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/compounds/ - The Compounds of Harmony

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>CLOP The Compounds of Harmony

File: 1423342808722.jpg (20.95 KB, 508x184, 127:46, Requirements.JPG)

 No.507[View All]

Are you eager to play with other people's emotions?
Are you actually interested in playing the compounding game more directly?
Tired of sitting on the sidelines, waiting for someone else to get around to letting you work under them?
Are you willing to communicate, and ask for help when and if you need it?

Infinity Cauldron is looking for new team members, and we're open to applications. Feel free to contact Mintyrest in game or via skype, so that we can get started playing together.

It would help if you could check your account every 12 hours or so
77 posts and 30 image replies omitted. Click reply to view.

 No.1192

>>1191

Cloud never made any promises that he did not intend to keep. He never negotiated in bad faith. Only you broke your word.

 No.1195

File: 1424891726153.png (727.2 KB, 1280x720, 16:9, Princess_Cadance_you_escap….png)

>>1192
You mean apart from joining AMEP, claiming to be our ally and sponging off me when I attacked THK, only to betray us once he thought he could beat us?

Besides, I actually was talking about Sephi, who originally was part of 'Operation Lion from the North', told us he'd send 800 troops but refused to do so in the very last minute. Who received resources from AMEP to build up his 'sister alliance', but had no second thoughts once the opportunity to attack us arose and who planned to deceive the members of MTVS in order to destroy their alliance.


There aren't any 'good' or 'bad' sides in this game anymore. Everyone's just trying to get revenge for the crimes of the other side and in order to achieve this, everyone is lying and backstabbing. Honesty isn't much worth anymore.
The only thing that counts is loyalty, and I've been loyal to my leader since the very beginning.


Discussions related to Clop should be kept in their respective threads, though. If you want to spam your ridiculous claims again, please create a new thread.

 No.1221

File: 1424915241769.jpg (99.82 KB, 527x662, 527:662, shadowsquirr.jpg)

>>1189
>>1188
Wait, I'm late on the implication piles here. Who's implying what?

>>1195
It's not that bad. All they can throw is the same accusations, which is fine really. I mean, they're the justification for almost a year of constant back and forth slaughter on a massive scale.

Though if you and Cloud could work through your deeply ingrained issues just fuck already I would be terrified, as you're both very effective at what you do.

 No.1222

File: 1424917230796.jpg (62.13 KB, 1183x603, 1183:603, Yata.JPG)

It's hump day, time for a new set of comparisons.

It's been a crazy week so far, reflecting CEO mistrust directly affecting the capacity for alliances to operate.
In a game. About space ponies.

LBoS has moved up to 33.09, up 1.79 points.
PI has moved up to 38.33, up 4.33 points.
PE has moved up to 28.66, up 2.26 points.
Karakos has moved up to 37.75, up 4 points. Exactly four. That's kind of creepy.

CCC is expanding, dropping to an average of 49. Down 17 points.
FFA is at an average of 15, down 9.25 points.

KCN has moved up to 62, an improvement of 3.

∞ is sitting at an average of 46.8, a very slight improvement of .3.

That is reflective of averages at least.

It seems, and this is just reflective of me sitting down and writing these out every few days for a week instead of just doing math, but an average growth seems to be a little over/under one point of growth a day. Some people are more aggressive, others more conservative, but that seems like a safe number at the mid-gamey point we're all at.

Company Averages slow down when they are adding new members, even dropping slightly, in exchange for more future maneuverability.
Company Averages tank when your own members don't trust you, as this is indicative of an employee's job market.

Owners, you have to bend over backwards to make sure your members feel happy and safe.

 No.1223

File: 1424921396982.jpg (530.92 KB, 1920x886, 960:443, payday-2-gus-fring02.jpg)

>>1222
>Owners, you have to bend over backwards to make sure your members feel happy and safe.

This is why oligarchies are an excellent system. You get two or three, maybe even three or four, individuals aside from yourself that you trust. You can then assign them to handle different responsibilities to take care of, thus putting less pressure on yourself as you manage the alliance as a whole.

