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QUESTS: /qu/ | CYOAS: /cyoa/ | RULES

File: 1440661965589.png (447.49 KB, 720x528, 15:11, 1364696161267.png)

 No.1109[Reply]

This is their MO guys. They shit up your board, set up a shelter with one of their guys in charge, and then when the old board owner abdicates, they step in because they gave you shelter.

stay away folks.

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 No.1145

File: 1440726108686.png (143.72 KB, 789x693, 263:231, dicks.png)


 No.1183

>>1135

You're something awful, are we seriously supposed to be scared of the biggest faggots on the web?


 No.1184

>>1137

>> He frequently edits the unique IP count and there's a ton of archive bots inadvertedly bloating the numbers

Assuming anything you say is not complete and utter bullshit

I did think something weird was going on with the IDs. /pol/'s ID'S usually drop on weekends,which always sounded strange to me.


 No.1243

>>1128

Porn.

Edition wars.

Whining about SJWs.

Anything slightly off topic (/v/ shit mostly).

Repetitive /tg/ meme of choice when it isn't started by someone of the inner circle.

It's an overmoderated cliquish shithole.


 No.1244

>>1243

Porn is probably the main reason really, fa/tg/uys are shirty.




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 No.1209[Reply]

>/d20/ is safe from spam guiz

What a great board owner. Good job even failing to do the one thing you promised.

 No.1233

As you can see, the spam protection settings are insufficient to prevent a board from being spammed entirely. An active board owner is an absolute necessity. However, thanks to /d20/'s settings, no threads were lost in the avalanche.




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 No.1182[Reply]

How do we even fight this jesus fuck.



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 No.38[Reply]

Here's some original content for this board. I'm working on a homebrew tabletop system. Without spending too much time explaining, what are some good spells to add to the system? Buffs, debuffs, attack-oriented, defense-oriented, what have you.

22 posts and 2 image replies omitted. Click reply to view.

 No.1072

File: 1440517584680.jpg (102.67 KB, 460x305, 92:61, 634327466209050ceb3b664f81….jpg)

Consider adding more risk-reward spells that, while possessing significantly greater potential, lead to some form of consequence if things go wrong.

Example:

>Standard spell: you cast a fireball and you might miss or hit the target. In any case, you simply deal the damage.

>Risk-reward spell: You can enhance the friendly warrior's sword to make it's single hit deal additional fire damage, but if he doesn't hit anything (be it trough inaction or missing his strikes) by the next round, he combusts and takes damage. You don't have to worry about your own accuracy, though!

Example 2:

>Standard spell: You restore X health to friendly ally.

>Risk-reward spell: Target ally's health is restored by X each turn for Y amount of turns, but if they take any amount of damage, the effect is immediately dispelled. While this is more safe to cast outside of a fight, in the middle of one it will only be worth it if the spell's target is either far enough from the enemies, or you have a reliable way of slowing down or stunning the hostiles in case they decide to approach the ally being healed. Oh and, of course, this doesn't restore as much health in a single turn the instant heal spell does.


 No.1089

>>1072

Spellcasting in the system is already fairly difficult. I'd rather not introduce any potential downsides to a practice that takes a long ass time to master and doesn't have any guarantees anyway.


 No.1095

Here's a couple of guidelines which I think some game designers should have borne in mind when writing their magic systems:

It's important that magic-users can't do things which are someone else's speciality better than they can do it themselves. In D&D you have Druids who are basically outright better than barbarians at hulking out and wrecking shit in melee. In GURPS, mages are often better infiltrators and trap solvers than thieves and spies and better healers than doctors.

So, what does that leave for wizards to do? Three things, basically.

Stuff you don't give a shit about preserving for other characters. If you can't see anyone ever making a linguist character, go ahead and give the caster a spell which lets them talk to everyone. A good way to populate a spell list is to try and think of all the things which would realistically be an issue but you can't be bothered to really deal with. This also covers things that just can't be done by mundane methods but help everyone get on with stuff, like being able to breathe underwater.

Then you have things where the wizard can make other characters better. This is basically either a case of making one character really good at something he is already good at or making sure that nobody really sucks at something the entire party needs to do.

Finally, you have stuff which only makes sense for a wizard, witch, priest, etc. to deal with. In my opinion, this should be the most significant thing a wizard does: he deals with magic. Only a wizard (or some kind of mumbo jumbo guy) can lift a curse, dispel a demon, open the gate to the otherworld, etc. The wizard deal with mystical shit in the same way the ranger deals with outdoorsy shit, the fighter deals with military stuff, etc. Ghosts, fairies and spirits are all wizard business.


