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# /cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction) NSFW welcome
Winner of the 15th Attention-Hungry Games
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"A future is not given to you. It is something you must take for yourself. "

File: 1435177350992.gif (436 KB, 500x392, 125:98, tumblr_nny0hnKnf21unq5r3o1….gif)

No.26172

Hoy chummers!

So the idea was thrown and why not putting some ideas here to make a cyberpunk game?

There are plenty of game engine available.

No.26180

so what type of game? TPS, FPS, RTS, Adventure Game, Board Game?

No.26183

>>26180

Probably would be the easiest to have a large group working on something like an adventure game. Something like an FPS would end up having the game essentially made by a few people and everyone else would be left out.

No.26185

I would really like to see an open world Cyberpunk RPG (First or Third Person). Basically Deus Ex with an open world, and lots of detail.

No.26187

>>26185

>>26183

Why not an RPG adventure with FPS action thrown in occasionally?

No.26188

None of you shazbots know the first thing about making video games.

This will never happen.

No.26191

>>26188

Yeah that's my line of thinking as well. Shame, there are no good cyberpunk games anymore.

No.26192

>>26187

That could be cool.

Honestly, I'm okay with just about anything as long as it's cyberpunk. There isn't a lot to choose from out there.

>>26188

No.26195

>>26188

Dubs speak the ugly truth.

Sorry, guys, this is never going to happen.

No.26197

>>26188

>None of you shazbots know the first thing about making video games.

Pretty sure the first thing is to turn on the computer, which I don't mean to brag but I'm something of an expert in.

Did I get it right? Can we make the game now?

No.26199

>>26197

what?

No.26205

>>26188

Ideas remain, chum.

What if someone read this topic in some years and make a great game out of it?

What if someone knows something about game making here or wish to learn?

Be cool man, let the stream flow.

Also i like point &click games and the kind of Flashback graphics and this too

http://youtu.be/IGqeyQhBPMI

There are free and non free p&c makers, i begin the tutorials of wintermute.

No.26210

>>26185

I want this, as well.

No.26216

>>26188

Even assuming everyone on this thread knew how to make a game, it would at the very least be Black Mesa vaporware-tier. It would be more realistic to find a not too complex, easy to mod game and throw in a cyberpunk story/art direction and additional cyberpunk game mechanics like hacking.

No.26228

>>26187

So Snatcher with more RPG elements and better FPS "action"?

>>26188

But I have made games, silly anon.

>>26216

To be fair, its easier to make a point and click adventure game than modding something already made.

No.26239

Making an adventure game should be pretty easy. Also what do you think about a platformer or a scrolling beat-em-up?

No.26243

>>26188

No.26244

Alright guys lets think of a story, and Imma make it in AGS, see if you like it.

No.26245

>>26244

Also, if you want to toss me some backgrounds or characters or any sprite, really, that would be appreciated. Backgrounds are usually 320x200 pixels, characters ar about 150x40 at the most.

No.26253

>>26245

70x40*

No.26254

>>26245

Using wintermute we can use a higher definition no?

No.26255

>>26254

yes, but too much effort for me to make assets larger than the minimum

No.26290

>>26255

Great

Is the idea of mixing 2d p&c and 3d virtual world possible with standard game makers?

No.26291

>>26290

yes

wintermute

No.26292

File: 1435344173588.jpg (46.51 KB, 250x347, 250:347, tumblr_n86424GgBI1rso2eyo6….jpg)

>>26244

Can the story not just focus on one kind of technology?

There are lots of sotries in the "-punk" genres that focus too much in one breaktrough new technology that changes everything, instead of taking a more plausible route and addidng a bit of everything.

The future will have quatum computers, drones, AI, genetic customization, space travel, augs, exosqueletons, AR…

No.26293

>>26292

Gravity distortion devices.

No.26295

>>26244

a futuristic world

but in some favela shithole where all the guns were taken away

and it's about some shazbot finding the last gun remaining and purging the streets with it

r8 idea

No.26296

>>26295

I like

No.26300

>>26296

allah wills it, use it as the basis for your gaym

No.26301

>>26300

I'm doing it

No.26302

>>26295

>>26296

>>26300

>>26301

GRAVITY DISTORTION DEVICES, LADS. come on, it's something that hasn't been seen all that much before. read up on john titor.

No.26303

>>26301

ok, this will be fun.

>>26302

john titor is so 1999core

No.26304

>>26300

What gun should it be? I'm thinking Rhiappa Rhino or Calico Liberty 3

No.26306

>>26304

they're both nice snowflake guns, but i'm imagining something that wouldn't mind being forgotten in a leaky cellar for a few decades, a modern tactified AR maybe, the joke being it's not that modern any more?

No.26308

File: 1435350925058.png (780 B, 49x75, 49:75, MCdraft1.png)

here's the first draft of a character, as well as a good reason I shouldn't do the assets

No.26309

>>26308

well that was stupid

No.26310

File: 1435351010945.png (3.87 KB, 245x375, 49:75, MCdraft1huge.png)

No.26311

>>26308

seems like a good sprite to me, though i would make the character look more like a hoodrat from the projects

No.26312

File: 1435354346202-0.jpg (186.69 KB, 1111x836, 101:76, Ort4v.jpg)

File: 1435354346203-1.jpg (226.62 KB, 958x639, 958:639, YHM-Zombie-Hunter-Rifle01.jpg)

alright, bubba'd Mosin, or Zombie AR

No.26313

>>26311

bandana over nose, for anonymity and look?

more tattered clothes?

No.26319

File: 1435358478286.png (4.5 KB, 245x375, 49:75, MCdraft2huge.png)

No.26325

File: 1435367834416-0.png (1.35 KB, 300x90, 10:3, mosindraft1huge.png)

File: 1435367834416-1.png (1.33 KB, 210x90, 7:3, ardraft1huge.png)

No.26334

File: 1435373212376.jpg (556.14 KB, 612x936, 17:26, tumblr_noutj9KRWv1spjmjdo1….jpg)

>>26172

I've been composing for around 5-6 years now. Only started doing /cyber/ stuff a few months ago, but I'd be happy to do the soundtrack for this game once it starts getting underway.

If you need examples of my work, I can provide.

No.26337

>>26319

he needs to have a pet droid, rolling droid, flying droid, arachnid doind any kind of droid.

No.26339

File: 1435378567116.png (9.36 KB, 700x500, 7:5, petdroiddogdraft1huge.png)

No.26341

If this project doesn't have a writer, my tox is in the email field.

I'd be down to write for a /cyber/ game project.

No.26349

>>26295

I don't like it

Unless the game is some beat'em up

We need megacorps, plots, elite hacker, augs and virtual reality

Annd big guns

No.26350

You are a simple guy who fix coffee machines. But, syntho coffee machine are all linked in some sort of matrix, like everything in the world. Every machine or brand is a part of a big corpo.

You're a freelancer coffee machine fixer. You have a small condo and a cat.

Some big corp ask you to investigate theyre machine because there is some bug/brouzouf stolen. They think one of it's employee hacked a machine. You go see and jack you in the syntho coffee network. (From 2D point &click you go to 3d virtual world)

Then you find that little insignificant coffee machine hack is eventually a breach of some sort used by an elite hacker team to steal some new tech information etc..

unfortunatly the evil organisation of elite hacker followed your path and try to kill you, maybe erase you from the network. You are a hobo that need little havking jobs to survive then find who are they, why they tried to kill you, what technology are they tryin to steal, etc.. And where is your damn cat.

No.26351

>>26350

Maybe the stolen technology was uploaded in your augmented brain after you discover an intruder on the network.

You were ringing the alarm and hés been killed by demon guards of the corpo.

But he uploaded the stolen informations into you and that's why they try to find you.

No.26352

File: 1435390749941.png (1.99 KB, 210x90, 7:3, 1435367834416-1.png)

>>26325

why not something like this?

also, i just realized that all the transparent areas i made by erasing stuff turned into grey globs, so disregard them.

No.26353

>>26350

And here we have a first part simple and fun that can be considered a tutorial.

(Going from your condo to the corpo, basics of hacking etc)

Someone try to kill you and you learn basics of action mechanics.

Then you are on your own trying to survive.

And by the way there is a plot twist because the evil hackers who stole things and try to kill you are in fact the good guys and you finally go with them to fuck the system.

No.26354

>>26310

It's noneck steve

No.26363

>>26352

>not using Paint to make sprites

No.26368

File: 1435412611001.gif (1.99 MB, 325x270, 65:54, 5549577 _17d078e09dc4f1b3c….gif)

>>26354

which is why I need help on the sprites

No.26371

>>26363

i just realized placed the buffer tube on backwards, but that's miniscule, what's more important is the general vision of a rifle way past it's prime that has a mismatched lower receiver, cracked pistol grip and no stock at all.

No.26372

File: 1435413974865.png (8.81 KB, 700x497, 100:71, businesscardhuge.png)

No.26373

>>26371

indeed

No.26374

No.26375

>>26374

vote for the gun m8s

No.26376

>>26302

No.

No.26380

>>26376

yes, at least the machine concept. think of it

No.26389

>>26372

>>26372

:D

I will write down the story of steve noneck and his coffee machine adventures and you will see if it's cool.

