[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/compounds/ - The Compounds of Harmony

Best Spreadsheet Simulator 2015

Catalog

8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
A message from @CodeMonkeyZ, 2ch lead developer: "How Hiroyuki Nishimura will sell 4chan data"
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


>CLOP The Compounds of Harmony

File: 1422239426229.png (928.71 KB, 1000x1000, 1:1, ba242dd3ee26a22cb0b747c9ab….png)

 No.16[View All]

I should have something up for the public late tonight.

Not a lot, not complete, and not particularly interesting, but the sequel is starting to take shape.

Any questions?
317 posts and 59 image replies omitted. Click reply to view.

 No.582

>>579

That has nothing to do with the Onion.

 No.583

>>581

Well, I'm sorry that communication failed to happen here. I still hold to my interpretation that Sephi was playing along with a joke. (You do realize that the Onion is a satirical humor publication that is in no way serious, right?)

I would be posting with images, but my main Internet is offline and I need to use this lousy mobile…

 No.584

File: 1423524488633.png (439.37 KB, 1600x1600, 1:1, Princess_Cadance_Vector.png)

>>580
>You forced Mainman out by holding THK's nations hostage.
What are you talking about? I didn't hold any nation hostage. I attacked THK two times. That's about it. Your ally CK even helped.
Yeah, I've been terribly mean towards THK. That's why we're allies now. THK likes meanies. <3


>You even held Tyhachi's nations hostage

TyHachi was building a nation and I took over his (two) nations in the meantime. Once that nation had been picked up and he was nationless again, I gave him one of his nations, so he could send troops to the second one.
NASA attacked 1 wartick earlier than agreed, but they didn't stand a change anyway.


Stop telling lies.

 No.585

>>584
Typo in the trip.

 No.586

>>584

I'll post the screenshots once my main Internet is back online.

Actually, if you wanted a real defense, you could have pointed out that Mainman volunteered to leave in exchange for the safety of MTVS. Then it wouldn't have been your 'fault'. But too late to offer that defense now :P

 No.587

File: 1423525319321.png (59.2 KB, 1206x373, 1206:373, AlwaysRemember.png)

>>584
The people need to remember

 No.588


 No.589

File: 1423525654063.png (218.64 KB, 1191x670, 1191:670, cadence_is_not_impressed__….png)

>>586
Mainman created a second nation after I conquered his first one. When I attacked THK, MM offered to leave the game if I'd pull back my troops.
I told him that I don't want to force anyone out of this game and didn't pull back my troops.

qed

 No.591

File: 1423526000356.png (201.89 KB, 900x684, 25:19, chrysalis_and_cadance_by_3….png)

>>587
Yeah, always remember: You have to threaten your enemies with consequences to prevent them from breaking any treaties.
Who the fuck would have thought?!

 No.592

>>589

So, you admit to not pulling back your troops despite Mainman's offer. Well, Mainman WAS forced out of the game, and you said yourself that you were attacking because of THK getting his nations from… Mainman.

That means that either your casus belli or your statement that you don't want to 'force anyone out of the game' were false. Probably both, since you've confirmed already that you were lying about your CB.

 No.593

File: 1423528325637.png (1.12 MB, 5180x5230, 518:523, princess_cadance_thinking_….png)

>>592
You're pretty dense, aren't you?

THK didn't get any nations from Mainman. He received resources from MM. I assumed that they were allies (a claim which would turn out to be correct), so I attacked THK.
Mainman said he would leave the game if I would pull my troops back from THK's nation. I didn't pull my troops back, so MM was most certainly NOT forced out of the game.

>you were lying about your CB.

Except that I did not lie about my casus belli. I attacked THK because he was an ally of MM.

 No.594

>>562

*gestures to the gigantic shitstorm*

It worked, didn't it?

I'm going to implement war functions attack by attack (starting this week), so don't be upset if you can't use resources you planned on using right away.

Then again, only T4 people and above can actually attack, so there's that.

Of course, I'm not going to make it easy to bully new players.

 No.595

>>594

>not going to make it easy to bully new players


Good; that solves the issue of an overpowering late-game.

