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/compounds/ - The Compounds of Harmony

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>CLOP The Compounds of Harmony

File: 1423342808722.jpg (20.95 KB, 508x184, 127:46, Requirements.JPG)

 No.507[Last 50 Posts]

Are you eager to play with other people's emotions?
Are you actually interested in playing the compounding game more directly?
Tired of sitting on the sidelines, waiting for someone else to get around to letting you work under them?
Are you willing to communicate, and ask for help when and if you need it?

Infinity Cauldron is looking for new team members, and we're open to applications. Feel free to contact Mintyrest in game or via skype, so that we can get started playing together.

It would help if you could check your account every 12 hours or so

 No.508

File: 1423365239681.gif (11.11 KB, 312x396, 26:33, tumblr_static_terezi_talks….gif)

We would love to have you as long as you're capable of saying more than yes or no. Some willingness to talk and plan is all you need to go a long way!

 No.509


 No.517

>>508

no yes no yes no no yes yes no yes yes no yes yes yes yes no yes yes no yes yes no yes no yes yes no no yes no yes no yes yes yes no yes no no no yes yes no yes no no yes no yes yes no yes yes no yes no yes yes no no yes no yes no yes yes yes no no yes yes no no yes no yes yes no no no no yes no no no no no no no yes no no no yes no no yes yes yes yes no no yes no yes yes no no yes no yes no yes yes yes no no yes yes no no yes no no no yes no no no yes no no no no no no yes yes no no no no yes no yes yes no yes yes yes no no yes yes no no yes no no no no yes no no no no no no no yes no no no yes no no yes yes no yes yes yes no no yes yes no yes yes yes yes no no yes no no no yes no no no yes no no no no no no yes yes no yes no no yes no yes yes yes no no yes yes no no yes no no no no no no yes yes no no yes no yes no yes yes no yes yes yes no no yes yes no yes yes yes yes no yes yes yes no yes no yes no yes yes no no yes yes yes no yes yes no yes no no no no no yes no yes yes yes no

 No.519

File: 1423412525850.gif (122.68 KB, 650x650, 1:1, 02568.gif)

>>509
Aww man. Here I thought you could use some actual logic and support your statement for not joining instead of making a cheap gag.

 No.520

File: 1423425065082.jpg (154.84 KB, 464x259, 464:259, FxUiBwT.jpg)

>>519

But you tee'd it up so well, it was impossible to resist.

The real reasons I wouldn't join are that I'm already in an alliance, you probably wouldn't have me, and you are a bunch of dicks. Literally, like if asparagus were dicks, a bundle of dicks wrapped with a rubber band. Like if a bale of hay was dicks instead of hay, that's you. Pic related.

 No.521

File: 1423427439729.png (297.57 KB, 601x755, 601:755, Silver_Spoon_ID_S2E06.png)

>>517
You know, I was going to make a stupid joke, but then I saw the pattern.

But since you did have to conceal the answer in such a pattern in the first place, clearly you had more to say than could be easily contained in yes and no, needing 36 words to say what you could have in 6 had you used ASCII, it might have been more effective to just use those characters in the first place.

But you also got all the punctuation in use as well, which I do appreciate.

>>520
>The real reasons I wouldn't join are that I'm already in an alliance, you probably wouldn't have me, and you are a bunch of dicks.
Well, I do like sex in the butt.

But I'm going to analyze the logic here anyways, because you've already set up a theme here as it goes.

I'm already in an alliance
That's understandable. There's also about two pages of folks who can't say that right now. There's also the fact that some alliances right now are more factories to get what the alliance leader wants faster rather than places that want to help people grow and protect them. It's good to keep your options open, isn't it?

You probably wouldn't have me
You never asked.
Because it's funny, we do have a selection process. In fact, anyone who added on would become part of that selection process.
It's actually a fairly simple process which you can probably tell. We talk. Everything that is received is reviewed in detail.
And we reject "Alliance invite plz". That's just logical. That person is currently dead weight in his alliance, so I feel that was a good call all things considered.

You are a bunch of dicks
http://youtu.be/2cV_q-mVAAA

 No.524

>>521

>alliance factories


Something you want to say….?

Hmmmmm?

 No.525

File: 1423450793984.png (147.64 KB, 800x1078, 400:539, pic-src-1343144127510.png)

>>524
Do you disagree?

Am I making unfair statements about the business practices of other owners?

Do you feel threatened?

Do you have reason to feel threatened?

 No.526

File: 1423452939987.jpg (233.24 KB, 600x600, 1:1, terezi_pyrope_by_leesers-d….jpg)

>>524
I'm wondering why you seem so touchy about such a general claim that never called out a single specific alliance, but mentioned very plausible possibilities. You have no reason to get so riled up, do you?

 No.528

>>526
>>521

Nice implications you have there. Though I'm curious, do you have any substantiating evidence for your claims or is it just a really convenient bit of propaganda you think no one will question? ^_^

 No.529

File: 1423458065324.png (171.88 KB, 886x900, 443:450, pic-src-1359826553083.png)

>>528
>is it just a really convenient bit of propaganda you think no one will question?
I'm kind of hoping people will question it.
It's mostly from calmly sitting back and watching player progression via the various ranking options.

It's not impossible to see which players are being assisted, and which owners are wandering off, faffing about while the players with them struggle.

Best case scenario: I call out the behavior, get called a dick while other people change to pretend that's not their goal.

Worst case scenario: I get called a dick and get attacked by people who feel I'm threatening them the second there's a combat system.

I win either way.

There's very few reasons for people to stay at T1 with a support system in place. And I even now question Production Level 15 having seen what I've had to do to stay organized with my group.

If you look at my other post, >>303 I don't say all alliances are worker-slave societies; but I wouldn't put anything past anyone at this point.

I don't have a massive spy network, I don't even talk to people anymore. All that I have are streams of data and the implications contained within.

Again, do you disagree? Do you think I'm making unfair statements about the practices of others?

 No.531

>>529
>Again, do you disagree? Do you think I'm making unfair statements about the practices of others?

I do. While it's entirely likely that some intend to do what you are claiming. I've seen no signs of it. You state that low production levels within an alliance shows a lack of cooperation? My counterclaim is that accidents happen. My own alliance has some low production members simply because they've lost production. It would indeed be a sign of total autocracy if no one ever made an error. Giving people freedoms also means giving them the freedom to fail.

It's tempting to sit upon your Ivory tower and read the data in a way that boosts you. But perhaps you should take a trip down to the foothills. People aren't statistical values. They do things that make no sense and they make mistakes.