 No.1224

>>1223
> putting less pressure on yourself as you manage the alliance as a whole.

That's distributed effort really, which means you're front loading and managing successfully.

I specifically meant that as a more generalized and non-specific threat to others because this is an employee's market, and poaching active team members from companies that show signs of weakness is a completely viable tactic.

 No.1225

File: 1424925321894.gif (29.35 KB, 256x192, 4:3, EdgeworthBow.gif)

>>1224
I was just talking about leadership. In which case, TKoE has allowed me and Scarf to help lead certain aspects of the alliance such as passing down orders on what focus each member should go for and such. I myself look for potential members to bring into our fold whenever a larger population is desired.

But yes, I agree. And as long as you don't try to actively poach mine, we will give your boundaries equal respect.

 No.1229

>>1195
>since the very beginning
I thought we were still denying Horned King is Bug?

No?

 No.1230

>>1229
>I thought we were still denying Horned King is Bug?

Even denying the current LoliBug connections, there's still a clear path that the current form of the conflict in CLOP is just the trickle down from that initial conflict.

NASA wouldn't have tried to attack AMEP in the first place, had stress from LoliBug not created the situation. If not for NASA, then everything else.

It all keeps going back to the solitary event of somebody picking a complete BS reason to go to war with half the game.

You have Myra vs THK, CC vs Myra… everything goes back to one large spark that set off a war without end.

 No.1233

>>1229

You know, I still have no clue who this 'leader' is. Can't be Bug unless Myra admits THK is indeed Bug, can't be Admin, can't be Bullet, Minty seems unlikely…

THK hasn't existed for as long as Myra, Loli (as far as I understand things) can't lead his way out of a paper bag.

That leaves Carthima, Sephi, TKoE and Nicole. Unless I'm wrong. PIBH?

It was Catlord all along!

 No.1234

>>1225
I ROLL W/ SEPHI NOW

WE DA COOL KIDS

 No.1237

>>1234

Whiskers confirmed illuminati!

 No.1247

>>1237
shhh no don't worry about that

 No.1250

File: 1424990900333.png (320.03 KB, 1631x2134, 1631:2134, waw.png)

>>1234
Cooperating with the people who planned to kill you?
Nice, that reminds me of my relationship with THK in Clop. <3

Let's see if you can dominate Compounds as much as we are dominating Clop.

 No.1251

File: 1424993015819.png (920.57 KB, 1000x1000, 1:1, hai.png)

>>1250
In retrospect, everyone wanted to kill them. Well, except you and the rest of the Guild in order to save face and acquire moral high-ground. At the time, Horsebangers was this group of 6-8 people that appeared out of nowhere and formed an alliance.

Of course, it was kind of funny that they lost their nations and ragequit. But then I went into the portal to WaW and, as it turns out, they're pretty cool guys. We even formed a MDP/MAP pact called E.Q.U.E.S.T.R.I.A. (The Equine Quest to Unify Everyone and to Start Trials to Regenerate the Iteration of Autists).

>Let's see if you can dominate Compounds as much as we are dominating Clop.

After Aryan and THK went into stasis, we already have. The Infinity Cauldron is not our enemy, as MintyRest assured me of this, and neither are you.

 No.1253

>>1250
ayy lmao

who said i'm not planning on killing them eh?

 No.1254

File: 1424998305748.png (22.83 KB, 1768x572, 34:11, 2-26-15.png)

Now on behalf of MintyRest, I decided to calculate the current averages.

Within the span of almost 24 hours…

LBoS has moved up to 34.73, up by 1.64 points. Oh, and both myself and Nss4fun finally reached T4 thanks to everyone's cooperation in the alliance. You all know who you are.

PI has moved up to 39.8333, up by 1.5 points. S'up guys?

IC has moved up to 47.6, up by .8 points. It looks like their newest members are helping carry the alliance's weight.

PRoPK has moved *down* to 36, down by 1.75 points. You guys okay? Did you bring in a new guy? Did Carthima forget to take his maple syrup pills this morning or something?

