[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

Catalog (/cs/)

Sort by: Image size:
R: 8 / I: 0 / P: 1

Release Notes for 2/17/2016

17 Feb 2016 -

[OPERATION WILDFIRE]

– Operation Wildfire is LIVE: http://counter-strike.net/operationwildfire

— Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group

– The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:

— The Operation Wildfire coin, upgradeable through the completion of challenge missions

— An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard

— The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.

— The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.

— Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).

— Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun

— Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.

– Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://counter-strike.net/reintroducing_nuke

[GAMEPLAY]

– ARMS RACE

— The leader’s glow in Arms Race no longer shows through walls.

— M4A1-Silenced has been added to the rifle section of available Arms Race weapons.

[UI]

– Fixed AWP icon to better represent the weapon’s silhouette.

– The English string “ALIVE” in the playercount hud element is now a localized token.

– Inventory filter for All Weapons now filters out display items and music kits correctly.

– Inventory sorting by Quality now better groups items within the same quality by their slot.

– Updated the Nuke loading screen icon.

[MISC]

– Fixed particle rain not following the “in eye” player if you were spectating someone.

– Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.

[SDK]

-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.

– Maps can have multiple radar images based on player height.

– Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)

— Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.

— Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.

— Added an Exploding Barrel entity for use in the Co-op Strike missions.

— func_hostage_rescue entity is now able to be disabled.

— Added a Heavy Phoenix enemy.

– Added item_coop_coin entity that displays how many (of 3) you’ve collected.

— In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.

— Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.

— Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.

– The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.

– prop_door_rotating now blocks nav when closed, locked and unbreakable.

– Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.

– Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.

– Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.

– Resurrected the HL2 env_gunfire entity.

– Added two new convars for managing dropped weapons

— weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”

— weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”

– Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)

– Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.

– Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).

[MAPS]

– Nuke

— Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group

– Cache:

— Fixed DM spawns

— Improved radar polish

— Improved visual polish

— Added physics to fence in Sun room

— Fixed numerous “pixel walks”

— Fixed one-way wallbang at mid (thanks TomCS!)

— Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)

– Mirage:

— Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A

— Removed shelf inside market near bombsite B (thanks TheWhaleMan!)

— Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent

– Slight adjustments to Safehouse, Lake, and Shoots

R: 2 / I: 0 / P: 1

What's the point of these fucking skins? Most of the fags use the overpriced shitty ones that look like fucking Nerf guns. The only really good ones are the ones that are 10 cents. Fucking godawful tacticool shit.

R: 37 / I: 3 / P: 1

WHAT THE FUCK IS THIS SHIT

R: 2 / I: 0 / P: 1

New Raffle Site!

Hey Guys,

I created a fair csgo raffle site for CSGO skins.

I am trying to make it a fair and spam free as possible! Check it out :)

http://globalelite.ninja

R: 0 / I: 0 / P: 1

help me

up until roughly a week ago i could easily hit 265+ units with lj

now i can barely fucking hit 260s

can anybody recommend anything that will fix my first strafe sync/my overall lj?

R: 2 / I: 0 / P: 1

Anybody have experience with faceit or cevo?

With the way the devs fucked with ranks recently has me looking into either service for my comp fix.

R: 1 / I: 0 / P: 1

Brace for Infinity Next.

Coming Soon™

R: 2 / I: 0 / P: 1

Slow board is slow.

Dumb question, how do I get a flag/flair?

R: 6 / I: 1 / P: 1

Have you ever hurt peoples feelings by doing marginally well with a gun they didn't like?

R: 2 / I: 0 / P: 1

/cs/ I'm a prophet, I predicted the revolver two months in advance, and now I predict this.

HEAD MY WARNING

BY 2016 PROS WILL BE USING THE P90 AND AUTO FREQUENTLY

PREPARE FOR THE P90 AUTO REVOLVER META

I WAS RIGHT ABOUT THE REVOLVER AND IM RIGHT ABOUT THIS

YOU HAVE BEEN WARNED

R: 17 / I: 4 / P: 1

9/15/2015 Update Thread

WHAT THE FUCK IS THIS SHIT

R: 9 / I: 5 / P: 1

knives

post knives.

Just got my BS Ultraviolet Karambit, a cheap version of my dream knife.

R: 6 / I: 0 / P: 1

i was just scammed, is there a way i can get my item back, it was an AWP Lightning strike MW

R: 0 / I: 0 / P: 1

I am stuck at DMG on my main because solo que is terrible, playing with my friends who cap at MG1-2, I get usually 80-90 points a game, I think and people have said I could rank up to eagles but I seem stuck, anyone else in a similar position?

R: 35 / I: 4 / P: 2

how to git gud

alright, this board is slow as fuck.

How do you guys practice/"warmup"?

Any rituals?
R: 4 / I: 0 / P: 2

Idea to reduce smurfing

Why not do matchmaking based on rank AND hours spent ingame?

Sounds like a good idea to me.

R: 3 / I: 0 / P: 2

Release Notes for 10/20/2015

20 Oct 2015 -

[DreamHack Cluj-Napoca 2015]

– Team stickers and stickers autographed by professional CS:GO players are now available for purchase.

For details visit: http://www.counter-strike.net/pickem/cluj2015

– Tournament stickers can be used as game pieces in the two Cluj-Napoca Tournament games:

— Fantasy Team Game: Compete against the global CS:GO community to win a Fantasy Trophy by building your dream CS:GO roster and achieving one of the top scores in the all new Fantasy Team Game.

— Pick’Em Challenge: Earn a Pick’Em Trophy by choosing the winning teams for each match throughout the Tournament. The more correct choices, the better the trophy!

[MAPS]

Mirage

– Fixed some exotic spots where C4 could get stuck (Thanks amitkilo!)

– Moved palmtree behind ticketbox slightly, to make CTs easier to see.

Train

– Fixed a spot where C4 could get stuck on A site

– Fixed an unintended boost in A site

R: 4 / I: 0 / P: 2

How does this happen?

So I reached MGII after starting out in Silver 2 about 500 hours ago. I just deranked to MGI but recently, this happened. How do I do decently against LE and DMG (apart from the fact I have a SMFC with good tactics on my team) but can't seem to get past MGII? I was basically on a rank up spree when I got out of Silver which took up a good… 350 hours of my time in CSGO. Got to Gold Nova about then, and climbed up to MGII and now I'm stuck here like I was in SEM.

R: 1 / I: 0 / P: 2

ESL Pro League

What's your choice to-win?

R: 0 / I: 0 / P: 2

>mfw I go so ham and frag so hard but in the end it doesn't even matter

R: 0 / I: 0 / P: 2

Anybody looking for a knife for cheap?

I found an M9 Bayonet Night for under $100

http://www.amazon.com/gp/product/B001608OMO/

Or a Huntsman Night under $50

http://www.amazon.com/gp/product/B00629W99I/

Don't tell Valve, or they might ban it.

R: 0 / I: 0 / P: 2

>be dmg

>reverse smurf to GE

>"your walls hacks are so obvious, just go full blatant bro you're not fooling anyone"

I feel so giddy and happy

R: 15 / I: 0 / P: 2

How does the ELO system work?

So CS:GO is my first CS game and I've played about 400 hours(including fucking around on community servers) and I have 149 competitive wins but I'm only a SEM. Am I just shitty at the game or average?

R: 1 / I: 1 / P: 2

>tfw at work and all I can think about is going back home to play CS

R: 1 / I: 0 / P: 2

A Message from /tf2/

Hello CSfags, I'm the BO from >>>/tf2/. You see, we are much alike, we're both boards for Valve games, we both have autistic communities, and both have cosmetic shit only made so our money can stuff Gabe Newell's fat rolls. Why not we join our two dead boards together in a board ring of sorts?