 No.532

>>526

Not sure where you're getting 'touchy' from, but there are only so many alliances :p

>>525

Do you? :P

 No.533

File: 1423484234582.jpg (13.3 KB, 236x301, 236:301, f71234070a948f304460d79acb….jpg)

>>532
>Do you?
I feel fine. Apparently I'm also a dick and a faggot, (per >>520 here) but I feel fine. thanks doves, you're a class act all the way

>>531
>While it's entirely likely that some intend to do what you are claiming. I've seen no signs of it.
And I ""feel"" that it's not only entirely likely that some have been doing it, and I also feel the need to inform people that sitting and taking other people's shit isn't the only option available to them.

>They do things that make no sense and they make mistakes.

So you do think I'm making unfair statements about the practices of others. Which is the root of my question. Opinions are fun aren't they?
I disagree.
Now we're back to square one.

I'm sitting here in my ivory tower, which by the way is actually nothing abnormal really as it's been brought up that it isn't that difficult to get into in the first place, and I'm making a statement that people don't have to be a sycophantic lap-dogs to find a group to play with, and then people start to come out of the wood work.

You try to pull >implications on me in >>528 but disregard the implications in >>524 because it's more convenient to your opinion to do so.

I say the numbers don't math up for a completely open system and I'm pretty sure people are hording at the top, and you become defensive, demanding that I apologize for a personal slight that wasn't even targeted at you before.

You said it yourself.
> While it's entirely likely that some intend to do what you are claiming.
I don't know for certain. I've seen behavior that resembled it, and was polite enough not to name names because it was pure speculation.
It's entirely safe to say that eventually someone will engage in that behavior. I can assume someone was doing so before without losing any sleep over it. I can assume that by saying something, I might have changed he environment. That would be overly optimistic, but it would be nice.

You seem to be defending it because people fuck up sometimes, while I was offering an out to anyone interested in taking it. The only people that should feel challenged by my statement are people already engaged in questionable practices using people as emotion factories to achieve their own goals a few weeks or days faster.

This is still a recruiting thread, not a free hugs to competition so they don't feel maligned that I've been impugning their fragile southern dignity.

Join us, we're going to do everything in our capacity to help you; because that's what I expect out of the people on my team.
If you want apologist bullshittery, that's clearly an option available to you as well.

 No.534

>>533
>
You seem to be defending it because people fuck up sometimes, while I was offering an out to anyone interested in taking it.

Nothing wrong with this.

You say that you 'feel' that this might be happening and that you want to raise awareness? That's fine too. However;

>There's also the fact that some alliances right now are more factories to get what the alliance leader wants faster


That doesn't sound like someone spreading an opinion around to discourage this behaviour. That's a statement of fact.


>The only people that should feel challenged by my statement are people already engaged in questionable practices using people as emotion factories to achieve their own goals a few weeks or days faster.


Well, I for one responded simply because this is some pretty blatant strawmanning you're using to drum up support.

>people coming out of the woodwork after you made this post


They could hardly object to it /before/ you said it now could they…

 No.535

^ ^

 No.545

>>521

I'm glad somepony worked it out, or else I might have had to start dropping hints. (And you're right, ASCII is a far more efficient mode of communication, but it wouldn't have made the desired point).

Anyhow, as to the matter at hoof:

>>529

Minty, do you think that this argument is really helping, in any sort of constructive manner, to recruit new players into your alliance? A guarantee that newcomers to your alliance will not be exploited is good, but you've gone into http://www.xkcd.org/641/ territory now.

(Personally, I have no stake in this - I have no particular interest in joining your alliance, mainly because I am already in an alliance where I am neither exploiting nor being exploited)

 No.553

File: 1423506489688.png (78.53 KB, 900x1424, 225:356, baby_silver_spoon_by_maria….png)

>>534
>That's a statement of fact.
Yep.
"There are three kinds of facts which you have to deal with as a journalist. There are facts which have been proved to be true; facts which are probably true though they have not been proved; and facts which could be true, although they appear to be lies."

As it is speculation extrapolated from observation of the player base of both CLOP and Compounds, combined with observation of available data, it was safe to speculate that the behavior had and will have occurred. I feel safe in saying that that style of behavior will continue, and people will continue to take it because it's ""The Way Things Are Done"". I feel that it's probably true, which expands into definitely if you include direct behaviors from CLOP, which are almost directly related alliances.
It's not like people didn't do it in CLOP, and that sort of behavior has no reason not to carry over.

>They could hardly object to it /before/ you said it now could they…

They could. I'm just not entirely sure if people perceived it at the time. I'm not going to argue time travel, I'm just sure that if someone felt strongly enough, they probably wouldn't feel the need to argue Pro-Slavery. It would be coached in different terms like indentured servitude or bonded labor, and could sound perfectly acceptable; and at the end of the day they wouldn't even think about it until someone else felt the need to challenge them about it. Relentlessly.
I mean, the people in question wouldn't even have to be involved in the conversation to affect change upon the system. It would simply need to be said.

>>545
>Minty, do you think that this argument is really helping, in any sort of constructive manner, to recruit new players into your alliance?
Not one bit.

The post up at the top? That's letting people know we're looking for members willing to put in the foot work. That through your binary post are about the last posts actually related to recruiting new players.

Everything past that point is a completely non-constructive conversation shift trying to pull attention away from me stating that organizations in the game exist to exploit their members.

>>521
>. There's also the fact that some alliances right now are more factories to get what the alliance leader wants faster rather than places that want to help people grow and protect them.
I still feel this is true. If you want to take a constructive gain from all this, people will be less obvious about it for about a week or two, which will result in a better game for everyone, in exchange for me being called a dick.

Which if I cared about in the first place, I probably wouldn't be a tripcoded avatarfag running the second bitchiest canon pony.

 No.601

>>553

Don't be ridiculous, Minty.

Silver Spoon is one of the nicest ponies!~

 No.620

>>553

>Not one bit.


>The post up at the top? That's letting people know we're looking for members willing to put in the foot work. That through your binary post are about the last posts actually related to recruiting new players.


Ah… very well, then.

 No.642

>a bazillion unallied players who can't play at all unless they get an alliance
>an open recruiting thread for an alliance
>3 players in it

I must suck at human psychology or something because I seriously do not understand this

 No.644

File: 1423702614161.png (113.29 KB, 500x800, 5:8, pic-src-1359826569969.png)

>>642
I know, right?

