GAM Grading Policy Anonymous 03/18/15 (Wed) 05:50:33 8e3ad5 No. 1022
Goodness gracious! WHY why are we expected to produce industry-ready products during our time in this school if we are not even taught how to? The point is to PRACTICE making video games, not to make a AAA title! So fed up with that attitude toward student work! You have made a game? Great! It works? Awesome! It even has decent design?! WOW, just for that you already should get an "A+", not a freaking "F".
Anonymous 03/18/15 (Wed) 06:12:03 d9caf6 No. 1024
What games are you talking about? I've never seen what I see as "acceptable" get below a C, and that's because if you look at the rubric, everything that they want you to do(except the unspoken and not understood stuff that magically gets teams like Atmos doted upon) is listed in clear detail.
Anonymous 03/18/15 (Wed) 06:28:11 cfc4c1 No. 1025
>>1024 Can you explain to me sir what "Smooth Fills" means because I'm a BSGD and I don't have a fucking clue.
Anonymous 03/18/15 (Wed) 06:38:56 d9caf6 No. 1026
>>1025 To quote Ellinger "It's ON my website" (Probably)
And really, just say that you have it and you'll get it in the grading process. Because nobody else knows what the fuck Ellinger's talking about.