Arright, I know when it's time to quit.
Regularly logging in to an online game to play ponies with your friends should be fun, not a chore.
And it's not fun anymore.
So I'm shutting things down sometime soon and making the source available. Have fun kids.
Polandball has uploaded the source onto Gitlab for anyone who wants to contribute.
EggClop Major Update #1. The Sisters Learn to Imperialism
While I think that >Clop is a fantastic game as is, nothing is perfect. So I've decided that I'm going to use this opportunity to try to make things even better! I am proud to present the first update in >EggClops branch of >Clop
THE SISTERS LEARN TO IMPERIALISM
The war between the NLR and the SE has become stale, and what do 2 unrivaled superpowers do when they get bored? They colonise of course!
Starting today NPC nations will spawn, ostensibly owned by either the NLR or the SE.
Here are the important points relating to these new NPCs;
>These nations will be controlled by your glorious admin, and will be able to be invaded. (they will always spawn at age 14.)
>These nations will have a set budget for their personal defence, as well as a modest standing army at spawn
>Attacking these nations will royally (ha) piss off whichever Sister owns it, however the other sister will be pleased. (-200 relationship with the owner, +200 with the other)
Now, you might be asking yourself, "That seems like an expensive effort, why should I bother?"
As with all questions in >clop, there are a few relevant answers;
1. A free, moderately developed nation will be yours!
2. These nations are funded by the Sisters, and have very reasonable stockpiles up for grabs.
3. New loot! One advantage to being owned by a Superpower, you get supplied with the newest, top of the line arms and armour. These pieces of equipment will be completely unique and uncraftable!
4. Dick waving
In addition to the above, the increased Superpower presence in the area incentives them to pay more attention to their most loyal allies. Because of this the Government types Lunar Client and Solar Vassal are receiving a buff. They will now be able to call in a new type of Mercenary called Conscripts. These units, in addition to being the same price as a normal unit, start with training 20. SV/LC no longer have any need for expensive Barracks.
And that is that, Love it, Hate it, uninstalling your browser to get away from the cancer? This thread is now open for discussion of this topic.
EggClop Major Update #2. Multiculturalism, and Why you're a Shitlord Without It!
Racism is bad m'kay?
Now that you've got your laughter out of the way, Allow me to present the next update to our little fork of >Clop
Multiculturalism: A new Government option on the Lunar tree that offers an alternative to Oppression for medium to largish empires.
MC offers a substantial sat bonus for each additional nation in your empire, however this bonus follows a curve and will eventually end up being a penalty. Don't want to get too integrated after all!
I won't spoil the precise formula for these bonuses, but I'm sure one of you will figure it out shortly. However, be warned that this bonus relies on being able to pay for your government upkeep. Failing to meet it can and will cause your abrupt death.
And that is that, Love it, Hate it, uninstalling your browser to get away from the cancer? This thread is now open for discussion of this topic!
Now, for those of you that were expecting other features in this update, worry not! Coming soon to an 8chan board near you, Update #2.1. Power, and Those That Choose to Wield It.
I had enough of a laugh last night when someone sent me this, but I felt this deserved to be shared.
To anyone not in the know, Stranger lost his nation, which had a few extra mines over softcap. Needless to say, TNN is so small and petty Scarf thought we had lost a major nation. By his standards, I can understand his confusion (:^
Without further ado, I invite you to see Scarf's old nation. I link it both for you, >EggCLOP players, and for Scarf himself, since Blago Prairie doesn't exist in this game anymore.
Once you're done laughing/mirin', feel free to come back to the thread and bask in MEPH's glory.
MEPH thread? MEPH thread
Advertise your alliance with a brand new banner!
>Mfw I Somehow forgot my own god damn Tripcode
I am now accepting submissions for alliance themed banners to add to the rotation of images at the top of the page.
Each alliance may send me 1 banner, subject to my approval (No ms paint dicks or porn pls) and it will be added.
Banners should be Nx250 in size, and not have an insanely large filesize.
