>>3825
>I had larger alliances in mind.
See, when I started I hoped to bring in a small group of active players which would be more defensible and able to take advantage of other players lax behavior.
But the game is so micromanagement heavy, there's no such thing as a casual player. CLOP is more casual for lots of reasons.
Reducing the cap made it even more player intensive.
Back when it was proposed that there would be no stasis, and player had more degrees of control, so it made sense. But as it is there's very little automation, and it's hard to sell people on to the game.
Remember back when there was going to be automatic production lines? When you could set up member's excess production to drain into the larger alliance pool? That would really help keep inactive players both adding to the game, while leaving them open for attack from the outside.
Large alliances only work when the gameplay is noob level easy. The more complex your learning curve and the more violent the punishment for failure, the harder it is to get people to start playing.
As it is right now, Compounds is a minigame for players whose nations have ascended last game, who are willing to deal with abstract numbers in a purely autistic fashion with the goal of watching numbers get bigger until that starts hurting them also.
>>3827
> As in, the SE notices an "insolent mortal" nation being benefitted by another godlike being, and hating it for it.
That makes sense both ways. No one actually achieved ascension without pissing those two off, so it's completely fair that getting assistance from space would attack your super power relations.
> a small alliance of active people, who all can get to T3 fast, will outstrip even your production.
That's what I'm hoping. It's also why I wanted to add things for people to do in T1-T3, because spending a huge chunk of your first week at T3, and the first month or so at T4, it's nice to see some pay off.
And Clop side, T0 nations can create alicorns, I don't really see why we would cut off ties planet side.
… Well, the NLR/SE bombing them back to the stone age could be a factor.