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/cs/ - Counter-Strike

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File: 1420586859384.jpg (84.02 KB, 927x380, 927:380, 1411523006605.jpg)

 No.353

http://steamcommunity.com/app/730/discussions/0/627457521178339108/

This is my view on it, curious as to what other people on /cs/ might think so I decided to post it here.

 No.354

You need to define the exact mechanics a little more clearly. Do they play ten matches, then get locked to a rank for a season/year? Or does it track your stats for an entire season, then adjust your rank for the new season?

The former would be easily exploited, letting people throw a handful of matches and then enjoy stomping Silvers/Novas for a season. The latter would mean if they want to spend a whole season in a lower rank, they would need to throw matches for an entire season. At first you might think this would deter them, but in fact it could end up the opposite way. There are plenty of people that would love to just throw every match on purpose to screw with people and get reactions out of them.

I disagree with your assessment of cheaters occupying the lower ranks more than the higher ones. By nature, a cheater is gaining a significant advantage over the other team and is using it to win. This causes them to rank up, so there tends to be more of them the higher you climb the ladder.

 No.357

>>354

The reason that I believe more cheaters occupy the lower ranks is because, as far as I can tell, people aren't placed at LEM level or even DMG, people are usually placed at most gn4 or MG1.

Therefore when cheaters buy new accounts they will occupy the lower ranks far more than the higher ranks before they're caught, and they'll probably be caught before reaching the limited numbers in the higher ranks.

 No.358

>>357
It doesn't take that many rounds of top-fragging and stacking MVP stars to rocket all the way up to DMG and higher for a cheater. The reason DMG has the largest number of players stuck in it is because Eagle and above is full of cheaters that force them down.

The cheaters in the low ranks don't stay there long, and it's a long-ass time before they are caught. I've got five 100% blatantly obvious cheaters on my shitlist right now from the MGE-DMG range that after 3-9 months are still not banned.
Post last edited at

 No.363

I think this would work well if it emulated leagues system.

 No.370

>>358

I was just MG1, and qued with my gn1 friend expecting to wreck shit. For the last two days I've been queuing with DMG's and MGE's with no problem whatsoever (I've even top fragged a few games), but I just got my shit handed to me by a gn1 to gn3. That's exactly what I experienced when I was gn1, there's no fucking way that the gn's aren't filled with more hackers.

It's literally gotten easier with the higher ranks I play with, much much easier.

I'm pretty sure people get stuck at DMG is simply because people higher than that are better than them, I honestly don't believe the majority of people in the upper brackets are hacking.

Valve reviews a sample of overwatch matches because they try to prevent innocent bans and hackers getting through. It's much much easier for them to review a pool of 1000 players instead of the 100,000+ who are gn3 and below.

 No.371

>>370
>I just got my shit handed to me by a gn1 to gn3.
Far more likely to be smurfs or good players who got pushed down than to be cheaters. If you suspect a cheater, always save the demo so you can investigate further.

>It's literally gotten easier with the higher ranks I play with, much much easier.

Same thing happens to me. MG2/MGE people get stupid kills on me a lot, but when playing DMG/Eagles I have a much easier time. People are just getting shoved out of their appropriate ranks by cheaters and smurfs, and then they get accused of the same thing afterward. Instead of an even distribution of players in ranks, you end up with a shitload of people in DMG. A third of them should be in Eagle ranges and a third should be in sub-DMG ranges, but the whole system is fucked.

>I'm pretty sure people get stuck at DMG is simply because people higher than that are better than them, I honestly don't believe the majority of people in the upper brackets are hacking.

You've got it mixed up. It's not the majority in Eagle-Global is hacking, it's that the majority of hackers are in Eagle-Global. Different concept.

So we end up with a list of why are so many stuck in DMG:
1) Cheaters heavily occupy everything above DMG
2) Better players occupy everything above DMG
3) A player that should be Eagle+ plays with dipshit friends that goof off and throw easy rounds, preventing him from progressing.

The effects of those things can be felt further down the ladder, but this is why DMG ends up being the brick wall.

>Valve reviews a sample of overwatch matches because they try to prevent innocent bans and hackers getting through. It's much much easier for them to review a pool of 1000 players instead of the 100,000+ who are gn3 and below.

There are a lot of GN3 and below, but there's a hell of a lot more than 1000 players above that to view too. Overwatch need an overhaul though because it's clearly not working the way it should be with 400,000~ people playing at any given time.



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