>>34773
He is kind of right, though. Stylizing them to look less like humans would avoid the uncanny valley by simply informing the user through looks alone that he or she is not interacting with another human, but with a completely different being.
>We make them more human like so they can stop being so fucking creepy
You can avoid the uncanny valley by not going deep into it. ASIMO and Nao clearly don't look like humans and they are fucking cute, even with their clumsy toy-like movements.
Anyway, I guess we just keep investigating how to make them human because we love researching things and because Replicants are cool.
>>34711
>>34747
It's not the eyes in this case, or at least not the main reason. You won't notice their eyes being made of plastic (which, by the way, do reflect light, but not in the same way a human eye would do) unless you get terribly close to them, more or less like actual Replicants.
I think what really gives them up is the movements and the skin being way too perfect. They could pass up for perfectly human if you took a still and blurred it a bit, like in pic related. Notice how the girl looks a bit more human than the boy; I bet it's because of the hair covering the sides of the face (which aren't as worked as the frontal parts), and maybe because we are already used to see women using so much makeup their skins do indeed look like that.
But seriously, look at the way they bow. That's the main reason they can't look like humans, never ever. Sadly, we are far away from natural movement since it requires a crazy amount of calculations. Our best bet would be to make synthetic neuronal tissue to solve this problem, because our computers are still far from reaching the performance required to balance a body in real time.