>>1527
I find it ok that insects have problems mating with mammals and making viable offspring… I also find interesting the swarm option, but swarm doesn't have any business being weak… However a strong swarm without drawbacks would be imba as fuck…
So I thought about something very dark.
It wouldn't be mandatory in any way, but possibly an insect subset [horror] or something.
suppose that, in a way, insects work with infecting potential mates rather than impregnating them. Something like, insect larvae are haploids that are born very weak, and weak without an outer shell and basically incapable of feeding on their own and surviving for more than a few days, but able to infect and mess with a human host, in such a way that they can take genes from said host and complete their own genetic sequence using the host better genes and taking refuge inside the body like a parasite would. However, because the host would basically be somewhat chewed upon by the larvae, death is not an uncommon occurrence. Normally the host would have a chance of losing health or dying as a % and then the host age and strength would be rolled and altered by a number of factors like how many larvae the host is nursing. A drawback on top of this option (to make it considerably worse but giving a large chink of points to the player), larvae develop quicker but burst through the organs and devour the host always taking away health and having a chance of insta death (like alien), while an improvement would allow insectoids to be birthed normally at a slower rate and also paying costs for it (like the other alien movie).
This would permit to form swarms very quickly because even if one larvae dies before completing the process, at least one out of ten would survive. Because the insect would be constantly filling the nest with eggs, if it doesn't want the larvae to die the hunting tactic would have to be vastly more aggro, and keeping a cicle of constant attacks would require a steady supply of energy (food), both of which would make it more visible. Larvae would mature quickly and expand very early, instead of gaining experience and independence, operating mostly by instinct or pheromone transmited orders while having different maturity stages that would allow them to become more and more self aware, brave and powerful, when very young they would start as cleaners, then healers, builders, enforcers, and eventually soldiers-explorers, before undergoing their own metamorphosis, and becoming fully intelligent egg factories and having their own offspring. Because prey would become scarce very quickly, soldiers and explorers not only are programmed to go after more hosts, but also to drive other monsters away from their territory (very much able to launch cunning suicidal attacks), which means other people should be warry of insectoids nesting near their hunting grounds (and the pressure between having to choose between guarding one's base or going out to hunt). also certain strains of insectoids may be able to use males as hosts (as a bought perk), because they wouldn't need a female to reproduce. Perhaps using males leads to making non fertile drones with only limited functions and a shorter lifespan, just to not make it that much of an advantage.
Basically combining certain aspects of wasps (the parasitic reproduction) ants (older sisters and brothers will go out and fight while the stronger, younger ones remain safe and protect the nest, probably only having a few viable queens, probably massive swarm attacks on an area after the current one is depleted), and spiders (using ambush tactics and expanding their burrows for defence, eating other monsters for food).
Again, these are just ideas. Anything useful you might take while disregarding the rest. Similar refurbishes are possible for other races, I could provide more feedback if this is good enuff.
Also though on a cheatty build that was both cheatty and broken (thus only good for NPC world drawbacks) but I'll post that later, maybe.