No.28363
Hello /cyber/!
We are working on a brand new dedicated Minecraft server for all of the boards on this site!
We are wondering if anybody here would be interested in it, and we need user input before we decide how we are going to run it. Thanks!
https://strawpoll.me/4969438/r
https://strawpoll.me/4969673/r
https://strawpoll.me/4969687/r
>>>/b/3508885
No.28366
>>28363
Eh. I got bored of minecraft awhile ago.
No.28403
I'd rather not use non libre software.
No.28408
minetest you massive cocksucking sexbot.
No.28409
File: 1437371385785.png (1.61 MB, 1280x995, 256:199, minetest-screenshot-vaness….png)

this is now a minetest thread.
oh and btw
>strawpoll
>javascript
there are literally no more than two reasons to use javascript for such shitty polls.
one is to spy on users and the other is to infect users with malware.
there is no other reason. none. stop being such a fucking piece of cancer holy shit how often do we have to tell you?
No.28410
anyone know if boats are fixed?
haven't played for a year or so and last time there was no proper vehicle api so boats were laggy as fuck.
No.28416
No.28419
>>28363
>HEY GUYS, JOIN MICROSOFT'S BOTNET SO YOU CAN PLAY THIS STUPID MEME GAME WITH ME AND MY 12 YEAR OLD BUDDIES XD
No.28423
>>28416
free as in freedom version of minecraft written in C++ and with more modding capabilities.
No.28424
>>28419
Minetest looks promising. Can be found on GitHub too so that's nice, better than vanilla minecraft.
No.28426
>>28423
Thanks based anon, it looks pretty good. Though it's not something I'd actively go playing.
No.28449
>>28424
It's ugly, poorly documented and a pain in the ass to tweak.
Sorry but I think I'll stay with Minecraft
No.28453
>>28449
You're not wrong but you could have been describing Minecraft there too.
No.28454
>>28453
Vanilla minecraft looks pretty good in my opinion.
Also there is next to nothing to tweak, so documentation really isn't needed, but I'd expect something else from an open source clone, especially considering how long it's been since development started
No.28613
i was there for 4craft v4, v5, v6
most memorable time of my life
No.28616
>>28449
>minetest is ugly, poorly documented and a pain in the ass to tweak.
are you insane or were you talking about minecraft?
MT is the exact opposite. started playing, was impressed by the awesome shaders but turned them off for performance with FOSS drivers, fetched some mods through the inbuilt downloader before i realized i could pull them from github, found a bug in a mod, patched it using the awesome documentation even though i'd never really done anything in Lua, continued playing.
best part: in minetest you don't constantly walk/ride into trees because the trees are IRL sized and the small ones are just sprites (at least in the mod(s) i was using).
also the world is also infinite along the y axis.
No.28633
Oh boy, this shit again.
I prefer Minecraft, because libre software aside, I'd like to have computers in my /cyber/craft–functional ones, not decorative ones.
FLOSS software is best, but sometimes you have to make do with closed-source until someone gets off their ass and adds the features you need.
No.28643
>>28633
>I'd like to have computers in my /cyber/craft–functional ones, not decorative ones.
hm, but that already exists, doesn't it?
what kind of computers do you mean, exactly?
if you are playing singleplayer you can just open a text editor and dump your lua script.
if you are playing multiplayer you can see if the mod referenced in "Lua threads for computer mod" does what you want. obviously there are serious security concerns with this so it's no easy task to make one.
https://forum.minetest.net/viewtopic.php?f=47&t=10185
how are computers implemented in minecraft?
No.28647
wow minetest has a lot of potential. its runs wayyy more smoothly than minecraft and the coding is clean and easy to add shit to. I see it outpacing minecraft in development very soon and replacing minecraft entirely.
No.28649
>>28643
Well, specifically I'm talking about OpenComputers.
It's a pretty simple idea–computers that can take input and provide output via redstone, and can be programmed in Lua.
From there, you've got peripherals and shit, and robots, and all that.
