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/cyoa/ - Choose your own adventure

Masterwork CYOA +2 on attack and damage bonus.

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If you like this board I highly recommend visiting tg for all sorts of traditional gaming pleasure, qu for the best quests on any *chan, storytiem for 3lewd5me sexual adventures. There is also twgrl for the Towergirls CYOA alone.

INFINITY NEVER. I cri evrytiem


File: 1399945979599.jpg (1.79 MB, 3032x1888, 379:236, 1375723058139.jpg)

 No.85

one of my favorites
Post last edited at

 No.118

I would pick the nature one and become irl anime catgirl

 No.609

>>85

Void Magic

Zip to other planets, win everything.

 No.613

Death Magic. Someone tries to kill me? Drain their life and raise their body to fight for me. lel

 No.1304

All of them are great, but I think I'll become a Saiyan. Have fun draining me in the milisecond I punch your heart out, death mage. Same goes for you trying to fry my mind, mind mage. And the same goes for the nature mage shapeshifting his muscles to get maybe one tenth of my potential while I have already finished him off. And void magic can only slow down time briefly and I imagine, not by THAT much; so I will likely hit them as fast as a car rather than a bullet. Oh well.


 No.1311

>>85

>Inner mages spend all their time training

>Nature mages spend all their time alone in wilderness

The real choice is between the other three, and in the context of "an incoming war".

>Void powers are great for strategy

See anything, be anywhere. But in an individual fight they have to run away.

>Mental powers are great for tactics

They can control their enemies, or fight them with telekinesis and technopathy.

>Death powers are all in one

Strategy: Summon armies

Tactics: Drain your opponents

I need more info.

If Mentals can control the walking deads, or alliances are possible (Mental+Void is invincible), then I choose Mental.

If both things are impossible, I´ll take Death.


 No.1324

>>1311

>>Inner mages spend all their time training

>>Nature mages spend all their time alone in wilderness

>The real choice is between the other three, and in the context of "an incoming war".

You spend all your time training as an inner "mage" to move faster than the eye can see and literally blow holes in people's chests with merely a punch. You can't fry the mind of/drain/teleport what you can't see coming.


 No.1331

>>1324

Actually, I dismissed Inner and Nature for personal choices (I don´t want to spent all my life training or alone), and then I used the war context to compare the other three.

I didn´t express clearly, my fault. Anyway,

>You can't fry the mind of/drain/teleport what you can't see coming.

Having the best soldiers doesn´t make you win a war. Having the best thinkers and leaders, and field advantages, does it.

An army capable of access any information, control the key persons, monitorizing enemy bases, or go anyway without restriction, versus an army that simply has supersoldiers, is not even a fight.


 No.1339

Mind control is always fun


 No.1630

>>85

void magic throw tiny portals at people to turn them into swiss cheese

>>1304

you completely forgot that void mages can open portals


 No.1631

>>1311

why do they have to run away? just zip yourself out of danger and cut the enemy apart by opening and closing portals on him




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