>>1507>I think the majority of games here kinda suck despite competence from all team members.Nailed it. The thing is they're student projects, we have other classes, and some of us have a life outside of school. So in the end many choose not to spend 40 hours a week on a 5 credit course.
Though let's assume you have the team willing to put the hours, what ends up happening? Communication, morale, and willingness to work is all shit. I can keep going on about how much of a team dynamic is very important and with a very small team size you should enjoy working with that group. If you dislike someone then that's a possible channel of communication that's gone. That's why Rachel exists at digipen, though Ellen is slowly filling in that role aside from the whole day for a team on one where Rachel just spends half the time throwing out silly ideas for your game, at least in my experiences.
Is it their fault? Ultimately, yeah, but it's all a learning experience and you will get to your senior year where your team mate(s) are still ignorant of communication.
Once you graduate and not have to worry about juggling grades on the side I'm sure it's hardly a big deal at least from the graduates I've talked to.
>>1509I don't blame the school, but you can certainly place some blame the professors for not offering feedback. GAM200/300 teams all have a uhh what was it.. co-producer?executive? The point of that role is to guide teams away from failure. They haven't done that at all. Though, it is all on the team for not asking for help.