Most importantly, this is your chance to show off your alliance to all the (up until now entirely theoretical) new players! Make something that isn't shit!
With the death of >CLOP we now have a reliable, stable version of the game again, with an admin that is interested primarily in the players enjoying the game, instead of flexing coding skills.
How come there isn't more people joining up? No one really worried about PolandCLOP literally allowing people to make an account for each proxy you've got available? Or is the community finally dead?
There's exactly 20 players in EggCLOP right now. I know there's some more in PolandCLOP that haven't joined up. C'mon, if no one joins, then I'll be the only available player to be the boogeyman in the political drama, and that's only because I'm leading the new AMEP equivalent.
I have big news. After being tracked by relentless hunters my identity has been discovered and I have felt it was pertinent to share before someone else did. I know not a single soul expected this harrowing and terrifying twist of fate.
You see for the truth is
I am Sir_Scarfalot
Possible improvement thread
So far we've had Polands' rehost and now Egg's rehost. Honestly I was hoping someone would try to reinvent the game and push it further than it was. Right now this is just a draft of what /I/ would like in the game. Keep in mind that I like overly complicated games with lots of smaller things to manage and balance.
Population multiplier controls birth rates + immigration rates
Birth rates can be increased w/ fertility boosters (drug/enhancements facilities)
Environmental problems decrease life expectancy
More pollution = more diseases
Industry (production/efficency of production buildings)
Increased by multiplier
Multiplier increased by propaganda (Statues, etc.)
Buildings require a minimum workforce assigned to function
Hardcap on max # of workers assigned
More workers = more production but also higher cost of running (possibly double workers makes 1.75x more resources at 2.1-2.25x more pollution and running cost)
DNA from other regions can be used to mutate your population to be more resilient to pollution and other negative health factors however causes instant rebels (possible sister agro something like 75% chance for each sister to get angry at unethical procedures) also causes instant rebels and huge satisfaction loss (extremely risky but possible benefits could be great)
Alicorns created by mutation (for ascention) have a short lifespan due to their extremely unstable genetic modification, they cant breed with each other or any others (no fertility/births) however the promise of becoming an alicorn increases immigration greatly
Dictatorships and oppression govs decrease/nearly stop immigration however industrial multiplier is greatly increased
Prez’s have greater base industrial multiplier than any others
Basic, Advanced and Universities/Research Centers used to educate citizens
Each building increases education of population by a certain amount each tick up to a certain hardcap
Education spent on a ‘tech tree’ to unlock buildings and abilities
Impossible to unlock everything on the tech tree (possibly only enough points for one or two branches to specialize in a certain area which could increase dependence on other nations)
Hey guys do you remember me
You dont but I found >clop on my frequent sites and it redirected me here
How is it going?, is the game more popular?
Did the admin finally made the game cyclic?
I wanted that so bad
I've Been Banned!
I have been banned on >Clop for "Blatant multi-fagging" and have no idea what that means! I only have a single account so that cant be the case, though that's what people say it means. There is no way to contact my alliance members or the game creator to help me. what do I do!?!?!?
No Reset for >CLOP (and other first-game discussion)I'm also not going to fuck with empires that much.
New Newbie Guide Thread
As a few people mentioned lately, there needs to be a new, comprehensive newbie guide. The guide page itself is far too short, and the one player-written guide I know of was already obsolete when I joined a year ago. So, I'll be writing a new one, hopefully with the help of you other players. Post here what I should add, other suggestions, or anything you have that could be helpful for newbies.
Attention new players I would like to announce that The Machine Orthodoxy is now not recruiting!
That's right, the doors to the weapons forge of clop are now open to nobody!
Are you looking for a new alliance? Why not try TMO? Because we don't want you!
All Will be One
Really now? Here I was, admiring some Changeling queens when my eyes fell upon yet another advertisement of a game which should have been dead by now. Was June not good enough? Are you working a full-time job just so you can pay for the website and get the satisfaction of luring poor saps into playing your game, who then act as more fuel for the drama bonfire?