 No.1097

>>1095

The way the system is currently set up, there are things that magic users can do better than other specialties (though there are no classes), however, it takes them longer to do and costs them more. Additionally, it's less reliable than the martial options, because spells have to be successfully cast, whereas the other things can be accomplished through feats.

Because magic is so rare, though, you'll never have to worry about the druid/barbarian thing. It's an entirely separate skillpath from other build choices.


 No.1116

>>1064

>>1065

Here are some more.

Sleep Ranges from target feeling drowsy to going into a coma/hibernation/suspended animation.

Revive Ranges from waking someone who's asleep to bringing back the dead.

Pocket dimension Creates a personal demiplane ranging from the size of a sack/backpack to an estate or something large.

Planar doorway Sets up a semi-permanet doorway between planes (as opposed to just summoning/sending the target directly to a plane). Vary size of the doorway and/or duration with level.

Banish Sends a summoned target back where it came from

Hindsight See into the past of your current location. How far depends on level.

Encrypt Take written or otherwise recorded information and hide it in a cypher that can only be read by someone who has the right key or the right magic.

Decrypt Decypher encrypted information.

Ventriloquism Ranges from simply relocating the sound of your voice to imitating sounds at multiple locations.

Unplottable Ranges from making finding a location difficult to making it impossible to remember where it was and make people want to leave while there.

Bind Essence Two targets are connected magically. E.g. make a compass always point toward an artifact, make a weapon only damage a certain character. Higher levels last longer or have more powerful options (like binding a weapon to damage a specific race or items within a certain value range).

Age/De-age Change a character's age up Post too long. Click here to view the full text.




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 No.928[Reply]

Considering the current state of /tg/ I felt I'd actually start contributing shit and make a thread. Just learned of this game in another chan and have been enjoying the fluff and mechanics so far.

Whats it about?

Humans played god and made animal people with freaky genetic super science, this made humans freak out and they had a big war. Before the first generation of these "vectors" were fully grown, the human race wiped itself out from war. So now Vectors live on Mars and a few other parts of the solar system with Corporations running whole spacestations/cities.

-Evil red crystal monsters takes over Earth and becomes the newest boogy man. Think the kind of fucked up shit you'd see in Eclipse Phase.

basically its like if Ironclaw and Eclipse Phase had a child.

There are no psychic powers, but you can get implants that mess with the reality of the world. Use them too much in combat and your power and every elses goes haywire.

13 posts and 1 image reply omitted. Click reply to view.

 No.1075

>>1047

I can see the whole portfolio/financial attributes working well if there's lots of stuff to spend money on, from advanced ammunition and equipment demanding exubberant expenses, to various services like accessing archives or premium unhackable communication channels requiring a fee, but I'm getting a vibe the creators never bothered with anything like that, simply slapping on everything they could think off onto the setting and rules.


 No.1082

Something I've realized:

The history bit is probably written by a corporate PR author in-game. See how it demonizes the non-corporate elements? (Though they should make that clear in the book. Like, say, having it listed as written by some NPC).


 No.1094

>>1082

Considering the general stupidity of the thing, I doubt it, although it does make the setting significantly less cringeworthy.


 No.1100

I took a long look at http://suptg.thisisnotatrueending.com/articles.html?post=556

Trust my experience: it's been made by furries,for furries,and it's just furshit.

Nothing more.

>Just learned of this game in another chan

It was /furry/. You're not fooling us.

>have been enjoying the fluff and mechanics

I'm sorry but this is terminal.

You want to avoid the ultimate cringe,don't look at it. Nothing makes sense,everything is engineered by idiots,story to mechanics,passing by the art,which is the most furshit crap you could ever find in a traditional game.

You want a dumb and yet infallible telltale sign? Half the art depicts,in a space opera settings,furries that don't wear shoes and have paw pads on their hands.

Trust my sad experience. This is /furry/ and nothing /tg/ worthy.

Oh.

Also.

Of course,you have the "genetic mutations" servicing "absolutely randomly" most furry fetishes,like micro-macro,taurs,and even vore.

Don't even touch this heresy.


 No.1103

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>>1047

>mfw reading this shit




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 No.999[Reply]

Seeing as there's no Roll20 alternatives thread here or on /tg/ I made one.

