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/compounds/ - The Compounds of Harmony

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>CLOP The Compounds of Harmony

File: 1428344512850.gif (400.5 KB, 200x200, 1:1, clop.gif)

 No.1826

I'm also not going to fuck with empires that much.

However, here's what I *am* going to do:

- Percentage wealth taxes on everything: bits, resources, weapons, armor. I should have done this a while back, but I was talked out of it. Once Compounds is out of beta, I'm just going to do it.
- Make it more expensive to switch back and forth from Oppression (and with the taxes, a hard bit cost might actually mean something).
- Remove resource shelters and natural disasters from the game entirely. No RNG shit, no arbitrary admin shit.
- Advertise on Derpi again once this is done.

 No.1827

>>1826
…I just built 11k resource shelters…You gonna refund me for that?

 No.1828

>>1827
>You gonna refund me

Considering that I've been seriously considering *resetting the entire game*, I'm going to have to go with no.

You won't be able to hold enough stuff after the change to even fit in 11k resource shelters, anyway. The whole point of wealth taxes is that one person cannot grow arbitrarily large and powerful enough to singlehandedly dominate an arbitrarily large game.

 No.1829

>>1828
Guess I'll have to spend everything else I have killing the rest of the game off then.

 No.1830

All right, you talked me into it. Reset it is then.

 No.1831

>>1830
Glad I could help you make your mind up.

 No.1832

So, curious actually. How will this effect weapons stockpiles?

It costs a lot of resources to build weapons. Am I gonna be able to avoid / pay less taxes by converting my resources into weapons?

 No.1833

>>1830
>>1831
T-Thank you, Nazi-desu~

 No.1834

File: 1428351745421.jpg (864.81 KB, 1400x979, 1400:979, scanty_and_kneesocks__casi….jpg)

>>1829
Count me in.

>>1830
Convincing you to reset the game was easier than I thought. :P

 No.1836

>>1831

Yes, thank you.

And congratulations; you and your cohorts effectively won >CLOP. You're the mighty overlords of a blackened, uninhabitable wasteland, and the ascended alicorns are returning to scour the entire world clean of your tyranny.

Of course given your opposition last time you'll probably just become the tyrants all over again but at least that would be a fucking *game*.

>>1832

The "cap before taxes" will be lower for weapons. You may be able to evade paying some taxes by converting up to that cap, but like in Compounds, you won't be able to accumulate wealth indefinitely.

Because the "pay complements or suffer" mechanic doesn't exist in >CLOP, I'm going to make it so that deals and Marketplace items aren't affected- but I'm going to put a hard cap on the amount of any one item that any one nation can have there.

 No.1837

File: 1428352779349.jpg (198.97 KB, 1500x844, 375:211, Kneesocks-scanty-and-knees….jpg)

>>1836
>the ascended alicorns are returning to scour the entire world clean of your tyranny
Implying we wouldn't just blow their stupid Mary Sue butts up with a shitload of H-Bombs.
Pure blooded ponies will always be superior to those DNA-modified freaks.

 No.1838

>>1836
>Given your opposition last time
Well, i've learned from my defeats, at least. I'll try to remain neutral, but the tools generated by the war will always be valuable. I'm confident i'll be able to put up more of a fight next time ;)

 No.1839

>>1836
>taxes
What form will taxes take? Is it just Bits, for everything? That option would present itself, since they ARE a centralized currency. Would also allow to have a buttload of weapons (for instance) without losing any of those, as long as you can pay. Creating weapons each tick to keep up numbers would get old, I assume.

 No.1842

File: 1428356490844.gif (973.66 KB, 500x200, 5:2, Fire_Rising.gif)

>>1836

>Alicorns returning


>CLOP will be completely reset on Saturday, April 11. Some balance changes will also be made at that time.


>Pic related

 No.1844

>>1826
>>1836

Are you *sure* that removing Resource Shelters and Disasters entirely is the best option? Soft- or hard-capping Shelters along with more *consistent* disasters should alleviate the problem, and be more fun, I think.

 No.1845

>>1826
>Percentage wealth taxes
Admin: No ones playing compounds, I know I'll just make Clop the same!

 No.1846

>>1845
Well, if you're having problems wrapping your head around non-tangible objects, the physical versions should be closer to your speed.

 No.1847

>>1839

No, it'll be "in kind". Stockpiles will slowly decrease.