R: 1 / I: 0 / P: 2

KILL HUNTERS

I have a theory, people who top frag by a large margin actually make teams weaker. I've noticed that when I get queued with players who have ADHD pushing tendencies (normally fucking french canadians, 13 year olds, or SA's), I lose a lot more, but they always seem to top frag, or come close. This made me think, "How is it that they get all these kills, but we don't win?" And I thought of this theory-shit.

I think the reason for this is related to risk versus reward, and the inherent value on a single player. First I'd like to discuss inherent value, and how it plays in to this. At the beginning of the round, CT players are inherently more valuable than T players. Why? Because they are on the defensive side, and that gives them the elements of 1) surprise, and 2) control, and 3) information. This is why, in fair games, it takes all 5 T players to take a site, despite the fact that there may only be 2 CT's guarding it. Thus, CT players are greatly more valuable than T players, in some circumstances 1 CT could have a value exceeding three times that of a T. This value system reverses when T's take a site, and then become the defensive force.

Next is risk versus reward. When a CT player decides to leave a site, or make a risky push (all pushes on CT are risky by the way), he will almost never get reward that is worth the risk he is taking on. Why? Because he is putting himself in a position that decreases his value to the team, he is giving up the defensive edge and lowering the total number of CTs on the site. Should he die, even if he were to take 2 T's with him, he leaves one site vulnerable, or even free for the taking. That last sentence is the key to the topfragger effect, see, if he fucks your team over for a quick impulsive kill hunt, and does this routinely, it is likely that he will end up at the top of the scoreboard, and the cost of your site holding ability. This player may get kills, but don't be fooled, its not skill that gets him those kills, its purely the nature of the game, and that fact that he is in essence stealing potential kills from his team mates (who he will later get angry at and call GG noob team in all chat) like some kind of game ruining vampire faggotlord. The argument can be made that kill hunting gets the team information, and this is true to an extent, but It gives the terrorists information as well, it tells them that one of the sites is missing a player, and on most maps it's very easy to pinpoint which one. Furthermore, any information you get from kill hunting is on the table for both teams. To explain what that means, simply, the enemy KNOWS what you know, this essentially makes what you know worthless. Thus, kill hunting will not improve your sense of information, it will only decrease your site holding power, unless you manage to kill more than a CT is worth, which is very very unlikely. Thus, kill hunt pushes should be avoided, unless you either have all the information you need to make a risk-less push, or desperately need information you're lacking. When you REALLY need information, for instance if two team mates get picked, and you need to rotate to a site before the enemy gets there, information pushes are okay. Pushes for information will temporarily decrease your worth, and make you vulnerable, but if you don't die and move back into the site right after, the knowledge you gain may give your team a massive advantage. As a side note, the same applies to T side after a bomb plant, don't fucking leave the site unless its so guard the site from a safer position. Seriously, leaving the site fucks everyone, its the same as kill hunting, and as a side side note, one sure fire way to spot a kill hunter or baiter (the baiter will go hide in a corner, the kill hunter will go run at the enemy) is to see who leaves a site first after the bomb is planted. I could write all day long about my burning hate for baiters, but that's more theory shit and a lot more hate for me to write out.

To end, TL;DR, anybody can fucking kill hunt, you're not a special snowflake whos just too good for his rank, you're there for a reason, and that reason is you're a motherfucker who should be dragged through the street and stoned to death like the piece of human shit you are, THE GAME OF CS:GO DOES NOT REVOLVE AROUND FUCKING KILLS, IT IS A GAME ABOUT PLANTING A BOMB AND YOU NOT UNDERSTANDING THAT IS FUCKING YOUR TEAM

TL;DR 2 (for people who aren't kill hunters)

Remember never to push unless its absolutely necessary, and the safest way to rotate is through your spawn. Even though playing smart can be boring, if you're playing to win then it is the only way. Furthermore, in a bait-free killhunter-free game, everyone's scores should be close together (except the B site player, he gets to sit out on the site nobody cares about while everyone else plays because hes the weird kid ); )

R: 2 / I: 0 / P: 2

Post your dank meme guns.

R: 1 / I: 0 / P: 2

Late night cs

I recently got into csgo despite prepurchasing and hating it years ago, but I've noticed that in MM late night NA games are much more bro-tier and relaxed than regular daytime/evening games.

I always tend to do better and have a lot more fun late night than the day. it's to the point where i don't like playing before 12am

has anyone else noticed this?

euros need not apply because cyka blyat

R: 0 / I: 0 / P: 2

Go here:

Create the crosshair you currently use and post it here.

Mine, a yellow dot.

cl_crosshairalpha "255"

cl_crosshaircolor "5"

cl_crosshaircolor_b "0"

cl_crosshaircolor_r "255"

cl_crosshaircolor_g "255"

cl_crosshairdot "1"

cl_crosshairgap "0"

cl_crosshairsize "0"

cl_crosshairstyle "5"

cl_crosshairusealpha "1"

cl_crosshairthickness "2"

cl_fixedcrosshairgap "0"

cl_crosshair_outlinethickness "0"

cl_crosshair_drawoutline "0"

R: 5 / I: 0 / P: 3

>bloodhound's over

This sucks. I enjoyed playing this group of maps on casual because they were bright and vibrant. A nice change from the brown and bloom, and the orange from Dust.

R: 11 / I: 1 / P: 3

Phoon is GONE!

WHERE THE FUCK IS PHOON'S CHANNEL

R: 23 / I: 18 / P: 3
>8chan support sound in .webms! So prepare for ear rape and linken park frag videos.

Let's get this going then.

(Also whats the file limit on here I couldn't find it anywhere.)
R: 3 / I: 0 / P: 3

So Valve is trying to tell people what to do on their own servers.

Telling them to remove plugins that let you use their shitty skins

How does this make you feel

R: 1 / I: 0 / P: 3

Truths about CS:GOfuckyourself

>1) Tec 9's only weakness is that the CT team can pick it up

>2) Sawed off shotgun's secret is that its loaded randomly with blank rounds, which is why is never seems to hit anybody

>3) The reason you always seem to leave people with 97 HP is because the game designers hate you

>4) Weapon crates are designed to addict you, not even kidding look it up, they're designed to reward you just enough to keep you coming back, its an extension of B.F. Skinner's work on behavior and reinforcement

>Valve keeps smurfs and hackers around because they're big spenders

>Valve doesn't spend money or time on matchmaking because they don't have to, they cater to the casual market, and the cost of server upgrades would only benefit the top 10% or so of players, the only players who notice or care, and the only players who will stick around indefinitely

>Every weapon update is either horrible or unnecessary

>50% of the guns in the game are objectively worse than other guns in the game OBJECTIVELY WORSE

R: 9 / I: 2 / P: 3

shitposting about bad games

I really need to vent, I'm so fucking mad right now. Here it goes.