What do you have /d20/

12 posts and 1 image reply omitted. Click reply to view.

 No.1068

>>1042

>>1058

>>1060

Does map tools allows for online play? I don't care about the map making things - I have photoshop for that. I need the online table capabilities.


 No.1069

>>1068

Yup, though I have some weird connection problems and I have to have one of my players host the games for me.

I really wish they would make a Maptool version that doesn't runs on Java


 No.1073

>>1069

Ditto. I use MapTool because it has awesome functionality, but since port forwarding refuses to work for some reason, the only way I can have all my players connect is to also have them all on Hamachi at the same time.


 No.1081

I've been meaning to make something like roll 20 without the map. Character sheet, inventory, notes, macros, etc.


 No.1087

>>1037

The people they complain about is Adam Kobel or something like that. He is a massive hipster faggot.

but a really really good GM




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 No.652[Reply]

Is there any possibility that the Tau Empire doom the entire WH40K universe creating the new Iron Men? They have a widespread use of AI in their army.

13 posts and 2 image replies omitted. Click reply to view.

 No.1019

>>888

to answer your questions

maybe

probably orks or nids

humans

literally all tau have no presence in the warp, and I think that there are a few minor races that are the same

Tau? I think the answer to that one is Tau.

also, not to be a grammar commissar, but didn't you want to use militarily instead?


 No.1027

>>1003

Tau still have the tech to massproduce spaceships.

Only the nids can really match that, but canonically they replace naval assets retardedly slowly because the writers haven't realised their potential for geometric increases in fleet biomass they have every time they eat a planet.

IoM can still build ships. A few of the smaller ones at any rate. But most of the tech involved is far beyond anything they can mass produce.

Chaos simply doesn't have the infrastructure. Most of their fleet is still old imperial stuff.

Eldar don't have the production capacity left.

Orks can only manage a few ships every now and then.

Necrons don't really build much new stuff. Just maintain the old stuff.

But most of the current Tau fleet was build in less than a century.

Have the Tau build some Von Neumann Berserkers and the galaxy would basically be fucked. Essentially, the idea is to sent a probe to another world at FTL speeds. It should carry all the production equipment needed to harvest resources when it arrives, production facilities needed to produce more berserkers and an AI programmed to build more Berserkers. Ideally also so some guns, or just have the AI try to add them as necessary, though they are a secondar goal, each berserker doesn't need to be a full battleship. Nothing bigger than a frigate is really needed.

Each time it arrives at a planet, inhabited or not, it should just gather the local resources needed, build a some copies of itself and send each to a different nearby system before moving on itself.

If the place is inhabited the copies and the original should be directed towards wiping out the locals to avoid future competition for resources.

After a dozen generations of building only 1 copy each system it vists there'd be 2000 of them. After 2 dozen generations like that, 8.000.000. After 3 34.000.000.000. They now outnumber planets in the entire galaxy.

If you increase the number of copies per generation to 10, a dozen generations coulPost too long. Click here to view the full text.


 No.1031

Tau have a presence in the warp, just a very small one. If not then they would be just like the blanks, the crazy aura and shit. Also, warp powers work against the Tau directly, unlike blanks. I mean, the most credible theory on the Ethreals are that they either use pheromones or psychic abilities.


 No.1033

File: 1440458773465.jpg (11.01 KB, 227x318, 227:318, Watchers.jpg)

>>1002

Blanks disrupt the warp as well as having no presence in it.

Tau have a tiny presence in the warp and don't have this effect.

Watchers in the Dark are close, but last time I checked they don't cause Psykers to lose their shit.

>>1019

Consider this, the Tau race lacks psykers and inhabits only a few worlds in comparison to all of humanities planets. There are worlds in 40k where the trees migrate and hive cities, which tend to raise different sorts of Guardsmen. The space Marines as well are specialized and despite having the same equipment utilize it in very different ways.

In terms of alien recruitment, mankind makes use of at least a few alien races for various purposes.


 No.1061

>>1033

Watchers in the dark are less like xenos put to use, and more like strange xenos barnacles that the space marines just put up with.




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 No.152[Reply]

Since /tg/ anon likes gnolls, let's have a gnoll thread.

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 No.991

>>989

>>989

Deleted and reposted because I done fucked up and spoilered the images, and that annoyed me.