>>everypony


If true, then there's nothing to worry about in any event. Just standard-issue grudge wars, like usual :P

 No.596

>>595

My post

 No.598

File: 1423541647907.png (445.74 KB, 188x140, 47:35, bpdrink.png)

What T3 compounds aside from Growth hold the most promise to be valuable? Admin, feel free to weigh in here too.

Oh, and if you could move the drama to its own thread that would be greeaat.

 No.599

>>598

Faith, Nobility, Phillipy and Security are each only one resource away from the T4 growth resource (Narcissism).

Joy allows you to increase Alliance satisfaction. Love, Benevolence, Magnanimity, Nobility, Hope, Faith and Favor all allow you to do different stuff as an alliance.

 No.600

>>538

You can now lie on the Marketplace and place your item above other items through Priority!

I'm going to work on something fun, should be quick.

 No.602

File: 1423558073808.gif (6.83 MB, 352x240, 22:15, fotavsprogress.gif)

>>594
I think it worked too well. Sephi deleted all of his posts and left a bunch of >CLOP/Compounds groups. He unadded me on Skype as well.

Guess he just got buttmad and left. Frankly, it was all for the best. The last thing we needed was for the Followers to try and stand up against the great Aryan. Pic related.

Based admin as KV-5

 No.603

>>600

Done. This should be a good Honesty sink (even if it does require even more Laughter).

>>602

>people ragequitting so easily


Goddamn it

 No.604

>>603

You posted a private message in public specifically to get a reaction. Frankly, if that wasn't the reaction you were wanting, then too bad. You really did go too far.

 No.605

>>602

That gif… It doesn't quite make sense?

Seriously, what…?

 No.606

File: 1423571484236.png (2.49 MB, 1280x1459, 1280:1459, 97a58f538797f9206948cd0dbd….png)

>>604
I thought people would have realized by now that admin only cares about drama. You shouldn't send admin anything unless you're willing to see him post it later.

 No.610

>>606

Then explain to me why he hasn't taken *every* opportunity to post messages to the public?

I've never once had a message of mine posted publicly, despite them being easy to take out of context.

 No.612

File: 1423587184569.png (693.23 KB, 600x1020, 10:17, terezi_by_xxischaxx-d4caxf….png)

>>610
Just because he hasn't done it before, doesn't mean he can and will. These games are political simulators. If you can't even hold your tongue and know when to say things then you will be exposed and ruined at some point.

Also admin enjoys drama and watching the chaos. Have you seen the chat log with bug main and him? Or how he threw a disaster at midnight on Christmas?

 No.614

>>610

Because I don't post genuinely private information.

"I feel that you did not take my needs into account when determining how to raise my production" and "please implement war so that I can smash this guy before he gets big" are both people asking me to give them an advantage over others.

Unless you're trying to stop actual exploiting or cheating, post this shit on the fucking board, don't come up to me and whisper in my ear asking me to make your life (and not the lives of everyone else in the game) easier.

 No.615

>>614
The whole point was to not make it visible to the board to avoid drama.

 No.616

>>605
http://youtu.be/RfFlUCvj_cA?t=28s

It's supposed to represent Based Admin saving Progress and keeping it from being ruined by the filthy Followers, hence the ramming of the other tank.

 No.617

>>615
>avoid drama

No thanks. I haven't spent hours upon hours coding these things to let them stagnate so easily.

 No.618

File: 1423597603285.png (Spoiler Image, 97.46 KB, 900x807, 300:269, terezi_pyrope_by_rawrz_law….png)

>>615
Again you anon seem to be missing the point that admin wants drama. Posts like >>617 should really reinforced that for you.

 No.619

>>616

Well, in mechanical terms the KV2 just got in the way of the tank's shot, also setting itself up for the TD to just end it at point blank.

 No.621

File: 1423604301610.png (1.49 MB, 680x499, 680:499, 3a9.png)

>>619
>In mechanical terms
>Can't tell the difference between a KV-2 and a KV-5

 No.622

Admin, keeping stuff on the market is too expensive. Pls buff market.

 No.623

>>622

Get more satisfaction.

