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/cs/ - Counter-Strike

You run faster with a knife.

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File: 1420790627613.jpg (425.7 KB, 1920x1080, 16:9, case_6_knives.jpg)

 No.356

Release Notes for 1/8/2015

8 Jan 2015 -

[COMMUNITY MARKET]
– Keys purchased from the Steam Community Market are given a seven-day trade and market restriction.

[GAMEPLAY]
– Reduced P250 ammo from 5 magazines to 3.
– Reverted CZ nerf to ammo and fire rate.

[MISC]
– Added the Chroma Case, that features new finishes for knives.
– Added UI for showing multiple offers.

[MAPS]
-Mirage
–Fixed a bug where players could clip through a wall near CT spawn
–Removed center scaffolding near hole to CT sniper position

-Train
–Extended buyzone for T spawn
–Further optimizations

-Dust2
–Fixed bullet penetration through arch models in tunnels
–Fixed collision for door top of mid
–Added Goose to Goose

-Facade
–Updated radar
–Fixed fade distance on props
–Updated player clips in areas where bomb could be lost

 No.360

I gotta get my hands on a damascus steel gut knife.

 No.364

Random p250 nerf.

Wat?

 No.365

>>364
It's not really a nerf, in fact it makes very little difference, but it was still completely out of left field and not needed.

 No.366

>>365
I saw some analysis that a redditor made (yeah I know leddit) on the CSGO sub and people use all the ammo that's now gonna be available only 2% of the time anyway.

 No.377

Doppler fade is quite cool
The cz buff is dumb as fuck, we are going to see more OP ecos.

 No.379

Release Notes for 1/14/2015

14 Jan 2015 -

[GAMEPLAY]
– Fixed P2000 ammo capacity.

[MISC]
– Fixed a corrupt packets issue that occurred when a client attempted to play on community servers after official servers.
– rcon stats now include server frame simulation time ms, stddev of simulation time ms, and tick precision ms.
– Fixed an exploit used by malicious servers to bypass SERVER_CAN_EXECUTE restriction on connected clients.
– Fixed achievement icons not displaying.

[MAPS]
-Cache
–Exploit fix in Bombsite B

-Facade
–Updated overview image

-Cobblestone
–Fixed sticky spot under roof overhang at B
–Fixed overview map not matching the geometry at Gallery
–Raised ceiling and added trim in Gallery
–Fixed sticky clip brush at A
–Added clip brush to tapestry in CT sniper room so you can’t walk through it
–Fixed floating electrical box in sewer stairwell
–Fixed missing texture above T ramp
–Removed handrail/clips and adjusted lighting in CT sniper hallway
–Fixed wooden platform clipping into stone in T spawn
–Made window bars in B tunnels & Gallery non-solid

 No.387

Release Notes for 1/28/2014

28 Jan 2015 -

[GAMEPLAY]
– Adjusted the radius at which incendiary and smoke grenades interact.

[UI]
– Loading screens will now display the icons for maps that have item collections associated with them
– In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings.
– Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match

[MISC]
– Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the “-interactivecaster” command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.
– Upgraded runtime libraries to use the latest Steam SDK.
– Fixed a frequent crash during map loading while the game was minimized.
– Various weapon CPU optimizations.
– Added flavor text to Chroma Case weapons.

[MAPS]
-Mirage
–Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.
–Moved a prop to make peeking into palace easier, CT side.
–Removed a strange boost in bombsite A.

-Nuke
–Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site.

-Overpass
–Rerouted entrance into upper park from bombsite A.
–Changed mid cover in bombsite A, corners can now be shot through with rifles.
–Changed cover in T side of upper park.
–Moved T spawns forward slightly.
–Moved bombsite A plant zone up slightly.

 No.404

Release Notes for 2/4/2015

4 Feb 2015 -

[MISC]
– Reduced latency of voice audio.
– Community servers now can show viewer counts when players are streaming their match.
– Fixed regression in Deathmatch Bonus mission evaluation.
– Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
– Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
– Fixed AWP viewmodel rendering when zoomed.
– Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
– Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.

[MAPS]
– Major changes to Cobblestone
-Bombsite A:
–Made bombsite A courtyard smaller
–Removed spiral stairs at back of bombsite A
–Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
–Added a static door to entrance to connector from bombsite A
–Shortened battlement in long A, making it easier to check
–Raised wall around bombsite A slightly, to give some cover when out in the open
–Added additional cover in bombsite A
–Removed balcony at CT side of long A
–Added an additional chest-height wall at A ramp
–Removed large boulders in A site

-Bombsite B:
–Made bombsite B courtyard smaller
–Rerouted T main entrance to bombsite B
–Made it easier to throw grenades into B site from a safe position as T
–Added some cover on T platform in bombsite B
–Moved bombsite B more to the middle of the courtyard
–Flattened ground at bombsite B
–Removed back of B area
–Hut at back of B can now be shot through
–Added a static door to entrance to bombsite B from connector

-Other:
–Removed stairs and overpass route from dropdown room
–Widened upper dropdown passage
–Added a ramp to dropdown to make it easier to peek into lower
–Players can now jump up via flowerbed in connector to get into dropdown room
–Removed walls in T tunnels
–Removed CT sniper room
–Added a static door to CT side of water room
–Tweaked layout of water room slightly
–Removed double window room near T spawn
–Moved T spawns forward a bit
–Added a direct ladder to T sniper tower
–Various optimizations
–Increased player visibility
–Fixed a bug where very few chickens were spawned

 No.413

Release Notes for 2/12/2015

12 Feb 2015 -

[GAMEPLAY]
– Smoke screen overlay fades faster now when exiting smokes quickly.
– Adjusted boundaries of smoke screen overlay slightly.

[TOURNAMENT SUPPORT]
– Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
– Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name).
— Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.
– Added a new win panel string that shows the team name if they win the round.

[MISC]
– Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
– Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
– Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
– Speculative fix for spectating audio bug.
– Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
– Updated the first person flash effect when spectating someone via GOTV.
– Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
– Added flavor text to the Bravo Collection weapons.
– Added 5 new Music Kit Offers.
– Added 12 new Sticker Offers.
– Fixed gamepads being reset and deactivated on map load.
– Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.

[MAPS]
-Cobblestone
–Removed various boosts
–Further optimizations
–Tweaked layout of underpass room
–Moved door from CT side to T side of underpass
–Made cubby at entrance to Bombsite A smaller
–Widened arch at end of long A
–Set correct surface types on textures
–Brightened haystacks at entrance to Long A
–Updated collision on broken wall in bombsite A and B



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