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/cs/ - Counter-Strike

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File: 1418269971515.jpg (340.11 KB, 1090x396, 545:198, NewTrain.jpg)

 No.286

Release Notes for 12/10/2014

10 Dec 2014 -

[MAPS]
– Reintroduced Train, which has been added to the Operation Vanguard map group (available for free to all CS:GO players).
— For more information, visit www.counter-strike.net/reintroducing_train

[GAMEPLAY]
– CZ75-Auto adjustments
— Magazine size has been reduced to 8 and reserve ammo is now 16 (3 mags total).
— Damage has been reduced slightly.
— Firing rate has been reduced slightly
— The CZ75-Auto takes nearly twice as long to draw, and has an updated draw animation.
— Kill reward is now 1/3.
— Updated the weapon description.
– Increased price of M4A1-S to $3100
– Reduced price of Desert Eagle to $700
– Updated the Tec-9 firing sound.
– Fixed M4A1-S muzzle flash showing through smoke.
– Fixed not being able to defuse the bomb in some cases where it was planted on a ledge and the player attempting to defuse was standing next to it on the ground (e.g. the fountain in Cobblestone).
– Fixed a case on community servers where a player would get income after the first round when they should not.

[UI]
– Team equipment value now correctly accounts for cost of CZ75-Auto and for two flashbangs.
– “Assists” on teammate kills no longer get counted in scoreboard.
– Added some new holiday freeze-cam borders and the holiday cheer has been re-enabled – Happy holidays!

[MISC]
– Gifts have been re-enabled.
– Released a new set of stickers (available now as offers), and put some music kits on sale.
– Fixed a few localization errors
– Fixed a typo in the game mode descriptions.
– Fixed several exploits in the engine.

 No.287

File: 1418289689757.jpg (44.01 KB, 328x474, 164:237, 1385825077078.jpg)

RIP CZ

 No.288

>>287
>RIP CZ

It's actually still pretty decent. Played a match today and popped some heads with it on pistol rounds by limiting myself to two-shot bursts.

If you try to spray it and they have armor, it won't work anymore really. Headshots or bust.

 No.289

>>288

You have to admit the new reload animation is dumb. Like how you pull out the mag every time

 No.290

>>289
If you mean in terms of the logic behind it, I don't think there is a single shooter out there that doesn't get guns wrong, save for maybe Arma which I haven't played much of but they seem to be all about the realism.

CS has plenty of other silly weapon animations (to a larger or smaller degree), but ultimately I think they are trying to have some flash and style to it so that you aren't completely unstimulated while waiting for your gun to be ready to fire.

 No.294

Release Notes for 12/11/2014

11 Dec 2014 -

[MAPS]
– Train
— Sadly fixed a hilarious bug where players could ride pigeons
— Fixed some spots where a dropped bomb could get stuck
— Fixed player collision on Bombsite A white boxes
— Fixed one-way wallbang through shack near connector

[UI]
– Updated M4A1-S description
– Fixed extra large image of de_train in the lobby
– Minor fixes to gifting UI

[MISC]
– CZ75A now uses an alternate draw animation when no mags are available.
– Updating Ho Ho Ho sticker art.
– Improved memory usage on OSX and Linux.
– Blood on player models is now server-authoritative, disable with sv_server_verify_blood_on_player 0

 No.306

Release Notes for 12/15/2014

15 Dec 2014 -

[MISC]
– Fixed a bug that resulted in view kick (and other elements) getting an update from the server that didn’t match the client and would result in the view “kicking” in opposite directions.
– Added some code to reduce the frequency of getting a misaligned or missing HUDs.

[MAPS]
– Mirage
— Fixed a boost exploit near T ramp in Bombsite A

 No.313

Release Notes for 12/18/2014

18 Dec 2014 -

[MISC]
– Added a holiday-themed Midnight Riders Music Kit, available as an offer for a limited time.
– Updated the artwork on the M4A4 | Griffin.
– Fixed server browser displaying very few results to users. (Thanks, Gamemann)
– Fixed some cases where players would not smoothly slide along certain kinds of geometry while moving.

[MAPS]
– Train
— Widened lower ladder room.
— Blocked visibility from Bombsite B lower ramp to T ramp.
— Pushed back T spawn slightly.
— Updated collision model on train bumper models.
— Fixed some spots where C4 could get stuck.
— Fixed sun orientation.



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