English is not my first languagr so it will probably be painfull to read .

No.26392

E2A21C65EC5E53E95739D17F4E060032F844091F0906EF3132C5CF0F90A73C1054372D38B61C

my Tox thing, in case anyone wants to contact me more easily.

>>26334

some examples would be appreciated although you're our only composer so far, so…

No.26395

>>26350

>>26351

>>26353

>>26354

>>26389

Those are my comments i just add my name because it becomes confusing

No.26401

>>26395

That's a good idea

>>26392

Sent you a request

Here's my Tox

4C683D2E3BAC8BC7A0966DDA63C29DA9F8A21E8160274251543DE4C91378CC06A26FEE4915F3

No.26404

File: 1435459119113.jpg (312.94 KB, 1920x1080, 16:9, 1348972248536.jpg)

fuck it, i'm down, i got some programming experience (python, java and c++) and ive been wanting to make a cyberpunk styled game

heres my Tox thingy

518E3891E80576501F9A68E6434BAF1B8C0CB775345389C788E27E1FC5D4F84F3EA1605D7F11

No.26405

>>26392

sent you a request as well

No.26406

>>26404

The code is a slightly modified version of c++, in case anyone was wondering

No.26407

>>26406

sounds good

No.26410

No.26414

File: 1435476311893.jpg (151.63 KB, 453x810, 151:270, tumblr_nopoydblRl1qhttpto1….jpg)

I've made a group on Tox for game discussion.

Anybody who's interested, and believes they've got the skills should post their Tox and be added.

No.26416

File: 1435479989491.jpg (349.1 KB, 842x1200, 421:600, tumblr_nmk66v2qLP1rsagu3o1….jpg)

>>26414

http://pastebin.com/aQTrJL4V

Pastebin for new chumbas

No.26417

>>26410

This isn't terrible.

No.26418

So, what kind of coffee machines are we talking here?

No.26426

>>26418

A syntho coffee machine (or any other name and brand)

4%real coffee guaranted

With a scanner that scan the implant of employees. The hero will connect to it and see the registers etc in the virtual world to find where is the bug/breach.

No.26427

>>26414

here's mine

9EDBCF0272563C7A3209A463EAB6C14F9262809684A367A51FE6792E8F050552FDD0402D02F6

No.26429

>>26427

No.26430

No.26431

>>26410

Great i like it

No.26438

No.26439

What program/chat can we use where we can share images or files and keep a chat group open.

In tox if we disconnect the group disappear

No.26440

>>26439

That's annoying. We need some kind of permanent group.

I saw you suggested retroshare. Is it any good?

No.26441

>>26440

im trying it out, it seems pretty good from what i can tell, you got forums, torrent style file sharing, VOIP, group chats, email and cool shit

No.26444

>>26410

These are quite good

what do you use to make them?

No.26458

>>26441

my certif

CQEGAf8AAAJYxsBNBFWQUREBCACfrGJVKtoh8GqjyU3S8T0yOteyennjicx+epXP

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No.26464

>>26458

My certificate

Dm5FIYSTIQMBkG7fsKL54QVGY8Yi+kiq0UYmwbX0coSrmDikUF1OZH+8o+xLceBS

mCpuJEoPIN4PaKSZpN+r99XXs2pH0WLl1Z2T/OhCRB73gEIkBSLXFZhObxelUOdT

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byff/2XqaNXAXKpmJc6kek3uC1Gd25q8zA0RZljWPqa51Sw5+QIGAAAAAAAAAwbA

No.26473

>>26464

writerbro here

this is mine

83QXlY/WUb9ASYZKAw95+jKwAfxkuv1oH66Wxne8ibfGuuqGkVvpHJbTHVZkYyiA

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No.26488

>>26444

FL Studio

I have a few good VSTi's as well.

>>26458

My cert.

duvk+oTP/kvh0bSy7ED7/wXnUsoOmyAvBURM5r1XAa9nP3jsJWiWsdAohAoK+A0B

hIlD5K49hkfEpMHdOs85qNMGN8wsYoygHeUVkCdiHwpBkaPgkXx7d9oqf2BhocgS

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No.26489

heres mine

CQEGAf8AAAJaxsBNBFWPl1UBCAClXUahAx4CByPMYtrzxLQRr5I/oVaAjaI3kIDf

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No.26491

I don't have dev skills but you chummers should add me anyways so that I have more people on retroshare to talk to.

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SyY1Gp9aFoVOGsyKTYOQJnKnTzJrtt+1zZaEzCeAAga5Xh9knAQDBsCoAQScBAQA

BgRIb21lBRBQgMbVuxiVsQYPaFr1Z0xbBwMiFDQ=

No.26513

File: 1435567300474.png (182.09 KB, 1280x800, 8:5, TB-blimb.png)

I don't know what they use to make things like this

No.26514

Here's mine, for those who didn't add it from other threads yet.

Fyi you can select key strength when creating your identity.

CQEGAf8AAARdxsFNBFVAqr0BEACgf20aTKnqOMbVrACdfDxrCo/8rqy4jlJgrJrQQLDTd8DCx9e1+WoNLCvtUs1O1/YOoWRPTnjmIvw/TIN37k6AW5VG6denAAFZkCudxx1y1IvXBAFcnl4dILfGbd6WHus1Bxn2m8SXlRMWdJVTlG/LNG6jNxTrGucb/JIOCXTLDMCKhiFECu2K7HPt+GP2m8IekY+iyaP98p7F7rosAarFbpt66pveVr39v+3UVjBVffRJvZJ1hT/EOH+TzVSxpthoV3v/WvLWgkXUd9BUoRy6N8hWfhM4kkJdEhHppWph/bJP7oYqerepu2OSV0ydf1/fdHgEzviQMNZWudfEMaFVUGN/CWkHWGMk8tRN668yHaPdWUwC1p7m8dAAP3K/hXS1f7DVt8gKyY5imUmxVVKtHTIRoFnEsLfZILAshWnS2K9FS+/Ts3Gl4srCHD2LDKI4SL+E3xgGJLkziMJeJJlwuNplQhwE+9BRS2qstrnbHlAarRt+m+Z+azZdW8KV3uxdnCc+tDJFgf3afLTBR5QSt7ZzU+ev6UKqQy/zhO8xVufjRCCJuVAA5EqKn7OBncQq3pTJO8286If9QzPfwTbVRk1Ev1j8N38D5TjYJaThEbyKMsegwWdflvlTbcTAB5lFAZwNXoMXs6N7nB0P1HUBZ55dLogWO13RgvazSrdRFwARAQABzSlhbm9ucmV0cm8wLjYgKEdlbmVyYXRlZCBieSBSZXRyb1NoYXJlKSA8PsLBXwQTAQIAEwUCVUCqvQkQCzCR3t/+B4wCGQEAAFZsD/kB4SFLBpGy0EqI5DWixN1vhcGN93AwqcADigwAalkO5+/ZxOWuuxX2RSIty/Gmag38Er02WVNbtDoXLpGvAdPFeQb2oCThfCaA+SNdyBcyQTTGt7uRYu1D/V0m3gW//2krh+kC9oTEW4Zlq7nSv+zGwGIEDqFgpgu4Yn7PPBGw43SOvkHUkXToV38Yj4ll+uWzKbmZLQFD8w2DVvGe7J9QEurig+l3zbipezI91yNUoYHqFk6mj29rZGOxlI8ebkLrIoQDHQmcQJ/0yLCq3Iv3DnIRwBw03aCo6NPDMpCbzCo5hJHXthO3dgnASTs1fhrPVQEcJeABI7Of7W6b0fvDcV+tNrQrX6FmAFVLXaZ2x7xAPxrSmdQ3yimtFoenluOyAHf6hQlRv+AGATy9+pSJnFlU9NhGoCN1264ELfnkjNrbSn/W+L1n1cRjfAPgswyoEOYYIBAIyCEQF8wrv8mLWURl1pZh4NW9yzb9RuUgzVlFduIY4IGl+5WEaswmRmbF2hy0YWaAQDnGnl2bzAA1HgupfmP3TlqRoh4Mr0gxO986NEnvuVKKD2FyQF7Ee00ngrDv+kAWeJErpIiZa21HIJFzKbYsqqKNCNaZ1jwPreJ5RIYqMXNodUlNWAzf0dTojuq6DDBC84GoIWPeiISTm6Bb68UNIm8+GfdStQYNyQIGssmX+EaFAwbAqABkRoUEDW1lc2gubW9vby5jb20GCGFueXdoZXJlBRDzkPPT75gBlgTSx6VNtNyjBwM159w=

No.26518

File: 1435575644758-0.png (43.54 KB, 300x300, 1:1, hotlinemiami.png)

File: 1435575644782-1.png (5.11 KB, 512x512, 1:1, seriousham.png)

File: 1435575644820-2.png (352.55 KB, 300x300, 1:1, splatoon_lewd.png)

File: 1435575644820-3.png (9.52 KB, 768x1024, 3:4, thing.png)

File: 1435575644820-4.png (17.54 KB, 400x400, 1:1, pirate-400x400.png)