I mean, there's a cap on the number of invites I can send, so logically I send messages out first, and I get no responses to them. So I start a thread to draw attention, and the only response I get is a detour through Logical Fallacy Land.

The most logical if paranoid conclusion would be that the majority of the current player base is planning to make a target out of my group for one reason or another.

Oh, or no one reads anything on the boards unless they're already invested in the game.

 No.645

>>644

If anyone is actually causing this deliberately, then *that* would be impressive.

Especially considering that the majority of the players in Compounds aren't even IN alliances and have no stake in the politics as yet.

 No.647

>>645
Clearly, you need more gibbering insanity and paranoia then.

 No.648

>>644

And what makes it even stranger is, it's one of only two alliances (as far as I can see) that has *no* members below Tier 3, so you clearly know how to look after your membership.

The only thing I can suggest further is to make use of the ability to write stuff in the top message to put up a recruitment banner on the game page.

 No.649

>>648

But people that aren't playing the game won't necessarily see the top messages very often.

Actually, I wouldn't be surprised if they simply weren't logging into the game at all….

 No.650

>>649

They'll see it when they create a new account…

 No.651

>>650

But that only happens once, then they have to wait for messages or invites. People might not be patient enough…

 No.652

File: 1423720676669.jpg (15.94 KB, 340x340, 1:1, 132597290080.jpg)

>>648
>make use of the ability to write stuff in the top message to put up a recruitment banner
Except it's way easier to drop 20 Humor and call Dovesy a shit again. Fighting for the tag line is expensive when figuring out where to fairly and effectively produce laughter for production increases.

>>651
>People might not be patient enough
I suppose I could ask in the UN, but it's not like we're suffering at the moment. It'd just be nice to help some other people now that we have the capacity.

We could probably use an in game chat somewhere.

 No.653

>>652

Who keeps posting that, anyway? Dovesy is a nice guy.

At least they don't seem to be willing to drop that much laughter on it. That's both a good thing and bad thing; good because Dovesy is awesome, bad because whoever the asshole is not spending his valuable laughter on uselessness.

 No.655

>>653
>Dovesy is a nice guy

I wouldn't know. My primary interaction with him thus far has been:
>>520
>You are a bunch of dicks. Literally, like if asparagus were dicks, a bundle of dicks wrapped with a rubber band. Like if a bale of hay was dicks instead of hay, that's you. Pic related.

I'm not that heartbroken over people calling him names in an internet pony game.
Maybe I would be if the situation was different but… you know… Dicks.

 No.656

>player apathy
You know, I even sent a few invites, one or two weeks ago. Plus, I posted here that I did, AND sent the people messages ingame, too. After I didn't hear from any of them, I withdrew. So yeah, seems like people login once, then never again. -.-

 No.657

>>656

Thinking about it… what *reason* does a player without an alliance have to log in again?

If unallied players were allowed to play, but not allowed to trade, make deals, or grow bigger than a production of (say) nine… then could that improve the number of players staying long enough to be invited into an alliance?

 No.658

>>657
Well, there's the fact that they could maybe get invited or sent messages. We couldn't reach them otherwise even if we tried, so what other ways are there to know whether you can finally play than to login and check?

>your idea

Interesting. Might even work. Would allow players to get accustomed to the system and start out while waiting. Which in turn is good for motivation.
+1
Interesting idea…

 No.659

>>657
That's really weird, I was thinking the same thing, except to limit production level to 5, start at PL 1 or 2, keep deals and trading, and/or give an immediate bonus upon accepting an invitation.

But it seems we do agree on the gimped gameplay. I just think they should have access to higher tier materials, even if they can't produce them.

 No.661

>>659
Might be too exploitable if you keep trading/deals. This game is all about resource management, after all.

 No.670

>>659

Well, the reason I suggested not having deals and trading, was so that higher-levelled players couldn't farm a lot of low-tier resources from a lot of unallied players without paying the cost of having them in an alliance.

Similarly, an unallied player can't be used as a free dumping ground for large, unwanted stockpiles by a higher-level player.

Basically, it cuts down on the exploitability of unallied players.

The downside of this, as you point out, is that in order to have access to higher-tier materials, the player must join an alliance. I'm not sure that's much of a downside, really - not as long as alliances like yours are actively recruiting.

 No.673

>>670
I'd put the max production somewhere above 6, so people could experiment with at least T2 compounds. There's also almost literally nothing to do on T1, so forcing players to stay there won't really help.

 No.675

>>670
>was so that higher-levelled players couldn't farm a lot of low-tier resources from a lot of unallied players without paying the cost of having them in an alliance.

You currently operate at PL 48. How much of an impact do you think someone producing 10 Laughter every 6 hours would make on the market, when they have to be gifted Plenty to get into the market in any noticeable way?

>an unallied player can't be used as a free dumping ground for large, unwanted stockpiles by a higher-level player

Isn't that one of the goals of the market anyways?
And adding a player to your alliance increases your alliance cap by 100 across the board, where an single PL 5 player's storage hits 100 before needing compliments. It's not a very good storage option to have an entire new player who's already on your side doing nothing.

>>673
>There's also almost literally nothing to do on T1
That sort of clashes with the concept though. The entire point of the alliances, and uplifting, is the capacity to create and manipulate compounds.
I don't see an issue letting people have access to them as much.
… But the war system isn't up, and it would make them very easy targets really.

 No.678

>>675

One unallied person? Virtually no effect.

Two hundred unallied multis, each at Tier 2 (and thus capable of producing their own Charity or Plenty), all waiting until they have fifty of each resource and then giving it to the same player, as cheaply as they can? That will be noticeable.

Okay, yes, Admin would be able to easily notice and stop that particular abuse, but better to nip it in the bud rather than have to deal with it after the fact, right?

 No.685

File: 1423819273049.png (55.09 KB, 200x200, 1:1, 132749498254.png)

>>678
>Two hundred unallied ""multis"", each at Tier 2 (and thus capable of producing their own Charity or Plenty), all waiting until they have fifty of each resource and then giving it to the same player, as cheaply as they can? That will be noticeable

Once you're trying to fight a potential event caused by 200 multifags breaking Rule 1 to pool the limitless resources that FFA Mk.II can currently produce in about two days of effort, I really think the multitude of multifags would end up being super noticeable way before they get the 8-10 in game turns needed to get max stockpiles that would cause the obvious event.

And even so, 10,000 of any one element is both obvious and not that game breaking.