It'll only be a matter of time before the game becomes uninteresting. No more prey will want to come near the login screen when they realize the odds are stacked entirely against them and the current powers will simply be bored and leave.
Incidentally, didn't Oil Ocean belong to Mintyrest? Oh how you disappoint me so...
Hello, I'm but a tiny player in the big silly game we call Spreadsheet Hell 2014.
Because there may still be questions, let me explain lightly how FFA got beaten, and why I really expected them to defend more effectively.
But before that, I would also like to commend Prr Wio, Life Giver, Keymaster, & Zerg; for being willing to defend countries that weren't their own at their own risk. Congratulations, I'd want you guys on my team any time.
The primary target in my attack was Eo, a Central Przewalskia that is the fourth longest active country on the server.
I observed the previous owner building statues with little capacity for defense, while being the only active Prez in FFA.
The expectation was to hit the target with a moderately large attack fleet with little forward notice, forcing the country to fight defensively until reinforcements could arrive, either creating a new Prez defense state in FFA or I would get the country type I wanted, win-win. I expected the fight to last 3-4 days, with multiple international reinforcements and had hopes that I would lose.
To increase the pressure I sent smaller attacks to related FFA countries in different regions. Selanaris, Bugfuckers, & Buckswana. The point of these attacks was to draw funds and attention away from the Eo defense.
The most interesting attack was upon Borg Storm. I knew I wasn't going to be able to take Borg Storm, but the owner is very good with diplomacy. My hope was that players with limited interest in the game would come out of stasis to donate goods, and I could expand the attack upon them while they couldn't drop back into stasis.
To my surprise, Eo fell without a fight. The forces there were split and redirected to attack the two nations that had left stasis: Foalantica & RGB Nation.
I have no idea how Bugfuckers wasn't just in stasis. Seriously. There was no fight at all and it surprised me, as I expected some basic defense against one of my smallest attack groups.
Selanaris & Buckswana defended spectacularly, Borg Storm stands just fine, and hopefully FFA has more combat understanding than they started with.
I won a few countries from it, so it was worth it from my end as well.
Congratulations, guys, you've managed to give Aryan 8 nations again. Admin is on the top page of the rankings, and nations are literally being attacked the turn they leave noob protection.
You've accomplished everything you could have ever hoped for by fighting me! Isn't that great? I'm sure Minty and Schatten are proud of their accomplishments, they've been working very hard to make this a reality.
I give it... one post before someone complains.
It would be really nice if, instead of having to buy a brand new set, you could change your weapon type (ACFU, ATFU, APFU, AUFU) via re-manufacturing. That is, you would pay the materials cost for the material that differ plus a small re-manufacturing fee.
– For example:
1 Machinery Parts
(Requires 1 Advanced Factory)
Build AUFU (Requires 1 Advanced Factory)
1 Machinery Parts
1 Precision Parts
You have 100 AUFU, but you would really prefer to have ATFU. So you spend
100 tungsten + 10k bits (1/5 original cost) to convert them into 100 ATFU.
Stasis defender groups
Hey Admin, Minty just mentioned to me that outside defenders in a nation used to get kicked out if the nation owner goes stasis. Is it WAD that this isn't happening anymore?
If it's not WAD, I would have captured the nation last wartick or the one before.
It's a glitch, I say!
So, interestingly enough Admin, there's this fancy new idea called free shipping! It involves sending your desired payload to a specific country, but you do something disastrous and forget to fuel your ships, which makes you lose some ships. HOWEVER, your precious cargo seems to have parted the seas and is still going to the country!
In other words, I goofed on an upkeep i thought i could pay for transportation of my cavalry cross-region, but my forces in one of my groups is still going, even without the ships to support them. Is this a feature that no one ever knew about/let out in secret, or is this not supposed to happen at all? >:?
I know this is almost entirely in my own benefit at the moment as one of the six people who are playing, but I think there should be more direct interaction between the two games.