CQEGAf8AAANWxsDNBFWRJHIBDADLfigqEw15rIG5X+tTc1zWE9fWkYj+FvwKxau2GZzLWlYIKjS6DDwAUE+bsfx8eyHkt4r2H73o25u2toZjYa8LjhuvoFcfCPuQE1qIUXSKNdEUlHfMj2xJ0+3VrSyActbVjHS/K7gcGnH6zPG7UEWeKaWCRVJ+PHG3eUWka0PVcOXb5cGgTz+1nWOpnTRKQczUy/OErNq6Cn3c0xZ92su1B/pE1kkiGoQrfnqCJ17Y88H65VflQbsqgT0s9W0Q43hwZWYH+l3uXtZ4FiCLshqVS/eTUvmEEhRLbmDokIoNO8Kt+mAzNRYanHlOMjYwBN/LaiRMeLLa+Ov/TT/jqH3x3QBxQvspAHFFJc7tMlkSQ4kei9Da16ZDU9wTZbMYkoAeBqtBqdJr4WFbQJ2DO+tYLfVyxp95sMn50aGk63na/yvUniEVUJ0X2ToVgG5p+5fTro76ZLkw3zxjAKJK79ylx34/90UrzFhrhcl3V6YvRwbuFFYT/nXpQz5Eny68/ZMAEQEAAc0iZmYtd3MgKEdlbmVyYXRlZCBieSBSZXRyb1NoYXJlKSA8PsLA3wQTAQIAEwUCVZEkcgkQjjSs78QIa0ICGQEAAGlXC/9cdOxbAlNMXkldIzIaJjKxbk2+TwV95PaFyGWY+dUQhEOc38FWNigkc2vWVh8gm4zDrl0nBYV70TR3Lbd7S8Et4wXVjsjcQaDNjfH9iVbFWLLaJmTd2ljiLj5nMounrqZPc+t29WNRtsk3YLY4ozmRThw6ihYOn9s79JiAAmhISCG7AbyVikM+LRPGE3a7QYi2YHxOkFb+/DIyTYdW0Wvta6DRbMvVxeHMKvBN/faOtLnQUhujMaOTBWhtePzS9Df7GKc/4XRXTQwdBBc1VKFBAgVLccWqJ5LxHr9li9Y7p96owTAAq8Ewp07YXrEdZsCjF6w4309ayPrZppdsKzDMxw4kaW6ImykCP9+5Y9Wsvf0faNmfevTF3rtQeOWfpwvHVDg3Wm31CjTobePz/QPyfPPa7ovoBRp0/OfLVYs7zilDrTqcJQP0Kk+E+LORCzdGpc4s5DrKCZxRVon+j8QmG0fKY5Dc+vyQhC3q0aaiT5rh/ZpPe/VCZt+x6VPdRGICBniVE/hi9AMGwKgAAmL0BAAGBUNvbXBlBRDvu0g7CH8rdv5xDbq9X1zWBwNR2Eg=

artist

No.26522

M8nbG4T24QSQPYUJeHNLhmkNWuLKcu8DEbbNsJvSBYNVPU70KiRAMcHArTn3vSa7

tm/IUY2M/p9JGL6IFnn6dT1h9dCKoHGxPsPCoOCeC9uwBx9FuXX82W+wz8qcik+m

OmlhUgH1XG3Y98j23x+r8hP43SA9ixRTXDhMVyMKcyWwDOpPDHQ9uMfdk4utQ0Td

kbqLcP72POUUrM3xo41IpvHmKv8ECiGno/o9s/k1yxqYyp8nYsb84mgzO9VgzbfI

4wvoIyGTmttTqrZitnb1dO99/6sp+8aBbaBbOsNSlQpoY6u8zd2amAItDVZ1Tm1B

mnQOFHAfxoJJIktYTWD50Ovex6jK2W2qGRcuaMsDs4rh5/P354OV6cOk48tjYsEM

i0JZBodaZCn1LaeWriTQ6573MvGN5IvqNMeXZ3HhBs85+9JPbcA8JjlQNc1UuL3z

o3HTpNsksC6coDyxx/sKpZ4cJSGeXPnnUG4gl4jJNteVzgpF5GrFMQrh7sEe7G68

MrV5IOPJXK85M0V+ZcxsA0USH8Tn8tC4Od2EU9ztU4Y9ByQZJFHKO38BWeX8wht1

bPjqHXnV6iTY7s5ZI0byVhFOskrkxNrdiqRYQtg4FAfkXsIlReewvk6w5YHNP2Zh

jh7SIwARAQABzSlhbGZhbGZhIG1hbGUgKEdlbmVyYXRlZCBieSBSZXRyb1NoYXJl

KSA8PsLBXwQTAQIAEwUCVY9BUQkQ7igh52If5oACGQEAAAC9D/9T60QP+k8PXu7/

Jlawda4sBZqI3I7pZIOZZkwCy4mjFZLYQQi7yDg7Tzxh8ikdRJgCqIIB7PfeYf5X

2h1yUov5yzWKPMrH+jw42D/HNF6XAJ+oxqGvx7ZIQQ7RpDrL/eoc/E2pjN2/pGlR

puA7oWefO2m/ROyFhhXa1wkgpxENXNrcdOgw906gOj4CbzQkGILI8P8jbhyqUIDM

MiiCPwsTuM/gTYuuKZ4fxjm9Ck6V4zQTowgtkmM3qdlv4KEnJi0PzejTz/r44osa

i5UGt+6qf+irHbgI3hzOP/DwVnxMNc1yZzdJjOslqqZnnHMgsIrM9NX3jrG+QJrb

P3d3bhrzDszsiHQFNJgMnf0IlZ7a8tibSexytRfDi4+2FgT3wnzUOTjazTIdSEqh

WlNMBlXtrpcRWOhNdPbN8a6/IuTS5coIMlVBQr6EZUoYgqKImbAX5T2KxPyZug29

6gJ3MKdEfZqBH/d91b7m5A3ntaNqCYjgi2P7ZpuOXhJ5PE706EYkZ85OJtaWeT3r

XfHK6DBfEC+Lv10hXGdDTrDiwJTkYdn7zsh833oaabA6sXC31DE4BC+ARe/3LzrV

LyGxui/nxj6lzRu9IQ+WJcbBtfiNqQIGwYrb6W9iAwbAqAECb2IEAAYOaG90IGJh

YmVzIGxhbmQFEPzxM9oXdpuZNpQo04Qdd1kHA65Q4A==

No.26529

File: 1435593205922.gif (87.92 KB, 300x300, 1:1, test3.gif)

Just testing gimp

No.26532

>>26513

Literally any graphics program could be used to do that.

No.26533

>>26513

MS Paint

No.26536

All y'all pixelart is amateur. Learn from people who did it back in the day. You're supposed to make it look like you're working with limitations, not make LEGO models of everything.

No.26538

>>26536

I was waiting for you chum!

how's the life?

if you feel sad or lonely you can speak to us.

remember that it's not your fault.

No.26540

File: 1435612736571-0.jpg (747.75 KB, 1920x1200, 8:5, ADRIFT4.jpg)

File: 1435612736571-1.jpg (541.52 KB, 1024x640, 8:5, ADRIFT.jpg)

It's "easier" than i thought.

We need someone who can draw and shop then we rescale the pic and then have the pixelated effect.

No.26541

No.26542

File: 1435617158331.png (149.96 KB, 649x626, 649:626, path4168.png)

>>26410

Musically they sound great. I'd argue that some of them don't fit what their titles comprehend, though.

Tox ID

D6D6BE0F84EB8D280E7784ED6AA7514A7A092CBF97ABCBF0559A967F4FAC413492304761C2AC

And retrocert

CQEGAf8AAAJWxsBNBFWRq/4BCACsw55fv/F682uUxU7uyFUhrLJKloFbwdN5kSDBNXnuPsQ4bkWC56WIo7eUFiLyRr/zmUOjZF9mBg6UNZOiPUjBRN5lSGRIUveufntoqrov4PDh0/LSNubm5EHKlLzc1I50x9tIBXOR7uV9p1iJCJcVd2WBWugBwgujldSpoIPTgjKGxiIk/ABy73TkX66kmBa1kMZCCJYxU2+nYLuxoIl9hsBHid+10Qja+0gyexFF7tS1yoPROr4VnU49oGj6zy0MpWa14hOqDdF+Q6ekIegrUYzc9nNtv5ZOmqKRABpfrcjmEqjXdtC4Nnm15fMM34lsv4K5WYIJxZ6zkcRiWP/LABEBAAHNIjFsac+AIChHZW5lcmF0ZWQgYnkgUmV0cm9TaGFyZSkgPD7CwF8EEwECABMFAlWRq/4JEKBywo0FbFyGAhkBAAD1fQf+M/K9ZQMBkfK/8wHCuEuQjUgch3tV+qjmyb/fLNxxB2Pw9QTGc4O5LpACAbxF8k2g+JP9mQ+fzHfz9RPIhtjmRA7ikUj0F5hlYxosRTTl0wDkclodpWmd3jXK+nNaeyWGltHqv+SYa2d2tTEQ6JsmKU8MYKlLIUMJvESy4gQOevYvkIschgPZKMvfu7OxzD9/VqnquKDTpWYF88mGbmwpz0qnYK/ktJ1iYiK0AMtFzDamaUhvefgHNzmmL6kgnj6l1O7FQPcbdCBzKUKoELQIuF/iLxo4P067uf02uLBEShz1lw1Ok4B53caZ1ZQ+ltRfX8RF/vsUY8FxGfD1sUwbvgIGZEivC1LWAwYKAABAUtYEAAYJQ3liZXJkZWNrBRD7BUIoNpDtMSDEL/3KCL3YBwOc3Aw=

>>26540

As a shortcut that works, but usually its a mixture of that+touchups at minimum.