 No.1848

>>1847

Again, I'm not 100% on that being the best option for >CLOP…

Also, how are you responding to nation-building? That was one of the main concerns, after all.

 No.1849

>>1846
Implying implications
understand =/= like

 No.1850

>>1848

I think I'm going to implement a few things to stop it and its "barely under massive uprising" cousin and, yes, make it against the rules.

 No.1852

>>1850
I don't suppose it would be possible to also implement some sort of way to stop players from intentionally causing a massive uprising or bringing in rebels or superpowers in response to an invasion they can't defend against would it?

 No.1853

>>1852

If you autists read the chat, you'd see he DOES INDEED have a response to that.

Why is it just me and Admin in the Chats, anyway? Play compounds, guys~

We're lonely~

 No.1856

File: 1428379461156.png (177.28 KB, 936x1024, 117:128, smug.png)

>>1853
It's because your have no life of course you autistic shitbird ;D

 No.1866

>>1847
Hmm. :/
So basically, if I stock up on oil as a Burro, I lose more of it thatn just my buildings need? Can't say I like that. For >CLOP, that is; the complement system in Compounds is fine by me. But since there's Bits, why not pay "taxes" from there?

>>1853
Didn't really have time the last few days. Easter, family celebrations, that stuff.
That said, could the chat be longer? That is, have more lines? If I don't stay and read conversations as they happen, I can't really read up afterwards.
Since I'm a noob at this: what about IRC implementation? That possible? Or at least something where it stores the chat locally, as long as I have the tab open, so I can read what happened two hours ago?

 No.1867

>>1866
>"Or at least something where it stores the chat locally, as long as I have the tab open, so I can read what happened two hours ago?"

it's already done

 No.1868

>>1867
Heh. Sorry. Should've checked before posting, huh?^^

 No.1873

WOLLT IHR DEN TOTALEN KRIEG?

 No.1874


 No.2009

Why didn't you reset the Alliances?
I'm sure most of the players will just stay in their old ones, which is kinda boring. I was hoping for some new alliances that create new drama.

 No.2011

>>2009
He did. :P

 No.2012

>>2009
Wait, nevermind me, he didn't

 No.2016

If I were resetting Compounds (which I should never, ever have to do) I might clear alliances, but alliances in >CLOP aren't nearly the same.

 No.2050

>>2009
>>2016

Also, there is literally neither cost nor limitation to alliances in CLOP. Nothing would stop ppl from recreating the same exact things.

 No.2089

Dear >CLOPpers: If you just kept getting kicked back to the login screen when trying to log in, try again now. There was a bug that only affected people who got stasised for inactivity.

 No.2194

File: 1429127445388.png (98.11 KB, 1675x929, 1675:929, omgfuckingsugarmarket.png)

This kills the sugar market

 No.2195

>>2194
Well what do you suggest? Admin buy a sugar?

 No.2203

File: 1429133324694.png (132.14 KB, 1675x929, 1675:929, omgfuckingsugarmarket.png)

>>2195

Well, we all want to make more money, so we could start by not dropping the price by 2000 bits with each sale. If you are really that impatient and desperate to get your sugar bought first, please– you only need to undercut by 50 or 100 bits to make your units more attractive.

Basically just don't be retarded. I know, it's a lot to ask…

 No.2205

>>2203
That doesn't fully address the issue, though. We have this deflation because there are too many resources and nothing to eat them with, or a lack of bits to buy them.

 No.2210

File: 1429135171619.png (202 KB, 1024x1251, 1024:1251, diamond_tiara___laughter_b….png)

>>2205
It's nice when no one has malls, isn't it?
How about they get scratched altogether?

 No.2211

>>2205
Supply and demand, as the other regions grow they'll require more sugar and the price will rise.

 No.2213

>>2211
You mean as Burro's die off and are recreated as different regions, the price will stabilize forcing the price of other core elements up with them?

I see a lot of ill conceived Przewalskia coming should people see how it's cruise control to awesome now.

 No.2225

>>2203
I embargo anyone so Jewish they do that 'one less than me' price fixing. If you want to drop by 500 or even 100 that's okay but I won't have my shekels lost to such a dumb trick. Good luck guessing my prices if you can't see them.

 No.2226

>>2211
Yeah but for now its hell because no one has the bits to buy anything. It'll take time but there isn't much to do till we get past this phase.

 No.2227

>>2203

This thread needs some music. https://www.youtube.com/watch?v=ox-lfowevqA

I can go as low as you like, until you're ready to accept that I will have the most market share.