10k Love = Just over 19 Alliance Invites
10k Production Improvements = About PL 55

Plus the fact such an obvious attack requires creating more accounts than currently exists ignores the fact that I think Admin has more fun hunting down bugs and killing multiple accounts than anyone of us does just playing the system.

If you have enough friends to get them to multifag up that many accounts, just get them to play, spend the 900 Love it takes to get 10 invites going, and just play the game under the rather lax rules that exist.
It's not hard to log in once a day or so if you guys have communication set up.

Did something change? I thought T2 didn't start til PL:11 though?

 No.687

>>685
>T2
Nope. Always been PL6

 No.688

>>687
That's so weird, I could have sworn I had to get Ty up to 11 before we had to switch to Optimism. Maybe that's was a just a delay in the overview.

Ehh, I'll just adjust my charts later.

 No.691

>>685

You're right, that particular exploit would be obvious, rather stupid, and basically not worth the trouble. I hadn't really thought the whole thing through all that much - I mainly thought in terms of the unallied players not being a factor for the allied players (except as a source of people to recruit from).

 No.1039

File: 1424368471095.jpg (52.36 KB, 1161x445, 1161:445, Capture.JPG)

So these are your current choices of alliances to join playing the game. Compounds still

In the highest number of members position is LBoS, with an average member level of 25.7. If you don't know someone already in that group, you're probably not joining.

The same applies more or less to PI, with an average level of 30.5. They're nice guys, and you have a better chance to get in with them, but I'm not sure at the moment. The invite might strain them, so you'd have to make a worthwhile offer just to be fair.

You have PE, with an average level of 24.333, repeating of course. It's pretty much the Guild of Vacuous Endowment 2.0. It's very shiny, and everyone is waiting for the day they start trying to attack all entities that aren't extensions of themselves.

There's PRPK/Karakos. I know it should be Pegasopolis, but that's a mouthful to remember. Average level of 22.667 and change, they're being held back by their membership, but that's not my call. You could apply there too. You could make a difference and save a guild.

You've got CCC, the highest average of 60. But it's just CCC playing the game. You should send messages to him directly. He might appreciate the help. Or not, I can't tell. I just track numbers.

FFA is a right spectacle at the moment. Average level of 21.833 at the moment and seemingly dropping. I'm not sure how much of it is people quitting the game, or how much of it is Dovesy posting nazi propaganda. But I can't say anyone is too worried about that tire fire.

And you've got Infinity, which is doing fine at the moment. We're sitting at an average of 44.667, and still looking for members.
It never hurts to ask really, and we're very interested in helping people both learn the game, and make themselves awesome.

Rule #2 is to simply be the best you can. Everything else will fall into place over time.

 No.1048

File: 1424379896875.png (53.97 KB, 404x475, 404:475, 244964__safe_vector_lightn….png)

>>1039
I love how your recruitment campaign still remains objective. You're both a gentleman and a scholar.

 No.1121

File: 1424690747577.png (240.13 KB, 1023x1024, 1023:1024, safe_glasses_socks_silver-….png)

>>1048
Just keeping it numerical. There's lots to keep track of as it stands. People, personalities, communication styles.

I'm actually pretty subjective at times; but I only know what I hear, and which numbers I see.

LBoS has moved up to an average of 31.3 since last check. 5.6 change.
PI has moved up to 34. A 3.5 change.
PE has moved up to 26.4. 2.1 upward.
Karakos has moved up to 33.75. An impressive 11.083 change which I find even more gratifying for reasons stated in >>521
CCC has moved up to 66. Which is a clear 6 points difference.
FFA has moved up to 24.25. An improvement of 6 or so as well.

We've actually got a new player, who's an old player in Kurwa Cokolwiek No, with an average of 59, who's in much the same position as CCC.

Which ignoring Hippagne, leaves Infinity really. Our average is at 46.5, which is a hair under 2 points of change upward. It's the worst change all weekend, but I feel good about it.

Growing pains at the moment, which should straighten out soon.

 No.1125

File: 1424713635901.jpg (183.62 KB, 518x1442, 37:103, 1369845692098.jpg)

>>1121
>LBoS has moved up to an average of 31.3 since last check. 5.6 change.

You guys remember Whiskertoes? Yeah, he's the reason we're only barely below average, not including the solo players.

 No.1126

>>1125
Don't blame your members, please. If you're not okay with him, you coulda not taken or simply kicked him.
Besides, you're not the only one with casuals, so the average of PI and Karakos would be higher as well, if we take those out.

 No.1127

>>1125
>>1126
>members
Or "fellow members" at least. You, personally, probably can't kick him, but the point still stands.

 No.1128

>>1121

11.083 is *very* impressive. If they can keep that up, they'll overtake me in only a few months.

…I'm pretty sure that's impossible to keep up.

 No.1129

>>1125
There's no blame here. Simply numbers. Beautiful, simplified numbers.

The only objective right now is to get your numbers to go up. Because we've got to compete over something, right?

>>1128
>…I'm pretty sure that's impossible to keep up.

Completely impossible. But, spoiler:
on 2/19, Karakos had 136 total production from 6 members, and now has 137 production from 4 members

Which is the beauty of averages really.

 No.1130

File: 1424719668845.jpeg (48.2 KB, 500x281, 500:281, BackgroundPonies_Welcomin….jpeg)

>>1126

Three things:

1. We're not 'blaming' him; we're giving him all the help we can. He's part of our team, and that's important to us, even if he is a bit derpy 6_9

2. We spent the love, and we have plenty more love to go around. We still have enough for a recruitment, so join LBoS today! We can promise unparalleled banking efficiency!

3. 100 extra bank space? Yes please!

 No.1131

File: 1424719968807.png (Spoiler Image, 36.65 KB, 199x200, 199:200, Lyra_Axe.png)

>>1130

Every time I do the DSN bypass, it eats my name! ARGH

 No.1144

>>1130
Psssst this isn't your recruiting topic pal.

 No.1147

>>1144

I was responding to a pretty direct statement :P

 No.1149

File: 1424725337495.png (420.6 KB, 498x750, 83:125, tumblr_mgmo3vPemZ1rykaqgo1….png)

>>1147
You were also advertising when it wasn't needed. :p

 No.1151

>>1130
>join LBoS today!

Well, you have both the top post on the board, and you're posting here. Clearly you need the corpses to keep your coffers filled.

I'm sure you could have a LBoS thread if you wanted. You could easily populate it pretty quickly.

