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/cs/ - Counter-Strike

You run faster with a knife.

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File: 1439498963853.jpg (16.22 KB, 300x300, 1:1, smurf.jpg)

 No.950[Reply]

Why not do matchmaking based on rank AND hours spent ingame?

Sounds like a good idea to me.

 No.952

Risks severely limiting the number of opponents you can be matched with.

I have one account and 1700+ hours. If I could only match with people around my playtime, I imagine I'd have to wait a long time for a match.


 No.959

>>952

This, also there are a lot of people from 1.6 and css coming over that would be stuck with noob shitters despite being pretty good.


 No.1139

Talking of smurfing, anyone want to buy a steam account with CS:GO ranked at LE? No VACs and never been hacked on.

Add me at /id/Just-Incase/ if you're interested, price is up for discussion.


 No.1140

I'm 200 hours and LE, so that kind of thing would probably fuck me over.




File: 1445398457418.jpg (172.43 KB, 520x645, 104:129, cluj_pickem_2015.jpg)

 No.1107[Reply]

20 Oct 2015 -

[DreamHack Cluj-Napoca 2015]

– Team stickers and stickers autographed by professional CS:GO players are now available for purchase.

For details visit: http://www.counter-strike.net/pickem/cluj2015

– Tournament stickers can be used as game pieces in the two Cluj-Napoca Tournament games:

— Fantasy Team Game: Compete against the global CS:GO community to win a Fantasy Trophy by building your dream CS:GO roster and achieving one of the top scores in the all new Fantasy Team Game.

— Pick’Em Challenge: Earn a Pick’Em Trophy by choosing the winning teams for each match throughout the Tournament. The more correct choices, the better the trophy!

[MAPS]

Mirage

– Fixed some exotic spots where C4 could get stuck (Thanks amitkilo!)

– Moved palmtree behind ticketbox slightly, to make CTs easier to see.

Train

– Fixed a spot where C4 could get stuck on A site

– Fixed an unintended boost in A site

 No.1111

23 Oct 2015 -

[MAPS]

-Overpass

–Fixed a 3 man boost in back of bombsite A, towards bombsite B

–Red toolcart in connector will no longer kill you

[ DEDICATED SERVERS ]

– Increased max command line limit on Linux.

– Added support for running two GOTV masters with different rates on the same game server.

— To activate the second GOTV master game server can launch with the following additional parameters: -addhltv1 +tv_enable1 1 +tv_snapshotrate1 128

— To issue commands to a specific GOTV instance use “-instance 0″ or “-instance 1″: tv_record mygotv128tick.dem -instance 1


 No.1126

http://blog.counter-strike.net/index.php/category/updates/

10 Nov 2015 -

[SOUND]

– Increased fidelity and weight of jump land sound.

– Landing sounds now play an additional sound depending on the surface.

– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)

– New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.

— Concrete

— Wood

— Rubber

— Snow

— Glass

— Grass

— Mud

— Dirt

— Solid Metal

— Metal Grate

— Metal Chainlink

– Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.

– Minor volume mix adjustments

– (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)

[MISC]

– Awp now always un-zooms during reload animation

– Misc player animation CPU performance optimizations

– Overview icons can now be scaled with the convar mapoverview_icon_scale

[STEAM CONTROLLER]

– Game now requires Steam Client to be updated as of Oct 14 2015 or later.

– Added native support for the Steam Controller

[ DEDICATED SERVERS ]

– Added concommand sv_setsteamaccount to specify Game Server LoginPost too long. Click here to view the full text.


 No.1138

12 Nov 2015 -

[SOUND]

– Added new footstep sounds for tile surface type.

– Minor volume mix changes.

– First-person footsteps are now slightly quieter. Third-person footsteps are unchanged.




File: 1447415278006.jpg (418.1 KB, 1920x1080, 16:9, 2015-11-09_00001.jpg)

 No.1130[Reply]

So I reached MGII after starting out in Silver 2 about 500 hours ago. I just deranked to MGI but recently, this happened. How do I do decently against LE and DMG (apart from the fact I have a SMFC with good tactics on my team) but can't seem to get past MGII? I was basically on a rank up spree when I got out of Silver which took up a good… 350 hours of my time in CSGO. Got to Gold Nova about then, and climbed up to MGII and now I'm stuck here like I was in SEM.

 No.1131

>47 kills

He carried you really hard, you'll never get better being a crib carried bitch baby, when he stops playing with you, you'll drop like a sack of rocks, and it will take you longer to get back where you were.

>How do I do decently against LE and DMG but can't seem to get past MGII?

Wanna know why? Because YOU didn't do good against DMGs and LE's, your friend did, YOU just followed blindly and got some easy kills against a group of LEs and DMGs who had already given up the game for lost and decided to fuck around.

