>>4017
Newfriends need a better guide so they know how to play the game. I knew what I was doing coming in this time, so I solicited investors and traded a wad of future copper for current cash. Now I'm up and running. Anyone who would cry and quit because their shitty underbuilt nation got taken away from them after three weeks, because they couldn't figure out how to get some kind of funding, is not someone who's likely to enjoy this game anyway.
>you're deliberately giving nations away to whoever has the most to spend on taking yours
Your interpretation of the spirit of the rules implies that even playing the game without an alliance is illicit. After all, anyone playing without an alliance will just get snapped up by whoever has the most money to spend on taking it. My "alliance" is nothing more than a formalization of the philosophy of alliance-free play.
As for Aryan, I'm not sure why you're so fixated on him. Because he won before the reset? That just shows he's a competent player. Why couldn't newfriends just flock to MTVS if protection is the goal? If your concern is that one particular playstyle (i.e. Aryan's) tends to dominate the game, I would suggest that's a problem with the game design rather than with the players.
Besides, three weeks is a lot of time, especially if you stasis before midnight each day and unstasis a day later after midnight. That's 23 ticks a "day", or 460 ticks before you can be sent forces.