>shitty three stack

>none of them calling strats

>constantly telling me and other guy to keep a positive attitude to win

>me and random exchanging ideas for plays, deciding what we'll do and asking the stack if they're down with it

>stack never replies, tells us to 'keep a positive attitude' until we win

>all three members of the stack DC at one point to 'reboot'

>round 13 they try to kick the other random

>"dude kick this kid hes toxic"

>"yeah this guy is toxic as fuck"

>"fuck this toxic kid dude"

>vote no

>nerd rage imminent

>down 0-14 T side nuke

>one of the three man freaks the fuck out and mutes everyone, calls us "toxic"

>the rest of the three stack spaz out on mic "THESE KIDS ARE TOXIC AS FUCK WE'RE JUST GOING TO PLAY AS OUR OWN TEAM AND WIN"

>three stack walks outside without smoke, dies, leave bomb in an unreachable position

>random gets a kill on ramp

>gets another kill on B

>I buy an awp, get out of spawn late, head for ramp

>3k their team, one heaven, one in vent (noscope) and one on B ramps

>three stack chimping out the halftime chat saying I 'baited them' and that 'these guys are so toxic'

>me and random Molotov ourselves until the game is over

>having the only sheriff's star, I tell my team that I'm the sheriff and they can't tell me what to do

>they call me toxic

>I call them toxic

>we lose

16-1, I thought this shit would stop after the nova ranks, what the fuck. And what the fuck is toxic? Is that some way of calling someone a noob and not look like an idiot when you're doing way worse than they are?

Sorry for this massive shitpost, I'm really mad about this, match making really fucked me today. I guess make this a shitposting about bad team threads?

R: 5 / I: 0 / P: 3

>He uses the zeus

Babby can't get a knife?

R: 2 / I: 1 / P: 3

Release Notes for 9/15/2015

15 Sep 2015 -

[ ANIMATION / GAMEPLAY ]

– Replaced all player body animations (Existing character models retained for demo compatibility)

– Replaced all world model weapon animation

– Updated shared player skeleton

– Re-rigged all player model geometry and player scaffold animation

– Updated animation networking to continually synchronize animation state instead of periodically latching

– Player animation sequence selection is now server-initiated

– Added new player states including bomb defusal and ladder climb poses

– Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state

– Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle

– Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them

– Added support for arbitrary numbers of articulated mechanical parts on world weapon models

– Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons

– Added physics motion to holstered attachment weapon locations

– Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius

– Replaced shared hitboxes with new capsule-based set

– Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs

– Ragdolls now assume more exact pose of their parent player on physics init

– Re-built animation statemachine to support blending locomotion over any weapon aim or action poses

– Enabled support for dynamic player animation layer re-ordering

– Sequence blendlayers now correctly contribute to computed cyclerate

– Added defuser cables and multimeter model

– Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes

– Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata

[ UI ]

– Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches

– Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.

– Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers

[ RENDERING ]

– Fixed improper stencil state in glow pass rendering

[ GAMEPLAY ]

– Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position

– M4A1-S:

— Reduced price

— Reduced armor penetration

— Reduced ROF

— Increased base spread

– Zeus x27

— Reduced price to $100

– Dual Berettas

— Increased armor penetration

— Increased range modifier

[ GOTV ]

– Added viewmodel position lerp to gotv camera transitions

[ OVERWATCH ]

– Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).

R: 7 / I: 0 / P: 3

>He doesn't take the suppressor off his M4

R: 8 / I: 4 / P: 3
>tfw clutching with the scout
It might not be the best gun but it has to be the most satisfying gun to use.
R: 7 / I: 0 / P: 3

AMD Driver Update Reduces Input Lag

AMD's newest driver release (meant primarily to accommodate the launch of Windows 10) also includes a game profile optimization that reduces input lag in CS:GO.

>Performance Optimizations

>Counter-Strike® : Global Offensive - Profile change to reduce Flip Queue Size - improves the latest positional information from the keyboard and mouse.

So in other words, if you weren't using an extra program (such as Radeon Pro) to change the Flip Queue Size, then you were getting an extra frame or two's worth of input lag while playing CS:GO. The new driver will fix it for you.

Windows 10

64-Bit

http://support.amd.com/en-us/download/desktop?os=Windows+10+-+64

32-Bit

http://support.amd.com/en-us/download/desktop?os=Windows+10+-+32

Windows 8.1

64-Bit

http://support.amd.com/en-us/download/desktop?os=Windows+8.1+-+64

32-Bit

http://support.amd.com/en-us/download/desktop?os=Windows+8.1+-+32

Windows 7

64-Bit

http://support.amd.com/en-us/download/desktop?os=Windows+7+-+64

32-Bit

http://support.amd.com/en-us/download/desktop?os=Windows+7+-+32

R: 2 / I: 0 / P: 3

My rank is LEGIT EAGLE, I call it that because everyone in this rank is playing fairly and not using any external gameplay altering software. What are your ranks /cs/?

R: 4 / I: 0 / P: 3

CS PC.

Hey, /cs/. I need a pc for CS:GO/Diablo. My budget is around $750-ish. Can you guys give me a build?

R: 6 / I: 4 / P: 3

>He doesn't check is radar

R: 3 / I: 0 / P: 3

ESL One Cologne 2015, and Release Notes for 8/14/2015

14 Aug 2015 -

[ESL One Cologne 2015]

– ESL One Cologne Player Autograph Capsules are now available for purchase, with 50% of the proceeds from capsule sales going to the players and organizations. Player Autograph Stickers can be used as game pieces in the Cologne 2015 Player Pick’Em Challenge.

– ESL One Cologne Team Stickers are now available for purchase, with 50% of the proceeds from sticker sales going to the organizations. Team Stickers can be used as game pieces in the Cologne 2015 Team Pick’Em Challenge.

[UI]

– Updated the Watch panel

— Added the Cologne 2015 Pick’Em Challenges and Matches.

— Your matches and tournament matches are now presented with an updated scoreboard and round performance panel

[MISC]

– [Linux] Fixed bug where bomb beeping was not playing on all channels.

– [Windows] Added a graphics driver hint to try to use the dedicated GPU when available on laptops.

– Minor volume and pitch adjustments to weapon equip and reload sounds

– Fixed a sound synchronization bug with some Falchion knife animations

R: 0 / I: 0 / P: 4

THOSE games

>2-13 half

COMEBACK TIME

R: 4 / I: 0 / P: 4

Will the old item drop system come back or will we get nothing but cases now except for the weekly shitty base grade item?

R: 5 / I: 0 / P: 4

South-American players are by far the most selfish horrible and intolerable people I've ever met. When will valve just IP ban the fuckers from NA servers?

R: 3 / I: 0 / P: 4

Mouse Tips?

Hi /cs/, I was advised to disable the "Pointer Precision" setting in Win7 but ended up struggling tremendously to frag in DM. The way I aim without pointer precision on is entirely new to me, to the point where I cannot get used to spraying. Will I reach a higher skill ceiling by leaving the setting off and relearning muscle memory?

Also, mouse settings thread in general.

R: 4 / I: 0 / P: 4

How can they make the M249 not shit? Is there ANY WAY? What niche can it even fill, there really is no weapon the M249 can replace. Its slow, has a shit spray pattern, about the same damage as an M4, low running accuracy, and it costs more than an AWP. You would be better off with a tec9 or a five seven. They should buff it or remove it, fuck that shit gun.

R: 3 / I: 0 / P: 4

thank u freakazoid

R: 1 / I: 0 / P: 4

>tfw people are telling you that they are going to play "serious" now

https://www.youtube.com/watch?v=KeU9YkIkbL4

R: 2 / I: 0 / P: 4

I fucked up, all in on the underdog this time. This is all I have left, get me back in the game baby.

R: 1 / I: 0 / P: 4

thank mr friberg

R: 6 / I: 2 / P: 4

Name my knife?

Hey /cs/ name my knife!