 No.2232

File: 1429187630844.png (84.89 KB, 720x1280, 9:16, Screenshot_2015-04-16-08-3….png)

Okay this is just getting silly

 No.2235

>>2232

Yeah, I might should have rolled zigger. I was anticipating the crash, but I didn't think it would be *this* shitty…

Oh well. Time to stay on top of the markets.

¯\_(ツ)_/¯

 No.2237

>>2213
>Przewalskia
>easy mode
lol no

 No.2238

>>2237
Have you not played them lately?

Do you just not like taking advantage of dirt low prices and the mark up on parts?

Step #1: Find a copper source. Communication helps. They generally need parts to survive, and you can make them. Copper + Time is useful enough.

Step #2: Find an oil source. Communication helps. Saddles have a lot of oil, and very little else. They need copper + parts, and you need very little oil in comparison.

Step #3: Find Sugar. Communication helps.
By this time the Sugar market is so deflated by Burros that need parts to produce anything of value, they will just hand you sugar to keep up with the competition.

So… I guess it's really only really easy if you talk to people in the game. My bad.

 No.2239

>>2238
>If your alliance pays for everything then its easy!
checks parts market, Vehicle Parts 12k
checks copper market 10k
2k/part markup
cant sell more than 50 parts if your lucky/day
100k/day
checks Machine parts market 15k
5k markup
50 parts/day
250k/day
350k/day total
to pay for oil sugar and copper with more needed for growth
not even counting energy costs

vs burro (in bad shape anyway)
5 sugar/farm
5 farms
1 sugar=2k
50k/tic=600k/day
to pay for oil and copper to expand

 No.2240

>>2239
In summary burros (the current worst of zeb/saddle/burro) is still 1.7 times better than prez

 No.2241

>>2240

>neglecting Prze's naturally higher GDP


When it comes down to it… The problem is deflation. Raw bits ARE precious.

Daily reminder that CoLC proudly hosts the top GDP nation

 No.2243

>>2241
>Daily reminder
Nope that'd be Admin not you

 No.2244

File: 1429214062164.png (367.5 KB, 1200x900, 4:3, 1363229825868.png)

>>2241
>Daily reminder that CoLC proudly hosts the top GDP nation
>Daily reminder
>Daily
How does one have a daily reminder when their top spot is shorter than their orgasms?

 No.2247

File: 1429217901708.png (96.5 KB, 720x1280, 9:16, Screenshot_2015-04-16-16-5….png)


 No.2249

File: 1429218766113.gif (Spoiler Image, 493.83 KB, 500x247, 500:247, bazinga.gif)

>>2247

Oh woooowww what's that, three basic factories and one advanced factory? I'm soooo impressed…

 No.2251

>>2249
Wasn't about that as much as it was debunking a silly rumor.

 No.2252

>>2251
Don't multiple people have to say it before it becomes a rumor?

 No.2253

>>2251

Nice job rushing cupcakes at Myra as soon as you saw my post :P

 No.2254

File: 1429224020929.png (16.9 KB, 1226x334, 613:167, it isnt always about you.png)

>>2253
Except they didn't?
That I got past you on the GDP ranking was pure coincidence.

 No.2255

>>2254

The 3 bakeries and zero other sat buildings mean that you're still distributing cakes for sat.

Pleb :P

 No.2256

>>2255
>Pleb :P

You mean converting raw sugar into 9 cupcakes a turn? It's nice that you feel safe enough to call out anyone who questions your statements almost constantly.

You made a post based on outdated information, that happens. Get over it.
https://youtu.be/usPoug7NcZo

 No.2258

File: 1429233477324.png (75.23 KB, 1278x679, 1278:679, FICGB.png)

Fuck it.

Come and get it boys.

 No.2259

File: 1429238372032.png (86.06 KB, 720x1280, 9:16, Screenshot_2015-04-16-22-3….png)

Sugar anyone? ;u;

 No.2451

File: 1429813293887.png (169.1 KB, 1616x660, 404:165, demo auto.png)

Any chance that Authoritarianism will get a buff?

At the moment it's just a crappy version of Democracy. It provides the same bonus as Demo but at the expense of the ability to use the market properly.

The time before the reset has proven that there's literally no reason to use Authoritarianism. Apart from a few players who tried this government type for a few weeks before switching back to Repression or Democracy, nobody was using Authoritarianism.