The Facist Engine has moved up to 30.666, up by 2 points, at the cost of their mascot and lich going into stasis. Draze only has two other active players right now, and even he's falling behind the rest of us.

CCC and Co (get it?) have moved back up to 70, up by 21 points. The catch? His apprentice is in stasis now.

Poland is doing his own thing like usual. He went up to 63, having increased his production once recently.

FFA and everyone inside has died. They fell down to 1, down by 14 points. Cause of death? Stasis. I'm sure they'll be fine, though.

 No.1255

>>1251
> as MintyRest assured me of this

When did I do that?
I mean, it's true, I'm not declaring enemies anywhere, and I think vengeance quests are a wasteful idea, but I actually don't remember that?

I don't think anyone is going to be dominating Compounds really. The gameplay is such that the players are their own worst enemies.

>>1254
>It looks like their newest members are helping carry the alliance's weight.
We did have a tiny snafu this morning which affected production for a couple ticks, but nothing game ending.

New Users:
Send a message, post in a thread. We don't bite as far as I know.
Unless that turns you on, then I think I know a few people that will bite.

The game looks like a mass of numbers and it is. You can play it with or without spreadsheet. You can feel your way through the game, but it only works with a group.

Please please don't send text lingo to every group leader you see, that just ends badly for everyone.

 No.1369

File: 1425259828030.jpg (61.32 KB, 1172x568, 293:142, Elements.JPG)

>>1254
No offense to Sephi, but I was looking at doing this every 4-5 days, because that would allow time for things to actually happen.
If you look at the changes in a one day period, it's actually pretty small.

>>1222

Key events in the past few days:
CCC is the first player to hit T5, opening up war for most people.
It's the weekend, people are taking some time off thank sanity.

From the scores on Wednesday:

LBoS is @ 36.2727, up 3.18
PI @ 40.2, up 1.87
PE @ 35.33, up 6.67, very impressive
Karakos @ 46.6, up 8.916, which is like hot damn
CCC @ 72, up 23
FFA is not even playing at the moment.
KCN, who'd prefer to be referenced as NSZZ "Solidarność" has moved up to 66, up another 4 points

∞ is sitting at an utterly boring 52.5, up 5.7.

It's boring because it's the median value this time. But go team anyways.

 No.1370

>>1369
>those growth rates
Okay, I'm embarrassed now. ^^"

You didn't include NASA? Cloud seems to have started playing and is at a PL of 20 right now. That's an increase of 19 since last week, IIRC.

 No.1371

>>1369
>Karakos @ 46.6, up 8.916, which is like hot damn

Obviously the winning strategy is to have members fluctuate in and out of stasis to have extreme numbers on Minty's status reports!

 No.1378

>>1370
I was flip flopping on that actually.
He's picking up speed, but he also wanted to know how to disband alliances too, so I wasn't sure how to go with it.

But yes, NASA is back in the game, up 18 at the time of sample, and up 20 currently.

 No.1411

File: 1425528507950.png (9.68 KB, 1722x111, 574:37, MarketPolice.png)

Huh. And I thought that one anon was just talking out of his ass when he claimed that IC were shills.

 No.1412

>>1411

Just one anon?
Don't you know I've been out on a plan for world domination since day one?

 No.1413

>>1411
Cute.

>>1412
Sarcastic as ever, are we?

 No.1415

>>1413
>Sarcastic as ever, are we?

Why not?
Think "Oh, won't it be fun to put up a prank to give someone 195 Laughter", you end up getting called a shill.

So no. I'm all for crush-kill-destroy, it's clearly a plan for world domination, and not a sink for humor/wit/laughter.

Because no one would ever be over burdened with an over abundance of cheap laughter, because that would be the end of all things.

It's fun when Anons exist to question your behavior 24/7, that's not fundamentally disturbing at all.

 No.1416

>>1415

Minty gives laughter.
Laughter is red.

Communism is red.

