My most favorite moment at DigiPen, and one of the many that caused me to drop out at the end of the semester, was when I was working on my sophomore game project with an extremely talented artist. The artist was producing art for the game I was working on, doing character animations. I was telling them about how I programmed the animation system to be extremely flexible, allowing frames of animation to be of varying length (time-wise). The artist told me that it would be better if instead of specifying the time in seconds that each frame of animation took, it would be preferable to them if the system instead specified the number of "frames" it took. When I asked what that meant, the artist replied, "Well, I mean, we do our animations at 24 frames per second… … … … oh, but video games are, like, sixty frames per second… … … right?"
As far as I can tell, BFAs are never taught how to make art for video games at all, at least as of halfway through sophomore year. And as a programmer, I have no fucking clue what the best way to put the art in the game is, either, because nobody taught me either.