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/digipen/ - DigiPenitentiary

talking mess about the best worst school around

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7ad81c No.2053

I sincerely hope this is just my fucked up copy of Zero but I am getting fucking sick of re-importing files constantly because Zero can't manage things well and doesn't have a refresh option for sprites and textures. Literally every time I import a new texture it breaks all my particle emitters that use a previous texture. I'm guessing it has an array of textures and adding new ones fucks up where the old ones are found. HOWEVER I am using the SpriteSource.Find function so this should not happen. Worst part is I can't update to a new build because they took out Python. 10/10 good plan.

ef5c11 No.2057

Nope, that's standard Zero for you.

2af4c8 No.2062

You don't have to reimport anything. Particle emitters and sprite sheets get fucked up when new sprites are added, but closing and opening the editor will fix it all the time. I know it isn't ideal, but zero engine is shit. Working on a two person team and using it was a nightmare.

6ce903 No.2129

Honestly I don't understand why DigiPen doesn't teach Unity in GAM, It's way more practical and actually used in the real world.


ef5c11 No.2130

>>2129

They want to ensure that your first projects are guaranteed to be owned by the school without any ambiguity, so by using a proprietary engine you can't say that you made a similar game in unity or whatever. It's bullshit but it's DigiPen's reasoning


d73bf0 No.2132

>>2130

No, it's for the students who program to show off that they've coded on a project. That is all. For 300 you're allowed to use any engine you want if it's 1 RTIS at most. 400 free to do whatever the fuck you want and the standard is dropped since you're more focused on getting a job more so than make a new game.

The school is all about the RTIS degree and has been for 20 years everything else is there to supplement programmers on game.


ef5c11 No.2133

>>2132

Because only Zero shows that you coded on a project?




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