 No.992

>>990

I'm so glad you're here to protect me from myself you ravening fuckwit. I care not one lick whether or not gnolls are furry. Art of all stripes is useful for a number of reasons, and we regularly have picture threads on /tg/ expressly for that kind of appreciation.

tl;dr: No one asked for the fun police, and no we aren't thinking about your goddamn walking abortions.


 No.993

File: 1440427748959.jpg (252.05 KB, 709x886, 709:886, 1440391098737-2.jpg)

>>991

See when you have a faggot that posts that kind of shitpic.related and say it's a gnoll I want to strangle something

It's a fucking werewolf and they're not even able to make their furry lust any subtle. They just use "gnolls" as a pretext to spam anything bestial so long as they want to fuck it,and they don't actually care about gnolls proper.

You want your fucking African dog fantasy race,DO IT YOURSELF,stop trying to corrupt the definition of an established mythological specie.

I swear these people.


 No.994

File: 1440428237149.jpg (32.55 KB, 248x346, 124:173, 617yqa8NafL._SY344_BO1,204….jpg)

>>993

That pic is by Keith Parkinson. A dude who used to do the cover pics for a lot of oldschool DnD stuff.

The specific pic is from the adventure book "Northern Wilderness".

It's about as official as you can get, art wise.


 No.996

>>994

And

That is a werewolf.

Werewolf: Old saxon Were/wer (man) + wolf

"Man-wolf".

Meanwhile.

"With the 1977 publication of Gygax's Advanced Dungeons & Dragons Monster Manual gnolls were described as hyena-men, a characterization that continues to the present."

Before this,they were "A cross between gnomes and trolls (...perhaps, Lord Dunsany did not really make it all that clear) with +2 morale. Otherwise they are similar to hobgoblins..."

There is no mention,what-so-ever,of gnolls meaning "beast race". There's a term for that:it's called a "beast race". Gnolls are hyenaeid-humanoids,period.




File: 1440298418940.png (238.54 KB, 768x480, 8:5, EN_BFZExperience_InlineTal….png)

 No.327[Reply]

>The Battle for Zendikar is coming to Pax Prime, and the Eldrazi are taking over. Join us for a special one-hour Battle for Zendikar Preview Show, hosted by Ashly Burch and Wil Wheaton, featuring the Wizards of the Coast R&D team as they pull back the curtain on Magic's most exciting fall release.

>Don't miss the Battle for Zendikar Preview Show featuring:

>Ashly Burch and Wil Wheaton / Magic personalities

>Heart-pounding previews featuring Terrifying Monsters and Spectacular Heroes

>An Exclusive look at the thrilling new set mechanics

A continuation of that las thread because /intl/ is fucking gay

17 posts and 1 image reply omitted. Click reply to view.

 No.841

>>816

I am deeply sorry, anon. It's on reddit. Look up Will Wheaton apology or similar.


 No.842

>>838

Ugh, God, I can't stand his fucking voice. Not watching that.


 No.901

http://pastebin.com/hJfs0EtW

Heres some stuff a friend handed me


 No.902

I'm hoping we can dig with these


 No.910




File: 1440305180237.png (49.33 KB, 201x281, 201:281, sad.png)

 No.355[Reply]

Anyways, just in case the thread at /tg/ is lost…

>What is Chapter Generator?

A fun little program in which you can generate some marines.

>Where can I download it?

https://bitbucket.org/chaptergenerator/chaptergenerator/downloads

15 posts and 1 image reply omitted. Click reply to view.

 No.521

Might as well write down what I thought recently when I was bored.

First off excuse my English.

Chaos Warband

Corpse Children

Small group consisting of few mechanicus tech priests. They were opposite to Emperor of Mankind which led them into working authoritatively and getting more and more separated from Adeptus Mechanicus.

During the Horus Heresy they got in control of one small ship with less than a hundred chaos renegades troops and no chaos space marines. They were not chaos worshipers but sided with Horus as they all were against Empire.

Being cornered by Imperial Navy and after taking severe damage they decided to make warp jump with theirs Navigator killed. This resulted in them entering realspace 20 meters above some planet surface.

Planet had no live on it. It was covered in all resources needed for live like water. The reason for none being on planet were planet being Necron tomb world which took care of anything troubling them in their sleep.

Warband learned about the Necrons as theirs ship used one of their tombs as landing strip crashing into it. With their small troops they managed to win against not yet awoken Necrons.