How could we change this? What could be improved?

Maybe the soft cap for resources could be increased from 50k (?) to 100k for authoritarianistic nations. This would underline it's purpose as a government type for players who mainly want to support their allies.


 No.2453

>>2451

Authoritarianism is for people who see being able to only trade with their allies as an advantage.


 No.2455

>>2453

The thing is… you can just, y'know, only trade with your allies. Authoritarianism doesn't really provide a unique benefit like Decentralization.


 No.2456

>>2455

Exactly. If I want to trade with my allies, I send them a deal or tell them to put offers for 1k on the buyer's market.


 No.2459

>>2455

Remember way back when Sugar was pushing 35k per unit?

That was because of Authoritarianism. Demand didn't actually increase that much. Perceived demand increased enough to inch the price up enough to start damaging the game economy.

So, it's still an advantage in how you use it. Also it's super annoying to people.


 No.2461

>>2453

>>2459

You can still do the exact same things with Democracy as with Authoritarianism with no downsides. Maybe if it additionally said, "Deals made with allies no longer cost anything to make" or "trading with allies no longer costs any overhead" then it would have a legitimate use.

Though I guess technically you can run an Authoritarian empire at -399 sat.


 No.3322

File: 1433431045170.png (2.25 KB, 674x50, 337:25, no links.png)

>pic and file name related


 No.3502

File: 1433798477755.png (7.93 KB, 1223x108, 1223:108, links messages.png)

>>3322

The links in messages don't work.

>pic related

Are you doing something about the complaint in >>3459 or is stasis defending and the burning of the nation a few days later how every losing faction will avoid to get their nations conquered from now on?


 No.3503

>>3322

Will fix.

>>3502

I shouldn't teach users to expect links in messages. Removing.


 No.3518

>>3503

By the way admin, the game auto-stasised me yesterday, even though I've been online, performing actions. It then let me un-stasis right away, but then proceeded to kick me offline and tell me I'm not allowed to log back in for 24 hrs.

We think chat maybe caused me to not be kicked offline after the normal idle time, so I ended up being logged in for the full 3 day auto-stasis timer without logging in?

There should probably be something that prevents auto-stasis if you've performed an action.


 No.3519

>>3518

I'll take a look. The problem I'm seeing is that you weren't actually unstasised. (Just unstasised you.)


 No.3522

>>3519

Was still in stasis when I just logged in. Weird.


 No.3523

>>3522

Okay, I've finally got a handle on the problem. Will fix shortly.


 No.3524

>>3523

Sweet! What was it, if I may ask?


 No.3525

>>3523

It had to do with how stasis was saved and how activity date wasn't being updated. Basically, it was based on logins. In the process of changing that.


 No.3530

File: 1434314467346.png (1.18 MB, 854x1854, 427:927, 916134.png)


 No.3531

>>3530

That whole episode was basically Let's Fuck With The Bronies.


 No.3532

File: 1434385307087.png (307.95 KB, 1024x474, 512:237, the_background_mane_6_elem….png)

>>3531

And boy did it work, I was having an awesome attack the whole time.


 No.3533

File: 1434390122845.png (50.31 KB, 2612x696, 653:174, r4.png)

Intentionally overloading your nation to give or lend the products to another player, knowing it will lead to the destruction of your nation, is banned.


 No.3534

>>3533

He seems to be throwing a long-running temper tantrum and selling his products to newbies rather than an established political entity, so I gave him a warning.

If his new nation blows up like the others, I'ma ban his ass.


 No.3535

>>3534

I'm just being newbish and not focusing overly hard on making the nation actually survive. The plan so far has been '10 mines and then build bars', but has obviously failed. New approach this time.


 No.3538

>>3535

The plan so far has been '10 mines and then build bars'

Umm… Wow. 4 mines then bars is actually enough to trash a starting country really. I actually pushed 5 mines and an arcade this run, and I still was running at -98 sat for the first week till I pulled out of that hole.


 No.3541

>>3538

IIRC, I built 10 Farms and then a Bakery, and was fine (the problems started with the bakery, actually, since I had to burn oil which wrecked my sat balance). But I'm a Burro, and had no real reason to sell my sugar (since I couldn't have made money either way), so it's a bit different.


 No.3544

>>3538

It's hard, but doable. It's how i've always started, I think. Anyway, starting a bit more softly this time, so shouldn't die again.


