>>2586
Those resulted in capture. And that's not even all of them, that's just the ones over a month old.
Overwhelming force is hard to overcome, really fucking hard. Sometimes you have to sacrifice places you'd rather save, and sometimes you lose places because people give bad information or don't tell you about an attack until two hours prior when you have to be at work instead.
I almost burned my first nation because I was sick of seemingly endless waves of attackers. Flag, Leafy, PIBH, and a bunch of people in FFA talked me out of it and helped me to defend what was mine.
But those? Those were uncontrolled losses. Losses of materials and land. You weren't trying to stop an untenable situation, you were folding.
Take Aperture Mining Facilities. There's not even a token defense, resulting in handing 'Bitzkrieg' 317,167,505 bits, 12393 Oil, and a wide assortment of other goods to be used in further warfare against you.
There's a transfer of goods out of the country an hour prior, but no other signs of action. I don't even see the attempt to burn that oil and summon hordes of enraged rebels. It's like you're fine with getting what you needed out of the place, but then didn't go the last step and strip the country bare.
I really like the part where you tried to go around to my alliance leader to get me to shut up instead of talking to me. That was just classy.
>>2593
>ITT: Autism
Oh my god, Autism in CLOP! What other mysteries will you reveal unto us great sage?
>>2608
>Your friend Myra has *long* since calculated that Toy/Candy shops
Everyone calculates that. You have to appraise value to your own goods on a personal basis.
> I can't see how all those coffee shops are at all superior to diversifying sat sources when you're *that* far over the coffee softcap.
Coffee and Sugar is cheap and easy for Burros to obtain, while requiring a low overhead of imported oil to keep running in the form of cupcakes and energy.
Oil is cheap and easy for Saddles, and with an initial investment of copper and parts, energy is easy to maintain, and with arcades you can operate with a low sugar overhead.
So no, some sat options are more viable in different regions, especially when you have a limited availability of materials.
>>2611
>admits to having disabled production buildings
Drugs aren't really a production building. They're a relationship control building. Like the worship centers, they aren't really producing anything besides negative Relationship and Relationship-to-Bit converters for sale to other regions.
>doesn't 'get' that high-tier Solar line governments have horrible drawbacks and don't provide significant advantages
Horrible is relative. You're attaching meaning to things that just aren't there. Oppression and Authoritarian have a place; I feel sad for you that you can't see why.
>uses raw oil for… something
I reorganized the list so you could see why actually. Do you want a hint? I'm pretty sure it's 8:1 on it.
>>2615
>yellow pone
No one really likes a cultist anyways.