Now they needed more troops. Having no Astartes in their ranks they haven't got any geneseed. What they however got were good supply of human DNA and minerals to produce human tissue.

Being cornered they worked quickly and changed both tomb and their ship into fortress. They started digging earth to gain minerals for cloning their troops and created generator out of core of tomb effectively powering their operation by souls of Necrontyr. They were capable of such thing as before they left Cult Mechanicus they tried to get as much knowledge as they could. Making them a bit more productive than regular tech priests and their no invention stuff.

This was not enough to stop emerging Necron troops. They needed more powerful soldiers. They started creating organs of AstertPost too long. Click here to view the full text.


 No.527

>>521

Well, it's a nice summary but it's not exactly a story. You need to show, not tell.


 No.528

>>527

If I were good at writing I could made some story to it. Unfortunately I am not so good at it.

Maybe one day, after all I will always be shitty only if I won't try to improve.

For now I just wanted to share an idea.


 No.882

I actually wrote this yesterday, but I didn't know if it was ok. P-pls no bully.

The Chapter Master felt the scorching heat that came from his flaming sword.

He could hear the enemy charging at them, like a huge avalanche. But they would be the pebble that stopped it.

The battered veteran looked around, and he saw all of his men in formation, ready to deal one final blow to the Orks and end this campaign on the once-thriving Agri-world.

He remembered the exact same image from decades ago, back when his chapter was still young, when they were dealt their very first major defeat.

Back then, it had only been a hundred years or so after they split from the Salamanders. The Space marines were sent to a hive-world, and that's where they set up their base of operations. They had been sent there to stop a WAAAGH!, and with the new supplies the Imperium had blessed them with, they felt confident enough to do so.

But they had been wrong. Oh, so, so wrong.

At the start of the campaign, the men had been very succesful on the battlefield. Little to no casualties were sustained as they freed world after world of the Ork domination. Their close combat tactics, as reckless as other marines would call them, worked very effectively. They slashed, hacked, crushed, and burned their enemy with ease.

Yet they would've never thought what was about to happen on that world devoid of all sentient life, filled with nothing but plains and oceans.

"Another world, another victory for the Emperor of Mankind. Isn't that right, Chapter Master Conrad?"

That's what one of the veterans asked him. He simply nodded, as they descended upon the plains of the world. After quickly being deployed into the surface, they managed to get into formation. The chapter had split into three groups. One covered the left flank, another one covered the right flank, while the group in the center was ready to provide backup. The distance between them was around half a kilometer, or maybe even a kilometer. He didn't remember very well.

The battle was going to be routine procePost too long. Click here to view the full text.


 No.891

>>882

I might have to change some of this. A Hunter Destroyer is around 1.3km long, four times a modern day aircraft carrier...




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 No.61[Reply]

Chapter Master Thread

Fuck it im doing it here, that intl autist pushed off the Chapter master thread that Duke was posting in.

>Current Happenings

>Duke will soon be receiving a C&D from Games Workshop thanks to a tipoff from a GW Blackshirt and a Bay12 admin and is currently in the process of removing any and all GW trademarked imagry and text as well as making the game moddable and open source.

>Duke was posting in the /tg/ thread, lets hope he comes back.

>Links

>Chapter Master page on 1d4chan

http://1d4chan.org/wiki/Chapter_Master_%28game%29

>Armanentarium (Equipment stats)

https://docs.google.com/spreadsheets/d/1DIIjO9Zg29SfFDpMPHB4RKwc5p1Lijeb8HuGsCIm0b4/edit#gid=0

Want to cheat? Cheat Engine and search for the value with the type being "Double"

10 posts omitted. Click reply to view.

 No.422

So Chapter master is doomed?


 No.425

>>422

Not at all. If anything this could be the start of big things for it.


 No.501

So when it comes to Void ships, I've noticed it tends to happen with Battle Barges mostly. And typically for me when Chaos shows up. Chaos seems to fuck up a lot about the game. Sometimes I purge, it will say "Chaos is at 0%" and then Corruption will still be at major. You can purge all corruption from the planet via bombardments and burning, then do a "Selective Purge" and spawn a Chaos Warmaster. It's very weird.


 No.624

>>501

>Chaos seems to fuck up a lot about the game.

Working as intended


 No.860

So I did a test on 'Concealed Heresy' and the short of it is, if there's Concealed Heresy on a planet, it's there and there's no getting rid of it. I literally bombed the planet until there was no life left over the course of 100 turns, then I Assassinated the Governor and instilled my own ruler. And regardless of all of that, of there being no one left alive.

