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/compounds/ - The Compounds of Harmony

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>CLOP The Compounds of Harmony

 No.3871

Let us melt down statues for the 20,000 copper back.

 No.3872

nah


 No.3873

>>3871

Defeats the purpose of taxes


 No.3875

>>3871

>Building statues in the first place.

>Surprised when war brakes out, no copper.

Statuefags BTFO


 No.3876

The only time this should be done is for war plunder.


 No.3877

>>3873

So?

>>3875

brakes -> breaks, hicktard.

If my statues could be traded for what I spent for them, I'd still need 1 Gb to confront Minty's forces. But I keep a pristine mid-class Prz for a reason.


 No.3878

File: 1441160391222.png (23.22 KB, 304x766, 152:383, Like these guys.PNG)

>>3877

Actually, I was doing the combat calculations on the group I sent at you. You could probably defend for quite a bit less if you focused on not trying to wipe me out in one turn.

Especially if I have a history of forgetting to pay upkeep like some players.

Defensively, using the spreadsheet I set up to defend against Become to Cum's incoming attack, you only needed to field about 2200 Calv to defend the first wave. Anything past that, and any damage you did on top would have been effective above and beyond basic defense.

( 400 Bigdog, 1800 Nope )

So about 500 million in troops, and material support like armor and barracks of course. Which is what I was expecting of you guys.

I'm still writing up my final conclusions at the moment though.

If any one wants to know specificly, I sent a total of:

1000 ChemLight/Titan Tanks

1000 Canopy/Dragon Pegasi

1000 Grid Square/D2A Unicorns

1000 Water Line/Shubidu Naval

in easily countable groups of 500. You can check my math if you like.


 No.3879

Post scriptum:

Just imagine all the guns my side is using in the upcoming battle have "Made in Eo" on the side.

Cause they do.


 No.3880

>>3876

I like this. A nation's statues could get instantly melted down when that nation is taken over. What kind of invading changeling army would leave standing the statues of Princess Celestia in the capital?


 No.3881

>>3880

It would also make statues even more of a bragging right because it would mean that nation hasn't been conquered in however long.


 No.3882

>>3880

>>3881

But that would discourage attacking targets because they've got a lot of statues but terrible defenses.


 No.3883

>>3882

I was thinking they'd get melted down into 15k or 18k copper. So it would be an incentive to attack, a dare almost.


 No.3884

>>3882

Why would it discourage attacks?


 No.3885

Sounds like a perfect way to bypass the tax on copper.


 No.3905

>>3878

It doesn't matter; my premises don't depend on one-turn victory. Nobody in FFA sent me help. If you had stuck with those 200 troops you first sent me I had the ideal calculation of the minimal troops I could send with my savings (120 Mb).

what "me guys"?, fag, and you assume all of those troops are the same.


 No.3906

>>3878

It doesn't matter; my premises don't depend on one-gulp victory. Nobody in Slurpeetown sent me help. If you had stuck with those 200 oz. of cherry you first sent me I had the ideal calculation of the minimal brain freeze I could endure with my heater (120 MW).

what "me guys"?, fag, and you assume all of those flavors are the same.


 No.3907

Why not sort the war equipment based on what they go to?

or at-least put a C/P/T/U/N mark next to each stockpile.


 No.3908

File: 1441481069760.jpeg (178.27 KB, 1264x1554, 632:777, Eo.jpeg)

>>3905

>If you had stuck with those 200 troops you first sent me I had the ideal calculation of the minimal troops I could send with my savings (120 Mb)

Yes, I know.

That's why I did exactly what I did to you.

Which I'm not telling too many people about what I did because it was possibly one of the more evil tactics I've tried in this game.

But I also know how FFA would handle that defense while CSNE was still here. I know how I would have defended you in that situation. I know what the skype chat should have been talking about within six hours of my sending that group. Again, I was able to calculate a defense of ~2.2k Calv in about five minutes because I was already planning defense at the time. My groups were intentionally simplistic to make your defense easier.

It was specifically an attack that you could not have withstood alone, that you would need to ask for help to survive.

While you did not have the billion for troops and materials available in that ~24 hour period, there were people in your alliance who did, and people in your alliance who knew about your attack the minute it was headed to you, and people in your alliance who promised: we can defend you

Gathering the copper for armor, sugar, and cash to field a defense would have been an organizational nightmare. But people learn by doing.


 No.3909

>>3908

I don't believe in evil, only arithmètic. Nor did I believe the new leader Life Giver was competent to defend or arrange attacks by the wealthiest nations.


 No.3910

File: 1441511159385.png (12.94 KB, 1134x102, 189:17, Activity Check.PNG)

>>3909

>by the wealthiest nations

I had a two nation state. I am in no way a rich man, and I'm no great player of the field.