 No.1162

>>1129

Current estimates suggest that Karakos actually has a fair chance of overtaking me in the not-too-distant future, especially if they can somehow persuade polandball to join them…

 No.1163

File: 1424795589645.png (187.79 KB, 877x911, 877:911, 132597412676.png)

>>1162
>Karakos actually has a fair chance of overtaking me in the not-too-distant future

Via which metric?
Because functionally, you and Poland are relatively close currently. Attaching the Karakos on to Poland would ally the #2 and #3 positions on the server right now. I can't even pat myself on the back for being in the top 5, as Schatten has surpassed my production and is merrily tearing his way ahead.

 No.1164

>>1163

> Via which metric?


Average alliance production. I'm expecting my alliance's average to drop somewhat in the near future.

Mind you, it's not *probable* that Karakos' average alliance production will overtake mine, it is merely *possible*. (Kurwa Cokolwiek would have to take specific action *not* to overtake me, and Infinity Cauldron has a good chance of managing it in the near future, too).

 No.1172

File: 1424831843953.jpg (20.95 KB, 638x348, 11:6, ss (2014-01-17 at 11.10.00….jpg)

>The Lunar Brotherhood of Steel: Active
>Infinity Cauldron: Active, and still stealing people like the shills they are
>Party of Individualists: Active
>Ponies Republic of Pegasopolis and Karakos: Active
>Admin Tests: If you pass this in production and/or population, you can be recognized as an actual alliance.
>The Continuum of Clover the Clever: Active, and now has a former FFA member under his wing
>The Progress Engine: Sadly dying
>Friendship For All: Dead, after Dovesy disappeared off the face of the earth

Well, shit.

 No.1173

>>1172
LBOS confirmed for new FFA

 No.1174

>evolutionary pressure is selecting for the ability to make and keep friends

Good. This part is working properly.

 No.1176

>>1174

Friendship is magic!

 No.1177

File: 1424836154065.png (195.1 KB, 600x600, 1:1, pic-src-1359826434679.png)

>>1172
> still stealing people like the shills they are
>now has a former FFA member under his wing
>Dovesy disappeared off the face of the earth
>>310

It's almost like when you create a situation where people can't depend on you holding up your end of the social contract, they find alternatives.

Working as intended.

 No.1179

>>1177
This would be fine and all, but some people (not naming anyone) have doubts about you guys since you're housing a member of the Guild. That, and he did stab plenty of people in the back.
>>587

 No.1180

File: 1424837920079.jpg (54.94 KB, 751x1140, 751:1140, ranma-12-2312135.jpg)

>>1179
>This would be fine and all, but some people (not naming anyone) have doubts about you guys since you're housing a member of the Guild.

Yup.
Now ask yourself, what's the outcome of a little bit of trust? Who's going to get stabbed in the back first? Who actually takes that hit?
There are four people that would be affected should that trust be misplaced. And I'm pretty sure if you were one of them, you could just as easily say it to my face.

>That, and he did stab plenty of people in the back.


Not to divulge too much information, but I trust Myra. I trust everyone on my team. I also know there's different play styles at work and that I'm opening myself to potential injury, but I'd rather have Myra on my team than not just to make the faceless, nameless masses happy.

CLOP is a different environment than Compounds, and I was stuck in a cold war with Myra's side for months. Functionally, I know Myra more than I know most of the current players.

I'd rather have Myra watching my back than any alternative you could propose. You spend enough time fighting people, and you just get to know them.

 No.1181

File: 1424838191584.png (187.08 KB, 628x1024, 157:256, war lightning dust.png)

>>1172
>The Lunar Brotherhood of Steel: Active
>MFW
>Infinity Cauldron: Active, and still stealing people like the shills they are
Well I wouldn't exactly call them shills. Chances are, Discord and Fluttershi came to IC on their own.
>The Progress Engine: Sadly dying
MTVS Fascist!
>Friendship For All: Dead, after Dovesy disappeared off the face of the earth
Actually, I've seen him on GMod Tower, and we still talk.

>>1173
>>1176
I smiled at those.

>>1180
>Not to divulge too much information, but I trust Myra. I trust everyone on my team. I also know there's different play styles at work and that I'm opening myself to potential injury, but I'd rather have Myra on my team than not just to make the faceless, nameless masses happy.
>I'd rather have Myra watching my back than any alternative you could propose. You spend enough time fighting people, and you just get to know them.
So you know not to transfer leadership to Myra then?

 No.1182

>>1181
>So you know not to transfer leadership to Myra then?
That worked so well for FFA of course.

In other, blunter words: My cauldron. Mine. Mine mine mine.
Not that I won't uplift people when things come to that, But baby birds gotta fall out of the nest eventually.

 No.1183

File: 1424838841823.gif (1.31 MB, 537x340, 537:340, 184346__safe_rainbow dash_….gif)

>>1182
>My cauldron. Mine. Mine mine mine.
That's all I wanted to hear.

 No.1185

File: 1424855851462.jpeg (194.89 KB, 1273x1232, 1273:1232, 552266__solo_explicit_nud….jpeg)

>>1177

I had a busy weekend. What's up?

 No.1186

File: 1424869643712.jpg (99.34 KB, 900x900, 1:1, pic-src-1359826279950.jpg)

>>1185
>I had a busy weekend
Wow, I wonder what could have been done had other people known about your busy weekend in advance.

I'm sure you had some other event preventing you from contacting the members of your group. One of significant enough difficulty to cause simply an offer of relief to encourage them to switch allegiance.

>>1181
>Actually, I've seen him on GMod Tower, and we still talk.
Oh-

Well, I'm sure something else forced you into stasis four days ago, without telling your teammates anything about what was going on.

 No.1188

>>1185

Yeah… As leader of FFA, you were their only access to the FFA bank. So when members started to leave and the bank size fell, the poor sods couldn't stop the banksplosion. No recruitment options, no take access, just an inevitable complement decay and alliance-wide destruction.

They were forced to evacuate, lest their production get raped. Luckily IC, PRPK and CCC were able to take refugees from the burning ruin.

Still, welcome back! You've got a couple of members still, though they are stasis, and therefore you are no worse off than CCC has been for the past few weeks.

 No.1189

File: 1424886841666.jpg (141.59 KB, 960x633, 320:211, rainyfrog.jpg)

>>1188

Well hello there, completely anonymous user.

 No.1190

File: 1424887654917.jpg (14.67 KB, 240x170, 24:17, Terezi.Pyrope.240.1279471.jpg)

>>1185
I could understand a busy week but why leave every clop chat and go into stasis without warning?

