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File: 1455769257565.jpg (715.09 KB, 1920x868, 480:217, bg_02.jpg)

 No.1207

17 Feb 2016 -

[OPERATION WILDFIRE]

– Operation Wildfire is LIVE: http://counter-strike.net/operationwildfire

— Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group

– The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:

— The Operation Wildfire coin, upgradeable through the completion of challenge missions

— An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard

— The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.

— The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.

— Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).

— Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun

— Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.

– Nuke has returned (available in Matchmaking included in the Operation Wildfire map group). For more details, visit: http://counter-strike.net/reintroducing_nuke

[GAMEPLAY]

– ARMS RACE

— The leader’s glow in Arms Race no longer shows through walls.

— M4A1-Silenced has been added to the rifle section of available Arms Race weapons.

[UI]

– Fixed AWP icon to better represent the weapon’s silhouette.

– The English string “ALIVE” in the playercount hud element is now a localized token.

– Inventory filter for All Weapons now filters out display items and music kits correctly.

– Inventory sorting by Quality now better groups items within the same quality by their slot.

– Updated the Nuke loading screen icon.

[MISC]

– Fixed particle rain not following the “in eye” player if you were spectating someone.

– Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.

[SDK]

-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.

– Maps can have multiple radar images based on player height.

– Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)

— Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.

— Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.

— Added an Exploding Barrel entity for use in the Co-op Strike missions.

— func_hostage_rescue entity is now able to be disabled.

— Added a Heavy Phoenix enemy.

– Added item_coop_coin entity that displays how many (of 3) you’ve collected.

— In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.

— Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.

— Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.

– The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.

– prop_door_rotating now blocks nav when closed, locked and unbreakable.

– Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.

– Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.

– Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.

– Resurrected the HL2 env_gunfire entity.

– Added two new convars for managing dropped weapons

— weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”

— weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”

– Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)

– Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.

– Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).

[MAPS]

– Nuke

— Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group

– Cache:

— Fixed DM spawns

— Improved radar polish

— Improved visual polish

— Added physics to fence in Sun room

— Fixed numerous “pixel walks”

— Fixed one-way wallbang at mid (thanks TomCS!)

— Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)

– Mirage:

— Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A

— Removed shelf inside market near bombsite B (thanks TheWhaleMan!)

— Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent

– Slight adjustments to Safehouse, Lake, and Shoots

 No.1208

ded bord


 No.1210

19 Feb 2016 -

[ MISC ]

– Gemini missions’ previous rating data on in-game scoreboard will now reliably refresh for the players when they replay Gemini missions.

– Improved bullet accuracy tracking algorithm to correctly account for the last kill of the match.

– Improved headshot tracking algorithm for shotguns to record a headshot if any of the pellets in the blast hit victim’s head.

– Tuned Blitz Mission schedule to better fit peak CS:GO users worldwide.

– Fixed a ladder position interpolation bug that would cause players to teleport back to the top of ladders they fell off of

– Fixed a rare player collision bug that would deal extreme falling damage to players stuck between nearly vertical level or prop geometry

– Fixed server crash when players were moving around func_tracktrains entities (fixes community server crashes when running mods Zombie Escape, Minigames, etc).

– Fixed a regression in StatTrak Music Kits official MVP counter display.

– Fixed a regression in competitive timeouts voting rules.

[MAPS]

– Cache

— Fixed various minor bugs

– Safehouse

— Fixed some trees showing as unlit

– Mikla

— Removed some decals

– Santorini

— Fixed various minor bugs

– Nuke

— Fixed pixel walking on rafters

— Fixed a number of spots where C4 could be dropped and not retrieved

— Fixed wallbanging values on trophy room wall

— Rooftop to Silo jump distance increased slightly

— Players can no longer defuse the bomb on A site from under the floor on B site

— Flashbangs now correctly blind players behind toolsblocklight brushes


 No.1211

23 Feb 2016 -

[ MISC ]

– Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.

– Added engine support for up to 4096 model precache table entries.

– cl_timeout setting is now capped at 30 seconds.

– Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon” sent.

– Added missing tagrenade_detonate event.

– Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex

– Improved vert count on SCAR-20 scope

[ UI ]

– Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.

– Fixed not being able to cycle through items in the 5th slot if you had more than 1.

– Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.

– Fixed lobby displaying incorrect player data when searching solo and using the inventory.

– Fixed sticker model panel overlapping quit lobby dialog and other dialogs.

[ GSLT ]

– User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.


 No.1212

24 Feb 2016 -

[ OPERATION WILDFIRE ]

– Fixed the first Co-op Strike mission not granting a star if players did not win in the first round.

– Added a countdown timer to main menu missions UI indicating when the next campaign mission is available.

– Fixed the Mission UI not updating immediately when the next campaign mission is available.

[ LINUX ]

– Fixed a crash that was occurring on Coast and some other maps.


 No.1213

26 Feb 2016 -

[ OPERATION WILDFIRE ]

– Added the third Co-op Strike Mission.

– Added last comic unlock.

– Added lobby setting to tell you if you are out of missions.

– Added next mission countdown timer to journal maps.

[MAPS]

– Cache

— Fixed one-way texture at Quad boxes

— Improved visibility of vents

— Fixed pixelwalk at B fences

— Improved matching of foot-step sounds and ground materials across the map

– Coast

— Fixed pixel walk in A site

— Removed exploitable angle in B site

– Royal

— Various clipping fixes

– Mikla

— Fixed invisible collision near mid

— Updated radar

— Moved T spawns further back

Cruise

— Various bug fixes

– Santorini

— Fixed an issue where players could get stuck on the inner walls of Café

— Fixed a pixelwalk at mid

[ MISC ]

– Fix for a func_tracktrain that could pass through players when they were overlapping.

[ SDK ]

– Added the vscript function StopSound.


 No.1214

2 Mar 2016 -

– Updated lights.rad with new Nuke asset entries

Nuke:

– Open vents no longer shield players from flashbangs

– Added grenadeclips

– Improved bot navigation

– Removed ladder cage from T rooftop

– Fixed vcollide on door frames

– Fixed a number of spots where C4 could get lost

– Fixed C4 and grenades falling through B floor frame

– Fixed scissor gates blocking flashbangs

– Fixed a few pixelwalks


 No.1216

17 Mar 2016 -

[MLG Columbus 2016]

– Added MLG Columbus 2016 Team and Player Autograph Stickers, now available for purchase, with 50% of the proceeds from sticker sales going to the players and organizations.

– Stickers can be used as game pieces in the Columbus 2016 Fantasy Team Game and Pick’Em Challenge.

[HOLIDAY]

– Added festive chickens.

[MISC]

– Updated phong shader to apply envmap albedo tint that matches phong albedo tint and intensity values.

– r_drawclipbrushes 3 now shows grenadeclip brushes.

– “ignoremsg” console command behavior should now match the UI feedback it gives.

[BOTS]

– Bots can now fire the revolver.

– Fixed a rare animation bug that would cause bot skeletons to become misaligned in some cases if they spawned with AI disabled.

[MAPS]

Nuke

– Improved grenade clips on door frames.

– Improved bot navigation.


 No.1217

18 Mar 2016 -

[UI]

– Fixed main menu being shifted to the left.

– Fixed model panel not clearing when exiting inventory while in the pause menu.

– Fixed past tournaments having incorrect scroll state.

– Wildfire campaign missions have a new HUD element to display your mission objectives and progress.

[MISC]

– Fixed a Guardian mission crash.




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