I have a theory, people who top frag by a large margin actually make teams weaker. I've noticed that when I get queued with players who have ADHD pushing tendencies (normally fucking french canadians, 13 year olds, or SA's), I lose a lot more, but they always seem to top frag, or come close. This made me think, "How is it that they get all these kills, but we don't win?" And I thought of this theory-shit.
I think the reason for this is related to risk versus reward, and the inherent value on a single player. First I'd like to discuss inherent value, and how it plays in to this. At the beginning of the round, CT players are inherently more valuable than T players. Why? Because they are on the defensive side, and that gives them the elements of 1) surprise, and 2) control, and 3) information. This is why, in fair games, it takes all 5 T players to take a site, despite the fact that there may only be 2 CT's guarding it. Thus, CT players are greatly more valuable than T players, in some circumstances 1 CT could have a value exceeding three times that of a T. This value system reverses when T's take a site, and then become the defensive force.
Next is risk versus reward. When a CT player decides to leave a site, or make a risky push (all pushes on CT are risky by the way), he will almost never get reward that is worth the risk he is taking on. Why? Because he is putting himself in a position that decreases his value to the team, he is giving up the defensive edge and lowering the total number of CTs on the site. Should he die, even if he were to take 2 T's with him, he leaves one site vulnerable, or even free for the taking. That last sentence is the key to the topfragger effect, see, if he fucks your team over for a quick impulsive kill hunt, and does this routinely, it is likely that he will end up at the top of the scoreboard, and the cost of your site holding ability. This player may get kills, but don't be fooled, its not skill that gets him those kills, its purely the nature of the game, and that fact that he is in essence stealing potential kills from his team mates (who he will later get angry at and call GG noob team in all chat) like some kind of game ruining vampire faggotlord. The argument can be made that kill hunting gets the team information, and this is true to an extent, but It gives the terroristsPost too long. Click here to view the full text.