R: 22 / I: 0 / P: 4

thank mr skeltal

R: 2 / I: 0 / P: 4

8chan CSGO Team

well i got bored and created an 8chan group on steam, we could use it to discuss betting, trades and have our own team. if we wanted to we could play against other websites. (ex:4chan, hltv, fragbite, CEVO, Faceit,) Like what they do in the staff Cup. here is a link https://steamcommunity.com/groups/FullChan

R: 2 / I: 0 / P: 4

Why is it that the USA CSGO teams suck?

I want to cheer for the best country not some cucked commies.

But seriously when watching NA games, they are so bad I could easily see myself playing with them and not having any problems.

R: 13 / I: 1 / P: 4

Release Notes for 5/26/2015

Thanks to >>820 for posting the patch notes in the other thread initially.

26 May 2015 -

[OPERATION BLOODHOUND]

– Launched Operation Bloodhound, available until September 30th, 2015.

– Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season

– The Operation Bloodhound Access Pass is now available for purchase. It provides:

— The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard.

— The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance.

— Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation.

— Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.

— Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife.

— Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation.

[PROFILE RANKS]

– Introducing Profile Ranks, viewable in-game on your CS:GO profile.

– Play on official servers to earn XP and rank up your CS:GO Profile Rank.

— In Competitive Mode, your earned XP is determined by your rounds won.

— In all other modes, your earned XP is determined by your score.

— You can earn additional XP by completing Operation Bloodhound Missions.

– In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections.

[CASUAL]

– Reduced Round timer from 3:00 to 2:15.

– Increased warmup time from 30 to 90 seconds.

– Disabled vote to restart match.

– Vote to change level is disabled after a team has reached match point.

[UI]

– Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard.

– Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive.

[MISC]

– Added trace-based visibility checks to prevent networking invisible enemy players.

– Updated CSGO engine to the latest Steam API SDK.

– Improved support for integrated web browser MOTD popups.

– Fixed several server-crashing exploits.

– Fixed voice chat echo in lobby.

– Re-enabled a bunch of player model variants including the much missed Balkan “Ido” model, otherwise known as tm_balkan_variantC.

– Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players.

– Limited support for FBX in studiomdl.

– Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point.

[MAPS]

-Cache

–Fixed multiple bomb-stuck spots

–Fixed an issue where saving CTs could be seen on radar from outside spawn

–Fixed an annoying issue where grenades would collide with ground geometry map-wide

–Deleted a problematic glass pane in mid (thanks RoF Anders)

–Ensured tarps on crates are actually spammable

-Season

–Reduced width of Upper B T-side and long A to their CS:Source dimensions

–Fixed every “white on white” corner to improve visibility (Thanks Shahzam)

–Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit

–Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source

–Made squeeky door louder

–Bug fix: fixed metal sounds being made on all surfaces throughout the map.

-Mirage

–Fixed some spots where C4 could get stuck

–Fixed some spots where players could get stuck on walls

R: 4 / I: 1 / P: 4

Our Lord GabeN, please deliver to us this, our daily beg.

Are Beg Threads allowed?

If so, this is a beg thread.

If not, it's now a Trading General.
R: 8 / I: 0 / P: 5

>mfw playing csgo on 144hz monitor

R: 19 / I: 15 / P: 5

Reaction/funny pics

CSGO related pics, dumps are welcomed
R: 3 / I: 0 / P: 5

So where would I start with actually training? I need to find a coach? Somewhere I should start reading up on guides?

R: 7 / I: 0 / P: 5

Solo queuing, csgo despair

I've think I'm fucking done with cs go. Now I've lost 4 matches in a row, 3 in one day because of shit team members. I was top fragging in every one of those games.

The first match we had this stupid eastern European faggot spouting "noob" all the time while bottom fragging until he was kicked, after that we did very well and could have tied the match.

The second one really pissed me off were I was put on a team with 2 british mge smurfs who where trying to throw the match on purpose to rank down, I seriously hope they fucking die, i really do I hope everything bad in the world happens to those cheeky cunts.

The last match was fair game, but I was teamed up with guys who didn't even call.

I think I'm fucking done with this fucking game since thinks like autistic players, European faggot sounding players and shitty skilled smurfing throwing games are fucking ruining my fucking day.

I know that I'm better than nova 2, but I will never reach my real skill level just from grinding up in match making. Every arena I go to I rek these cheeky british mge cunts.

Ever since I started playing csgo I've developed so much hate and get so triggered by certain types of accents, nationalities and people.

I'm thinking about just giving up cs go permanently and selling all my skins.

R: 4 / I: 0 / P: 5

What's the best way to start aiming for the head without active thought process?

I've moved up a few ranks and I'm hitting the point where I need to start going for headshots. I've been practicing the actual act of aiming for the head and hitting it, but I've been struggling to apply it in a live game situation. I always find myself either dying because I'm going through the active thought process of aiming for the head, or relying on my 'autopilot', where I end up aiming for center of mass.

Is my best option just to play casual and aim for the head actively until I hit the point of aiming for the head subliminally?

R: 4 / I: 0 / P: 5

CS:GO is the ultimate MOBA

Just want to point out CS:GO fits all the criteria for a MOBA.

>3 lane maps designed with top lane, mid lane, and bottom lane

>5 v 5 against real players

mp4 unrelated I don't have any relevant cs thing to put there

>small rounds that make up 1 big match

>matches are ~45 minutes to 1 hour 15 minutes

>requires strategy and timing

>you purchase upgrades over the course of a match

>ranked matches in a competive setting

>cosmetic items that make no difference to gameplay

>objective based rounds that can end multiple ways

>teamwork is vital to winning

>lively competive scene

It's a moba.

R: 4 / I: 1 / P: 5

Is there anything more satisfying than going into a pub and shitting on Novas and silvers all day?

I think I know why people smurf now

R: 2 / I: 2 / P: 5

SERGEI

R: 11 / I: 1 / P: 5
So /CS/, you guys ever get a knife unboxing?

i got one just, its my 2nd unboxing

my friend who doesnt even play CS unboxed a few crates, he got a FN M9 stattrak tiger tooth
R: 24 / I: 4 / P: 5

Skin Thread

What is the best gun/knife skin and why is it the Asiimov?
R: 2 / I: 0 / P: 5
What's the ak-47 talking about pistol?
R: 2 / I: 0 / P: 5
I haven't played csgo in about a month and heard there was a regetry change also. How do I get back and not suck. I do have an unranked alt I plan to use for a while but I still don't want to be awful
R: 15 / I: 6 / P: 5

Servers

hey anons, thinking of setting up a server for us to play on
but i don't anything to happen like ddosing, dox, etc
i know you anons (most of you anyway) wouldn't do that, but I just wanna be extra safe
is there any way to mask your IP while also letting people join?
Thanks
R: 6 / I: 0 / P: 5

Release Notes for 3/31/2015 - AWP Nerf

31 Mar 2015 -

[OPERATION VANGUARD]
– Operation Vanguard has come to a close.

[MAP GROUPS]
– Train has been added to the Active Duty map pool.
– Nuke has been moved to the Reserve map pool.

[GAMEPLAY]
– Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
– Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
– Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
– Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
– Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
– Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
– Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
– Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
– Increased Tec-9’s damage fall-off to reward players that close engagement distance.
– Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
– Lowered scoped movement values for AWP and Autosnipers.
– The accuracy of the MP9, MP7, and Mac-10 have been improved.

[STATRAK]
– Trade up contracts work on StatTrak weapons.
– There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

[SERVER BROWSER]
– Fixed the server browser showing the map workshop path in the “Map” column.
– Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
– Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
– Server browser will save the layout changes made between game sessions.
– Updated the first time server browser pop up message.

[UI]
– Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
– Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
– Added Flavor Text to the Bank collection.

