No.1268
I think I'll hit Tier 5 very shortly.
Now, as soon as I do that, I can produce Mercilessness. War suddenly becomes possible. And Admin's gone to a great deal of effort to put war into the game, so it probably should get tested.
On the other hoof, I'm not really that much of an aggressive person. I'm not going to just attack anypony out of the blue without warning, or without good reason.
So I thought about this, and I came up with an idea - to allow others to start messing around with war, sometime after I hit T5 (probably sometime this coming week) I'm going to put some Mercilessness on the market.
It will be 20 Mercilessness; enough to allow an attack against any T4 player. I'll require either T3 or T4 resources in exchange (I'm not going to specify which resource in advance), and it will be expensive. Once it's sold, I'll wait a bit, and then put another batch of 20 Mercilessness on the market, at a similar or (more likely) higher price.
Of course, if I'm giving everypony the chance to attack a given T4, it's only fair to first give all the T4s a bit of warning, so they've got time to build up their defenses… hence this thread.
Nopony had any warning before I posted this. I'll wait at least a day for people to build up their defenses before putting any mercilessness on the market…
No.1272
>>1268Once you're T5, everyone can attack you.
How about we bomb you back to T4 once you reach T5?
That way, everyone stays safe.
No.1273
>>1272CCC is under the protection of the LBoS. Any attacks against him will be responded to in force.
We've been trading with him for some time, and we'd rather keep the deals flowing No.1274
>>1272You *could* do that. Then I'll have someone I have actual reason to strike back against.
No.1275
>>1272Also, there are others (>>1273) who might object. I can easily keep a small stockpile of Mercilessness around…
No.1281
>>1273Secret alliances are supposed to be secret, aren't they?
No.1282
>>1281….How is a protectorate supposed to be a thing unless it's public?
Yeah, it wasn't public until I posted that, but there you go.
No.1289
>>1268Me and some others wanted to run a few tests regarding the war system. Originally, I thought we'd just wait until we were T5 ourselves, but if you want to help, that'd be cool.
As can be assumed, "tests" would consist of a few allowed attacks back and forth, and since this is not exactly agression, maybe you'd agree to trade for more than 20 Mercilessness every week.
I post this publicy, both so noone would feel threatened, and to publish our SCIENCE!tific findings afterwards.
Everyone interested, give me a ring.^^
No.1293
>>1289…I would be willing to help with your tests, yes. Either by selling you Mercilessness at a discount, or, for an even cheaper option, launching the test attacks at the volunteers myself.
On the conditions of all data to be published (of course) and all defenders knowing exactly what they're volunteering for.
No.1295
>>1293Cool.^^
I myself am a volunteer, of course. And obviously I'm not asking to attack anyone that's not specifically said he's okay with it.
Alternatively, you yourself could volunteer. We can attack you without Mercilessness at all. Again, not doing that unless you specifically agree.
Let's make this the "War testing" thread then?
No.1296
eh, whatever. I volunteer as well.
Where do i sign?
No.1297
>>1295I'd be willing to consider volunteering, on a case-by-case basis. It would also, in some cases, be possible to design an 'attack' that does absolutely no damage to the target (e.g. Burden with a resource the target wants more of).
Do you have any plans with regard to which specific tests you'd like to do?
No.1299
>>1268…annnd since it's been just over 24 hours since this thread was started, I've now put my first batch of 20 Mercilessness on the market.
It's expensive. I did say it would be expensive.
No.1308
>>1297I imagined that each attack would be agreed beforehand. This thread would just be for everyone announcing, so we all know who's eligible.
Many of the data admin already gave us: The cost of both attacking and defending, and the impact of a successful attack. What's left would be how long each attack takes to land, for instance. (Yes, I'm aware we could just ask admin, but where's the fun in that? ^^)
Just attacking would also serve as a test if everything works correctly, obviously. So a kind of debugging, if you will.
No.1310
>>1308Alright, then, let us start with something simple; a Burden attack, intended to land, containing a resource that's not really going to harm the recipient.
How would you feel about being Burdened with, say, 100 Magic?
No.1323
>>1310NO, NOT THE MAGIC! XD
Alright, go ahead. I'm ready.
No.1327
>>1323Alright! So, first I go to the "Make War" page…
No.1328
>>1327…I proceed to fill in the required fields…
No.1329
>>1328…when I click on the "Burden" button, it asks for confirmation…
No.1330
>>1329…but when I click on OK, it gives me an error message ("That would be a poor decision").
I do not know why; I have the requisite 120 Burden, 100 Magic and 20 Mercilessness to launch this attack. (I still have them, incidentally; I checked, and the failed attack cost me nothing).
Is this a bug, or am I missing something?
No.1334
No.1335
Oh, I fucked that up. Fixed.
No.1336
>>1335Was that the code that keeps admin from being attacked…?
>considers practical testing against t6 targets No.1338
>>1335>>1336Yep. Admin still invincible.
Not like I tried it or anything >_> No.1339
>>1334It seems to work now! Everything went the same up to this point…
No.1340
>>1339…but this time, when I clicked on "OK", I attacked the hero of the enemy alliance. (That's what the message said - I wonder if it's a different message for alliance leaders as opposed to anyone else?)
No.1341
>>1340How much banked Heroism did your target have?
No.1342
>>1340And when I go and look, I can see that the attack is on the way, and should land at 21:00 server time (I think).
Incidentally, I launched the attack mere minutes before the 12:00 server tick, I believe that makes the total travel time of the attack a mere three ticks?
