>1) Tec 9's only weakness is that the CT team can pick it up
Nothing wrong with having a good pistol, but overall the headshot problem in CS:GO should probably be fixed.
>2) Sawed off shotgun's secret is that its loaded randomly with blank rounds, which is why is never seems to hit anybody
Can you believe that the last time they changed it, they made it WORSE than it already was? Fucking awful.
>3) The reason you always seem to leave people with 97 HP is because the game designers hate you
Valve constantly proves they don't know how to balance guns, this is a symptom of that.
>4) Weapon crates are designed to addict you
They have failed in my case then. By default I don't dump money into the game so opening crates is an extreme rarity for me.
>Valve keeps smurfs and hackers around because they're big spenders
There's no reason to ban a smurf, but there are constant VAC bans happening, not to mention some of the recent anti-cheat measures they have put in place.
>Valve doesn't spend money or time on matchmaking
The MM system itself works perfectly, if people didn't Smurf it would be flawless. If you mean to imply upping it to 128 tickrate though, well, the truth is that it would actually benefit more people than it would hurt, but Valve doesn't want to hurt anyone at all so they don't go along with it.
>Every weapon update is either horrible or unnecessary
Pretty much.
>50% of the guns in the game are objectively worse than other guns in the game
There is nothing wrong with this. The money system is the ultimate balancer for "overpowered" weapons. In fact, if there was no money system, weapon favoritism would actually be even more prominent. If every gun was only 1% better or worse than some other gun in line, and you didn't have to pay for guns, then you would ALWAYS pick the best weapon even if it's only a total of 5% better than the worst option. With a money system in place, you'll want the objectively superior weapons, but you can't always get them, because you're broke.