[MISC]
– Add surround sound support (quad/5.1) on Linux.
– Marked nav commands as a cheat to protect against potential server exploits.
– Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
– HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
– Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
– Optimized the process of logging in players to matchmaking backend during game updates.

[MAPS]
-Dust2
–Opened up skybox around Long A double doors, Catwalk and Short
–Improved visibility around blue car in Long A
–Fixed render distance on a crate in CT spawn

-Mirage
–Opened up skybox around back of apartments
–Simplified sides of CT sniper window in mid
–Raised cover slightly in upper mid
–Fixed visibility through a crate in Bombsite A

-Overpass
–Opened up and simplified Bombsite A
–Added back stairs to pit near Bombsite A
–Opened up semi-open door in bathrooms, fountain side

-Cobblestone
–Smoothed out movement in Bombsite B
–Removed corner on left side of T tunnel into Bombsite B
–Haystack near Long A now requires a jump to get on top

-Train (Thanks c0tton and adreN!)
–Various optimizations
–Removed collision at top of ladders
–Pushed Bombsite A further back towards CT side
–Added a third train car to A site to reduce amount of long sightlines
–Added a peek-position inside T main
–Opened up area on the left side of T main exit
–Moved dumpsters in Ivy
–Raised crane in Bombsite A
–Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
–Prioritized CT spawn positions

-Cache
–Fixed an exploit boost at A
–Added a decal indicating the boundaries of the A bombsite’s plantzone
–Made white tarps on crates more spammable (Thanks Mod645!)
–Fixed shadows casting into A main shed from boost spot
–Improved readability from middle to A site container

-Shorttrain
–Added back to map rotation
R: 1 / I: 0 / P: 5

Betting

let's get a betting thread shall we?

R: 1 / I: 0 / P: 6

11 year old with servers and script is pissing everyone off

https://twitter.com/laxsquadcsgo/status/594986255252856832

R: 2 / I: 1 / P: 6
How does it feel knowing you will never be a sea demon like phoon? Why even live?
R: 5 / I: 0 / P: 6

music kits

Post your dream kits

>Hotline Miami 2 Music Kit

>Main Menu
Miss Minnie
>MVP
She Swallowed Burning Coals
>Choose Team
Voyager
>Won Round
The Way Home
>Lost Round
Blizzard
>Death Cam
Dust
>Bomb Planted
Roller Mobster
>Start 1
Detection
>Start 2
Delay
R: 1 / I: 0 / P: 6

>First CS

>Gold nova master at 466 hours and 191 wins

How shit am I? Pic unrelated.

R: 1 / I: 0 / P: 6

CS 1.6 servers mostly filled with bots?

I've occasionally been playing cs 1.6.

When I join the server I always get the feeling I'm playing with bots. I haven't played cs 1.6 in over a decade and every time I go on a random server I rek almost everyone, mostly because everyone else seem to be full retarded.

Can cs 1.6 servers be populated by bots with a ping? Or am I just against mindless players?

P.S. wallbanging is awesome and feels much better then getting a regular kill. I miss wallbanging.

R: 1 / I: 0 / P: 6
What do you do to warm up before a match, /cs/? Pic kinda related.
R: 5 / I: 1 / P: 6

Freshly-Squeezed

Post OC
R: 7 / I: 2 / P: 6

ITT Good looking skins

Post skins that respect the "personality of the gun"
No Vulcan or Assiimonov Allowed
R: 7 / I: 1 / P: 6

cyka

why are slavs and russians so autistic in this game?
R: 29 / I: 5 / P: 6

CS Confessions Thread

>990+ hours in CSGO
>Played since 1.3
Silver Elite Master

I guess I'm just bad at videogame
R: 9 / I: 2 / P: 6
Silver 1 thread

I'm Silver 1 as fuck, pls add me:
http://steamcommunity.com/profiles/76561197993818142
R: 1 / I: 0 / P: 6
>stuck on silver 3/4 for months
>do deathmatch for a week
>play comp again rank up to silver elite
>mfw
R: 4 / I: 2 / P: 6

cslounge

So there is this page where you bet virtual weapons for more virtual weapons to professional teams.

I've used it yesterday and it has work so far.

In a game where uberB plays against U-Bot who wins?

Cslounge thread.
R: 1 / I: 1 / P: 6
Counter strike desktop thread?
R: 5 / I: 0 / P: 6

Release Notes for 2/26/2015

Release Notes for 2/26/2015

26 Feb 2015 -

[TOURNAMENTS]
– Added the Katowice 2015 Pick’Em Challenge. Visit http://www.counter-strike.net/pickem/kat2015 for details.
– Added Team and Event Stickers for Katowice 2015.
– Added ability to browse and download old Tournament Matches.
– Added ability to browse old Pick’Em Challenges.

[LINUX]
– Fixed some audio-related crashes some users were experiencing.

[MISC]
– Added flavor text to Operation Vanguard Weapons and fixed other typos.
– Fixed a potential security issue where up to 32 bytes of gameserver memory could be unintentionally disclosed.
– Significantly increased client-side demo recording buffers.
– When attempting to stop recording POV demos in round-based game modes, the demo will stop recording at the nearest end of round.
R: 11 / I: 3 / P: 7

And then there's this asshole!

I can't believe there are people that support this attention seeking griefer. Why has't he been banned already? He's deliberately throwing matches so he can rank down and ruining other peoples rank with no survivors. I guess it's all fun and game when global elites piss and cum on people who are actually trying to rank up and become better cs players.

Maybe I should become a made faggot too and make shitty video series called hacking high, were I'm a cheeky little cunt on a mission to rank up triggerbots and wallhackz(sarcasm).

These youtube i le trooled u, le 9fag army sends it's legards leapeface.jpeg faggots are poisoning the online gaming community encouraging edgyfaggots to grief.
R: 2 / I: 0 / P: 7
I want to break away from silvers because I actually do better against golds, but my friends are all silvers. otherwise I have 2 options.
1.) Dont have friends and git gud
2.) Wallow in silver forever

I hate both of these, and can vary from game to game quite a bit (40 kills and 11 deaths my last game, game before that 20 and 22) so I cant carry them out. For other anons who have been in this position, whats the best outcome you could come to?
R: 1 / I: 0 / P: 7
>play comp solo, do pretty damn good
>play comp with friends do badly with being bottom fragger
R: 3 / I: 0 / P: 7

Find a game -> Common

Do only noobs play quick matching(or whatever it's called).

Whenever I play on a quick match server I don't even need to try to top frag. But when I join a community server like for example retake or competitive the players seem to be on a whole other level.

If community server is were it's at then why even bother to buy a knife to show off? Because you'll get a knife skin anyways.

Am I doing myself disservice by playing on quick match servers just so I can top frag without even trying?

I just want to get gud and rank up.

tl;dr I feel like quick match games are filled with bustas and scrubs.
R: 1 / I: 0 / P: 7
why don't you buy the best weapon in the game /cs/?
R: 10 / I: 1 / P: 7
So does this board have its own Counterstrike server? (regardless of game) looks like everyone here plays GO, maybe we should get one to fuck around with as well as have board funtimes on.
R: 12 / I: 2 / P: 7
Thank you my friend
R: 2 / I: 1 / P: 7
>Be silver elite
>Been having a winning streak all day.
>Decide to play one more competitive match.
>Get matched against 2 obvious smurfs.
>Lose hard. One guy keeps disconnecting, another one is a lagger. One guy that's doing decent but nothing impressive.
>When we switch teams the top frager starts apologizing to the other team for how badly our team was doing.
>mfw he just said that.
>mfw when it turned out he was a gold nova in a silver ranking match and he had brought a no ranker bottom frager with him.