 No.1191

File: 1424888591791.jpg (Spoiler Image, 375.88 KB, 1280x755, 256:151, 2cd0a97d151442c3477cc069f9….jpg)

>>1179
>he did stab plenty of people in the back.
I just returned the favor~

 No.1192

>>1191

Cloud never made any promises that he did not intend to keep. He never negotiated in bad faith. Only you broke your word.

 No.1195

File: 1424891726153.png (727.2 KB, 1280x720, 16:9, Princess_Cadance_you_escap….png)

>>1192
You mean apart from joining AMEP, claiming to be our ally and sponging off me when I attacked THK, only to betray us once he thought he could beat us?

Besides, I actually was talking about Sephi, who originally was part of 'Operation Lion from the North', told us he'd send 800 troops but refused to do so in the very last minute. Who received resources from AMEP to build up his 'sister alliance', but had no second thoughts once the opportunity to attack us arose and who planned to deceive the members of MTVS in order to destroy their alliance.


There aren't any 'good' or 'bad' sides in this game anymore. Everyone's just trying to get revenge for the crimes of the other side and in order to achieve this, everyone is lying and backstabbing. Honesty isn't much worth anymore.
The only thing that counts is loyalty, and I've been loyal to my leader since the very beginning.


Discussions related to Clop should be kept in their respective threads, though. If you want to spam your ridiculous claims again, please create a new thread.

 No.1221

File: 1424915241769.jpg (99.82 KB, 527x662, 527:662, shadowsquirr.jpg)

>>1189
>>1188
Wait, I'm late on the implication piles here. Who's implying what?

>>1195
It's not that bad. All they can throw is the same accusations, which is fine really. I mean, they're the justification for almost a year of constant back and forth slaughter on a massive scale.

Though if you and Cloud could work through your deeply ingrained issues just fuck already I would be terrified, as you're both very effective at what you do.

 No.1222

File: 1424917230796.jpg (62.13 KB, 1183x603, 1183:603, Yata.JPG)

It's hump day, time for a new set of comparisons.

It's been a crazy week so far, reflecting CEO mistrust directly affecting the capacity for alliances to operate.
In a game. About space ponies.

LBoS has moved up to 33.09, up 1.79 points.
PI has moved up to 38.33, up 4.33 points.
PE has moved up to 28.66, up 2.26 points.
Karakos has moved up to 37.75, up 4 points. Exactly four. That's kind of creepy.

CCC is expanding, dropping to an average of 49. Down 17 points.
FFA is at an average of 15, down 9.25 points.

KCN has moved up to 62, an improvement of 3.

∞ is sitting at an average of 46.8, a very slight improvement of .3.

That is reflective of averages at least.

It seems, and this is just reflective of me sitting down and writing these out every few days for a week instead of just doing math, but an average growth seems to be a little over/under one point of growth a day. Some people are more aggressive, others more conservative, but that seems like a safe number at the mid-gamey point we're all at.

Company Averages slow down when they are adding new members, even dropping slightly, in exchange for more future maneuverability.
Company Averages tank when your own members don't trust you, as this is indicative of an employee's job market.

Owners, you have to bend over backwards to make sure your members feel happy and safe.

 No.1223

File: 1424921396982.jpg (530.92 KB, 1920x886, 960:443, payday-2-gus-fring02.jpg)

>>1222
>Owners, you have to bend over backwards to make sure your members feel happy and safe.

This is why oligarchies are an excellent system. You get two or three, maybe even three or four, individuals aside from yourself that you trust. You can then assign them to handle different responsibilities to take care of, thus putting less pressure on yourself as you manage the alliance as a whole.

 No.1224

>>1223
> putting less pressure on yourself as you manage the alliance as a whole.

That's distributed effort really, which means you're front loading and managing successfully.

I specifically meant that as a more generalized and non-specific threat to others because this is an employee's market, and poaching active team members from companies that show signs of weakness is a completely viable tactic.

 No.1225

File: 1424925321894.gif (29.35 KB, 256x192, 4:3, EdgeworthBow.gif)

>>1224
I was just talking about leadership. In which case, TKoE has allowed me and Scarf to help lead certain aspects of the alliance such as passing down orders on what focus each member should go for and such. I myself look for potential members to bring into our fold whenever a larger population is desired.

But yes, I agree. And as long as you don't try to actively poach mine, we will give your boundaries equal respect.

 No.1229

>>1195
>since the very beginning
I thought we were still denying Horned King is Bug?

No?

 No.1230

>>1229
>I thought we were still denying Horned King is Bug?

Even denying the current LoliBug connections, there's still a clear path that the current form of the conflict in CLOP is just the trickle down from that initial conflict.

NASA wouldn't have tried to attack AMEP in the first place, had stress from LoliBug not created the situation. If not for NASA, then everything else.

It all keeps going back to the solitary event of somebody picking a complete BS reason to go to war with half the game.

You have Myra vs THK, CC vs Myra… everything goes back to one large spark that set off a war without end.

 No.1233

>>1229

You know, I still have no clue who this 'leader' is. Can't be Bug unless Myra admits THK is indeed Bug, can't be Admin, can't be Bullet, Minty seems unlikely…

THK hasn't existed for as long as Myra, Loli (as far as I understand things) can't lead his way out of a paper bag.

That leaves Carthima, Sephi, TKoE and Nicole. Unless I'm wrong. PIBH?

It was Catlord all along!

 No.1234

>>1225
I ROLL W/ SEPHI NOW

WE DA COOL KIDS

 No.1237

>>1234

Whiskers confirmed illuminati!

 No.1247

>>1237
shhh no don't worry about that

 No.1250

File: 1424990900333.png (320.03 KB, 1631x2134, 1631:2134, waw.png)

>>1234
Cooperating with the people who planned to kill you?
Nice, that reminds me of my relationship with THK in Clop. <3

Let's see if you can dominate Compounds as much as we are dominating Clop.

 No.1251

File: 1424993015819.png (920.57 KB, 1000x1000, 1:1, hai.png)

>>1250
In retrospect, everyone wanted to kill them. Well, except you and the rest of the Guild in order to save face and acquire moral high-ground. At the time, Horsebangers was this group of 6-8 people that appeared out of nowhere and formed an alliance.

Of course, it was kind of funny that they lost their nations and ragequit. But then I went into the portal to WaW and, as it turns out, they're pretty cool guys. We even formed a MDP/MAP pact called E.Q.U.E.S.T.R.I.A. (The Equine Quest to Unify Everyone and to Start Trials to Regenerate the Iteration of Autists).