>Selective Purge

>You've been ganked by a chaos war band!

So if you ever stumble on a Concealed Heresy world, grab your chapter, run it over, and then do a selective purge to kill them then and there.




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 No.675[Reply]

The BO said it was okay to make just one.

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 No.836

Quest and CYOA threads are cancer. Go to halfchan if you want this shit.


 No.852

>>781

Well, you're making the decision about whether or not I want to stay here easier at least.

I just pray that if turbocripple gives the real board to anyone, it's not fucking you.


 No.864

>>852

>implying you were on this board in the first place

Go argue in the meta thread if you care that much


 No.898

Daily reminder that >>>/cyoa/ exists and could seriously use some posters.

If you like this stuff you'll probably have better luck there even if it's allowed here.


 No.1270

Belongs on >>>/cyoa/




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 No.392[Reply]

How do we know you're not an /intl/er BO?

5 posts omitted. Click reply to view.

 No.513

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>>512

Just trying to take community criticism into account. Gonna stop using my capcode unless it's absolutely necessary too.


 No.517

>>512

I don't really understand why anyone trusts the /tg/ board owner.

How do you know he didn't leave off the spam protection and then tell people to spam the board?


 No.519

>>517

That's a little paranoid, don'tcha think? What does he stand to gain from that?


 No.585

>>517

Not sure how to phrase this, but this is nothing personal at all. This sort of thinking is one of 8chans biggest weaknesses, imo. There's always some bigger motive behind most things, and the theories conflict and cause conflict. The chan always dying culture never goes away anywhere so I don't worry about it too much. It just feels like everyone is worried too much and reading waaayyyy too much into things due to our roots being 4chan in late 2014.


 No.702

>>585

>People into politics

>Over some fucking virtual image channels

What

The

Fuck




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 No.594[Reply]

https://8ch.net/faq.html

>The 8chan global staff are responsible for maintaining the site as a whole and protecting it from spam and illegal content.

>spam

>top10 board not controlled by anyone in the circlejerk

>board spammed exactly when the owner isn't anywhere near it

>dudwheels himself goes to the rescue explaining everything and recommending users to go to another board

>promises to give /tg/ to the board owner of the board he's recommending

>this could all be avoided if globals did their job and deleted spam

>claims to be "following protocol" because he doesn't want to be criticized by shitters

>doesn't follow protocol anyway

More here:

>>>/intl/160485

Carry on worshipping the corpse-emperor, citizens.

19 posts and 2 image replies omitted. Click reply to view.

 No.669

File: 1440371239945.jpg (12.86 KB, 236x262, 118:131, d.jpg)

>/a/ mods

Are you fucking serious?

These people do the most bans and deletions out of all the boards.

You might as well go back to 4chan/tg/ than migrate here or go back to 8/tg/ when it calms down.


 No.709

All hail /intl/ the new r9k. Now with 32% more autism!


 No.715

File: 1440377501317-0.png (71.32 KB, 248x523, 248:523, cytube autism.png)

File: 1440377501318-1.png (309.26 KB, 1472x804, 368:201, even more cytube autism.png)

File: 1440377501320-2.png (68.47 KB, 486x804, 81:134, you can stop now!.png)

File: 1440377501320-3.png (122.26 KB, 878x539, 878:539, 1438013095346.png)

Reminder: These are the people behind all the spam and the tinfoil.


 No.905

/intl/ are screeching animals. They don't have minds. No use engaging with them.


 No.1066

>>715

I knew /int/ was like a home for aspergers patients but how on earth do these people function IRL?




File: 1440234475476.jpg (60.56 KB, 530x290, 53:29, overthinking.jpg)

 No.133[Reply]

I've got a campaign I'm supposed to GM this evening and I haven't given a lot of thought as to what I'm going to have the players do. I'm usually pretty good at ad-libbing it, but I'd like your guys' input on some adventures I could send them on.

And beyond that, post all your adventure/campaign seeds in here, so that people can use them for their own games.

21 posts and 1 image reply omitted. Click reply to view.

 No.209

>>207

The fun part of the setting is that there's plenty of wars to choose from. Civil wars, neighborly wars, overseas wars, it's the lead-up to the War of the Roses so everybody's killing everybody else.