I guess it's back to trying to win at least 5 games in a row so I can have a change to reach SEM.

Does /cs/ have any good story about cs player faggotry?
R: 18 / I: 4 / P: 7

/cro/ general

https://twitter.com/_cr0_

next stream when?
R: 11 / I: 1 / P: 7
Can someone explain this game to me? If I had to be specific, the DM part of it?
Not trying to be that guy please understand

I've played a bunch of other games, mostly FPS, at low-mid competitive levels for fun. Since the FPS market has essentially dried up, CS is honestly all there is left for something with a living scene to play in. I think I've played one CS:S scrim in my life and that was pretty much with a friends-only pugteam against some mid-Open team that we ended up giving a run for their money but still lost against in the ballpark of 6 years ago, and I've done a whopping 6 games of MM in CS:GO with middle-ranked friends (I don't know the specific rankings). I dunno how below them I'd be but I'd most likely be somewhere in the silver ranking based on how little time I've had competitively with the series.

I've been playing a mix of ESEA and Valve DM to learn the nuances of the guns (and see what the deal is concerning tick rate) but it feels like more often than not it's complete chance whether or not I hit someone when I put my crosshair on them; sometimes I'll have center mass lined up and fire a 3-4 round burst and get 1 hit or I won't even be looking at the player in question (looking at the ground at their feet) and I'll headshot them with the first shot from my gun. I've been told you're most accurate outside of crouching when you're standing still but I don't know whether or not that's the case.

I'm not really as concerned with learning map locations so much as DM since there are plenty of resources for learning map calls (that operationl2p website that was posted a few pages in, for example), but being able to play like I have a monitor would probably make the search for what people enjoy about this game a lot easier.
R: 2 / I: 0 / P: 7

Virtus.pro appreciation

Pictures, gifs, wallpapers and just general Virtus.pro stuff.
R: 3 / I: 0 / P: 7
I was playing counterstrike go last night and this happened, he argued with everyone for like 2 hours haha (yes I know I suck as CSGO)

https://www.youtube.com/watch?v=8OcgtTsLG8Y
R: 4 / I: 1 / P: 7
CHIKEN FOR STAND IN
pic related
R: 14 / I: 2 / P: 7
Post your own bideos and/or fav cs vids
R: 5 / I: 0 / P: 7
a-am I pro yet?
R: 2 / I: 0 / P: 8

Tutorial/learning/config thread

Honestly i made this thread because i suck at Counter Strike and i was expecting some hand to learn the true basics
R: 4 / I: 0 / P: 8
I want to start trading up on csgol.
Should I start with one or two keys?
I already done it in the past, starting from 1k to 4k in a week, but shit's boring
R: 12 / I: 0 / P: 8
Is it just me or is the elo system messed up today? I went from a silver one to silver 3 after two wins.
R: 0 / I: 0 / P: 8
Post bets
R: 2 / I: 0 / P: 8
I've been craving a good multiplayer FPS that lets me slam people with a nice, meaty shotgun, and TF2 isn't doing it for me anymore. Should I get CSGO or CS 1.6? More of my friends have CSGO, but I've heard people on /v/ recommend 1.6 as the superior version.
R: 1 / I: 0 / P: 8
So I can't trade because I changed my email, can't use the store because I changed my credit card, and can't bet because of both of these.

Am I going to have to actually play the fucking game?
Pic unrelated
R: 5 / I: 1 / P: 8
I'm really sick of cheating in matchmaking. I bounce around between the AK ranks and DMG, depending on if solo queue etc, but I can't get away from these faggots.

Are there any third party matchmaking services that have decent anticheat and lets you play with a friend or two? If not I think I'm just going to drop CS.
R: 3 / I: 0 / P: 8

Remove skin

Where's the option to disable skins, Valve?

This is shit that should have been implemented day 1 of the arms deal update.

You shouldn't be forcing your players to look at monetized eyesores
R: 5 / I: 2 / P: 8

CSGO is cancer

This is a containment board
R: 2 / I: 0 / P: 8
Some resources I've found:

operationl2p.com (very good way to learn smokes and flashes)

kniferound.net (crappy, established csgo wiki)

http://steamcommunity.com/sharedfiles/filedetails/?id=157442340 (competitive map callouts)

http://www.reddit.com/r/GlobalOffensive/search?q=newbie+tuesday&restrict_sr=on&sort=relevance&t=all (reddit newb threads)
R: 9 / I: 0 / P: 8

Smurfs, smurfs and boostersfags everyhwhere

>tfw you're always on the top in public
>tfw when you're still silver rank
>tfw you finally win another game(because you didn't end up with team full of russians) and you still dont rank up
>tfw you feel like silver rank is full of smurfs
>tfw when you don't have friends to play with you
>tfw you don't even bother to play competitive matches anymore
tfw forever silver rank
R: 3 / I: 0 / P: 8
Has anyone here ever used the cash marketplaces for guns/equipment for csgo?

im talking about places like CSGOskins/OPskins/other marketplaces as well as steams own marketplace. ive been getting back into CSGO after playing TF2 for ages and have been looking for similar sites for inventory and trade management and im mostly finding cash stores like those, anyone here ever used them?
R: 2 / I: 0 / P: 8
>tfw I went all in on fnatic
IT'S THE FIRST TIME I BET ON THEM SINCE AGES, I WENT ALL IN TOO AND THEY FUCKING LOSE ON FUCKING INFERNO, WHERE THEY BEATEN FUCKING NIP TO FUCKING MOUZ WITH A FUCKING STANIN
FUCK THIS GAY GAME
now I'm at -30$
R: 9 / I: 0 / P: 8

Matchmaking

Why is it so shit?
Why don't Slavs have their own containment pool?
Why are there so many fucking smurfs?
R: 2 / I: 0 / P: 8

Official Blog Post About Map Data

Figured I could make a thread for this. Valve made a blog post with updated statistics for the main map pool.

Dust 2 still manages to be one of the most perfectly balanced maps of all time.

Cobblestone is hard to plant but easy to defend.

Cache is easy to plant but hard to defend.

http://blog.counter-strike.net/index.php/2015/01/11288/
R: 6 / I: 0 / P: 9
cs:go trade thread

I have a Stattrack p2000 corticera (minimal wear)
R: 14 / I: 1 / P: 9

8chan csgo MM group.

Not sure if anyone's interested but I decided to go ahead and make this, I usually have about 2-3 people I know online but never a total of five.

This board's a bit slow to just make a thread every time someone wants players to group with, so I figure this is the next best thing.

http://steamcommunity.com/groups/8chReliableMM
R: 5 / I: 1 / P: 9

HELP/Q&A THREAD

O dear eagles and master guardians of the board, answer my questions:
>do you spray, burst or tap at close range?
>Is crouching any good at Nova-DMG level?
>What do you do when a guy is in front/really close to you? Spray in his chest or aim for the head?
>Should I aim to spray people down (I have the pattern pretty well laid out) or burst/tap them? Or do I just try to burst/tap and then panic and spray?
>I know about counter-strafing, but when you're walking forward should you quickly press the walk backwards key too to tackle the movement just like you do with counter-strafing?