>Let's see if you can dominate Compounds as much as we are dominating Clop.

After Aryan and THK went into stasis, we already have. The Infinity Cauldron is not our enemy, as MintyRest assured me of this, and neither are you.

 No.1253

>>1250
ayy lmao

who said i'm not planning on killing them eh?

 No.1254

File: 1424998305748.png (22.83 KB, 1768x572, 34:11, 2-26-15.png)

Now on behalf of MintyRest, I decided to calculate the current averages.

Within the span of almost 24 hours…

LBoS has moved up to 34.73, up by 1.64 points. Oh, and both myself and Nss4fun finally reached T4 thanks to everyone's cooperation in the alliance. You all know who you are.

PI has moved up to 39.8333, up by 1.5 points. S'up guys?

IC has moved up to 47.6, up by .8 points. It looks like their newest members are helping carry the alliance's weight.

PRoPK has moved *down* to 36, down by 1.75 points. You guys okay? Did you bring in a new guy? Did Carthima forget to take his maple syrup pills this morning or something?

The Facist Engine has moved up to 30.666, up by 2 points, at the cost of their mascot and lich going into stasis. Draze only has two other active players right now, and even he's falling behind the rest of us.

CCC and Co (get it?) have moved back up to 70, up by 21 points. The catch? His apprentice is in stasis now.

Poland is doing his own thing like usual. He went up to 63, having increased his production once recently.

FFA and everyone inside has died. They fell down to 1, down by 14 points. Cause of death? Stasis. I'm sure they'll be fine, though.

 No.1255

>>1251
> as MintyRest assured me of this

When did I do that?
I mean, it's true, I'm not declaring enemies anywhere, and I think vengeance quests are a wasteful idea, but I actually don't remember that?

I don't think anyone is going to be dominating Compounds really. The gameplay is such that the players are their own worst enemies.

>>1254
>It looks like their newest members are helping carry the alliance's weight.
We did have a tiny snafu this morning which affected production for a couple ticks, but nothing game ending.

New Users:
Send a message, post in a thread. We don't bite as far as I know.
Unless that turns you on, then I think I know a few people that will bite.

The game looks like a mass of numbers and it is. You can play it with or without spreadsheet. You can feel your way through the game, but it only works with a group.

Please please don't send text lingo to every group leader you see, that just ends badly for everyone.

 No.1369

File: 1425259828030.jpg (61.32 KB, 1172x568, 293:142, Elements.JPG)

>>1254
No offense to Sephi, but I was looking at doing this every 4-5 days, because that would allow time for things to actually happen.
If you look at the changes in a one day period, it's actually pretty small.

>>1222

Key events in the past few days:
CCC is the first player to hit T5, opening up war for most people.
It's the weekend, people are taking some time off thank sanity.

From the scores on Wednesday:

LBoS is @ 36.2727, up 3.18
PI @ 40.2, up 1.87
PE @ 35.33, up 6.67, very impressive
Karakos @ 46.6, up 8.916, which is like hot damn
CCC @ 72, up 23
FFA is not even playing at the moment.
KCN, who'd prefer to be referenced as NSZZ "Solidarność" has moved up to 66, up another 4 points

∞ is sitting at an utterly boring 52.5, up 5.7.

It's boring because it's the median value this time. But go team anyways.

 No.1370

>>1369
>those growth rates
Okay, I'm embarrassed now. ^^"

You didn't include NASA? Cloud seems to have started playing and is at a PL of 20 right now. That's an increase of 19 since last week, IIRC.

 No.1371

>>1369
>Karakos @ 46.6, up 8.916, which is like hot damn

Obviously the winning strategy is to have members fluctuate in and out of stasis to have extreme numbers on Minty's status reports!

 No.1378

>>1370
I was flip flopping on that actually.
He's picking up speed, but he also wanted to know how to disband alliances too, so I wasn't sure how to go with it.

But yes, NASA is back in the game, up 18 at the time of sample, and up 20 currently.

 No.1411

File: 1425528507950.png (9.68 KB, 1722x111, 574:37, MarketPolice.png)

Huh. And I thought that one anon was just talking out of his ass when he claimed that IC were shills.

 No.1412

>>1411

Just one anon?
Don't you know I've been out on a plan for world domination since day one?

 No.1413

>>1411
Cute.

>>1412
Sarcastic as ever, are we?

 No.1415

>>1413
>Sarcastic as ever, are we?

Why not?
Think "Oh, won't it be fun to put up a prank to give someone 195 Laughter", you end up getting called a shill.

So no. I'm all for crush-kill-destroy, it's clearly a plan for world domination, and not a sink for humor/wit/laughter.

Because no one would ever be over burdened with an over abundance of cheap laughter, because that would be the end of all things.

It's fun when Anons exist to question your behavior 24/7, that's not fundamentally disturbing at all.

 No.1416

>>1415

Minty gives laughter.
Laughter is red.

Communism is red.

MINTY CONFIRMED COMMUNIST

Minty. Stop being a silly filly, and just offer free lau to ppl! It'd save on Fraud, after all…

 No.1418

>>1416
>just offer free lau to ppl! It'd save on Fraud, after all…
Trying to burn fraud though.

Plus, it's not like Philippy is implemented. Charity is an unreliable option, let alone bullshit.

Anyways, Murder Death Kill seems a way more rational response really. Which button do I hit for that?

 No.1448

File: 1425858466118.png (31.24 KB, 1164x508, 291:127, Capture.PNG)

It's been a week.

>>1369
Going through the solo players, CCC is up 5 points at 77. PE is down to one active player, at 60. And Poland in NSZZ is at 72, up 6 points, and putting him in the T5 club as well.

Karakos is at a 61.5 average, with a member also in the T5 club, up 14.9.

LBoS is at 41.83, up 5.56.
PI is at 44, up 3.8.
∞ is at 56.6, up 4.1

The numbers keep moving up, but the number of active players seems to be dropping.
Admin suggests we get Clop players involved. With Philippy finally implemented, there are apparently five players that can make use of the free item market.

 No.1450

File: 1425871656952.png (156.92 KB, 400x500, 4:5, sad_terezi_by_mikkkis-d4q4….png)

>>1448
Though to be fair there's almost nothing to do right now and many people seemed to have just stopped playing out of sheer boredom or lack of incentive to keep playing.

 No.1451

>>1450
>almost nothing to do right now

Oh boy, I was wondering if people thought this.

