Stronghold:crusader (1).
Literally shlomo simulator.
Keep the goyim happy just enough to tax the ever-loving shit out of them, you can give more food, and they will be happier (thus you can get more shekels out of them), and you can build "nice things" like gardens, so that they get even happier (and thus more ready to be taxed), but if the goy has too many nice things he'll get lazy and won't work for his jewish overlord, will he? So remove those pesky mayflower poles, and put a few cutting blocks, the goyim will be less happy, but will work harder.
There's resource gathering, but they don't matter as much as the shekels do: if you've got a good supply of Iron, you can sell that and buy yourself all the wood or stone you need without much worry.
Food is important, but you can either feed the goyim with healthy cheese and apples, or you can fill them with exclusively carbs from bread. It has a longer process of production, but feeds the goyim for more, to hell with nutritional values.
Does it come down to units, you ask? Of course it does! You can either build a barracks, then an armory, then gather iron, smelt the iron to produce weapons, smelt it to produce armor, and hire some of your men…..or you can simply build a mercenary post, and get almost the same units for a substantial sum of cash. Money trumps all.
Notable are units like the assassin, that can be invisible and climb walls, to kill any defensive units dumb enough not to notice them.
Want to see goys even happier? Build a church! …and wait until all of the population is baptized, which it doesn't ever get if your economy is growing. So simply rev up those breweries and get them piss poor drunk, and to hell with yeshua. A drunk people is an enslaved people.
All in all, the sheer judaism of this game isn't apparent after you try it out, but when you understand the mechanics better, get what options are the best. You can realise that this game is fit to be used as supplementary material in Torah studies.