You're already ranked too highly, be grateful you're there scrub


 No.1133

I didn't even realize he had 47 kills jesus christ. I'm top fragging in MM at my own level unless I'm having a bad day, which if I am i only play one game. I just can't seem to rank up again just like in SEM where I was in the same position essentially. I'm at least on par with my MGE - DMG friends but am stuck middle fragging in those games, and I've yet to see my rank go back to MGII


 No.1135

>>1133

>I'm at least on par with my MGE - DMG friends

No you're not, if you were, then you'd be DMG or MGE. You're doing something wrong that is causing you to lose games, also, frags aren't everything. Read my post about kill hunting a couple threads below this. Seriously though, don't worry about ranks, the system isn't there to 'beat' its there to give you the most enjoyable games against equally skilled players, and let you track your progress, so let it do it's thing, and keep playing, you'll rank up eventually.


 No.1136

MVP stars are most helpful for leveling up. If your team mate gets 11 MVP stars and you get 1, you won't really climb through the ranks.




File: 1447359459667.png (30.64 KB, 1368x65, 1368:65, matchup.png)

 No.1127[Reply]

What's your choice to-win?

 No.1129

dignitas are unironically fucking retards, but VP is 50% unironic retard and 50% the best team in the world, so whichever half shows up will decide who wins




YouTube embed. Click thumbnail to play.

 No.1128[Reply]

>mfw I go so ham and frag so hard but in the end it doesn't even matter



File: 1447022249753.jpg (75.96 KB, 750x600, 5:4, CounterStrike.jpg)

 No.1125[Reply]

Anybody looking for a knife for cheap?

I found an M9 Bayonet Night for under $100

http://www.amazon.com/gp/product/B001608OMO/

Or a Huntsman Night under $50

http://www.amazon.com/gp/product/B00629W99I/

Don't tell Valve, or they might ban it.



File: 1446290997167.gif (2.11 MB, 592x496, 37:31, 1419819160641.gif)

 No.1117[Reply]

>be dmg

>reverse smurf to GE

>"your walls hacks are so obvious, just go full blatant bro you're not fooling anyone"

I feel so giddy and happy



File: 1430121534380.jpg (301.09 KB, 1920x1080, 16:9, cs-go-rank-silver-elite-ma….jpg)

 No.774[Reply]

So CS:GO is my first CS game and I've played about 400 hours(including fucking around on community servers) and I have 149 competitive wins but I'm only a SEM. Am I just shitty at the game or average?

10 posts omitted. Click reply to view.

 No.991

>>961

Well at least now I got to MGE and it seems to be staying there.


 No.1073

So wait am i not absolute garbage if I've got 123 hours, 50 comp wins and I'm MGE?

Or is there no real correlation there.


 No.1074

>>1073

Hours doesn't really matter. MGE I'd say could be described as "average." Not a scrub, but not a pro.


 No.1080

I rarely play Comp because the risk of a shitty team and cooldowns (either from retards getting in your way to fuck with you, or potential votekicks) but I got out of silver in 20 wins.

Only play Comp when you're playing with at least 1 friend. The more friends on your team the better chance you have. Ranking up depends on MVP stars.


 No.1116

>>774

Started as mg1, 1400 hours later and im LEM.

Though i dont play MM much, RWS on ESEA is between 16-19 at the moment.

Also, csgo does not use the elo ranking system, instead it uses a heavily modified version of the glicko-2 system. Iv'e found that the most important things you need for rank up are simply a decent KD/R, MVP stars and Wins, get those three things and you're golden.




File: 1446168191281.jpg (106.12 KB, 724x844, 181:211, born to feel.jpg)

 No.1114[Reply]

>tfw at work and all I can think about is going back home to play CS

 No.1115

File: 1446178635002.png (66.32 KB, 500x394, 250:197, 1352442447022.png)

>tfw school and part time work

>tfw play 2 comp games a week these days




File: 1445823512806.gif (1.55 MB, 235x240, 47:48, 1431641486371.gif)

 No.1112[Reply]

Hello CSfags, I'm the BO from >>>/tf2/. You see, we are much alike, we're both boards for Valve games, we both have autistic communities, and both have cosmetic shit only made so our money can stuff Gabe Newell's fat rolls. Why not we join our two dead boards together in a board ring of sorts?

 No.1113

There's already a /source/ board for general Source game discussion if I recall.




File: 1444622851506.gif (3.17 MB, 200x202, 100:101, 1430034416327-1.gif)

 No.1098[Reply]

I have a theory, people who top frag by a large margin actually make teams weaker. I've noticed that when I get queued with players who have ADHD pushing tendencies (normally fucking french canadians, 13 year olds, or SA's), I lose a lot more, but they always seem to top frag, or come close. This made me think, "How is it that they get all these kills, but we don't win?" And I thought of this theory-shit.