Redrawing either from RL or from scratch gives the best results though, specially if you want to keep the style coherent (ie sprites don't clash with backgrounds).

No.26544

>>26536

then make us some art

No.26546

I'm an aspiring concept artist. Are you guys still looking for one?

No.26547

>>26542

Yeah, I agree, I've never been good with titles.

Thanks for the previous comment, though.

No.26548

>>26542

What's your name on retroshare chumba?

No.26549

>>26546

Can you show us some examples of your work?

No.26550

>>26416

>wintermute engine

aw shit nigga

No.26554

File: 1435626283615.jpg (64.91 KB, 548x733, 548:733, g3365.jpg)

>>26548

1liπ

>>26547

Well at least titles are an easy fix though (and in a game,most people won't see 'em anyways).

No.26558

I make music.

I'm Nil Sect / Dayglow Overdrive.

https://dayglowoverdrive.bandcamp.com/

My tox: 0458652D079179695B12A642894133947801432800E67F42CAB22C0FB58ECB756B55B77A58EC

No.26562

>>26558

You're too good. ;_;

No.26564

>>26558

Get retroshare, add the above keys.

No.26565

File: 1435632202212.png (451.33 KB, 1502x713, 1502:713, proof.PNG)

Image is me logged into DGO Bandcamp as proof of ownership / whatever. I have a few tracks not up yet that I could contribute.

>>26562

Thanks!

>>26564

Retroshare is:

fBjE6q2EhXwygrau3ZKhWRVBSZY28ViO9Q8EtTjL9Gp4QAzjy9OJ8QkbbAuLilZi

K4bD8P5MQhRCIPcKRE0DTTuNrUzuxTerrVZZkBcRtGRMwQpEkb8EUYjKEV2upSLb

i7md1zgBZwVr4auJh6oqiUu3qpqFAjn0qp+fRbJIJVfhJnyGcmYC0IIwoKUo9V3M

jEJyB6Q9GU3a/ToQrWVkNk2Bvjwa9pe8gG5RXEjAU93Im/IJYxjjxdYRxAB6VnrP

KSkD7CLTYSAzLlfv1fjaA8vVO567UBfIYVytABEBAAHNJUNpZW1uaWthIChHZW5l

cmF0ZWQgYnkgUmV0cm9TaGFyZSkgPD7CwF8EEwECABMFAlWSAAMJENGxy/UcIBX3

AhkBAACOEAf/QEnM3WBtRw/oPYeFqDC8qqZVTDZR08DMJq0XhKzmcFmIc4r/xd7Y

irPEzhHGZLb2/VWA6tGjSaaV/eLulnthiM21eaPG8NP+yAr0O1Toa4sejnn2h/nN

hJsDOnPkduIjkLO/4hI155nwWYFMT9BClmf9hWfjG2F8mvjWmS+RLXnt3pNijS0J

+eeGoa+jR08GxJ8RQzQwt73maKx/nHl1VDdmqqwSaIvWExCt97wLube0DHqDMQZJ

VS1uQun+emNuEjb3rR9TEoi/bxr9oVg0wYS4IQS9OsoFNBZwEpv76Jm9AQMO1nlB

L0id2iTlYKEN/ykIFNr5g0IQ4Dqx1PRWlQ==

=fLnh

I'll try to add people if I can figure this kludgy shit out.

No.26566

File: 1435633190657.jpg (209.97 KB, 1142x700, 571:350, technomancer_by_hypnothala….jpg)

>>26565

Hopefully I can learn something from you over the course of this project.

My production quality really isn't that great, but I know my theory.

No.26567

>>26566

I'm happy to help you out however I can. I've been playing music for nearly 30 years and have been doing production work for almost 17 at this point. I'm not the best, but I know my way around reasonably well. Add me on Retroshare, and I'll answer any questions you have, though am heading to bed fairly soon.

No.26568

>>26567

Tried adding you, but you're not showing up in the network.

Also I don't think you could answer the questions I have in such short time, so I'll save them for another day.

We've got time, chumba.

30 years though No wonder

No.26569

>>26568

I'm getting a message that reads "Connection refused by remote peer." I've turned off my VPN and provided an exception on my firewall, but this program is kind of clunky.

I'll keep this thread bookmarked, so won't lose track.

If you're the reading type, I can recommend some good books on getting your technical chops up, if that is your main concern.

No.26570

>>26565

I think you copied the wrong cert.

Just click on the add+ (friend) go manual and copy the key that appears above the place where you are supposed to copy the person you want to add.

No.26571

>>26570

Here's the PGP from that one:

b89X6hretg/tfBjE6q2EhXwygrau3ZKhWRVBSZY28ViO9Q8EtTjL9Gp4QAzjy9OJ

8QkbbAuLilZiK4bD8P5MQhRCIPcKRE0DTTuNrUzuxTerrVZZkBcRtGRMwQpEkb8E

UYjKEV2upSLbi7md1zgBZwVr4auJh6oqiUu3qpqFAjn0qp+fRbJIJVfhJnyGcmYC

0IIwoKUo9V3MjEJyB6Q9GU3a/ToQrWVkNk2Bvjwa9pe8gG5RXEjAU93Im/IJYxjj

xdYRxAB6VnrPKSkD7CLTYSAzLlfv1fjaA8vVO567UBfIYVytABEBAAHNJUNpZW1u

aWthIChHZW5lcmF0ZWQgYnkgUmV0cm9TaGFyZSkgPD7CwF8EEwECABMFAlWSAAMJ

ENGxy/UcIBX3AhkBAACOEAf/QEnM3WBtRw/oPYeFqDC8qqZVTDZR08DMJq0XhKzm

cFmIc4r/xd7YirPEzhHGZLb2/VWA6tGjSaaV/eLulnthiM21eaPG8NP+yAr0O1To

a4sejnn2h/nNhJsDOnPkduIjkLO/4hI155nwWYFMT9BClmf9hWfjG2F8mvjWmS+R

LXnt3pNijS0J+eeGoa+jR08GxJ8RQzQwt73maKx/nHl1VDdmqqwSaIvWExCt97wL

ube0DHqDMQZJVS1uQun+emNuEjb3rR9TEoi/bxr9oVg0wYS4IQS9OsoFNBZwEpv7

6Jm9AQMO1nlBL0id2iTlYKEN/ykIFNr5g0IQ4Dqx1PRWlQIGSEIMm7u0AwbAqAEH

u7QEAAYGTGFwdG9wBRANneCyg07b6pstrsAk5s19BwPFbzs=

No.26573

>>26571

Yeah, that's it. I'm >>26542

No.26575

File: 1435636481813.png (220.5 KB, 1920x1050, 64:35, Capture.PNG)

Feeling inspired to make some music for this. This is just a start, but I could yank a chunk of it out as a loop if you guys wanted to use it.

https://mega.nz/#!6xwlxZZK!KWuWh-MIiURYpgHUzuy7zXx23iMr1_3HlpLTy9JtXpA

No.26577

>>26569

the connection is refused because they haven't added you yet.

once they do, you'll be able to connect.

No.26579

>>26577

Got it, thanks. I hope people don't try to add the wrong one I screwed up.

No.26580

>>26575

Sounds good for a nightclub/bar loop.

>>26579

It's ok, they will probably realize what happened and just follow the thread to reach the right one.

No.26594

>>26575

Me again.

I don't know how far anyone's gotten building anything, but RPG Maker VX Ace may also be an option.

Can someone send me a message on RetroShare? I'm still not convinced I'm doing it right at all. I'm usually very good with software, but this program is baffling.

No.26596

>>26594

Rpg maker is used to make zelda-like games not point & click.

No.26598

>>26596

I know, I have it. I didn't know how far down the path we are with p&c. Not trying to derail, just putting out another option.

No.26600

Update on the game progress for any schway chummers who are interested

>game will be point&click+rpg

>pixel artstyle

>protag is coffee machine repair guy who gets in way over his head after a supposed simple repair job

>protag will have small robot/drone sidekick that will be useful

>android girl love interest

>game is divided into 2 types of sections- runs and not runs

>runs are mission areas where you gotta get shit done

>not runs are when you're exploring hub areas and interacting with people/the environment, collect clues and equipment, etc

>for non-combat challenges there will be a number of different approaches/methods your character can overcome

>different methods are

>>Clever

>>Rational

>>Forceful

>>Social

>>Simple/Stupid

>different augs/situations apply bonuses/penalties to the various methods

>multiple endings

I don't know how much of the story the team wants to put out there, so I'm just posting what we've decided about the mechanics and such for now.