There are a large number of players greater than I, people who dwarf me, even if my numbers are slightly large at the moment.

Life Giver was involved with some of the greatest players and defenders before the reset also. I wouldn't doubt his capacity to take action really. Again, like I said, people learn by doing; and there are still a number of very rich nations inside the FFA, who were active at the same time.

Remember when I sent you this message?

I wasn't activity checking you specifically. And I didn't lie.

I was activity checking FFA.

I wanted to see how much attention you would give to my invasion.

I wanted to see how much attention the decentralized nations would give to a number of related separate attacks.

I wanted to see if the group dynamic was still active, even if it was a bit rusty.

Like I told Nicole: If I gain countries in the process, that's a failure in my book.

> I don't believe in evil, only arithmètic.

Luckily, evil falls under philosophy. And what I did to you made you ask in multiple places for me to be deleted.

Not banned, deleted.


 No.3912

File: 1441518100133.gif (289.85 KB, 650x450, 13:9, Homestuck-GIF-Overload-hom….gif)

>>3910

>Like I told Nicole: If I gain countries in the process, that's a failure in my book.

I think I might be a devoted follower at this point~

~Nevermind the fact that I'm Nicole's servant as well, but that's neither here nor there~


 No.3915

>>3910

>I had a two nation state. I am in no way a rich man, and I'm no great player of the field.

What is rich?

>Life Giver was involved with some of the greatest players and defenders before the reset also.

What were the scores?

>Again, like I said, people learn by doing; and there are still a number of very rich nations inside the FFA, who were active at the same time.

They're not active on this board. (And how does Nss4fun relate to FFA?)

>Luckily, evil falls under philosophy. And what I did to you made you ask in multiple places for me to be deleted.

Not banned, deleted.<

A false flag can't increase one's speed IRL.


 No.3918

>>3915

>What is rich?

Whoever controls the most resources and knowledge. Plain and simple to even the most sublime creatures.

>What were the scores?

Honestly, I never heard about him until now, so I won't be able to say much here, considering how I was with TKoE, Cloud Kicker, and Sir Scarfalot before the wipe happened. :P

>They're not active on this board. (And how does Nss4fun relate to FFA?)

Haven't you noticed that a lot of people either: one, don't care about the game anymore

two,talk in Skype more than through the game mechanics

and three, are just too lazy to look at the board?

Also, Nss4fun was a part of FFA for a while before she made her own alliance. Reason number one being as to why FFA jumped to her defense so fast.

>A false flag can't increase one's speed IRL.

No, but my ejaculation would have faster gigabyte data being unleashed than there will ever be within your own server~


 No.3923

File: 1441624805688.png (7.35 KB, 1098x56, 549:28, Read Your Information.PNG)

>>3915

>What is rich?

Why are we discussing basic terms? Is this philosophy? Do I have to define the limit of my own knowledge?

Assume most players, after a point have access to about 200 million in bits and material at any given point of time, per country. It's not a fair number, some have quite a bit more, some have less due to expansion and such.

A billion bit defense isn't really bank breaking. That's the point of alliances, you can't do everything alone. Yes, I was in the top 10 empires before this started, but people did out rank me. People who are also aligned with you.

>They're not active on this board.

I didn't attack them on the board, I attacked them in the game. In the context of the game, I intentionally tripped defenses meant to stop people from doing exactly what I did.

I didn't even mention this on the board until after the fact, because I wanted to see how well the internal lines of communication worked, even from the outside.

It was an activity check of FFA.

>(And how does Nss4fun relate to FFA?)

Have you looked at that alliance's main page?

Please see the attached picture.

> A false flag can't increase one's speed IRL.

But planting 'forces' nearby in a peaceful police action or by subterfuge and reallocating them to aggression is a perfectly acceptable underhanded tactic iRL.

Then there's the additional fact that this is a game, with generally consistent game logic, and you came to a conclusion that required a game response from the admin.

You screamed HAX at the top of your lungs, which also wouldn't work very well iRL either.

I didn't have to increase my speed over a standard invasion, I just needed you to operate under incorrect information for as long as possible.

> What were the scores?

Well, I bailed out because RL kicked in, and I don't really like cold wars.

The Guild were pretty much the winners once everyone was completely fed up with being hit by 30k units every wartick, and the game dissolved into a weird perpetual society based around Don't Wake Daddy, and people didn't want to play, causing the collapse of the markets, which is the first sign of the game falling apart.


 No.3926

>>3923

>people didn't want to play, causing the collapse of the markets, which is the first sign of the game falling apart.

Sounds kinda familiar…


 No.3937

>>3926

I'm just saying, the first stage is market death.

Technically it's everyone going into stasis, but the markets can survive that. If the markets are inactive, it chokes the game to death.




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