See, the game is almost entirely finished, except for the ability to attack alliances, a handful of small features, some T6 stuff that nobody can use yet anyway (probably the most important), and Void. The stuff that 95% of people will spend 99% of their time doing is in.

The beginning of >CLOP had a lot fewer features than this.

 No.1453

File: 1425895584688.png (3.46 MB, 750x1125, 2:3, c234544e51387d9bee5c7a6943….png)

>>1451
Well that is an issue isn't it? I can only wonder why people would be leaving then with a sense if nothing to do. I can take a few stabs at it bit even I don't really know the best solution or the root of the issue. But as it is now war is gated by weeks from a lot of us(With the exception of team CCC), as well as the fact that there is little to achieve or obtain in compo not with the exception of a high production. Realistically what's the point of even fighting when "winning" only bumps the opposing player down and rewards you with nothing(Unless maybe you burdened them I guess if that counts?).

 No.1454

>>1453
>Realistically what's the point of even fighting when "winning" only bumps the opposing player down and rewards you with nothing

The real answer is "to prevent him from doing T6 stuff".

Also, this question kind of counters what a few people have been telling me to do to >CLOP: reset the game and remove empires…

 No.1455

>>1453

> But as it is now war is gated by weeks from a lot of us(With the exception of team CCC)


I feel I should point out that there are at least two other players already capable of producing their own Mercilessness.

>> 1450


One of the big differences that I've noticed between Compounds and >CLOP is that, in >CLOP, goig to war can give you a resource (a new nation) that can be obtained in no other way. You *get* something when you win a war, and that something makes you stronger, able to both attack and defend more powerfully in the future.

In Compounds, war only seems to exist to hinder your opponent, never to advance your own position directly.

Now, so far we don't know what T6 stuff is going to be available, and perhaps it'll be different when we do… but for the moment, unless you *really* hate another player, there just doesn't seem much point to war.

…just as a thought, would it be possible to incorporate a Theft-based attack? Something which steals resources from a foe? The advantage to that is that then you have a whole bunch of extra resources when it hits…

 No.1456

File: 1425922522144.png (139.61 KB, 799x547, 799:547, bgXqKUr.png)

>>1454
Except I don't know if that's necessarily true. People alike are clamoring for a restart because either. A:They have achieved endgame and full optimization and no longer have anything to seek and B:The force seen as the rebellion has been quashed to the point that it can no longer succeed. A reset allows another chance at dominance and gives those old players the chance to hold there ground against the new players on a more fair playing ground.

Though I actually like empires because it's a way of showing advancement and something to aim for other than making numbers go up.

Also the incentive to stop people from getting to tier 6 isn't valid yet since we don't know the scope of tier 6.

>>1455

>I feel I should point out that there are at least two other players already capable of producing their own Mercilessness.


Oh my bad. I just came back from stasis so I haven't had a chance to really look at the progress.

>One of the big differences that I've noticed between Compounds and >CLOP is that, in >CLOP, goig to war can give you a resource (a new nation) that can be obtained in no other way. You *get* something when you win a war, and that something makes you stronger, able to both attack and defend more powerfully in the future.


>In Compounds, war only seems to exist to hinder your opponent, never to advance your own position directly.


This is kind of what I was trying to get at earlier

 No.1457

>>1455

>theft-based attack


Surely that's what Looting and Robbery are for?

 No.1458

>>1457

You're right, I should prioritize Theft, Looting, and Robbery to give players ways of stealing from each other. This week.

I have other shit to do but as soon as I'm done I'll put in new alliances for existing alliance members.

By the way, guys, unlike >CLOP in which nations are a resource, the only way to get a strong Compounds economy is through other players.

 No.1459

>>1458

> the only way to get a strong Compounds economy is through other players.


Well, yes, a careful application of focusing and trading can give you more resources more quickly than you would otherwise have; but can I obtain anything from other players that I can't obtain on my own?

 No.1464

>>1459

Don't you start running into complement problems trying to accumulate enough resources to hit the next tier?

 No.1465

>>1464

…Are we supposed to? No production boost has ever cost more than softcap! Maybe it will after t6, but it hasn't yet…

 No.1466

>>1465

>inb4 admin increases the cost of production boosts

 No.1467

>>1466

Other way around. Like I said I was going to before, I'm decreasing the minimum for complements while making satisfaction twice as effective overall.

 No.1468

>>1466
Admin decreased the cost of production boosts way earlier, remember?

>>1465
>>1464
Under the current model, that would happen right around PL 110, because it is still a planned part of the game.
One most people don't even think about happening.

Under the new model, it starts happening right around PL 49-50, which I'm sure will freak the conservative players right the fuck out when it starts blasting your elements for not having enough counter balance for your production to keep your production increases.

 No.1469

>>1468

Well, at least Badmin is giving us a solid warning on the top banner.

Also? THANKS OBAMA

 No.1470

File: 1426004355198.jpg (Spoiler Image, 93.97 KB, 900x563, 900:563, Lyra_Jedi.jpg)

>>1465

Who was this fat fag? He's responsible for this!!! Kill him!!

wait, shit, did I forget to anon that? :\

 No.1476

>>1464

Not yet, though from the fact that you're asking the question, I gather that won't last…

 No.1478

>>1476
>I gather that won't last…

Again, I point out loud enough to not be ignored
>>1468
>Under the current model, that would happen right around PL 110
>Under the new model, it starts happening right around PL 50

 No.1482

>>1478

Yes, I did notice that. I didn't respond to you directly, because I didn't really have anything to add; your figures appear approximately correct, and I didn't think it worth the trouble to calculate it down to the last decimal digit.

Right now, I'm trying to see if I can hit T6 before the change happens. Autocompounding a lot of Harmony should insulate me against complement worries (since Harmony is, after all, its own complement).

 No.1483

>>1482
>inb4 Harmony produces Void through compliments

 No.1553

File: 1426519851033.png (31.4 KB, 1172x498, 586:249, Capture.PNG)

I'm late. My apologies. Ides decided to kick my ass.

Sunday with variance rankings are as follows.
>>1448
CCC is up 5 points at 82.
PE fell out of the game.
Poland is up 7 points to 79.

Karakos is up 4 points at 65.5.
LBoS is up about 4 points at 45.72~
PI is down pretty harshly at 29.5, 14.5 point drop.
∞ is…. still at 56.6. Huh, that's better than I expected.

On a related note, the number of players in T5 opened up vastly; TKoE, Schatten, and myself, have broken in with a few more on the way as the materials cap has shifted noticeably.



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