It's open-source and has holograms. As soon as someone makes something similar for Minetest, I'll be happy.
The mod referenced in that thread looks like it has potential to be what I'm looking for. I'll keep an eye on it.
No.28652
>>28649
nice, someone should copy that.
so how does this mod ensure that you don't get a virus when using it in multiplayer in minecraft?
No.28654
>>28649
btw as you already are a programmer why don't you continue to work on the minetest mod or write your own MT opencomputers clone/port?
i don't mean that in a passive-aggressive way, i'm serious, contributing to or creating a foss project is easier than you'd expect. if you just want a simple mod for singleplayer and don't need to worry about security then this should be feasible or at least a very interesting educating experience, and once you have a usable version others will start contributing too.
in another game i fixed a bug in a mod that nobody else would fix before i had any c++ skills and then i realized that c++ wasn't really much harder than other languages so i continued using it and now i'm actually good at it.
No.28660
>>28647
plus it's so fucking moddable.
All they need to do at this point is make the worldgen more interesting. Right now it's stuck at minecraft-alpha levels.
No.28665
>>28660
did you try all different world gens including mods? i just used one of the stock ones so i can't say.
No.28667
>>28665
no, I've only used the stock ones. Are there any mods that are better?
No.28691
Does anyone know the name for mouse1 and mouse2 in the minetest.conf ?
I've been using mouse1 to jump for like 15 years in quake and a game that doesn't allow me to use it that way by tweaking the menus and does not seem to let you add it yourself is a game I can't really have fun with
No.28694
>>28652
All files are kept in the server, in a specified directory. Basically, it's sandboxed. On top of that, there's limits on how much RAM you can use–based on how much RAM you craft and shove into the computer, natch. Thus, you can't lock up the server with a fork bomb.
>>28654
I have a bad habit of coming up with ideas and then doing nothing to execute them.
No.28720
>>28691
have you tried the "change keys" menu?
a quick google search suggests mouse buttons aren't set in the config (or don't have to be set there).
http://wiki.minetest.net/Controls
>>28694
oh that makes sense, the scripts only need to run on the server. still risky for the server operator but much less incentive for attackers because minetest servers shouldn't have write permissions to anything except their database anyway.
No.30889
>>28363
So I see a lot of minecraft modpacks like tekkit and stuff, but is there anyway for us to mod minetest and use that?
No.30928
>>30889
indeed, OP please switch to minetest. with that mod that lets you build nuclear reactors and other science shit we could probably build some pretty schway cyber worlds and then have nuclear meltdown destroy it just like irl.
No.30939
>>28720
>>30928
I'm not good enough at programming to really start on this, but if someone could put together a solid computers-in-Minetest mod, I'd be in.
Adding some modular factory bullshit would be cool too.
No.30952
>>30928
I'm currently working on a modern/cyber-themed MC server, with a custom modpack, but it's hard as hell trying to get both mods and plugins to work.
Minetest seems wonderful, but it just doesn't have the mod selection that MC does.
No.30971
>>28416
does it have npc villages, hunger bars and that post MC beta 1.8 world generation because if it does, I'm not interested
No.30978
>>30952
Finally, someone who agrees with me.
I advise using either Immersive Engineering (multiblock diesel engines and hanging wires) or Engineer's Toolbox (completely modular machines) or both.
Extra Utilities is cancer but their generators have decent models and the Survivalist Generator in particular looks like the kind of shit that belongs in a shit neighborhood.
Chisel is full of alternate textures for shit, and the Factory Blocks are excellent, cheap building blocks.
OpenComputers is better than ComputerCraft in every way.