 No.3619

I just eased the Buyer's Marketplace bit cap by making it partially based on a percentage of your funds.

I might be going for other caps soon. Any ideas?


 No.3622

>>3619

As said in chat, I find the deal caps to be quite low, for some time now.

IN general, can we abandon such caps and just go Compounds on stuff? Like, everything counts for taxes, wherever it may be?


 No.3624

>>3622

>Like, everything counts for taxes, wherever it may be?

This is technically possible, but >CLOP really isn't designed for this.

I just substantially eased the caps on deals. More bits in your bank account = higher cap.


 No.3625

>>3624

Scaling with bits? Interesting. Should definitely help though. Thanks.

I also noticed you increased the base amount of the bit cap, in addition to scaling. That DEFINITELY helps. ^^


 No.3629

>>3624

Found a bug:

If you're adding numbers that are lower than your cap, you can add as many resources to one deal as you like. Even finalize. I jusat sent 30k sugar, for instance, which is way over my "deal cap".


 No.3630

>>3629

D'oh! Bad SQL! No cookie! Fixed.


 No.4189

File: 1452109318947.png (590.78 KB, 1000x900, 10:9, 1439529112931.png)

Soon, we will be forced to use Infinity Next. (beta.8ch.net/compounds/)

The new software looks like shit and doesn't support Pale Moon (I'm pretty sure several other browsers won't work either).

Admin, are we going to migrate or will you finally give us our own imageboard? (this would make for a neat belated Christmas present)


 No.4190

File: 1452239506400.gif (1.43 MB, 294x231, 14:11, nowellyesfine.gif)

>>4189

That would require actual coding skill (replication at the very least) and a host. One requires talent, and the other money.

Badmin has neither. Happy Holidays, Myra.


 No.4207

File: 1454446475633.png (56.62 KB, 938x664, 469:332, flags.png)

Any chance we could get flags like in BLOC?


 No.4208

>>4207

Yes please


 No.4212

>>4207

>user-submitted images

>in a game called >CLOP

I'd honestly rather not


 No.4213

File: 1455131947540.png (1.34 MB, 1500x1500, 1:1, 5bbd7fd9d8734e456cd87469be….png)

>>4212

>>user-submitted images

>on the nation pages of donors

>on the user pages of donors

>on the user pages in compounds

>everywhere else on the entire Internet

>for some reason, letting players create a 20x20 image is a bad idea because they would be able to cause sooo much mischief

Even your excuses are getting lazier and lazier.


 No.4215

>>4213

The question is one of hosting.

All those HTML abilities are to link to images hosted elsewhere on the Internet. They might be anything, but they're not actually on my server.


 No.4216

>>4213

>>4215

I'll implement a compromise solution, actually.


 No.4217

Flags are in. Offsite images only. Let me know where you want to see them.


 No.4219

>>4217

New content?

About time basedmin


 No.4221

File: 1455315636079.png (128.59 KB, 900x855, 20:19, 1417801231466.png)

>>4217

Yay, thanks!


 No.4222

>>4217

Could you make the flags a little bigger?


 No.4223

>>4222

Myra asked for 20x20, which seemed reasonable so it's what I went for. Making them taller makes lists unnecessarily longer; making them wider might make people's phone experiences harsher.


 No.4224

>>4223

There is literally white space around each flag.


 No.4225

>>4222

>>4224

Kek

Go back to /gd/ silly anon


 No.4226

File: 1455514159487.png (8.31 KB, 1278x87, 426:29, theyll never lern.png)

I was sending troops to both nations.

When do I get my compensations? :P


 No.4227

File: 1455577906774.png (104.86 KB, 1366x768, 683:384, Screenshot 2016-02-15 at 5….png)

"The whole point of wealth taxes is that one person cannot grow arbitrarily large and powerful enough to singlehandedly dominate an arbitrarily large game."

ummm...

Not to kick a dead horse, but.

There's some clear and present domination going on.


 No.4228

>>4227

Well, yes and no.

It's clear that Myra is the biggest fish ingame right now.

But, the inflation tax still makes sure his further growth is slow, if at all possible. He still would have all this stuff, and quite possibly way more, you just couldn't see it.

In short, the tax mechanic still helps, it just doesn't keep him at low enough levels to be easy prey.

That said, in the past I _was_ advocating for mechanics that makes all this market storage nonsense not viable, but admin rejected my idea. Which still wouldn't change Myra's place at the top though, anyway.