MINTY CONFIRMED COMMUNIST

Minty. Stop being a silly filly, and just offer free lau to ppl! It'd save on Fraud, after all…

 No.1418

>>1416
>just offer free lau to ppl! It'd save on Fraud, after all…
Trying to burn fraud though.

Plus, it's not like Philippy is implemented. Charity is an unreliable option, let alone bullshit.

Anyways, Murder Death Kill seems a way more rational response really. Which button do I hit for that?

 No.1448

File: 1425858466118.png (31.24 KB, 1164x508, 291:127, Capture.PNG)

It's been a week.

>>1369
Going through the solo players, CCC is up 5 points at 77. PE is down to one active player, at 60. And Poland in NSZZ is at 72, up 6 points, and putting him in the T5 club as well.

Karakos is at a 61.5 average, with a member also in the T5 club, up 14.9.

LBoS is at 41.83, up 5.56.
PI is at 44, up 3.8.
∞ is at 56.6, up 4.1

The numbers keep moving up, but the number of active players seems to be dropping.
Admin suggests we get Clop players involved. With Philippy finally implemented, there are apparently five players that can make use of the free item market.

 No.1450

File: 1425871656952.png (156.92 KB, 400x500, 4:5, sad_terezi_by_mikkkis-d4q4….png)

>>1448
Though to be fair there's almost nothing to do right now and many people seemed to have just stopped playing out of sheer boredom or lack of incentive to keep playing.

 No.1451

>>1450
>almost nothing to do right now

Oh boy, I was wondering if people thought this.

See, the game is almost entirely finished, except for the ability to attack alliances, a handful of small features, some T6 stuff that nobody can use yet anyway (probably the most important), and Void. The stuff that 95% of people will spend 99% of their time doing is in.

The beginning of >CLOP had a lot fewer features than this.

 No.1453

File: 1425895584688.png (3.46 MB, 750x1125, 2:3, c234544e51387d9bee5c7a6943….png)

>>1451
Well that is an issue isn't it? I can only wonder why people would be leaving then with a sense if nothing to do. I can take a few stabs at it bit even I don't really know the best solution or the root of the issue. But as it is now war is gated by weeks from a lot of us(With the exception of team CCC), as well as the fact that there is little to achieve or obtain in compo not with the exception of a high production. Realistically what's the point of even fighting when "winning" only bumps the opposing player down and rewards you with nothing(Unless maybe you burdened them I guess if that counts?).

 No.1454

>>1453
>Realistically what's the point of even fighting when "winning" only bumps the opposing player down and rewards you with nothing

The real answer is "to prevent him from doing T6 stuff".

Also, this question kind of counters what a few people have been telling me to do to >CLOP: reset the game and remove empires…

 No.1455

>>1453

> But as it is now war is gated by weeks from a lot of us(With the exception of team CCC)


I feel I should point out that there are at least two other players already capable of producing their own Mercilessness.

>> 1450


One of the big differences that I've noticed between Compounds and >CLOP is that, in >CLOP, goig to war can give you a resource (a new nation) that can be obtained in no other way. You *get* something when you win a war, and that something makes you stronger, able to both attack and defend more powerfully in the future.

In Compounds, war only seems to exist to hinder your opponent, never to advance your own position directly.

Now, so far we don't know what T6 stuff is going to be available, and perhaps it'll be different when we do… but for the moment, unless you *really* hate another player, there just doesn't seem much point to war.

…just as a thought, would it be possible to incorporate a Theft-based attack? Something which steals resources from a foe? The advantage to that is that then you have a whole bunch of extra resources when it hits…

 No.1456

File: 1425922522144.png (139.61 KB, 799x547, 799:547, bgXqKUr.png)

>>1454
Except I don't know if that's necessarily true. People alike are clamoring for a restart because either. A:They have achieved endgame and full optimization and no longer have anything to seek and B:The force seen as the rebellion has been quashed to the point that it can no longer succeed. A reset allows another chance at dominance and gives those old players the chance to hold there ground against the new players on a more fair playing ground.

Though I actually like empires because it's a way of showing advancement and something to aim for other than making numbers go up.

