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File: 1432700349191.jpg (65.33 KB, 519x457, 519:457, Bloodhound.jpg)

 No.823

Thanks to >>820 for posting the patch notes in the other thread initially.

26 May 2015 -

[OPERATION BLOODHOUND]

– Launched Operation Bloodhound, available until September 30th, 2015.

– Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season

– The Operation Bloodhound Access Pass is now available for purchase. It provides:

— The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard.

— The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance.

— Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation.

— Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.

— Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife.

— Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation.

[PROFILE RANKS]

– Introducing Profile Ranks, viewable in-game on your CS:GO profile.

– Play on official servers to earn XP and rank up your CS:GO Profile Rank.

— In Competitive Mode, your earned XP is determined by your rounds won.

— In all other modes, your earned XP is determined by your score.

— You can earn additional XP by completing Operation Bloodhound Missions.

– In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections.

[CASUAL]

– Reduced Round timer from 3:00 to 2:15.

– Increased warmup time from 30 to 90 seconds.

– Disabled vote to restart match.

– Vote to change level is disabled after a team has reached match point.

[UI]

– Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard.

– Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive.

[MISC]

– Added trace-based visibility checks to prevent networking invisible enemy players.

– Updated CSGO engine to the latest Steam API SDK.

– Improved support for integrated web browser MOTD popups.

– Fixed several server-crashing exploits.

– Fixed voice chat echo in lobby.

– Re-enabled a bunch of player model variants including the much missed Balkan “Ido” model, otherwise known as tm_balkan_variantC.

– Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players.

– Limited support for FBX in studiomdl.

– Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point.

[MAPS]

-Cache

–Fixed multiple bomb-stuck spots

–Fixed an issue where saving CTs could be seen on radar from outside spawn

–Fixed an annoying issue where grenades would collide with ground geometry map-wide

–Deleted a problematic glass pane in mid (thanks RoF Anders)

–Ensured tarps on crates are actually spammable

-Season

–Reduced width of Upper B T-side and long A to their CS:Source dimensions

–Fixed every “white on white” corner to improve visibility (Thanks Shahzam)

–Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit

–Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source

–Made squeeky door louder

–Bug fix: fixed metal sounds being made on all surfaces throughout the map.

-Mirage

–Fixed some spots where C4 could get stuck

–Fixed some spots where players could get stuck on walls

Post last edited at

 No.825

Can't wait to go home and try it out. So I should only level up once per week to get maximum skin drops?


 No.835

File: 1432755875814.png (168.75 KB, 600x777, 200:259, itshappening.png)

>XP for games

>new maps are smaller with more turns

>an entire map like this

>pack filled with broken things (in the zoo 2 clown fish will swim OUT OF THE TANK INTO THE AIR)

>we want the COD audience


 No.838

>>825

yep

unfortunately there's no way to stop leveling up other than not playing the game


 No.839

>>838

Play on community servers.


 No.840

>>839

Aren't the profile ranks infinite? Just like the boards on this site.


 No.848

29 May 2015 -

[ NETWORKING ]

– Fixed a bug in the visibility/occlusion query that caused players to disappear sometimes.

– Added server convar to avoid sending footstep audio messages when they are out of audible range.

[ MATCHMAKING ]

– Expired competitive cooldowns now require a confirmation from the players.

– If a surrender vote is about to pass after the round is already over, it will cancel the vote.

– If a surrender vote succeeds right before halftime, the proper teams will surrender at the next opportunity.

[ OPERATION BLOODHOUND ]

– Updated some game settings and bonus XP values for the Guardian missions.

[ UI ]

– Fixed death notices not being truncated properly and being offset when they were very long.

– Added cage opening sound to weapon reveal.

– Released more XP Rank Icons.

[ MISC ]

– Bots will now no longer bunch up on a hostage and all try to rescue it at once.

– Reduced Earned XP Demolition and Arms Race multipliers to bring them in line with other game modes.

[MAPS]

-Office

–Fixed a bad nav mesh spot

-Season

–Latest version of Season

-Rails

–Fixed some spots where C4 could get stuck

–Fixed some spots where players could get out of the map

-Log

–Fixed some spots where C4 could get stuck

–Fixed some spots where players could get stuck

–Fixed a smokegrenade sorting issue on the bridge


 No.854

Why the fuck is the pass 5.99? It barely even adds anything compared to the other operations.


 No.871

Whoops, I got a bit behind on posting updates, my bad.

3 Jun 2015 -

[MISC]

– Fixed a crash on defuse maps in Guardian Mode.

– Fixed ragdolls sometimes appearing at delayed enemy positions.

– Fixed players who were not networked sometimes showing up as friends in client code (like the UI).

– Fixed server browser sorting by tags instead of ping by default.

– Fixed cloth sometimes jittering when seen for the first time.

[MAPS]

-Added gd_crashsite

-Log

–Fixed various exploits and spots where C4 could get stuck


 No.872

10 Jun 2015 -

[OVERWATCH OUT OF BETA]

– Added an XP reward for accurate Overwatch verdicts. The reward is proportional to the investigator’s Overwatch Score, is delivered after a sufficient number of accurate cases have been resolved, and can be collected by completing matches on official servers.