No.26603

>>26558

Nice stuff!!!

No.26609

>>26600

>protag will have small robot/drone sidekick that will be useful

>android girl love interest

i don't like that, to sci fi-esque and not really new.

>game is divided into 2 types of sections- runs and not runs

No.26611

>>26575

>>26565

>>26410

You two are very good

No.26617

>>26611

(I'm Dayglow Overdrive)

Thank you!

No.26630

File: 1435707700584.jpg (488.91 KB, 1407x1441, 1407:1441, Lgx_yggdrasil_fall_1993.jpg)

>>26600

I completely accept my positive emotions towards your txt.

No.26631

>>26609

This is a problem. On an anonymous imageboard, whose opinions will we listen to? Hopefully the team has been assembled, to avoid this total idea-chaos.

No.26636

I'm quite hyped for this game.

I remember some other pretty good cyberpunk games such as primordia

Plz make sure it supports all platforms though. Get a git repo going as well.

No.26640

File: 1435711172239.jpg (97.74 KB, 1600x304, 100:19, thumbnails.jpg)

>>26549

Here are some examples. I've also been doing a lot of other stuff but that is all

study and I don't see it as representative when conceptualizing. If you are

interested I can link my deviantart as well.

No.26655

>>26640

Semmes great chum, what's your deviantart?

No.26656

Why don't we make a private board on 8chan? Because retro share doesn't keep the conversations.

We can have several threads that co er differents aspects of the game.

No.26660

File: 1435753309654.jpg (52.76 KB, 344x430, 4:5, Aaron_Halstead_-_Jack_In.jpg)

>>26656

Seconding this.

I was the first composer ITT and I don't have much of an idea of what's going on.

No.26661

>>26655

I'd rather send the link via tor. I don't like posting my page on a chan.

No.26662

>>26661

I mean tox.

No.26663

>>26640

Can you post your Tox then?

The stuff I see here looks impressive.

No.26664

>>26663

Here you go.

1FC4EC97C577839757F355C21393535732FB73AF67C3DC656607ED5487EC707A324FA2C5E1FB

No.26675

I though we could make a private board but didn't found where.

Who create it then?

No.26694

>>26172

No.26771

File: 1435885045218.jpg (370.52 KB, 1920x1051, 1920:1051, Capture.JPG)

I put together this track from nothing but a bunch of weird samples I have and a ton of effects. It sounds /cyber/ as all hell to me, but it's completely bizarre. If there's a surreal point in the game, I suggest that it may work well in that. Otherwise, if no one likes it, I won't be buttmad.

Anyway, Retroshare is kind of dead, which sort of sucks.

Let's try to get a status check of what's going on from everyone who is contributing.

https://mega.nz/#!C8w3UKLI!kQ7tNs1h7k6Bak2D5ConLAIsggDgOzwAIgfEmZVylJU

No.26782

File: 1435917418796.jpg (435.52 KB, 1280x691, 1280:691, tumblr_nntotdlC221rsagu3o1….jpg)

>>26771

Organisation is unapparent.

This is okay, I suppose.

I never expected it to be quick.

I'll keep making music.

>>26771

I like this.

If I may offer one criticism, it's that the distorted glitch sound that comes in at around 17 seconds is a little too prevalent/frequent.

It might just be me, but yeah.

So it seems there's going to be 3 acts, and 4 songs for each act. (12 total)

That's what was planned, but there's likely to be more.

Here's my shit anyway.

https://mega.co.nz/#F!xt5FxCxa!7PmG8s-ymOWN924rLYXc2A

No.26800

>>26771

>>26782

Not all users are free in the summer ;P

It's not like we have an producer giving us deadlines tomeet.

No.26807

heres my certificate. (in order of competence) programming, game design, sound

hTXXfFBRLeEw8rL6+2dX2q5cI/YnV/UvfqHi4wMgPN4P/75ODRnl2geBx7WhZF/c

Xk7/fnZw9G7B48aWfmUGVx/6kzxtv1TyIr/a1ptDRFrI5ob/nwdgoyA4t5FU/PMU

JapxN+3E8hOrlivo8GKgrk5uMPn4KgUzYl2x6TonEwfaXu8zOG3xtqNwxFFzWFs6

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mTvhK68E+5/AiqCUtOM8jVHnt9D4ArZXgU8+Ej6U91dCoAnr5Bqms9SsZlON7coF

kMbDTQARAQABzS90YXN0ZXNsaWtldHJpYW5nbGUgKEdlbmVyYXRlZCBieSBSZXRy

b1NoYXJlKSA8PsLBXwQTAQIAEwUCVZbESAkQb8M3JRkHfg8CGQEAABQuD/wMN0Ff

iiNnkp7VeaIuj/NSxxUTUSdmc2wQecGpiy/rAm817KWXJJUSJ1FyB9V3B9GrIrHl

38QPyKQJ66D3LOQEXexnWKEu+BBndwZRtrBx55zzwL9oC0bqQx0oFgtBffgOsLpT

s/4sLa4VhIWmjz2VnjNgvDisH7zDTZg+JXsJhHYp0VW1SH4ccS8xtfR1B+rEok9G

PEoQwX4hf6FK7n2GJwYetR2imfDJEllNrLwhFeaUfnH0VeeoXLKF8vgpgLIZusU3

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ToP1IJ2FiFOF01csJ4ti9Aob8tI7uI6IP2pnATyouW1YOWJdq2q/6r+XJsYS4hi7

DVBPmEtnbzRl/PYMkBykyWtEkSnmxI3t+XYaLdcie/wDI60D/Hs7I1fkxgSA8/Cm

O9b2MKIFfiZ2KPeQS/A/zz9+5UuQd0HnoVXDDwIGwIuZHabRAwYK+hEfptEEAAYG

bGFwdG9wBRAZC6dnvseCjEDKzsogQQKNBwPHobg=

No.26861

>>26782

wtf man, share your files on retroshare.

>>26565

your key is retroshare 0.5, it's incompatible with 0.6.

>>26656

retroshare has persistent forums, there is also one for the game.

No.26922

>>26861

I have been, but no one's on when I am.

Actually, I can post them in the forums.

Yeah that'll work.

No.26924

>>26861

ok cool i found it

No.26927

>>26861

I still vote for a board because wih retroshare you can't contribute via mobile

No.26996

Just make a game in Quake or something since none of you have any vidya game experience. It's simple enough to work with to where everyone can help out even if there's only one or two programmers.

No.27002

>>26996

>make a point and click adventure game in quake

u wut m8

No.27009

>>26996

what the fuck are you talking about?

do you mean make a "game" in gtkradiant?

your post reads like you're suggesting that programming in the quake engine is easier than using modern engines.

No.27011

>>26927

>with retroshare you can't contribute via mobile

run a headless rs server or enable the web interface and connect from your mobile using existing tools

No.27014

File: 1436206423671.jpg (54.04 KB, 288x288, 1:1, 1434936860512.jpg)

No.27426

File: 1436611806162.jpg (54.51 KB, 440x440, 1:1, How-about-a-nice-big-cup-o….jpg)

No.27826

File: 1436981144668.png (2.78 KB, 81x300, 27:100, noneck1.png)

No.27828

nobody might bother with this idea now, but I still think it's worth giving a shot

Anybody thought of making a hacking simulator set in a cyberpunk future?

The only good hacksim that comes to mind is Uplink, and that game was released in 2001. Think about it, hacksims don't require much art but some simple 2D graphics for your desktop, the console (if there will be one), and some icons, company logos etc.

HackSims have a very minimal art requirement, and ideas can be quickly implemented compared to a point&click or 3D game.

I have a vague idea of the mechanics, world, and general interactions between other hackers and companies, but in the end it's just another idea. HackSims don't require much manpower either (Uplink was made by like 2 or 4 guys) Remember what made Uplink good and what could be improved on it.

Just make sure the OS you would be running is Unix-based, no true hacker is going to use DRM-infected corporate software.

No.27829

>>27828

hacksims are cringy.

No.27831

File: 1436982597721.png (258.55 KB, 1024x768, 4:3, decker and tron.png)

>>27829

>>27828

fuck you're noise, Decker is the only hacksim you need.

No.27834

>>27829

There hasn't even been that many hacksim games, and you're probably thinking about really dumbed down representations like going into a TRON-world and beating up manifestations of wirefalls and Black ICE.

I'm not sure how one is supposed to cringe when playing Uplink

>>27831

Decker is schway as heck, I was just hoping for a hacksim that touched more on the social engineering aspects and traps 'n tricks.

No.27836

>>27828

This is exactly what the game need.

An integrated hacksim when you jack in.

I like 3D world like in J mnemonic or that old neuromancer game with a grid and Old 3D buildings.

No.27837

File: 1436984101528.png (2.64 KB, 68x250, 34:125, noneck2.png)

I love the idea of plugging shit behind the ear.

In the book Neuromancer if i remember some have several plugs behind and plug multiple "needles". It must cool to fing a design with color codes etc.

The main character may need paricular needles to do certains task.

No.27846

>>27828

Are you kidding me man?

>>27554

I don't want to intrude on this other gamedev thread but if you want to talk about a cyberpunk hacker sim in development, reach out.

