>>1289Lemme be real with you OP, this thread got me thinking. What was the value of DP for me this past year? What was I getting out of my tuition?
The answer: more than I thought
For all the shitting on digipen for "only giving us basic cs classes and some teamwork skills", I actively tried to pursue as many avenues for knowledge as I could and I have learned a ton now that I look back on it. If I were some fuck who went to class, submitted assignments, and did nothing else with my time I would probably feel like Digipen is over-priced, and im not denying it is, but I think i got my money's worth.
I've:
Learned godly CS with mead
Made a GAM, learned some things along the way
Made a few interesting things in GAT
Learned some shit from Chris Peters that I wish I learned earlier
Accepted Ellinger's "game design" as ONLY a cool way to look at what your players might be interested in about your game
Gone to fascinating lectures from companies like Valve, Facebook, and Amazon
Learned a bunch about project mgmt from producer club
Learned a bunch from Game Engine Architecture Club videos
Read some cool CS books in the library (there's basically nothing on game design that ive seen)
Watched some cool videos from the GDC Vault on a plethora of topics
Legitimately learned better presentation skills from COM
Got to practice public speaking and work on getting over stage fright in GAM
Im sure if I thought about it more the list would go on. And while DP hasn't explicitly taught me all these things, it's the only reason I knew to research/pursue them, where to pursue them, AND have the ability to pursue them. The point im making, Digipen is very much a "you get out what you put in" sort of deal. There are many many reasons to drop out, don't let "they aren't teaching us" be one of them.