>>39664
Well, I'm a programmer, I've seen what real hacking is about, and it requires domain knowledge to be interesting, or is plainly monotonous. You have some archetypical tools like password crackers, scanning, DDoS, etc. My take is that in the future computer systems are so complex that intelligent agents "live" in the cyberspace, maintaining and developing systems (like autonomous corps), and fighting them is a real possiblity, the same way you "fight" google when you are looking for something you are not supposed to, or trying to take down a botnet, or stopping a virus from spreading.
I'm always in the look out for action puzzle ideas to make "hacking" work as a minigame that is enjoyable.
I could write on and on about the topic of making hacking and or programming into a game, and I hope to make enough yen to explore the topic in several games.
As for the visual "language" of hacking, it is still something I'd like to play, even if completely fake, and there's a severe lack of it out there. I try to capture the spirit of finding weak spots, cleaning your tracks and thinking fast against a complex enemy ( the entities in the board, the time limit, your resources, your combat skills).
That said, my goal with the game is to create a modest framework for different game modes to explore different kinds of adventures in a cyberpunk city.