No.27869

>>27834

Well unless it's and educational game, or a puzzle game, it's sorta cringy.

I've never played Uplink, so I wouldn't know. I just feel like I'd rather mess around on my computer than play around in a fake terminal where I'm not actually doing, learning, or solving (in terms of puzzles) anything.

No.27945

>>26306

Nah,its gotta be a Masada,that way its a sleek recognizable cyberpunk gun. Plus GITS.

No.27946

>>27945

Nah, fuck that. FN FAL. The beautiful irony of "the right arm of the free world" being used in any cyberpunk-related setting is too beautiful.

No.27980

Some stuff I posted on /v/:

//Post 1:

>FEAR's shooting and AI mechanics

>Deus Ex's style of story

>Neotokyo's aesthetics and music

>Work as either a Police enforcer, Samurai ninja or Illuminati trooper in Tokyo in 2202

>Open world, able to travel around Tokyo in either first or third person

>Take various jobs around the area and take part in territory wars which would differ between factions

>The Police siege large block towers from the ground-up all guns blazing

>The Samurai crush the morale of the enemy by killing leaders and using fear tactics, like gas and hanging people off of lamp posts

>The Illuminati engage in information warfare and fight through a computer by hacking into databases, stealing information and holding secrets ransom

>The goal is either to restore complete order, reinstate the Imperial reign over Japan or to unleash the NWO

That is how the perfect cyberpunk game shall one day be made.

//Post 2:

You could join the Police by going to an enlistment center while the Police are in a losing battle against crime and they train you to be a crime purging machine.

The Samurai you could join by changing the way you play, following Bushido with your decisions will let them take notice and they will send you a letter to survey your interest in becoming a ninja.

The Illuminati would follow something that an anon said in another thread, it would be subtle horror- you would use the computer and find something similar to Cicada 3301, if you followed various steps and completed various tasks, you would be given a cryptic set of instructions on how to become "enlightened" and join the Illuminati by way of their hidden HQ.

Those ideas would likely be far too huge for anyone but a large dev to make, but we can dream- right?

No.28135

>>26172

PLEASE I BEG OF YOU, MAKE A BETTER SPACESTATION13

>linux friendly

>better gui

>better netcode

>actual friendly good NONtroll community

>can save your characters setup before round starts

>>26180

>>26183

>>26188

No.28185

>>28135

Would the concentrated autism still stay?

No.28198

>>28135

here are multiple SS13 games in the works, ones in Unity by a guy from 8chan. a few more remakes… not aware of progress on any of them, though.

No.28271

File: 1437293585498.gif (1.06 MB, 829x144, 829:144, vl0m002.gif)

>>28135

i'm launching giant mechanoids against a hostile mecha army ~ one studio promised 5000 brouzouf in return for substantial drafts. Visit virtualmech.info where i've been writing some levels to floppy…

No.28272

File: 1437294042789.gif (1.55 MB, 631x473, 631:473, aut002.gif)

No.28275

>>28271

Noice.

No.28294

File: 1437320445750.png (3.38 KB, 155x350, 31:70, 3151smallishchar1huge.png)

I'm making sprites because I'm bored

schway or not?

No.28305

>>28294

the body shape is very strange

No.28308

>>28305

rectangle?

No.28310

>>28294

Not bad, but there's something weird going with the right arm. I can't get my finger on it, but think it just looks too small in comparison to the other one.

No.28315

File: 1437326656801.jpg (450.52 KB, 1000x653, 1000:653, 3151.jpg)

I just resized this picture and cropped out the other two, then went in and fixed up the color a little bit, so take up the issues with MS paint, not me

No.28336

>>28315

Fair enough.

No.28353

File: 1437344304949-0.png (1.57 KB, 39x70, 39:70, Concept-Art-Lee-Yong-Yi-Cy….png)

File: 1437344304962-1.png (1017 B, 39x70, 39:70, cyberpunk_character_concep….png)

green because of all the white

same technique- shrink picture and use it as a base, then add color and stuff

No.28354

File: 1437344398389-0.png (4.5 KB, 195x350, 39:70, Concept-Art-Lee-Yong-Yi-Cy….png)

File: 1437344398390-1.png (4.31 KB, 195x350, 39:70, cyberpunk_character_concep….png)

>>28353

I'm a dumbass

No.28527

>>28354

These are very nice.

Reposting my MEGA folder.

https://mega.co.nz/#F!xt5FxCxa!7PmG8s-ymOWN924rLYXc2A

No.29036

File: 1437865229087.png (295 B, 20x20, 1:1, cursorTalkTo.png)

Is there a real artist here, or am I going to create more shitty sprites?

cause if so, the asset development is going to take at least a year or two. (obviously exaggeration, but you get the message)

No.29041

>>26199

>>26197

I too am an expert in turning computers on.

No.29042

>>27980

Yes we can.

No.29076

File: 1437931393646.png (298.47 KB, 1000x1000, 1:1, nery (3).png)

>>29036

Do you have decided on a certain style/focus and concrete assets, or are you just making random sprites?

Because the latter is pointless without having decided on the concepts (since concepts can be modified for the sprites) and deciding on a coherent sprite style first.

No.29098

File: 1437945932343.png (10.55 KB, 320x200, 8:5, Bedroomwireframedraft1part….png)

>>29076

I have decided, and I'm making sprites as they come up in the game, just to use for coding

unless I'm the only artist, in which case they might be permanent

No.29179

>>26191

Deus Ex?

Cyberpunk 2077 in a few years by CD Projekt?

Countless others and probably a whole bunch of indie titles I don't think about at the top of my head?

But seriously, if some truly autist in here decided to do a interactive novel, with good artwork, good soundtrack, and most importantly good writing this would be an achievable goal

I mean look at the kind of shit that gets publicized on main gaming sites, freshman year just to cite one.

No.29307

>>29042

And we likely do.

No.29696

File: 1438523005647.png (5.01 KB, 320x200, 8:5, Hallwaywireframedraft1.png)

Some features I'm putting in my game whether you like it or not:

alignment system-uses global integers to track your fame and infamy with the factions, The triads, the gang (no name yet), the Police, the aristocrats, and whoever else I want to put in.

Until I figure out a way to make projectiles work, it will be a stealth-based game with a lot of environmental stuff.

The graphics still suck ass.

No.29811

>>26172

i just lost "the game"

No.30369

I was involved, but RL got wild, and I can be involved again. I had to reinstall Retroshare, though, and I lost my original keys.

Musicbro here. I think this is my new key. Can someone please add me and see if this shit works?

GuzdB1/W3LJqI4L6411scz/AeaabSgcsqANtUboBJjIoI58yEo9hmob8xQkXi41N

04Nt1nV7GI0AFM+BBYrd+aHFBL2684/YIC2bRkMuuIzDzQQeqBK7aU2I0z5OpChu

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j4Vev/vp0JIWCdKIg6Di+dcOct/+BlqyvfAF/vBKFt00/tEo80bNU6RYoiutzLv4

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BghkYXRhamFjawUQnaQy7BKvjbbkt/RKsR+qlAcDMiea

No.30393

>>30369

added you but can't connect yet.

CQEGAf8AAARdxsFNBFVAqr0BEACgf20aTKnqOMbVrACdfDxrCo/8rqy4jlJgrJrQQLDTd8DCx9e1+WoNLCvtUs1O1/YOoWRPTnjmIvw/TIN37k6AW5VG6denAAFZkCudxx1y1IvXBAFcnl4dILfGbd6WHus1Bxn2m8SXlRMWdJVTlG/LNG6jNxTrGucb/JIOCXTLDMCKhiFECu2K7HPt+GP2m8IekY+iyaP98p7F7rosAarFbpt66pveVr39v+3UVjBVffRJvZJ1hT/EOH+TzVSxpthoV3v/WvLWgkXUd9BUoRy6N8hWfhM4kkJdEhHppWph/bJP7oYqerepu2OSV0ydf1/fdHgEzviQMNZWudfEMaFVUGN/CWkHWGMk8tRN668yHaPdWUwC1p7m8dAAP3K/hXS1f7DVt8gKyY5imUmxVVKtHTIRoFnEsLfZILAshWnS2K9FS+/Ts3Gl4srCHD2LDKI4SL+E3xgGJLkziMJeJJlwuNplQhwE+9BRS2qstrnbHlAarRt+m+Z+azZdW8KV3uxdnCc+tDJFgf3afLTBR5QSt7ZzU+ev6UKqQy/zhO8xVufjRCCJuVAA5EqKn7OBncQq3pTJO8286If9QzPfwTbVRk1Ev1j8N38D5TjYJaThEbyKMsegwWdflvlTbcTAB5lFAZwNXoMXs6N7nB0P1HUBZ55dLogWO13RgvazSrdRFwARAQABzSlhbm9ucmV0cm8wLjYgKEdlbmVyYXRlZCBieSBSZXRyb1NoYXJlKSA8PsLBXwQTAQIAEwUCVUCqvQkQCzCR3t/+B4wCGQEAAFZsD/kB4SFLBpGy0EqI5DWixN1vhcGN93AwqcADigwAalkO5+/ZxOWuuxX2RSIty/Gmag38Er02WVNbtDoXLpGvAdPFeQb2oCThfCaA+SNdyBcyQTTGt7uRYu1D/V0m3gW//2krh+kC9oTEW4Zlq7nSv+zGwGIEDqFgpgu4Yn7PPBGw43SOvkHUkXToV38Yj4ll+uWzKbmZLQFD8w2DVvGe7J9QEurig+l3zbipezI91yNUoYHqFk6mj29rZGOxlI8ebkLrIoQDHQmcQJ/0yLCq3Iv3DnIRwBw03aCo6NPDMpCbzCo5hJHXthO3dgnASTs1fhrPVQEcJeABI7Of7W6b0fvDcV+tNrQrX6FmAFVLXaZ2x7xAPxrSmdQ3yimtFoenluOyAHf6hQlRv+AGATy9+pSJnFlU9NhGoCN1264ELfnkjNrbSn/W+L1n1cRjfAPgswyoEOYYIBAIyCEQF8wrv8mLWURl1pZh4NW9yzb9RuUgzVlFduIY4IGl+5WEaswmRmbF2hy0YWaAQDnGnl2bzAA1HgupfmP3TlqRoh4Mr0gxO986NEnvuVKKD2FyQF7Ee00ngrDv+kAWeJErpIiZa21HIJFzKbYsqqKNCNaZ1jwPreJ5RIYqMXNodUlNWAzf0dTojuq6DDBC84GoIWPeiISTm6Bb68UNIm8+GfdStQYNyQIGssr/ZEaFAwbAqABkRoUEDW1lc2gubW9vby5jb20GCGFueXdoZXJlBRDzkPPT75gBlgTSx6VNtNyjBwMGE1s=