Also the incentive to stop people from getting to tier 6 isn't valid yet since we don't know the scope of tier 6.

>>1455

>I feel I should point out that there are at least two other players already capable of producing their own Mercilessness.


Oh my bad. I just came back from stasis so I haven't had a chance to really look at the progress.

>One of the big differences that I've noticed between Compounds and >CLOP is that, in >CLOP, goig to war can give you a resource (a new nation) that can be obtained in no other way. You *get* something when you win a war, and that something makes you stronger, able to both attack and defend more powerfully in the future.


>In Compounds, war only seems to exist to hinder your opponent, never to advance your own position directly.


This is kind of what I was trying to get at earlier

 No.1457

>>1455

>theft-based attack


Surely that's what Looting and Robbery are for?

 No.1458

>>1457

You're right, I should prioritize Theft, Looting, and Robbery to give players ways of stealing from each other. This week.

I have other shit to do but as soon as I'm done I'll put in new alliances for existing alliance members.

By the way, guys, unlike >CLOP in which nations are a resource, the only way to get a strong Compounds economy is through other players.

 No.1459

>>1458

> the only way to get a strong Compounds economy is through other players.


Well, yes, a careful application of focusing and trading can give you more resources more quickly than you would otherwise have; but can I obtain anything from other players that I can't obtain on my own?

 No.1464

>>1459

Don't you start running into complement problems trying to accumulate enough resources to hit the next tier?

 No.1465

>>1464

…Are we supposed to? No production boost has ever cost more than softcap! Maybe it will after t6, but it hasn't yet…

 No.1466

>>1465

>inb4 admin increases the cost of production boosts

 No.1467

>>1466

Other way around. Like I said I was going to before, I'm decreasing the minimum for complements while making satisfaction twice as effective overall.

 No.1468

>>1466
Admin decreased the cost of production boosts way earlier, remember?

>>1465
>>1464
Under the current model, that would happen right around PL 110, because it is still a planned part of the game.
One most people don't even think about happening.

Under the new model, it starts happening right around PL 49-50, which I'm sure will freak the conservative players right the fuck out when it starts blasting your elements for not having enough counter balance for your production to keep your production increases.

 No.1469

>>1468

Well, at least Badmin is giving us a solid warning on the top banner.

Also? THANKS OBAMA

 No.1470

File: 1426004355198.jpg (Spoiler Image, 93.97 KB, 900x563, 900:563, Lyra_Jedi.jpg)

>>1465

Who was this fat fag? He's responsible for this!!! Kill him!!

wait, shit, did I forget to anon that? :\

 No.1476

>>1464

Not yet, though from the fact that you're asking the question, I gather that won't last…

 No.1478

>>1476
>I gather that won't last…

Again, I point out loud enough to not be ignored
>>1468
>Under the current model, that would happen right around PL 110
>Under the new model, it starts happening right around PL 50

 No.1482

>>1478

Yes, I did notice that. I didn't respond to you directly, because I didn't really have anything to add; your figures appear approximately correct, and I didn't think it worth the trouble to calculate it down to the last decimal digit.

Right now, I'm trying to see if I can hit T6 before the change happens. Autocompounding a lot of Harmony should insulate me against complement worries (since Harmony is, after all, its own complement).

 No.1483

>>1482
>inb4 Harmony produces Void through compliments

 No.1553

File: 1426519851033.png (31.4 KB, 1172x498, 586:249, Capture.PNG)

I'm late. My apologies. Ides decided to kick my ass.

Sunday with variance rankings are as follows.
>>1448
CCC is up 5 points at 82.
PE fell out of the game.
Poland is up 7 points to 79.

Karakos is up 4 points at 65.5.
LBoS is up about 4 points at 45.72~
PI is down pretty harshly at 29.5, 14.5 point drop.
∞ is…. still at 56.6. Huh, that's better than I expected.

On a related note, the number of players in T5 opened up vastly; TKoE, Schatten, and myself, have broken in with a few more on the way as the materials cap has shifted noticeably.



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