In the early days of Compounds, players who ascended from CLOP with a bunch of stuff started out very well.
Now that the games are completely separate, Compounds is a ghost land, and there's no reason to migrate from CLOP on over.
I'm just saying there should be more easy ways to interact. (At the moment, I'd go specifically with the T3 elements as that is simple enough for people to acquire with the current taxes, and most people can't take the two~three month slog to get to T6)
It would be a rather nice boon to use Hope or Joy to do small things that aren't game breaking, like negate rebels, spy on Clop countries, read internal information on terrestrial alliances.
With the T4 materials people could send temporary alicorn defenses (1 tick of space alicorns at a high cost), create raw energy, or the like. Make it a one way transaction converting the Compounds control of energy and emotion into a quantifiable action in the CLOP world.
T5 and Harmony could alter the world of CLOP. Shift production of types of farms world wide up and down, cause disasters and world wide boons.
Combining elements to achieve affects would be fun and add variety to the Compound formulas. Mixing Harmony, Theft, and Magic could reduce Gem Mine production by 1.
Anyone could change the production back, but it would alter the game in ways that could be interesting and spreadsheet breaking.
And parasprite invasions.
war - suggestions
I keep thinking it'd be nice if troops were somewhat easier to maintain because the flash approach feels too much like a twitch strategy (not good planning, just fast timing).
I guess I feel like you should be able to make some preparations for future attacks without needing to be on constant high alert to flash troops as needed so you can avoid excess and sudden resource drain. As is, a modest nation that makes a sufficient defense will really open itself up for a second strike from a strong nation due to the cost of a single defense.
So, what if you could have reserve/active troops? Active troops would have the same cost as they do right now per war tick (12 hrs), whereas passive troops would not be considered defending but incur a per tick bit cost. If it's still a balance issue, perhaps there could some kind of activation cost so that there's a minor penalty for switching them to active.
Not sure how that would all work, it just feels like rich nations have an outsize power advantage which leads to the impression, when they attack, that they are toying with you rather than making a serious bid to create an empire.
Dovesy has just brutally backstabbed FFA by attacking one of its members while he was still in the alliance.
Since this was a totally nonconsensual attack (If it were consensual, I'd be banning people), he has been removed from the alliance, which, of course, is no longer going to provide him any help. Since he betrayed them, and all.
Sequel Discussion #3: Bringing new players to the tableFirst off, here's a [broken] promise: All the compounds will have a use before April Fool's Day. I have some time to work on this game now.
>CLOP Statistics Thread
I've been gathering various stats in >CLOP since the reset, and with the lack of activity in the board right now, I think this would be good time to release the data to the public.
All data is gathered about once per day using an automated script.
I'll post on this thread with the newest data once in a while.
Happy World Sauntering Day, /compounds/
This is your reminder to take it easy, crack open a cool one, enjoy the sunshine.
Try going for a walk outside.
STOP FUCKING TRYING TO TRACE IPS ON SKYPE
OF COURSE THEY'RE FUCKING USING A PROXY FOR SKYPE
THEY'RE WORRIED THAT YOU'RE TRYING TO TRACE THEM
WHICH IS EXACTLY WHAT YOU DID
THEIR IPS ARE NOT THEIR >CLOP IPS, I WOULD HAVE BANNED THEM FOR RULE 1 IF THEY WERE
JUST LIKE I'M GOING TO FUCKING BAN YOU FOR RULE 3 IF YOU DON'T PUT AN END TO THIS SHIT
Welcome to The Finite Cauldron's Recruitment TopicHere at FC we plan to make a team of hard working players who aim to be the best through teamwork and dedication. We are currently looking for new members who want to improve their experience in >CLOP and their nations, experienced and new players are all welcomed. Comment here, or message me if you are interested!
Curse your sudden yet inevitable betrayal
No really, you niggas srs?
I, The King of Eggs, with the full backing of The Kingdom, do hereby declare War upon the alliance of The Finite Cauldron. For the crimes of conspiracy, aiding and abetting the enemies of the state, and high treason.