No.30422

>>30393

I attempted to accept your connection request. Not sure whether it took.

No.31233

Any update for us not in TOX/revshare?

No.31248

>>27837

were those the microsofts? they seemed like a really cool idea.

No.31455

File: 1440333411315.jpg (31.01 KB, 640x480, 4:3, 3669469-9841597426-13360.jpg)

STICKY+CYCLICAL

No.31464

No.31471

What if i say that im a draw fag?

Im thinking on a new cyber-tan making a funny role on a ironic history about cyber punk with some kind of black comedy…

>gege le funnie and ironic XD

Welp.

No.31501

File: 1440394877034.png (8.74 KB, 320x200, 8:5, 4.png)

how do you like the graffiti? Posting half finished background because its 2 in the morning and I cant be arsed

No.31502

File: 1440394919022.png (191.18 KB, 960x600, 8:5, 4huge.png)

No.32907

File: 1441901910757.png (3.03 KB, 320x200, 8:5, 5.png)

Update: Starting to slow down, because holy fucking shit is the art tedious to make.

No.32925

Any progress?

No.32929

>>32925

Yep.

I did the programming for 4 more rooms and set up the Global Integers for the health, factions, and whatever systems

No.32931

>>32929

Wow nice, i wish i could be of help, but i cannot program or draw pixel art, anything for simple people to help with? i just find this whole process very interesting.

No.32934

File: 1441925645865.png (4.32 KB, 320x200, 8:5, 6.png)

>>32931

There's not much to do right now, the story is already figured out.

brouzouf would help

jk, not really

No.32938

>>32934

give me something to do, or i will be forced to go eat out of boredom, you guys are why i need fat acceptance.

No.32940

>>32938

make some sound files (.wav)

set up a website for it

idk

masturbate

infiltrate Monsanto HQ

there's a list of things to do

No.32943

>>32940

> masturbate

mission accomplished, i expect credits in the game.

No.32945

>>32943

at the end there will be a credit for

Anon - Masturbator

No.32946

>>32945

You got all the character designs and shit set? oh boy. At least i contributed :^)

No.33005

>>32934

I would like to jump in to this project. I could make a website for the game.

No.33025

>>33005

schway

No.33052

Do you guys have an IRC or something you hang out in?

No.33247

File: 1442261293169.gif (421.12 KB, 1200x600, 2:1, demonstration fps fixed.gif)

Do you fags still need an animator and artist?

Here's a gif I did a while back on gimp…

It was a study on how to draw isometric animations, which would be perfect for this game.

No.33253

>>33247

nice butt

No.33971

File: 1442959310702.png (12.8 KB, 320x200, 8:5, 5.png)

Update:

>>33052

"You guys"

but no, no IRC

>>33247

Yes I do, but the restrictions are that the characters have to be around 85 pixels tall and the backgrounds are 320x200

-updating every tuesday/whenever else

-I figured out and put together a mostly working stealth part, which is easier than making a working gun for some godforsaken reason.

-Also set up a sniper section, which was also easier than having a normal out-of-action-sequence gun, for the same giant dick shitting reason

-trying to figure out how to do the computer interface so that it works and looks loonix-y

-created first NPC, stuffed him in an alley

No.34457

File: 1443497036001.png (9.62 KB, 244x160, 61:40, 36155.png)

>>33971

I can help out, however, I'll need a bit of your guidance in regards to color palettes. Pic related a color palette I worked on ages ago but was unsatisfied with.

If you like it however I'll apply it to the game.

And yes, I really do love the color blue that much.

No.34459

>>34457

Color palettes aren't a big concern to me. I've just been creating whatever colors I want each room.

I do like the palette though, and help would be much appreciated

especially seeing as how I signed up as a programmer, not a programmer, artist, producer, alpha tester, and whatever else I've been doing

really though, the art is fucking tedious

No.34501

File: 1443573319895.png (410.64 KB, 1600x900, 16:9, gigabutt.png)

>>34459

So where the fuck do I start brah?

What needs redrawing and all that jazz?

What needs animating?

No.34509

File: 1443584883863-0.png (7.46 KB, 318x174, 53:29, 1.png)

File: 1443584883864-1.png (5.01 KB, 320x200, 8:5, 2.png)

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>>34501

well. I have like five(?) backgrounds that should be redrawn, and about fifty other ones that need to be drawn. characters need animating, a walking up, down, left, and right animation. The main character needs a crouching and reaching animation. all others need some idle animation. There's a mugging that need to be animated, I could go on and on.

backgrounds that need to be drawn are: two kitchens, a jail cell, jail courtyard, jail office, some guy's flat, several warehouses, several streets, office buildings, offices, a gang hideout, a triad hq, police department, a whole sshitload of random city scenes, a top down view of a long street, a far away view of the same street, etc.

No.34510

>>34509

shady aug clinic, normal aug clinic, high tech aug clinic, shitty streets, normal streets, rich people streets, several businessmen, billions of useless passerby npcs, a bunch of gang members, a bunch of triad members, a bunch of police officers, three different PMC's and their respective guys

No.34517

Test, test.

No.34518

>>34517

>>34509

>>34510

Okay I'll start recoloring and redrawing stuff posted by you ITT.

No.34520

File: 1443606792558-0.gif (1.61 MB, 800x800, 1:1, final perspective test.gif)

File: 1443606792559-1.gif (3.22 MB, 800x800, 1:1, Untitled.gif)

>>34518

>>34517

>>34509

>>34510

Oh and before I start animating, at what's the lowest FPS I can draw stuff at? I specialize mostly in limited animation, but I can utilize rubberbanding and light swatching to increase frames.

Also do you want any full background animations like gifs related?

I can do pseudo 3d using a few pixel art techniques I learned.

No.34526

>>34520

30 is probably the lowest fps

don't really want any full background things, pretty much just the type of backgrounds I've been making, but ones that look good. animating lights or what have you would be fine

No.34573

File: 1443676216103.png (6.23 KB, 300x200, 3:2, rough sketch.png)

Okay, before I do any animations and what not, I decided to do a quick sketch for the redraw I'm planning of the bedroom OP originally posted.

Again, this is a very quick, and admittedly so, rough sketch. However it showcases 3 things I want to improve upon OP's vision.

1 Depth Perception

Op's original bedroom concept looks too flat and 2d to me. I can see on the triangular arches he drew along the wall he tried to convey depth, so I decided to take it a step further.

2 add utility and character to the room

The room looks like it's nothing more but a place to sleep in. It almost feels like it has no one living it. So I decided to add some furniture to the place and a gun, to show that the character uses the room.

3 I felt that the room is too big

From what I'm getting the vibe of, is that this is a full blown dystopian cyberpunk world. And so I don't think it's fitting for a normal denizen in such a marginalized place of society as I'm imagining to have such a big room. Of course that's what I'm imagining the protag's background will be,not what it is in the OP's mind.

If the op likes the concepts the sketch is conveying I'll clean this sketch up, and if he likes the cleaned up version I'll color it to completion.

For now this is all I'll do for today, and tomorrow I'll upload another sketch for a redraw.

No.34574

>>34573

Oh and I know I completely fucked up the perspective on that gun, and the gun itself looks like shit but I didn't want to get too invested in the drawing.

No.34591

>>34573

that's good, pretty much exactly what I had in mind

No.34921

Sorry op, I encountered some computer problems but I fixed them already.

No.35233

bump because CyberDrawshazboth was killed by Jinteki's mercs

No.35256

Just saw this thread, haven't been on /cyber/ in a long time, do you guys have need of another programmer/basic pixel artist?