No.1343
>>1341I honestly do not know. My target was Schatten.
No.1344
>>1342This might be a bit confusing, and I might change it. Attacks arrive on the tick after the count has decremented to 0.
No.1345
>>1343Yup, he has just enough banked Heroism to attract a Burden attack.
You get the message "You attacked the hero" when you send an attack to the person who would otherwise have attracted attacks.
No.1346
>>1344At the 24:00 server tick, then? Excellent.
Might I suggest, instead of displaying the number of ticks until the attack arrives, rather displaying the time at which the attack will land?
No.1347
>>1345Oh, I see. So, had I attacked any other member of his alliance, he'd have got the attack in any case?
No.1348
>>1346Yeah, I'll probably do this.
>>1347Yes.
No.1350
>>1346>>1348Yes, please do. I ws wondering what that cryptic number was. ^^
Also interesting that an attacker gets a message that he attacked the "hero". I assume someone else would still have attracted it when that person has more Heroism than me (I myself have 30)? Or how does it work when multiple players have banked Heroism?
Btw, my incoming screen says I'm burdening myself. ^^ (See pic.)
No.1351
>>1350>I assume someone else would still have attracted it when that person has more Heroism than me (I myself have 30)?Yes, that's right.
Also, what the flying fuck? Fixing…
No.1355
>>1350>>1351(This is fixed, right?)
No.1361
>>1355Yes, it is. All good now. What's left is the death counter. ^^
No.1379
Might as well put this in the "War Science" thread. I have determined that spy attempts against you do not generate any report or notification. The only way I can tell that someone spied on me is by noticing a drop in my banked unity.
No.1382
Changes:
- See Alliance Attacks is now an alliance ability, not a user ability. (The one person who had See Alliance Attacks had it moved to his alliance.) It only works on unblocked attacks, and it generates an alliance message.
- See Attack Attempts and See Spy Attempts are abilities that only work if the attempts were blocked. The relevant messages show up in Reports.
No.1383
>>1379That happened to you too? It almost feel like someone went on a mass spy-fucking adventure!
No.1384
>>1383Happened to me, too. Fortunately, I'd banked a massive big pile of Unity, and the spy wasn't able to get through all of it.
…I had at least four spy attempts hit me before I noticed them. Not sure if it was all the same person, or four seperate people, or some other combination.
No.1387
>>1384>>1383>>1379This happened to me earlier before I went into stasis as well
No.1388
>>1384>Not sure if it was all the same person, or four seperate people, or some other combination.If there's a whole group that's doing this, then that's kind of scary.
No.1389
>>1382>(The one person who had See Alliance Attacks had it moved to his alliance.)Okay, now I'm just left wondering who' actually using any of the capacities in the game so far?
>>1384> Not sure if it was all the same person, or four seperate people, or some other combination.Depending on the day it was probably me.
Though I found it was easier to get the information I wanted by targeting heysmitty anyways.
No.1390
>>1389Not enough, but that's just because there's not enough people playing it.
Invite some friends. Alliance members have some of those, right?
No.1391
>>1389>>1390"See alliance attacks" in particular is not that useful right now, without players able to attack (except CCC gets crazy; or his offer gets taken and replaced so fast I don't see it - unlikely). A bit later, that'll be probably one of my favourite ways to spend resources.^^
No.1394
>>1389Noted: heroism doesn't redirect spy attempts.
My alliance is boringly vanilla. No alliance focus, little or nothing in the bank… not really anything to see there.
>>1391If that offer is taken and I replace it, I'm currently intending to ask for a comparable amount of a different resource. So, while you won't know who's got it, you should be able to tell if it's been taken.
No.1395
>>1394You can't even spy on alliances, afaik. But you should be able to, imho. Probably with a larger cost.
>If that offer is taken and I replace it, I'm currently intending to ask for a comparable amount of a different resource. So, while you won't know who's got it, you should be able to tell if it's been taken.See, Minty? If you're attentive, you can substitute that for spending resources for abilities.^^
No.1397
>>1395> But you should be able to, imho. Probably with a larger cost.Spying on alliances would make epene measuring much more interesting.
>>1390>Alliance members have some of those, right?Admin, you must be a standup comic in the world with the giant ball of fire and people who don't communicate in numbers and crude sex jokes.
No.1399
>>1395If you can read someone's overview page, then you should be able to work out what their alliance focus is (if any) from their income of various resources and their production level.
I'm *guessing* that's what MintyRest was looking for, because I can't think of any other information that could be found from me and heysmitty interchangeably…
No.1401
>>1399That is true. But you don't see alliance stockpiles, for instance. Depending on player influx in the future, those can be quite large, and thus valuable information. We have spying already; excluding spying on alliances kinda beats the purpose.
No.1402
>>1399>because I can't think of any other information that could be found from me and heysmitty interchangeablyI was looking for this specifically.
While it would be nice to suss out alliance focuses from a trading standpoint, no one talks about how they are managing satisfaction.
I wanted to figure out some baseline for normal operation.
No.1403
>>1402
> While it would be nice to suss out alliance focuses from a trading standpoint…I have vast amounts of Magic to trade*, and am looking in particular for Loyalty at the moment
(*"Vast amounts" meaning that my previous trading partners apparently got filled up).
> no one talks about how they are managing satisfaction.I stuck a small bunch of Joy in my autocompounding, quite some time ago. Every now and then, I stick what's accumulated into my alliance, and raise the alliance satisfaction as far as that Joy goes.
It's bought me up to 178 alliance sat so far.