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/cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction) NSFW welcome

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Young man, in mathematics you don't understand things. You just get used to them. - John Von Neumann
Rules & Guidelines

File: 1433708847701.jpg (41.1 KB, 387x750, 129:250, 1430162610825.jpg)

 No.24566

Are there any cyberpunk-themed tabletop games/system alternatives besides Cyberpunk 2020 and Shadowrun (without the magic side)?

 No.24598

File: 1433742821711.gif (76.4 KB, 288x381, 96:127, dreddcov.gif)

The Judge Dredd RPG comes to mind


 No.24621

>>24566

Does Monopoly count?


 No.24628

File: 1433787747774.jpg (63.46 KB, 1280x720, 16:9, 1409562313846.jpg)


 No.24629

Paranoia, OF COURSE


 No.24658

>>24621

what? why?


 No.24661

File: 1433819810509.jpg (121.13 KB, 604x799, 604:799, paranoiaGame.jpg)

>>24629

fuck yeah. One of the first and only tabletop games I have ever played, and definitely one of the best times I've ever had. rolled two twenties and managed to use my mutant powers of empathy to get some poison to change it's mind about killing me.


 No.24662


 No.24670

BRP with some homebrewing.


 No.24671

>>24670

Additionally, GURPS. Their cyberpunk book got them in trouble with law enforcement because they thought it was a legit hacking manual.


 No.24795

shadowrun without magic? do you just hate fun so much?


 No.24798

File: 1433938111893.jpg (34.29 KB, 461x378, 461:378, b&w decker - Copy.jpg)

>>24795

Magic actually takes the fun out of the game, especially when its so overpowered. It pretty removes the reason to use non-magic classes, to the point of making the just "there" for flavor.


 No.24826

It's kind of post-cyberpunk, but Eclipse Phase is a great fucking tabletop game.


 No.24891

I hate to break it to you, but a modern, updated, no-magic, no-tie-in, no-joke cyberpunk game doesn't exist. I've looked. HARD.

I don't know why it doesn't. And GURPS cyberpunk doesn't count. It's GURPS, it's a general system with some cyber-stuff tacked on.


 No.24940

Technoir looks interesting. I like the way there are loansharks in character creation, if you want to start out with lots of cyberware.

Back when I had friends and played a bunch of shadowrun, it never felt like we were playing scumbags trying to survive on the mean streets of Seattle. More like we were playing a highly skilled, well-funded black ops team trying to survive on the mean streets of Seattle.


 No.24966

>>24826

Eclipse Phase is good, it deals with transhuman themes, evil hypercorporations, space, hacking etc.

I have no group that wants to play it thought ;_;


 No.24994

File: 1434157613359.jpg (1.37 MB, 1065x1278, 5:6, 1428567344678.jpg)

>>24826

>>24966

The setting is and while it has good lore, which is a litte more biased toward certain political views preffered by the devs (a good group/GM can balance that out).

The problem with getting people to play (besides the scope of the lore) is how insignificant re-sleeving makes playing it. Since bodies are treated as disposable, you don't really feel attached to your characters/outcome, to the point your mind/soul in-game essentially becomes you inRL (since you use the characters as your body). Plus the high level of technology that pretty much allows you to do anything ironically restricts the creativity of the players due to the sheer variety of the possibilities/ways they can get out of a situation.

Maybe an Eclipse Phase: Pre-Singularity would be a better game.

>>24891

Well, I don't really care about modern as long as its workable (and even if it isn't, I'd have fun making house rules that worked with it), but somehow wished someone here knew some obscure IP I hadn't heard off.


 No.32091

>>24994

I disagree actually. As someone currently running a EP game there's tons of ways to take away the ways to get out of situations. In fact, that's one of the main jobs of a GM, as it adds some sense of excitement and risk to the game. It's a common problem with new GM's where they don't add enough difficulty to a game in their notes, or add too much and TPK their whole team.


 No.32157

How in the hell has no one mentioned gurps Transhuman Space?


 No.32161

>>24994

>Since bodies are treated as disposable, you don't really feel attached to your characters/outcome,

That's exactly what I don't like about Eclipse Phase.

I genuinely raged when I found out they dedicated thrice as much to a paragraph about muh pronouns than the Ship of Thesseus paradox that arises from essentially being a clone of yourself.

I mean, they specifically mentioned people can change bodies not out of necessity, but because they can. You would have thought at least a few philosophers would have questioned the belief that making a data backup of your brain and putting it in a vat-grown body is not like just changing your body, but dying and getting a clone "reborn" as yourself. Sadly, they totally disregarded the explanation of this part in favour of the much more "interesting" thought experiment of gender identity in a society where bodies are exchangeable.

I mean, do the authors have no fucking priorities when worldbuilding? I find arguing about the stream of consciousness of a cloned brain much more interesting than what you like to say you have down there.

I am not mad about the pronouns stuff itself, but about the fact that they gave a simple detail much more importance than a motherfucking metaphysical problem they introduced with one of the most important mechanics of the game.

Had it been a humor game, like Paranoia, it wouldn't have bothered me that much, but they are actually trying to make it look serious.

By the way, cool pic.

>>32157

Because Transhuman Space is more post-cyberpunk and even straight up sci-fi than cyberpunk.

People have mentioned GURPS Cyberpunk, but disregarded it since there is a GURPS for anything.

There is also GURPS CthulhuPunk for shits and giggles.


 No.32203

File: 1441218921850.jpg (141.82 KB, 800x531, 800:531, pinebar (1).jpg)

>>32091

>As someone currently running a EP game there's tons of ways to take away the ways to get out of situations

I don't think that you are getting the point. Nowhere is it stated that there aren't.

>>32157

Because it isn't cyberpunk per se, if you wanted to play GURPS you could actually use its actual cyberpunk materials.

>>32161

Indeed, it feels like they are throwing their (real or pretend) problems inRL into a fictionalized future, thus cheapening the much more interesting and vast possibilities that the setting could bring.


 No.36527

File: 1446631520015.gif (168.72 KB, 500x278, 250:139, ghost.gif)

If anyone is interested in joining this roll20 game, please send me a message on my roll20 account.

https://app.roll20.net/lfg/listing/34730/cyberpunk-2020-los-angeles




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