Here's some of my work: http://tmblr.co/ZabOQn1w0uDLL

This thread seems to have died down pretty bad so I hope the project's still going.

No.35258

>>35256

I think the more people doing art, the better. I don't really need any help programming, unless you know a way to do bullets in a game engine that has no physics objects or projectiles

No.35259

>>35258

Well that stuff was all done in LibGDX so I can probably help with coding too, I don't usually use built-in physics anyway.

Here's my TOX: B49709AE50C4335E7E7D3F738276E927795E6A2EDA573D95ED99001C8731FE48ABA3E912D603

And my Retro:

No.37660

File: 1449005524259.jpg (58.96 KB, 1060x596, 265:149, Void-and-Meddler-Art-2.jpg)

https://youtu.be/zqCSF0nmjjM

No.37668

File: 1449036655707-0.png (377.19 KB, 282x621, 94:207, 1402341044985.png)

File: 1449036655707-1.jpg (64.25 KB, 800x560, 10:7, futuristic_roman_era_by_jd….jpg)

I've been thinking of a cyberpunk game for a while now.

>Earth is ruined by meteor shower

>Blasted wasteland expect one city that was built to survive the event

>It was one of several cities design to survive, but the only one that did

>Builders and leaders of city are huge Italophiliacs

>It's Rome 2.0: Cyberpunk Boogaloo

>All buildings and fashion are heavily inspired by Roman architecture and fashion mixed with common cyberpunk ideas

>pseudo-roman hivecity-like dwelling

>cybernetics ranging from lifelike to outright robot design

>gang warfare endemic to lower levels

>upper class dress more like ancient Romans

>poor dress more like normal cyberpunk

>middle class is a mix of the two

>mutants from the wasteland prowl the shadows of the lower levels of the city have celtic-like design

No.37706

>>35258

1DCCC16650350DCFA771B196141D7A8F80A25ECD200C85834366E0F4CBF01A5CBECDBF38F10E

I can code but I can't art.

No.37723

Wait until the modding tools come out for Fallout 4, and do a total conversion. That game already has decent RPG features set up and we can use the work of modders that are already working on bugfixes and additional features. Also it looks pretty as fuck and has power armor built in.

Coders can set up a blank overworld for artfags to build in and replace weapons and gear with new models. In fact, it might be possible to build the overworld using the in-game settlement tools.

Don't bother starting from scratch, total conversion is the only realistic way.

tl;dr

>coders get blank world working for artfags

>artfags make assets and build cyberpunk city streets etc

No.37727

>>37668

>meteor shower

>mutants from the wasteland prowl

Since when cosmic rocks are mutagens? The rest is neat.

No.37751

>>37727

I never said the mutants were caused by the meteor shower.

No.37863

what happened to this project?

is there a repository or irc channel yet?

>>37723

fallout 4 would restrict it to one platform

plus its proprietary

No.37870

>>37723

Yo might have better luck with OpenMW, since it's open source and all.

No.37884

>>37863

As with many projects

also, I discovered a better engine in literally every way

No.37923

>>37884

what engine?

>>37870

isn't it a little far off from prime time?

No.37953

>>37923

currently, Love2d

but pretty much any engine is better, simply due to how much more you can do with it. AGS is a good engine for specific things and it has a good gui, the only problem is that you don't have enough freedom with the game

No.38519

What's the easiest contemporary 3D engine to mod?

Gary's Mod? GTA?

Anything we can put a lot of neon and rain-slick streets into.

Remember, it's always three in the morning, it's always raining, and everybody is wearing mirrorshades.

No.39364

Adventure Creator for Unity looks very promising

it's not free tho

https://youtu.be/QwE_v7UIyJw

I will work on a full scenario to see how far ideas can go.

No.39372

>>38519

there is OpenMW which has good dynamic lighting, can run on slow machines and linux.

but i thought the original idea was to make a really simple 2d adventure?

>Gary's Mod? GTA?

they're proprietary, moron.

No.39380

Just finished Technobabylon.

That game is really good it made me scratch my head more than once.

It gives good example on how a cyberpunk point&clic can be.

No.39488

File: 1454935714009.jpg (296.83 KB, 1173x740, 1173:740, preview_scene.jpg)

http://age.seccia.com/

No.40203

File: 1457040014676.jpg (9.81 KB, 217x180, 217:180, corpj.jpg)

I've got an idea for a little story more like a minigame.

Name is GeneStealer,

In a future ruled by mega corporations, industrial espionage and technology thefts are commonplace. And private polices are employed to recover what has been stolen.

You play a corp (corporate cop) that is sent to bring back a stolen experimental gene.

The game is simple, you are in the shitty part of the town and must reach the last floor of a building to arrest/kill the theft.

Of course the story is a little more complex.

I visualize the graphics being like the game Flashback. With cutscenes for each action, i like the rotoscopic style they used.

No.40233

Is there a way for a game to use Google Streetview as the 3d world?

That would be hot.

No.40235

>>40233

there was a tower defense game that used Google Maps, so I guess it's somewhat possible.

No.40260

File: 1457214227063.gif (18.92 KB, 640x400, 8:5, circuits-edge_7.gif)

Hello gentlemen. Very new fag here, can't be assed to read the entire thread so have instead skimmed.

I see the intention is to make a classic scrolling-style adventure game. This is okay, but you're really wasting time and resources when you could be handling movement as a tile-based first person crawler. The type that you'd see in classics like Circuit's edge, SMT, snatcher and the like. This still allows for backgrounds, while cutting down the need for time consuming character animations and activities. Characters can show up as a single graphic and do their shit in text boxes. Handle environment/item interactions also in this manner, and you'll also cut down on the confusion and lag time often associated with adventure games (IE: What objects in the scene can be interacted with? What items can interact with these objects? Much more intuitive when it's operated like this). A tile based perspective like this is also very nostalgic and reminiscent of the roaming gameworld passable in cyberpunk. So that's my vote

okay? Okay. You can emulate this through VN engines like Ren'py, or even text adventure engines like INFORM. But this is getting off topic

I don't know what the plot you guys have in mind. I am just going to add what I think would be a neat concept: Take a open/roaming world environment. Have a possibly sociopathic alienated loner type being compelled to kill targets as in dreamweb. Make it in X days or the world will end or something as in Darkseed. Have a hallucinatory technology-alters-reality-and-the-brain mechanic as in videodrome only this time with computers (these hallucinations being like sleep paralysis and invading waking life in not easily discernible ways). Have a wired-invades-real-life thing going on as in lain. And have a bunch of augmented secret police going around for a meritocratic-THX style dystopia as in GITS/Deus Ex

addendum. Wizchan tried writing a VN of cyberpunkish stripe a while ago I was privy to. The concept was a conforming, aging bureaucrat guy in a interventionist on a distant star counting down days until his retirement. It's the welfare state on steroids because machines have gotten rid of everyone's job only the Asian-inspired cosmic empire wants everybody in social harmony. A weird platonic-pseudodaughter relationship with an up and coming female bureaucrat he meets on the trains one day, and how they explore the abandoned and built-over undercity to escape the drudgery of everyday life (the protragonist actually lives in it). Character design is sort of an inverted Rick Deckard/bladerunner guy. He's got the same kind of interventionist-detective job, only he's not the stronger man.

Just some thoughts. I could go on but whatever. Take some or leave all?

No.40263

>>40260

and by the way. I'm willing to work as a WRITER, and long as the concept isn't totally shit to me.

No.40279

>>40260

Circuit's Edge ! i need to reinstall it now.

There was also Shadowrun on Sega CD like this.

Great idea btw.

The first idea was about a guy that fix coffee machines. He got a contract to fix a software issue with a machine in a megacorp office. he plug himself to it's matrix and find some hackers found a way to bypass the security of the corp by going through the coffe machines network.He bump into the hackers that have stolen some top secret files and just before they are fried by the daemon guards, a hackers upload the files in that repair man. He is disconnected and pass out. The megacorp security don't want this mess to spread so they erase his memory of the day. They don't find the files hidden and encrypted in his brain chip. He wakes up the next day at home completely unaware that he has the most sensitive file in his head.

then shit happens you know like someone try to kill him he is saved by a techno assassin bimbo a la neuromancer etc.

No.40322

>>40279

yeah, I noticed that after looking through the postlog. Kind of a rehash of johnny mnemonic, innit?

is the project still running? Can I take some part?

No.40346

File: 1457533810146-0.gif (6.32 KB, 320x200, 8:5, neuromancer_29.gif)

File: 1457533810147-1.gif (5.27 KB, 640x400, 8:5, hacker_activision_2.gif)

File: 1457533810147-2.gif (6.15 KB, 320x200, 8:5, Max_Headroom.gif)

If you want some really old games to look at, there's Neuromancer, Hacker, and Max Headroom.

Beneath A Steel Sky, Cyberia, and Blade Runner are good, too.I should mention Ripper.

No.40431

File: 1457806066936.png (10.92 KB, 800x600, 4:3, batimentgrand.png)

Just trying some stuff a la Flashback cutscenes.

No.47689

>>39488

Seems fun for an interactive world, but how does it handle anything else but exploration and short-animated interactions. For example, combat?