 No.306

I ended up sending them on an involuntary mission from the Baron to find out what had happened to a mining survey team spelunking a cave. Unbeknownst to them it's inhabited by a giant man-eating lizard that killed the other team in a big fight. There'll be some treasure in there too to get them started.


 No.505

>>133

>post all your adventure/campaign seeds in here, so that people can use them for their own games.

Just started a mostly free-form campaign in a pretty standard setting. I have a map roughly the size of Texas with pretty hard borders, and I plopped the players down wherever they wanted. They chose the far-west desert area, which is sparsely populated by classical era lizardfolk who are recovering from a massive sandstorm that buried most of their civilization about 50 years ago. Most of these adventure seeds are from that part of the setting. Also, the players mutually decided to play as the construct race for shits and giggles, so that comes up a bit.

(Overarching campaign) Fairly peaceful feudal societies (mostly giants and hobbits) are moving into the future with help from technology developed by the Dwarves in the western mountains, but from all directions, strange powers move to plunge the region into chaos. From the north and south, orc and goblin hordes threaten to colonize land they see as theirs (it once was). From the west, stone-age elves with druidic magic seek to return control of the world back to nature and will go so far as to awaken Tarrasque to remove power from the mortals. Also from the north, but just slightly south of the orcs, ogres openly practice necromancy and other black arts, threatening to disrupt the established order. From the east, man is going full-blown day of the rope on non-humans with industrial technology the likes of which has never been seen. From within, religious turmoil threatens to undo the fabric of society as hardline Lawful Neutral cults start to spring up, inspired by the wicked efficiency of man. Over the western mountains, the mostly destroyed lizardfolk civilization rebuilds from a catastrophe, but beyond a seemingly endless desert, another threat lurks.

(Current/first adventure) Farmers in a town at the edge of the known world farm moisture from indigenous cacti, but an enterprising foreigner has built a small mob and rigged the democratic process via intimidation to control trade of the naturally occurring cactus hallucinogen by making it illegal and bPost too long. Click here to view the full text.


 No.506

>>505

In the local mining town, a shaft has accidentally broken into an ancient chamber unknown to history. After miners were dragged away by some unknown being, this particular mine was sealed shut and abandoned. Residents fear that the horror within with resurface eventually.

At a local hunting outpost, nomadic tribes compete with the settled lizardfolk for hunting territory. The situation has only avoided coming to blows so far because the locals have turned tail and run from the barbarians.

An ambitious camel trainer seeks exotic animals to train for use as mounts and beasts of burden.

Crime is rampant in the slums around the city. The poor from throughout the desert come to the city seeking shelter and opportunity. Its wall only hold so many, leaving them vulnerable to raiders and desperate for any resources they can scrounge. An outbreak of madness is causing additional violence, after nomads settled in and introduced cannibalism (spurring prion diseases).

Scholars at the city plan an expedition to chart the desert wastes and uncover what their people have lost, but they need protection from the dangers of the desert.

Civil unrest bubbles in the city, where politics are controlled by a democratically elected senate, but most of the resources are controlled by a small number. These nobles descend from the families who owned the city when everyone flooded here during the fall of civilization.

Local laws do not recognize constructs as people, and the PCs are instead generally treated as property. Either the PCs commit a crime, or someone tries to claim them, and the question of personhood hits the courts. (The system I'm running has rules for court proceedings.)

Dwarven engineers are fascinated by man's technology and task the PCs with stealing some. Dwarven engineers are also fascinated by unfamiliar golem technology/magic and ask the PCs for the opportunity to study Post too long. Click here to view the full text.


 No.507

File: 1440322600557.png (15.54 KB, 156x165, 52:55, 1415656611201.png)

Seeds for tricking your players:

The party enters a town at the center of which is a mysterious gnarled tree. The town is very prosperous and the posh mayor begs the party to destroy the eyesore that plagues their town center. He tells the group that the tree used to be beautiful and lush and then it turned sour and fallen. The tree is magically warded and cannot be destroyed by normal means. The party must go underneath the town through its sewers, fighting all manner of foul beast that seem to be coming from deep below. Eventually, far below the town, they enter a room filled with the tree's rotten roots, its only weak spot. After destroying it with fire, the entire root system lights up and the tree itself turns into an enormous bonfire. When everything is reduced to ash, the mayor thanks the party and rewards them handsomely. Two days later the town is overrun by a magical blight that the tree had sacrificed itself to protect them from.




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