May Luna have mercy on your souls, for we shall not show it to your bodies.
Knights of the Bloodoath
I know, there's too many alliances out there for this amount of players.
However, I'm still doing this.
This party is completely neutral in any political faction, be it the Finite Cauldron or Lunar Clients, or the Machine Orthodoxy, or FFA, or any other alliance/player that has issues with anyone.
Trading is based on equal grounds. No one player will get more based on their alliance/position than another would. The amount of trade depends on the market value price or whatever the trade is declared to be fair between whoever is involved.
Defenses shall be sent to whoever needs them. I don't care what the hell is going on, I'll step in and help somehow.
However, there is one thing I will not tolerate, and that is backstabbing of any sort in the alliance.
Other than that, any and all are welcome to join, no matter who it is. Got it memorized?
>CLOP inspires another gameSomehow, I'm pretty sure Mittsies has heard of >CLOP.
Coalition of Lunar Clients EmbassyThe CoLC is active once more! All that wish to experience the joys of Luna, look no further than our great alliance!
In which the admin requests more donationsLet's do some math with the assumption that time is money.
The Alicorns' Guide to the ElementsDON'T PANIC!
Started it a while back with polandball, never finished it, now its kina finished. Only supports 1 nation right now, but I dont think anyone has more that one. Once it starts happening I'll add it in.
This thing in a nutshell… It periodically checks >Clop for your stats slaps em in files, reads em and makes sure they're within the correct range, that way you can sit back and not have to worry about resources and shit like that, just leave this in the background and it will yell at you if your resources are too low.
Download w/ source (Just in case you think im trying to steal your login shit just go compile it yourself) : https://drive.google.com/folderview?id=0B6fDmtG-0wASfnlUYmlPZGRFd2ZNcEhRZ1NiVkNvb2x4UnJ2M2dvZ3hyZG5BTTJhdnYxbWM&usp=sharing
The Clop Underground
We've had threads that only brush upon the truth eating at the heart of Clop. I've started this one to address all of the things that need to be said. Already we had the game conquered by the shadowy elite who seek nothing less than absolute subjugation once again. Think of the thread as a newspaper where I and those who share my views can discuss, for all to see, the backstabbing and plotting that goes behind closed doors.
For the first post, I'd like to discuss the dangers of a hyper deflated sugar market. With sugar at 1k a piece makes being a burro complete suffering. Others have grown wealthy by hardly having to worry about it at all, look at the top GDP producers. In a single turn they could buy up the entire 1k stock of sugar and yet they keep it low.
How will burros defend themselves when war starts? Do you not wonder what will happen when the most powerful already get their own pet Burros to wring every ounce of sugar? The game will be over before it even begins.
Who stands to gain the most by sugar being low? Already we are seeing a few standouts rising to the top. Are the villains of this game setting up a checkmate for themselves, smug that in early game 1, or 2 nations can prove unstoppable?
Feel free to post your own theories, observations and quests for the truth. This game could be made fun for all, not for the few. Do not fall within the old patterns of thinking, freedom is yours for the taking.
>Clop ThreadI noticed this when I was disabling Celestions buildings after taking his burro, I call it residual sat.
Recruiting for Infinity CauldronAre you eager to play with other people's emotions?
Sequel Discussion #2: Maladaptive Behaviors Edition(Old thread is autosaging, and no, I don't control thread limits)
The Drums Of WarI think I'll hit Tier 5 very shortly.
Why the new board?As there is to be an MLPchan and Ponychan merger, and the sequel is going to be in testing soon, I've decided it's the perfect time to give >CLOP players a new home.
Welcome to the Lunar Brotherhood of Steel!Those of you new to Compounds or are just carrying over from >CLOP, I bring to you an important message:
I'm going to remove production benefits from ascension on the Ides of March.(That's March 15, for people who don't read Shakespeare.)
Suggestion for CompoundsA 'general' tab in the marketplace.