ALSO, IMPORTANT ONE:
>how the FUCK do you guys manage to strafe-shoot? I usually get tagged before I manage to move to the side. How does it actually work?
R: 1 / I: 0 / P: 9
Alright.
I'm in the Silver ranks, getting tired of MM because of just general idiots. [not implying I'm not one at times, but there are some pretty big ones out there.]
As a, let's say Silver 2-4, would I even manage to get a frag in something like CEVO or ESEA?
>pic unrelated
R: 2 / I: 2 / P: 9
1.6 is still best
R: 9 / I: 0 / P: 9

Release Notes for 1/8/2015

Release Notes for 1/8/2015

8 Jan 2015 -

[COMMUNITY MARKET]
– Keys purchased from the Steam Community Market are given a seven-day trade and market restriction.

[GAMEPLAY]
– Reduced P250 ammo from 5 magazines to 3.
– Reverted CZ nerf to ammo and fire rate.

[MISC]
– Added the Chroma Case, that features new finishes for knives.
– Added UI for showing multiple offers.

[MAPS]
-Mirage
–Fixed a bug where players could clip through a wall near CT spawn
–Removed center scaffolding near hole to CT sniper position

-Train
–Extended buyzone for T spawn
–Further optimizations

-Dust2
–Fixed bullet penetration through arch models in tunnels
–Fixed collision for door top of mid
–Added Goose to Goose

-Facade
–Updated radar
–Fixed fade distance on props
–Updated player clips in areas where bomb could be lost
R: 3 / I: 0 / P: 9

Making a CSGO group

Me and a friend are making a CSGO group and we need 1 player

REQUIREMENTS
Must have a must have a mic
Must sound 18
Must be black
Preferably deep voice
Must have good call outs "OH SHIT NIGGA THE NIGGAS AT B", "FUCK THAT NIGGA"
Decent player
Min/Max Silver 4 or Gold nova 2
If interested please contact me at this thread or

http://steamcommunity.com/profiles/76561198155233039/

>video not related
R: 12 / I: 3 / P: 9
>iBUYPOWER throws a match for ez skins
>Gets caught
>Valve tells the community to ban cud, dboorn, Casey Foster, Dazed, swag, AZK, and Steel from Valve-sponsored events
>The bans have begun, for example on FACEIT and ESEA

http://www.dailydot.com/esports/match-fixing-counter-strike-ibuypower-netcode-guides/

http://blog.counter-strike.net/index.php/2015/01/11261/

http://play.esea.net/index.php?s=support&d=ban_list&type=

http://play.faceit.com/ex-ibuypower-removed-from-faceit-2015-league/
R: 3 / I: 0 / P: 9
i want play cs go
what to do?
- buying now
- waiting for a discount
- begging for a key
R: 10 / I: 0 / P: 9
Shitchan is fucked so I guess I'll post here instead.

Those of you using 400 DPI mice, do you have your windows mousespeed slider moved up? It seems slow as fuck at the default level (6) with such low DPI. What do the CS pros do?

Seems like it would unnecessarily tire your arm out, but then I guess it could also be extra training so I dunno.
R: 7 / I: 1 / P: 9

cs:go server

I just bought a cs:go server 5v5 competitive any map might add mods later
ip: 108.61.116.37:27035
server name: 8chan cs
come play faggots
R: 6 / I: 0 / P: 9

Seasonal Rankings?

http://steamcommunity.com/app/730/discussions/0/627457521178339108/

This is my view on it, curious as to what other people on /cs/ might think so I decided to post it here.
R: 9 / I: 2 / P: 9

Meta

Now that the CZ is dead, are the anti eco guns gonna be seen more?

(SMG's/Shottys with high kill bountys.)

Or is the armour p250 thing going to come back.
R: 5 / I: 0 / P: 9
how do I get out of silver?

I've got around 291 hours right now, and I've managed to get (to a degree) gud. I can play pretty well in nova games.

my issue is that silver's just impossible to get out of. with all the smurfs hackers, and shitty teammates, it's impossible to get enough sequential winnable games to progress.

Any help?
R: 11 / I: 1 / P: 9
Should I name this thing or keep it original?
R: 0 / I: 0 / P: 10

test

test
R: 7 / I: 1 / P: 10

Release Notes for 12/10/2014 - CZ Nerf and Train Remake

Release Notes for 12/10/2014

10 Dec 2014 -

[MAPS]
– Reintroduced Train, which has been added to the Operation Vanguard map group (available for free to all CS:GO players).
— For more information, visit www.counter-strike.net/reintroducing_train

[GAMEPLAY]
– CZ75-Auto adjustments
— Magazine size has been reduced to 8 and reserve ammo is now 16 (3 mags total).
— Damage has been reduced slightly.
— Firing rate has been reduced slightly
— The CZ75-Auto takes nearly twice as long to draw, and has an updated draw animation.
— Kill reward is now 1/3.
— Updated the weapon description.
– Increased price of M4A1-S to $3100
– Reduced price of Desert Eagle to $700
– Updated the Tec-9 firing sound.
– Fixed M4A1-S muzzle flash showing through smoke.
– Fixed not being able to defuse the bomb in some cases where it was planted on a ledge and the player attempting to defuse was standing next to it on the ground (e.g. the fountain in Cobblestone).
– Fixed a case on community servers where a player would get income after the first round when they should not.

[UI]
– Team equipment value now correctly accounts for cost of CZ75-Auto and for two flashbangs.
– “Assists” on teammate kills no longer get counted in scoreboard.
– Added some new holiday freeze-cam borders and the holiday cheer has been re-enabled – Happy holidays!

[MISC]
– Gifts have been re-enabled.
– Released a new set of stickers (available now as offers), and put some music kits on sale.
– Fixed a few localization errors
– Fixed a typo in the game mode descriptions.
– Fixed several exploits in the engine.
R: 2 / I: 0 / P: 10
>flags that show your rank
I like it.

Also anyone else just leave halfchan because of the new fucked up captchas.
R: 2 / I: 0 / P: 10

Release Notes for 12/4/2014 (Overpass Boost Fixed)

Release Notes for 12/4/2014

4 Dec 2014 -

[DREAMHACK]
– Added Pick’Em Challenge trophies.
– Added Tournament winners trophies (Congratulations LDLC!)
– Made WATCH tab default to Live Games.
– Removed sticker store from Tournament tab.

[MAPS]
– Overpass
–Bombsite A plant trigger has been extended
–Added visual hints to the usable bombplant zones
–Removed A pit stairs, replaced with jump
–Fixed some overpowered boosts

– Nuke
–Changed floor material in ramp room and Bombsite B.
–Fixed a sound bug where only footsteps could be heard through the wall between A site and ramp room.

– Operation Vanguard
— Season, Facade and Backalley updated with bugfixes.

[MISC]
– Marked mat_texture_list as a cheat convar.
– The extendfreeze command is no longer allowed in competitive mode.
– sv_kick_players_with_cooldown 2 on community servers no longer affects new players during Skill Group calibration phase.
– Added a fun-fact for last second bomb defusals.
R: 6 / I: 0 / P: 10
Just unboxed this
Needs a name,69 decides.
I don't have enough for a nametag yet,but I have stuff up on the market,so the proof will come when I have enough to buy it
R: 8 / I: 0 / P: 10
Hey, I just made a 100tick CSS server with competitive settings. Anyone want to play?

ip is afffsdd.tk
R: 4 / I: 1 / P: 10

New Board Ownership

Hey folks, /cs/ is now under new ownership. As such, the board has undergone a few changes, and there are more on the way.

The few minor functional changes made so far are the disabling of forced anonymous, enabling Oekaki, and increasing the max images per post to three.

I have also updated the rules for the board: https://8chan.co/cs/rules.html

>All threads must be on-topic, i.e., about Counter-Strike games.


>Keep the board SFW by spoilering NSFW content.