 No.4229

Last night, we talked in chat about the current state of the game. We agreed on several things, including that conflict is important for both keeping interest in the game and to grow empires, especially those of new and/or small players. One part of it is that players with at least two or three nations have a larger power and resource base, and thus also can help others more easily. The obvious problem with this is the established power bases, and that war is more likely to result in the destruction of said smaller players if they participate. Followed by, worst case, ragequits.

Now, to incentivize said smaller players to actually go into war, I had an idea of "limited engagements". Wars that are limited in scale, but otherwise honest fighting, therefore (hopefully) being within the rules of giving away nations versus taking them by force.

First, to keep small players from getting mauled, these regulations can only be invoked if the defender agrees to it. No attacking newbs and claiming you can't be counterattacked.

As for the actual limits. There are two: number of troops, and time.

Once a declaration of such an engagement is issued, the offender's side has one week to send a total of 3000 units to the attacked player(s). Not per tick, not daily, in total.

The other side then also may counterattack with 3k units total, in the same time frame.

Third parties can try to capitalie on it by attacking either side (thereby opening themselves for retribution as well), but have to keep to the same limits, with the time limit beng he original one, regardless of when said third party gets into the fight.

A "side" of the war may be only one player, it may be more. Regardless, the troop limit counts for a whole side. Players from the same alliance are always on the same side (and no, just leaving for this doesn't count), but otherwise players may cooperate (or not) at will.

If three or more parties exist, each side can send their allotment of troops to each other. So you don't need to split.

That's it. Note that, apart from being able to send only a limited amount of troops for attack, all other shenanigans are allowed. Gang up on people by getting out-of-alliance help, asking bigger players to aid in defense (or even attack, as long as the limits are followed), whether with resources or troops, and pretty much everything else. It's war, after all, not a balanced and fair competition, and this is a game about networking, so learn how to use it.

As for the keeping to these rules, I expect we players police ourselves in this. All sides are heavily encouraged to keep (and share) screenshots of incomings and battle reports, and violations may or may not be seen as actual declarations of war.

- - -

Now, to get across the finer points on what is and is not allowed, an example:

Honeycomb decided he wants another Burro, so he challenges me to a limited engagement. Yes, he's a bigger player, and it's not encouraged he uses these rules, but he can.

I have agreed, possibly days before and to no one in particular, that I'm willing to honor these rules, so I can't bring in Myrami to just crush Honeycomb.

Honeycomb sends 1000 units, which I defend against, and mount a counterattack of 500. A day later, Honeycomb follows up with 700 units more. Further, DictatorDuck also decides he wants a nation, so he barges in with 1200 units en route to me.

Seeing as I'm struggling, I ask Myrami for help. He gives me equipment and resources, and with that I can both defend and mount an attack of 1000 units to both Honeycomb and Duck. Myrami also sends 1k units to each.

By now, Honeycomb sent 1900 units to me, Duck sent 1200, and my side (Myra and me) sent 2500 units to Honeycomb and 2000 units to Duck. Honeycomb and Duck have not sent anything to each other, but that doesn't make them allies yet.

Now, let's say that I want to bring on more hurt, with Myra's help. I can only send 500 units more to Honeycomb without violating the limited engagement, and 1k to Duck. Further, I have to keep Myrami from sending more, too.

Now, Danube also wants in. He hopes he can crush Duck with one decisive strike, and sends 3k units at once. Regardless of his success, his role against Duck is over.

I hope that, by keeping it as war-like as possible, it's within your rules, admin.

And no, I don't expect many such attacks will be successful. But neither would most regular attacks in a real war, and this can still provide exellent practical experience for anyone who wants to learn how to war.

Please feel free to share your opinions on this. Especially the troop limit. Ideally, the actual limit for most players should be their resources, not the actual limit, so 3k might be a bit too low. The limit is in place to keep the big players' influence to a manageable level, not to restrict the actual fighting.


 No.4230

File: 1455815432354-0.png (572.33 KB, 1098x657, 122:73, 1032771__twilight sparkle_….png)

File: 1455815432375-1.jpeg (106.35 KB, 562x590, 281:295, 479500__safe_solo_twiligh….jpeg)

>wanting to introduce even more rules


 No.4231

>>4230

Go away Scarf. :P

These aren't game rules, to be enforced by admin. It's a chance for smaller nations to wage war without being nuked. You wanna just attack me? Go ahead.^^




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