>>24994
>Since bodies are treated as disposable, you don't really feel attached to your characters/outcome,
That's exactly what I don't like about Eclipse Phase.
I genuinely raged when I found out they dedicated thrice as much to a paragraph about muh pronouns than the Ship of Thesseus paradox that arises from essentially being a clone of yourself.
I mean, they specifically mentioned people can change bodies not out of necessity, but because they can. You would have thought at least a few philosophers would have questioned the belief that making a data backup of your brain and putting it in a vat-grown body is not like just changing your body, but dying and getting a clone "reborn" as yourself. Sadly, they totally disregarded the explanation of this part in favour of the much more "interesting" thought experiment of gender identity in a society where bodies are exchangeable.
I mean, do the authors have no fucking priorities when worldbuilding? I find arguing about the stream of consciousness of a cloned brain much more interesting than what you like to say you have down there.
I am not mad about the pronouns stuff itself, but about the fact that they gave a simple detail much more importance than a motherfucking metaphysical problem they introduced with one of the most important mechanics of the game.
Had it been a humor game, like Paranoia, it wouldn't have bothered me that much, but they are actually trying to make it look serious.
By the way, cool pic.
>>32157
Because Transhuman Space is more post-cyberpunk and even straight up sci-fi than cyberpunk.
People have mentioned GURPS Cyberpunk, but disregarded it since there is a GURPS for anything.
There is also GURPS CthulhuPunk for shits and giggles.