>Do not link directly to cheats, hacks, or scams. Discussion of these things is allowed however (for example, the recent bannings of pro players KQLY and SF for cheating).


I plan to make a new thread for each new CS:GO patch as they are released, and they will be stickied until the next patch comes along. It should provide something constant for people to come back to the board and talk about regularly. You can make the patch notes threads before I do if you like, and I will sticky them.

I'll probably end up making a few new board banners, and possibly improving/recreating some of the existing ones to make them look nicer. CS-related board flags are also a possibility. We will see.

Finally, I also have ownership of /csgo/ now, but I am going to effectively kill the board and direct all of its non-existant traffic to /cs/ instead. No need to spread ourselves thin.

Feel free to ask me any questions. Thanks!
R: 5 / I: 0 / P: 10

Release Notes for 11/21/2014

http://blog.counter-strike.net/index.php/category/updates/

Release Notes for 11/21/2014

21 Nov 2014 -

[DREAMHACK 2014]
– Added DreamHack 2014 Team Stickers and Legends Capsule
– Enabled the DreamHack 2014 Pick’Em Challenge
– Enabled DreamHack 2014 tab in the Watch Panel

[OPERATION VANGUARD]
– Added Mission FAQ to the Operation Vanguard website: http://www.counter-strike.net/operationvanguard/
– Mission cooldowns now display hours remaining in the mission panel and journal.
– Added a display showing how many missions a user can complete in the mission panel and journal.
– Added help text tooltip for the mission panel.
– Added Steam rich presence and twitch.tv integration data for Operation Vanguard maps.
– Fixed de_dust2 Galil mission
– Fixed bonus deathmatch weapon score calculation for missions.

[MATCHMAKING]
– Added three restrictions to Competitive Matchmaking:
— If a player does not have a competitive Skill Group, they will not be able to queue in a party with a player having a very high Skill Group
— Accounts are restricted to two Competitive wins per day until they receive their competitive Skill Group
— Unless they are in a party of 5, players will not be able to queue for Competitive Matchmaking if their skill group range is very large.

[MISC]
– Fixed a case where the deathmatch bonus weapon panel was showing an uninitialized weapon icon.
– Made host_framerate convar accessible with sv_cheats enabled ( for movie makers )
– Spectators and GOTV viewers can now spectate grenades thrown by players. To do this, press and hold the Left Alt key when the player you are observing throws a grenade. Your camera will follow the grenade until you release the Left Alt key or the grenade explodes/expires.
– Fixed Alerts panel showing incorrect layout for certain bans and cooldowns.

[MAPS]
– Bug fixes on Workout, Season, Facade, Bazaar and Marquis
R: 24 / I: 9 / P: 10
>We are also currently looking for csgo Counter-Strike related banners.

What are banner dimensions also banner thread
R: 2 / I: 0 / P: 10
Favorite fun/silly maps thread?

Also here's a tip: if you have demofiles from a long time ago that don't work anymore you can still load them into a nosteam pre-summer 2010 CSS and they will work. Take for example this demofile I used was recorded in may 2009. SrcDemo² also is compatible if you want nice motion blur too.
R: 21 / I: 3 / P: 10
ayyyy lamo
R: 7 / I: 6 / P: 10
Post yfw aimware users just got BTFO
R: 0 / I: 0 / P: 10

Please Play with Me

My friend who got me into this has abandoned to play DOTA. I need people with mics and some experience to play with me. reply with your steam names Mine's Mr. Hansen SquidSlayer
R: 0 / I: 0 / P: 10

http://steamcommunity.com/profiles/76561198043283891

Does someone want to swap M9 case harden?

I have a BS and looking for a FT with a different pattern.

Playside
http://i.imgur.com/Bbo1du0.jpg

Backside
http://i.imgur.com/Wo3YWqj.jpg

Ill obv throw in some keys too.
R: 0 / I: 0 / P: 10
Can someone provide me the YouTube links of the VODs of the FACEIT tournament? I only need the second and the third day.
I would do it by myself, but I do not want to spoil something
R: 5 / I: 0 / P: 11
The following people need to leave the CS community:
People that care more about skins/betting/trading than the game.
People that form opinions on teams/players based on how much money they've lost or won on their matches.
m0e
People that beg for donations.
People that judge JW, Dosia, and other players on their looks.
R: 0 / I: 0 / P: 11
So, we are in?
maybe we can ask /csgog/ to partecipate
>>>/8cc/
The players, IMHO should be
The Pig
King of BANANA
aimware.exe
ayy lmaoo
fetish
mOE
R: 7 / I: 1 / P: 11

CS Nexon Zombies

Nexon Zombies is here and it runs GoldSrc
R: 0 / I: 0 / P: 11

Workshop Thread!

Shill your shit, Rate others shit.

Here's mine,
http://steamcommunity.com/sharedfiles/filedetails/?id=202717248

R8, H8, DE_B8
R: 1 / I: 1 / P: 11
INCONSISTENT: THE TEAM.
They can play like pros and silver 1 in the same fucking match, I think they are the most inconsistent team out there. What do you think /cs/?
R: 1 / I: 0 / P: 11
>MG2
>decide to solo queue
>win 2 lose 1
>one I lost was against an LE and DMGs
>derank
great system valve
R: 1 / I: 0 / P: 11
any1 here plays bhop/surf or other community fun modes?
i play bhop more active than matchmaking / normal cs its way more fun imo. and you just keep on trying to beat ur record so it rarely becomes boring
R: 7 / I: 4 / P: 11
ITT post your CSGOLounge bets balance graph
R: 8 / I: 0 / P: 11

Why aren't more people here?

I tried to post "https://8chan.co/cs/" along with other shit on 4chan and got banned instantly for 3 days with no warning.
I'm down for /csgog/ to relocate here but we need some active threads going on.
R: 3 / I: 1 / P: 11
>tfw I got one (MW) of those as a drop and I must resist the urge to not bet it
But I still don't like it, I want to trade it. What should I ask for it on csgol?
R: 6 / I: 1 / P: 11
WHY THE FUCK NO ONE IS TALKING ABOUT DH?
NBK
B
K
R: 33 / I: 14 / P: 11

Gambling/Betting General

Playing it safe edition

Links:
http://csgolounge.com
http://goaggro.com
http://csgobet.net
https://bitbucket.org/Rivenation/loungegraph/downloads
R: 3 / I: 0 / P: 11
>no anime
>no shitposting
>just cs
good board i like it

itt: tuscan or season
R: 4 / I: 0 / P: 11
Where do you guys get your map pool info from? I usually try googling "compname + map pool" or finding the actual competition's site but half the time I still can't find the map pool.

Pic related
R: 13 / I: 0 / P: 11

Epsilon FE used Smithzz in their match against OG

What a blow to female gamers. There's like what, 2 pro female CS teams and one of them pulls this shit?

https://www.facebook.com/sTanilein/posts/353943774760216
R: 4 / I: 0 / P: 12

Story time

>Be last alive, 1v3
>Get one down
>Get another down with the bomb
>Play it safe
>Suddenly one guy goes DUDE HES RIGHT THERE
>He continues to scream into the mic about him being "there"
>He then kills me from behind
>Then this guy goes DUDE ARE YOU DEAF
Like yeah I'm pretty deaf if you're just gonna scream without even giving me any info.
Can people like just stop screaming in the mic when someone is last alive? or actually just stop in general?

Also why the fuck is there no volume slider for voice chat, these niggers are loud as fuck.
R: 1 / I: 0 / P: 12
anyone only play deathmatch
pic unrelated