, either group would be smart to not try and make a Magnum Opus out of this.
Do something like "Bos/co/ tries to catch a salmon, fails. Other bears laugh at him." and move from there.
No.549198
>>549157
Or "/co/'s waifu beats down a couple of bad guys in a really cool way in 10-30 seconds". I'd be down for that if it would offer any real challenges in the animation process, like roundhouse kick where the camera changes from the side to the frog perspective in mid-movement or something like that.
No.549239
>>547384
As long as it's under a free license, that's all that matters in the end, right?
>>548100
A lot of people prefer the words Open Source because a lot of people sadly assume when talking about free software, they're talking about free as in price, rather than free as in freedom. I do wish the word libre was more common in english usage because it would clear up a lot of misunderstandings when it comes to free software.
No.549253
>>549239
>inf4 the license says that anything you create with it is their property
No.549258
>>549239
>As long as it's under a free license, that's all that matters in the end, right?
Since you brought up the misunderstanding yourself - define "free license".
I didn't see a mention of a specific license so for all we know, it's gonna be a "you are free to look into the code, but you're only allowed to use the official release. You can download it for free, but only from our site. You can't make any edits to the program, and you need to buy a permission to make any profits from your work using our software".
No.549264
>>549258
A free license is any license that respects your 4 essential freedoms
>The freedom to run the program as you wish, for any purpose (freedom 0).
>The freedom to study how the program works, and change it so it does your computing as you wish (freedom 1). Access to the source code is a precondition for this.
>The freedom to redistribute copies so you can help your neighbor (freedom 2).
>The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this.
As long as those four freedoms are respected, it is a free license and the software under the license is free. I wouldn't be surprised if they use a permissive license like the revised BSD license or MIT license or whatever.
No.549267
>>549264
Okay, so you did mean the proper meaning. Should have just said Libre.
Anyway, in that case, there is no mention of the software becoming free. They just mentioned "open source". As said before, they are more than likely to keep it as proprietary as it ever was, only with the permission to see into the code, maybe make extensions.
No.549280
>>549157
>>549198
>"/co/ destroyes the jews."
No.549334
>>549258
Looking at the official statement, this is what they said about how this will be handled:
>With this agreement in place, Digital Video will move to the open source business model, offering to the industry commissioning, installation & configuration, training, support and customization services while allowing the animators’ community to use a state of the art technology at no cost.
>Digital Video will also continue to develop and market a Toonz Premium version at a very competitive price for those companies willing to invest in the customization of Toonz for their projects. A comprehensive list of the new services available can be found at www.toonzpremium.com.
So if I had to guess, this is most likely going to be more like a "freemium" model where the most baseline version of the program is what's going to be available for free, while a more advanced version with more/better features can only be accessed by those who pay for it.
No.549415
>>549151
you're right, i fucked up there, sorry
No.549557
YouTube embed. Click thumbnail to play.
We could do something like what the creator of the "Mentally Advanced" my little pony parody videos does. Basically if you don't know what i'm talking about, this guy Greg got popular from doing my little pony abridged videos, so when Youtube came and started to burn his channel to the ground in the name of Copyright violation, Greg decided to animate his own cartoons (He originally had someone else do it for him) and he is improving quite fast. Then again he is using flash.
One episode from his original parodies: https://www.youtube.com/watch?v=_aNYiPZkvi0
Episode 1: https://www.youtube.com/watch?v=18V_ulgzQoY
Episode 15: https://www.youtube.com/watch?v=K8BIdQUXHeM
No.549575
No.549601
>>548250
>>548264
>i don't hate it, it's quick and simple but
Usually when it comes to new characters, the whole "MAI OC" thing kicks in so working with some pre-established characters, it should smooth out the creative process.
No.549605
>>549601
i just want a hot grill or 2, but second pic, i'd do it all to her
No.549643
>>549601
>>549605
>>549557
Okay so we're going to rip off a bunch of established girl characters and animate with only one hand is what i'm getting.
No.549680
>>549643
Im not sure about that pony post, I think that Anon was just pointing out if given enough determination we'd could make something decent. Its just one guy doing the music, animation, drawings, voice work and production for those videos.