– Added a message to users when they have reported a user that was banned by VAC or Overwatch.

– Added a message to users when they have lost XP, competitive wins, Profile Rank, and Skill Group due to partying with a cheater.

– Updated the Overwatch F.A.Q.: http://blog.counter-strike.net/index.php/overwatch/

[SOUND]

– Weapon fire sounds no longer prevented from playing due to the Potentially Audible Set.

– Fixed bug where dormant players could emit bullet impact sounds.

– New ladder footstep sounds.

– Inspecting a weapon from loadout screen now plays cage opening sound.

– Adjusted weapon fire sound falloff to be more noticeable at near range distances.

[ UI ]

– Added Leadership, Teaching, and Friendliness commendations to the scoreboard. The team member with the best score in each category will display the relevant icon.

– CS:GO Profile Ranks now display like Skill Groups in the scoreboard: always for friends and party members, and at the end of the match for everyone else.

[ MISC ]

– Doubled GOTV broadcasting and recording snapshot rate ( to 32 ) on official servers.

– Fixed a bug that allowed players to commend themselves and removed all such commendations.

– Update rates enforced for players can now be configured higher than GOTV master tv_snapshotrate.

– Tickrates for players on official servers are now enforced to match server tickrate.

– Players must now be at least Rank 3 to play Competitive Matchmaking.


 No.881

17 Jun 2015 -

[SPECTATING]

– Added a server convar sv_maxusrcmdprocessticks_holdaim which determines how long (number of ticks) a server holds client aim data while processing a backlog of user commands.

– On Valve servers, GOTV demos will now reliably broadcast and record players’ viewangles on the ticks when weapons were fired.

[MISC]

– Controllers will now reliably be recognized if plugged in mid-session.

– Fixed a handful of bugs in the options menu in regards to navigating.

– Fixed the keybind page being in a bad state when you navigate to it via the Audio “EDIT USE MIC KEY” button.

– Threaded occlusion query to help with server performance in casual games with many players. occlusion_test_async turns it on or off.

– Added OSX convar, mat_osx_force_csm_enabled which forces dynamic shadows on.

[MAPS]

-de_zoo

–Made one of the windows in CT sniper hut (facing long A) solid

–Made the tower in the lemur enclosure partially climbable (disabled hiding spot just below the platform

–Blocked LOS when standing on the signpole near T spawn looking into “Truck” and the aquarium

–Fixed some fishes leaving their aquarium

–Fixed several (self)boost spots that weren’t supposed to be reachable

–Fixed the gaps in one of the wooden fences at CT spawn

–Fixed several pixelwalks (including the one at mid above the spiral staircase)

–Fixed possibility to throw grenades onto the false ceiling at mid connector

–Fixed a wallbang spot at Upper T


 No.895

30 Jun 2015 -

[AUDIO]

– Footsteps are quieter when spectating in-eye.

– New Overwatch kill notification sound.

[MISC]

– Fixed a case where clicking on an Overwatch verdict also clicked on the blog post.

– Disabled old code that allowed subtle auto aiming with controllers.

– Performance optimizations for players with large inventories.

– Fixed some exploits that allowed unauthorized code execution.

– Added the player_hurt event to GOTV demos.

– Added flavor text to the Baggage and Cobblestone Collections.


 No.911

Release Notes for 7/9/2015

9 JUL 2015 -

Release Notes for 7/9/2015

[ MISC ]

– Fixed smoke rendering exploits that were possible when running certain video capture applications.

– Fixed rare issues when equipping the same loadout item for both teams.

– Fixed an issue where the list of tournament matches would not refresh.

– Added official game servers cluster in Atlanta.

[ SOUNDS ]

– Added new carpet footstep sounds.

– Tweaked sounds of suits when running to synchronize with footsteps.

[ MAPS ]

-Overpass

–Made first train event predictable, train will start 10 seconds after Ts leave their spawn tunnel

–Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc.

–Fixed a see-through texture near Bombsite A towards upper park

-Dust II

–Fixed 30 exotic spots where C4 could get stuck


 No.923

23 Jul 2015 -

[ SOUND ]

– Reduced frequency of CT equipment sound.

– Fixed a case where a dead player or dead bot played footstep sounds.

– Removed minor audio artifacts and smoothed tails for FiveSeven and Glock fire sounds.

– Fixed distant sounds for Galil.

– New sand surface footstep sounds with additional variations.

[ PHYSICS ]

– Doors and moving trains now move at correct speed on servers with tickrate above 64.

– Doors and moving trains will no longer get blocked by weapons or decoys.

[ MISC ]

– If mp_teammates_are_enemies is set when a round is won, round numbers now properly count and increment.

– Fixed a rare purchasing issue when items purchased from limited-time offers resulted in an unredeemed claim item in inventory.

– Fixed rendering of debug overlays sometimes not getting cleared when connecting to a new server.

– Fixed P2000 viewmodel hammer pop when reloading.

– Added in-game flags for Vietnam and Mongolia.

– Added Gunsmith style to workshop workbench (for more information visit: http://blog.counter-strike.net/workshop/finishes/gunsmith.html)




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