No.30991
>>30971
>does it have npc villages, hunger bars and that post MC beta 1.8 world generation
no, unless you install the respective mods on the server. there's a range of survival (hunger/thirst/sleep) mods, idk about villages and world generation.
what got me over was when i tried to ride a horse in minecraft and navigating through/over trees was just so tedious that i tried looking for a hot air balloon mod or some similar authentic flying machine and i found one but it was abandoned and closed source.
then i tried to write my own mod and i realized you can't write mods for minecraft. it's just plain impossible.
you can write mods for some framework put together by java freaks who decompiled and reverse engineered minecraft but you will have to use an older version of MC because the freaks need so much time to update their framework.
No.34569
>>30952
schway, tell us when its up.
No.34575
Steal the Civcraft mechanics. All of them:
https://wiki.civcraft.co/doku.php?id=start
Liberate 8chan's boards from the shitty grasp of ttk2 and create a Civcraft that works. Preferably with a smaller map and more political autism.
No.34577
>>30952
Talking about that, maybe this weekend I will be assed to read the Minetest API. When that happens, I will try to make a cyberspace mod with cryptocurrencies replacing ores and possibly pocket dimension "personal servers" if the API allows it.
No.34583
>>34577
that sounds pretty schway.
reminds me of when satoshi found the first bitcoin…
No.34623
>>34583
Bad news: Minetest doesn't support multiple dimensions as of now since all dimension mods have been hacked inside the same map, using different areas because the map is fuckhueg but still in the same world.
The easiest way to get around this would be to make a cyberspace-only mod, but I guess you would probably prefer to use it with more mods that depend on the default overworld and would look simply weird if generated inside cyberspace.
The "right" way to do this would be patching the server software to be able to load many worlds at once, then transport the player around maps at will. Sadly, I don't trust my skills as a C++ developer that much. I am sure I will fuck up and will have lots of memory leaks, and that is if I ever manage to get it working.
No.34628
>>34623
that's a shame.
you could ask on the forums maybe nether support is already planned.
considering that in minetest the world is 3D you can place a lot of additional dimensions where nobody will ever see them but i agree that this approach feels unclean.
if you use smart pointers then nothing should leak but there may be reasons not to use them in some special occasions.
you can check for memory leaks with valgrind which you can use from terminal or inside a GUI like qt creator and if you can't finish your project maybe someone else will.
in FOSS projects often one person makes a pull request and someone else finishes it.
No.34651
>>34628
>you could ask on the forums maybe nether support is already planned.
There is already a Nether mod, but it's just a worldgen mod that triggers its functions after you reach a certain depth. Apparently, people comment a dimensions framework would require rewriting a considerable part of the engine.
The forums recommend to take the bottom part of the map (-30000 downwards, for example), then enclosing that area with some Bedrock-like unbreakable material. It is likely nobody will ever reach half of that depth during normal gameplay, so I guess it would be fairly dirty, but effective. Sadly, this would make it incompatible with other mods also generating in those layers.
No.34664
>>34623
I'm just some shazbot that used to contribute to minetest
True multi-dimensions will not happen without a major overhaul in the codebase. Minetest uses the irrlicht engine on the backend, and there's no concept in irrlicht of more than one "scene" per window. You could hack it on by makeing a mod that switches servers on the fly, and have multiple servers running on the same computer, but then you need to use a database to keep inventories across dimensions, since the LUA api dosen't give you access to shared memory (and such a feature wasn't planned last time I was working on it). Second, minetest's generation is much farther behind minecraft's, and will probably never catch up. Unfortunetly writeing world generation algorithms is boring and time consumeing.
The other problem that minetest has is that the modding api assumes that the base game dosen't really change. For example, the player movement is hard-codded C++ side, and even something simple like limiting player view control has to be done C++ side.
TL;DR beta-test minetest if you want, but it's not really playable as a game yet.
No.38045
Wheres the link to the server?
No.38084
Alright let's brainstorm some ideas for random world gen in minetest. How's some underground mushroom biome hell, y dimensional biomes seems bretty schway.Another thing might be a bamboo forest, with solid bamboo in the mountains.
>>34664
>Implying it'll never catch up
>Implying open source can't eventually catch up to closed source
>Implying we'll be beaten by svedes and microcock
Not with attitude user.