I think the reason for this is related to risk versus reward, and the inherent value on a single player. First I'd like to discuss inherent value, and how it plays in to this. At the beginning of the round, CT players are inherently more valuable than T players. Why? Because they are on the defensive side, and that gives them the elements of 1) surprise, and 2) control, and 3) information. This is why, in fair games, it takes all 5 T players to take a site, despite the fact that there may only be 2 CT's guarding it. Thus, CT players are greatly more valuable than T players, in some circumstances 1 CT could have a value exceeding three times that of a T. This value system reverses when T's take a site, and then become the defensive force.

Next is risk versus reward. When a CT player decides to leave a site, or make a risky push (all pushes on CT are risky by the way), he will almost never get reward that is worth the risk he is taking on. Why? Because he is putting himself in a position that decreases his value to the team, he is giving up the defensive edge and lowering the total number of CTs on the site. Should he die, even if he were to take 2 T's with him, he leaves one site vulnerable, or even free for the taking. That last sentence is the key to the topfragger effect, see, if he fucks your team over for a quick impulsive kill hunt, and does this routinely, it is likely that he will end up at the top of the scoreboard, and the cost of your site holding ability. This player may get kills, but don't be fooled, its not skill that gets him those kills, its purely the nature of the game, and that fact that he is in essence stealing potential kills from his team mates (who he will later get angry at and call GG noob team in all chat) like some kind of game ruining vampire faggotlord. The argument can be made that kill hunting gets the team information, and this is true to an extent, but It gives the terroristsPost too long. Click here to view the full text.

 No.1109

Nice write up, OP.




File: 1445242479249.png (1.52 MB, 1920x1080, 16:9, Shitposting in realtime.png)

 No.1104[Reply]

Post your dank meme guns.

 No.1105

Kill yourself.


 No.1106

>Gun named "Check 'em"

>Didn't get dubs

This board is so slow you have no excuse.




File: 1445149679359.png (111.36 KB, 941x410, 941:410, 1440824855876.png)

 No.1102[Reply]

I recently got into csgo despite prepurchasing and hating it years ago, but I've noticed that in MM late night NA games are much more bro-tier and relaxed than regular daytime/evening games.

I always tend to do better and have a lot more fun late night than the day. it's to the point where i don't like playing before 12am

has anyone else noticed this?

euros need not apply because cyka blyat

 No.1103

I'd say this is partially true. Sometimes you get a match and someone points out how strange it is that no one is being a cunt right now. Gets a laugh.




File: 1445103668485.png (333.34 KB, 576x432, 4:3, vlcsnap-2014-12-16-15h58m2….png)

 No.1101[Reply]

Go here:

Create the crosshair you currently use and post it here.

Mine, a yellow dot.

cl_crosshairalpha "255"

cl_crosshaircolor "5"

cl_crosshaircolor_b "0"

cl_crosshaircolor_r "255"

cl_crosshaircolor_g "255"

cl_crosshairdot "1"

cl_crosshairgap "0"

cl_crosshairsize "0"

cl_crosshairstyle "5"

cl_crosshairusealpha "1"

cl_crosshairthickness "2"

cl_fixedcrosshairgap "0"

cl_crosshair_outlinethickness "0"

cl_crosshair_drawoutline "0"



File: 1443755569935-0.jpg (130.1 KB, 1364x768, 341:192, agency.jpg)

File: 1443755570002-1.jpg (1.32 MB, 1680x1050, 8:5, season.jpg)

File: 1443755570002-2.jpg (101.05 KB, 637x358, 637:358, zoo.jpg)

 No.1064[Reply]

>bloodhound's over

This sucks. I enjoyed playing this group of maps on casual because they were bright and vibrant. A nice change from the brown and bloom, and the orange from Dust.

 No.1065

1 Oct 2015 -

[OPERATION BLOODHOUND]

– Operation Bloodhound has come to a close.

– The Falchion Case will be available as a drop for all players.

[GAMEPLAY]

– Zeus:

— Increased price to $200

— Reduced kill award to $0

— Reduced max player speed to 220

[UI]

– New Music Kits will be available for purchase directly in the main menu for a limited time.

[MISC]

– In official competitive matches, voice communications are now team-only in warmup and half-time, allowing players to discuss player roles and strategies.


 No.1066

>>1064

Really? I fucking hated these maps because they encourage awp whore-age with their poorly designed layout. Every community map is like that though, so, dunno. At least the last rotation gave a few maps with a site you could take awper or no.


 No.1075

If they didn't make the game based around a system designed for consoles, you'd still be playing these and a million other maps.

PC FPS should ALWAYS be server browser.


 No.1079

All of these maps should be permanently added to the pool.


 No.1094

8 Oct 2015 -

[ GAMEPLAY ]

– Adjusted player flashbang reaction animation so the raised arm matches first-person blindness.

[ MISC ]

– Players will no longer get the default weapon in a loadout slot when the game server loses connection to the GC.

– Bots no longer get stuck in a crab-walk after a rare failure during crouch-jump.

[MAPS]

Cobblestone

– Fixed some areas where players could look through model backfaces.




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