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/cyoa/ - Choose your own adventure

Masterwork CYOA +2 on attack and damage bonus.

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If you like this board I highly recommend visiting tg for all sorts of traditional gaming pleasure, qu for the best quests on any *chan, storytiem for 3lewd5me sexual adventures. There is also twgrl for the Towergirls CYOA alone.

INFINITY NEVER. I cri evrytiem


File: 1440876529345.png (1.54 MB, 1600x2400, 2:3, donjon.png)

 No.1088

Posting a WIP to get some feedback.

The idea is that with bigger size comes way more resources but with small size and concentrated magic you unlock really cool combinations that the bigger choices just can't get.

Eventually the ambition is to let you design a final boss stage, a dungeon crawl or a city. I'm not sure how yet, I'm adding stuff as it comes to mind and wondered if maybe anybody had any suggestions.

 No.1089

File: 1440876562219.png (540.61 KB, 1600x2400, 2:3, donjon 2.png)


 No.1093

>>1088

needs more lewds add a breeding ground for more goblins


 No.1094

>>1093

Not really the theme I had in mind for this.


 No.1096

I thought maybe there could be a champion designer.

To get lots of champions you need a lot of materium but to get heavily upgraded ones you need lots of immaterium.

Champions could be a horde of zombies, a minotaur or a dragon. Monsters that adventurers have to fight.

You can get a mindless monster without beast taming, you just need to take the whole ecosystem with it. Get rid of the blood pit as a choice and have it just be assumed you have one when you tame a beast.


 No.1118

File: 1441970910938-0.png (421 KB, 1600x2400, 2:3, donjon 1.png)

File: 1441970910939-1.png (955.99 KB, 1600x2400, 2:3, donjon 2.png)

File: 1441970910939-2.png (1.41 MB, 1600x2400, 2:3, donjon.png)

I've decided to do this here and by Jove I will complete it here before posting anywhere else.

Different structures and minions should have different magic requirements but first the lists will have to be filled up.

Things you'd like to see in a dungeoncrawl guys.


 No.1159

>>1118

Looking forward to it we need more OC on this board


 No.1163

>>1159

I really don't know what to put in materium.

What other kinds of treasure could be added?


 No.1165

>>1163

Maaagic traps

Statues that can turn into animated guardians

Living furniture creatures


 No.1535

>>1163

Who knows, I have a few ideas.

Dark Temple

"A quick prayer, a small sacrifice to mischievous gods does more good than harm, but should the temple be ransacked you will face dire consequences"

Cursed Artifact

"A holy relic, by another name. Since they're part of goblin lore and folklore they are worth more than a normal artifact, but also tend to attract attention of more orthodox men of the divine forces."

Goblin King's regalia

"Protecting the Goblin King's personal regalia is perhaps a risky way of getting more resources. You will get grand amount of resources, but also the attention of expert thieves, assassins, and other money seekers, and failure to defend the King's equipment carries hefty penalties."

I really wanted to describe them for whatever reason, sorry if I'm doing most of your work here.


 No.1665

File: 1458505588485-0.png (1.5 MB, 1600x2400, 2:3, donjon.png)

File: 1458505588488-1.png (902.74 KB, 1600x2400, 2:3, donjon 1.png)

File: 1458505588489-2.png (1.71 MB, 1600x2400, 2:3, donjon 2.png)

File: 1458505588490-3.png (948.97 KB, 1600x2400, 2:3, donjon 3.png)

Just wanted to say that I am working on this sporadically.

I'm really thinking about the goblin's king regalia. It should be a super high level object with a high barrier to stop you from taking it twenty times but without it being the main quest of adventurers. Because what are looters going to do with some ceremonially significant treasure?

Maybe it's actual gods coming after it.


 No.1666

>>1665

Well I was wondering why I replied to a dead thread, but it seems OP is still here, by chance.

Good luck to you, anon.

And for "The Materium" treasures, I have a few ideas again.

>Alchemy Storage

Contains health and magic potions, herbs, and other things used by guards working under the Goblin King. Since the items are fragile, putting guards inside the storage might be a bad idea…


 No.1673

File: 1458672700730-0.png (1.93 MB, 1600x2400, 2:3, donjon.png)

File: 1458672700733-1.png (2.02 MB, 1600x2400, 2:3, donjon 1.png)

File: 1458672700734-2.png (2.61 MB, 1600x2400, 2:3, donjon 2.png)

File: 1458672700735-3.png (1 MB, 1600x2400, 2:3, donjon 3.png)

What plot device could add healing opportunities for adventurers?


 No.1674

>>1673

>Alchemy Storage

>See above

>Healing Spring

>A storage of water used in alchemy, heals anyone that consumes it.

Also

>Art produces 1 resource for 5 materium, and has bonus protection

Why take Gold when you have this? Am I missing something?

Also, try to keep Materium costs streamlined. As in, low materium costs on the top, higher materium costs on the bottom.


 No.1675

>>1674

Art is frail and can be damaged. I thought that was rather explicit.

I'll sort things to cost when I've managed to fill it up.


 No.1677

File: 1458677111323.jpg (439.32 KB, 1600x1000, 8:5, magic shop 25.jpg)

>>1674

I'm still deliberating on the alchemy thing.

I'm hoping to convey a bit of a feel for ancient artefacts hidden into deep vaults and almost forgotten about.

Don't you think alchemical potions would be relatively low-value quickly produced, quickly used up?


 No.1678

>>1677

Well that makes some sense, I guess.

Are there any other conditions for Materium items?


 No.1679

File: 1458683569116.jpg (300.07 KB, 768x1000, 96:125, field_researcher_by_hennin….jpg)

>>1678

Materium is like the gold bars in large banks. But at the same time it's the kind of stuff you'd hope to find in a dungeon crawl. Just really valuable stuff that you want to keep locked up as deep down as possible.

Structures and minions are how you design your dungeon to keep people out. You see crafter station sort of incorporated the alchemy storage idea.

So when I think about it Totems doesn't really belong in materium either.


 No.1680

>>1679

Well, that's alright.

Still, I think adding some one-use items to the list isn't that bad of a idea. Maybe not HP potions now that I think about it, but maybe exotic magical scrolls and potions that help non-spell casters and get stolen by actual spellcasters would be a tempting idea.

Or just reusable scrolls if one-use items aren't your thing.




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