No.549683
No.549686
>>549643
this sounds like a great plan, actually
No.549690
>>549680
>>549683
>>549686
Okay. '/co/ the totally not copywrite infringing adventure of cute girls story' is the current idea.
No.549691
>>549605
Here have two more, its really the only images of Tomo/co/ on the net.
No.549693
>>549690
did you even read the thread, i said some girls you do–quintuple nigger
No.549696
Is everyone okay with trying to see how capable the currently interested people are?
The better the ability the more your opinion matters obviously.
No.549697
>>549693
>>>549693
>Hey look Dan
>okay so, '/co/ the totally not copywrite infringing adventure that includes *some* cute girls story'
No.549698
Why is it green text damn it I didn't add any >
No.549700
>>549690
on half of this thread is about free software
the other half is about planning to infringe on copyright
excellent
No.549702
>>549697
you did.
Don't worry. When I was still a fucking newfag I went through the "I greentext absolutely everything completely subconsciously" phase too.
No.549780
>>549690
>>549643
>>549601
>>549697
>>549601
Well if we're going with that, then I suppose we should start assigning character's their personalities.
>Tomo/co/
Tomo/co/ is fairly laid out, she's basically a western version of her manga counter part but with a higher dose of narcissism, more sarcasm and less self confidence. She's a massive hypocrite and often is found taking part in activities she wouldn't dare participate in and is rightful called out when she's bluffing. Secretly she just wants people to notice her and enjoys their company
>/co/nner
I'd imagine him as a bitter handyman doing a bunch of odd jobs around the 8chan apartment/ house/ mansion (whatever). He's nostalgic about comics from the past and is often depressed about the future of the industry. Besides the jobs he does for Hotwheels, he tends to spend long hours writing but is usually put down by Tomo/co/ or someone else. Speaking of Tomo/co/, they're somehow roommates (with /co/nrad) often fighting like an old married couple about the smallest of things. Though when the three are not arguing, they often have a somewhat decent conversation but comics or the things passing around them. He always dresses in his Sunday's best, not knowing what his next job will be, he always questions Tomo/co/'s age and manner of income, she just tells him to bug off
>/co/nrad
No one knows where Infinity /co/nrad came from. Some say he's a crazed version of the original /co/nrad, while others say he's a /co/nrad from the Berenstein Universe. No matter which origin people choose, he's a crazy vigilante bombastically finding ways to stop crime. When he's not disturbing the peace, he's back home trying to mingle with his two roommates He has no other fiends, while trying to live off his shitty drawings as a source of income. He's basically like the Aquaman (Brave and the Bold) of the group, used mainly for comedic relief. He also owns their current place of living, often trying to get the other two on his adventures if they ever forget to pay their share of the rent. Secretly loves a lot of current comics and usually is shat upon by Tomo/co/ and criticized by /co/nner
>Bos/co/
One day /co/nrad found a bear and decided to make it his sidekick. Giving him some sort of experimental intelligence formula stolen from /cow/, Bos/co/ quickly became smarter than your average bear. He's often found causing a ruckus around the other neighbor's area, dressing up like various board-tans in an attempt to trick people he isn't a bear (like Chickenboo) He gets the disguises from /co/nrad's closet and is often successful and often shows a high level of human responses although in a goofy manner (like Scooby). But because he usually dresses up as either /co/nrad or /co/nner they get most of the blame and have to clean up after him. He has a 'Snoopy, Lucy' type of dynamic with Tomo/co/.
No.550041
>>549686
The only one it sounds like a great plan to are people who aren't doing any work beyond ideaguying.
Obviously I can't speak for everyone, but the last thing I as an artist want to do is spend massive amounts of labor ripping off something else when I have the perfect opportunity to create something completely original and new.
No.550325
>>550041
>The only one it sounds like a great plan to are people who aren't doing any work beyond ideaguying.
Well what do you want us to do? The program won't release until two days, if you want I can draw some shit on paper and provide PDF's for pirated art books.