 No.624

>>622
>>623
Even with sat, it's zero upkeep with well-handled stockpiles, versus reduced, but non-zero upkeep when maintaining offers.
Generally speaking, that gets in the way of people just using the market freely (in contrast to planning their transactions beforehand, possibly even saving many resources with the change of Plenty market cost), because no one wants to just pay upkeep.
May I suggest just adding market/deal placings to your regular stockpiles in terms of upkeep? That way you're neither paying more nor less than letting them in your stock.

Of course, I'm fully aware that this may change once people have to pay upkeep anyway, so changing it isn't that dramatic. But even then, smaller players probably won't really use the market, I suspect, and even with the change, this won't get cheaper at all. (Unless I'm overlooking something, in which case please correct me.^^)
So if you want to have a living free Market, I'd change it. If not, that's fine too, I guess.

 No.625

>>624

I think I'm going to add a "If the sum total of everything you have does not trigger complements, you don't have to pay them" function.

 No.627

>>625

I just did this.

Marketplace items and items in deals will only require complements when your total stockpile is above the limit.

 No.628

>>627

Yay!

I no longer have to take large transactions off the market just before the tick!

…talking of which, if anypony has some Kindness they wish to get rid of, I have a few offers you might be interested in…

 No.629

Since I altered a fundamental part of the script, I'm obligated to ask: Did anything unexpected happen this tick?

 No.630

>>625
>>627
Thank you. Now, the Market will liven up more.^^

>>629
Doesn't look that way. But I didn't have any market items or open deals.

>>628
Do you take Loyalty, too? XP

 No.631

>>629

Nothing unusual in Compounds for me at least.

 No.632

>>630

> Do you take Loyalty, too? XP


Yes, as it happens, I do. I also take Devotion, if you prefer.

 No.633

If my alliance leader grants me the ability "grant abilities", can I grant myself that same ability forever (as long as I do it before it expires)?

 No.635

>>633

Yes.

 No.662

Moar suggestions:
Myra and I both just had similar ideas about uplifting (which, I guess is equivalent to being ascended):

All it does is allowing one to create an alliance, I assume (as useful as that is)? Or is there other perks along with it?

Two ideas we had floating were:
1) Ascended/uplifted members permanently have all alliance rights, or can get them without costs (to still being able for the leader to regulate who can do what).
2) Ascended/Uplifted members don't count for purposes of the Love cost when inviting members, and possibly on other things where member count has negative consequences. Alternatively, ascended/uplifted members count more than a regular member in terms of positive things, like alliance stockpiles.

Of course, you'd better raise the cost of uplifting further for this, but that's an endgame thing anyway, right? And it would serve a purpose, even for people who don't want to leave their alliance; so it would be desirable to achieve that (unlike ascension in >CLOP, which for a long time was effectively the same as a graveyard - and we have seen where that led to).

The exact details are open for discussion, obviously. Please share opinions.

 No.663

>>662

I'm not doing this.

This game was designed with the metagame in mind. That is, I know full well that the real alliances are all in Skype and that alliance messages are just to get people's attention.

I envision a world in which large alliances "bud off" freshly ennobled players to form their own sub-alliances. To truly become powerful, this meta-alliance must expand and get new players, who then bud off their own alliances, ad infinitum.

Not, y'know, nation build or circlejerk with the same few people.

 No.664

>>663
Alright, I understand. Not sure if it will happen that way, but giving uplifted more stuff _in_ an alliance would be counterproductive then, I admit.

If I may add, for that you need players, though. So doing something about the somewhat demotivating wait in between registration and being able to play would probably help. *cough* >>657 *cough*

 No.669

File: 1423775287603.png (6.95 KB, 396x156, 33:13, alliancefocus.PNG)

Bug report: On the Alliance actions page, "Current Focus" seems to be empty when I had one. See Pic.

 No.671

>>669
My personal focus was the same, until I refreshed the page.

 No.672

>>671
Oh? Never happened to me.
Also, I ctivated it two days ago. This time, I was about to deactivate it. So I was going on the page fresh.

 No.704

New thread:

>>703



[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]