[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/cyoa/ - Choose your own adventure

Make some suggestions how we can get more people on board.

Catalog

8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
A message from @CodeMonkeyZ, 2ch lead developer: "How Hiroyuki Nishimura will sell 4chan data"
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


If you like this board I highly recommend visiting tg for all sorts of traditional gaming pleasure, qu for the best quests on any *chan, storytiem for 3lewd5me sexual adventures. There is also twgrl for the Towergirls CYOA alone.

The management would like to request the brown pill spammer to stop.


File: 1433608161445-0.jpg (1.56 MB, 1200x4000, 3:10, Wizard's Apprentice CYOA 1.jpg)

File: 1433608161447-1.jpg (1.76 MB, 1200x4480, 15:56, Wizard's Apprentice CYOA 2.jpg)

File: 1433608161448-2.jpg (706.15 KB, 1200x2000, 3:5, Wizard's Apprentice CYOA 3.jpg)

 No.953

This is a nice one

 No.955

>>953

This is looking pretty slick.

>entity

Mainly for the power but the lifestyle intrigues me, I'll play genie for some people, why not, sounds fun

>planetary magic

To rust

Ghost form

Channel entity

Shapeshift

>Meteoric

Binding chains

>Lunar

Call Swarmers

Summon Wraith

Bone Dragon

A combat oriented build for sure, but you can't say it's not an effective one. I can take on the strength of a bone dragon or the speed of a swarmer.

I'll look like whatever you want me to and kill whoever you want me to.


 No.977

>>953

>Mentor

Adventurer

4x Gaian

>Gaian

Gaian Attunement

Hydrokinesis

Water Jet

Geokinesis

Natural Armour

Leaf on the Wind

Arcane Seed

>Planetary

Petrify

Shifting Eyes

Ghost Form

>Meteoric

Meteoric Speed

Binding Chains

>Minor

Heal

I guess it's a run of the mill Lizard Geo/Hydromancer living a life on the road type of deal here.


 No.978

>>955

>I'll play genie for some people

You won't be a djinn, you get it as your mentor.


 No.982

File: 1434470670582.jpg (3.98 MB, 1200x9931, 1200:9931, apprentice.jpg)

Found new version


 No.983

>>982

lemme redo this

>Mentor

Adventurer

5x Minor to Gaian +1 from Familiar

>Gaian

Gaian Attunement

Hydrokinesis

Water Jet

Geokinesis

Natural Armour

Leaf on the Wind

Arcane Seed

>Planetary

Shifting Eyes

Channel Entity

Ghost Form

>Meteoric

Celestial Wings

Binding Chains

>Lunar

Lichdom

Familiar (A cockroach)

I guess that's the built to not be destroyed ever.

Geokinesis Wall -> Natural Armour Defense -> Channel Entity Protection -> Leaf of the Wind to try to get away -> Lichdom when it fails -> Gaian Attunement if killed after that -> Start over for 7 more times.


 No.987

The Ghost Spy

Mentor:

Elder Tome

Astral:

Astral Minion

True Memory

Catharsis

Unknown Spell(Ghostform)

Abyssal:

Grand Illusion

Night Cloak

Nocturnal Vigour

Ghostly Cocoon

Minor(4 Elder Tome+1 from True Memory)

Decipher,Enhance Senses,Heal,Item Enchantment,Repair(True Memory)

How to use it:

Astral minion to recon, many spells to intrude anywhere, and able to make spy weapons and items(a camera that allows to record anything with True Memory,instant camouflauge with Illusions,indestructible bullets/arrows with Ghostly Cocoon…).

So yeah guy is an outstanding James Bond clone.


 No.1006

The Deceiver/Spell Thief build

>mentor

Elder tome

>abyssal magic

Nightbringer

Draw spell

Nocturnal Vigor

Puppeteer

Grand Illusion

Break Summon

Night Cloak

>lunar magic

Lichdom

>minor Powers

item enchant

decipher

repair

heal

>use item enchant and draw spell

>stab or "persuade" mage to use enchanted item

>now have copy of spell

Since I think this combo is pretty OP I like to think the enchanted item has 'charges' and will turn to dust upon depletion, with stronger spells having less charges. And maybe use repair to refill it if I can.

>use grand illusion or night cloak to get near casters or escape from dire situations

>poke them with dagger of drawspell +1 or something

>use puppeteer on mages that have spells I want but item enchant is on cooldown or just use them as an ally/hostage if need be

How I basically want to use my build.

tl;dr version:

I'll pretend to be a lowly dropout from a mage's college who can only use decipher, repair and heal offering my services to adventurers and the like. Since I'm pretty dependent on illusion magic and enchanted items to get me out of trouble I'm pretty vulnerable to people who can see through illusions, they would be would the first to go or avoid them entirely. If there are no people who can see through illusions, I plan to lure them into traps or staged fights using grand illusion or other methods, using this chance to gather information on potential marks. I would then try to 'steal' spells. Since stealing is my goal I'd avoid killing them as much as possible, dead adventurers are bad for business after all.

My priority list of spells to steal from REALLY WANT to kinda want: Spell Echo, very useful for emergencies and as a threat of mutually assured destruction; Holding Pocket, all those xyz of drawspell has to go somewhere; Titan,to fuck shit up; Living Armour, to wear for its combat bonuses and it synergies with my build; Tear Magic, for dangerous mages(will dying and using lichdom revert its effects?); Celestial Wings, Meteoric Speed, Portal, Beacon Rune, for traveling; defensive spells; damage spells; summons and everything else.

And in cases of where I need to fight or if I were to be found out, I would use nightbringer to buff my spells night cloak and grand illusion then defuse the situation. Turn invisible and use decoy illusions to further confuse the enemy in the darkness of nightbringer. Since I have nocturnal vigour I have the option of turning my illusions solid and have a buff to speed and reaction time turning me into a potential fighter with illusory allies, and if I have living armor… you can see where I'm going with this. Break summon for, well, summons, lichdom for a fail safe, draw spell to further my arsenal and puppeteer for reasons mentioned above.

I am become munchkin, destroyer of worlds.


 No.1007

>>1006

Not to ruin your jive, but you can only have one stolen spell at a time, stealing a new spell overwrites the old one in your "bonus" slot.


 No.1008

>>1007

Damn, I thought the spell would be stored in the item itself like a scroll or something.

That just made me realise how crappy item enchantment is. The exploit was the only saving grace I could think of for it. Oh well, I'd just be a magical rapist then.


 No.1011

>>1008

Well, you could steal a spell, enchant items with it, and then steal a new one.


 No.1023

>>953

mentor

>entity

sphere's

>abyssal

grand illusion

>lunar

lichdom

call swarmers

raise skeleton

>planetary

shapeshift

gemini

>meteoric

binding chains

force barrier




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]