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File: 1438185223918.jpg (14.59 KB, 553x351, 553:351, surprise.jpg)

b49f69 No.2348

BAGD here should I switch to RTIS? From what I've gathered here that seems like a very good idea before I get locked in.

Also freshman advice thread.

142b73 No.2351

>>2348

Just git gud at something.

If you like art more, be a fucking BFA, if you like programming more, fucking do that. Just be really good at something, not luke warm at everything. Follow your passion then slam it into the ground and wring that bitch out.

End of the day, potential employers just want to see a good portfolio of good shit and that you aren't a moron. That is how you get places.

Go to the intern fairs when you can.

Don't be rude to teachers no matter how much you hate them.

Don't put DUMB SHIT ON YOUR SOCIAL MEDIA.

Look at the job boards, go to company meetings. Shake hands. Get connections.

Be a TA, it's good to put on a resume for intern positions and entry level jobs, plus having a teacher recommendation can be good.

Don't party too hard.

Make friends with seniors and older students.

Don't get into a relationship. Just focus on your work.

Don't not do the homework.


b49f69 No.2352

>>2351

Sounds good, but is the issue people have with BAGD the type of people that go in it or the program itself? I didn't want to choose RTIS originally because you don't need to be a master of programming to make a game in Unreal/Unity (since I don't see the point in making engines from scratch after college) but now I'm worried about choosing BAGD.


d0fdf6 No.2355

>>2352

Starting DigiPen in the BAGD program is like buying a game on Steam that was on Greenlight, should still be on Greenlight, but the developers decided to release it all the way and charge full price for it, despite it being a shitty, broken mess. To their credit, the developers are actively working to fix it, but they're so far up their own ass with ideas of what makes the game good or what it even means to be a good game (here the metaphor bleeds over into reality but just roll with it) that they keep making more problems while in the process of fixing other problems. And instead of doing an Arkham Knight and just pulling the damn thing off Steam while they fix their fucking shit, they keep selling it, suckering in more customers each… year… okay, metaphor time is over.

BAGD is a degree program where you learn to be a Game Designer and not much else. You learn some scripting, true, but you are constantly told that you will be useful to your game teams and hireable for companies in the future solely because of your 1337 design skillz0rz. This is actually a noble goal, because yeah, having pure designers on any game team, professional or otherwise, should be an incredibly useful thing that everyone wants to have. Unfortunately:

1.) AAA studios largely don't want pure game designers, because

2.) "Game design" isn't a real, accepted-upon field of study, which is why

3.) DigiPen doesn't know how to teach it, so they keep making shit up as they go, constantly telling you that you're doing important work, that grinding away at GAT board game projects for the first two years will somehow result in you learning what makes video games fun in any way shape or form, also by the way,

4.) While you're learning these things, you need to already have known them plus a lot more, because the video games you make as a team are graded in part on how good the design is, but

5.) "How good the design is" is based on random bullshit that these former game designers who run the game design program continuously pull out of their asses. They haven't worked on real games in forever and instead just presumably get super high and think about what game design really means, man. Meanwhile,

6.) Your team will hate you, unless you have inherent game design skills that you honed on your own before coming to DigiPen, or unless you can code (because you taught yourself before coming to DigiPen). They will absolutely not appreciate you just mindlessly regurgitating the shit you learned today in GAT because none of that shit matters when it comes to practically making a video game, especially when the programmers don't know what they're doing, either, because they're teaching themselves as they go. However,

7.) The idea of "being a game designer" and "not having to worry about that gross coding stuff" is enough of a sell for any idiot 18-year-old and his or her rich parents who think their kid play too many of them video games and why don't they do something productive like us Microsoft employees, hey y'know what, there's that DigiPen place where you learn to make video games, let's enroll you there son/daughter. Then, you either:

a.) learn how shitty DigiPen is and drop out in disgust

b.) learn how shitty DigiPen is and change to a different, slightly less shitty degree program

c.) delude yourself into thinking that GAT classes are gospel, The Rhino is the messiah, everything you're doing is Important for the Industry, and writing a hundred pages about some shitty board game you invented two nights ago will somehow, in any way teach you anything you need to know about designing video games.

TL;DR BAGD is broken and DigiPen don't give a fuck cuz they're swimming in cash

*deep breath*

>>2352

>I didn't want to choose RTIS originally because you don't need to be a master of programming to make a game in Unreal/Unity (since I don't see the point in making engines from scratch after college)

What the fuck is wrong with you kid? If your goal is to work at a mobile game company making free-to-play crap for the rest of your life (not a bad job, but since you're a freshman BAGD I'm assuming that isn't the case), you're not going to be using Unity to make video games professionally. Even if you were, you still need to know how to write some damn code, only a fraction of what you do in Unity is dragging and dropping assets and components around. If you're working at a AAA game developer, you'll probably be using whatever proprietary shit they use. Regardless, even if you found a job at a place like Facepunch making Rust in Unity, you still need to know how to fucking write code. Pure game designers are worthless. Games are made from code. Learn to code. Don't be afraid of the code.


19d16c No.2360

>>2355

Point of fact, while most AAA studios look for people that know C++, it's generally not a real requirement. Most games are made in a pre-built engine, and use a scripting language such as Lua.

Also, most AAA studios also look for "pure designers". Your options are more limited, but still present. Level Designer, Quest Designer, Systems Designer, UI Designer, etc. Those are all jobs that don't really require any programming knowledge.

That said, you're not going to get a job if you're not capable of some basic coding. The bottom line is, can you code enough to make a strong enough framework that they can see your design?


b49f69 No.2361

File: 1438202794588.jpg (97.7 KB, 750x972, 125:162, onlyalittlegay.jpg)

>>2355

>>2360

Alright I'll switch to BSGD, and I didn't mean I didn't want to code I meant I didn't want to make the engine from scratch, there's still a lot of coding outside of that (scripting). But looking back on it knowing how the backend works seems very helpful whether I'm making it or not.


142b73 No.2364

Oh.

Don't wear a fucking MLP sweatshirt every single day to every single class and expect to be taken seriously by anyone.


b49f69 No.2368

File: 1438208404237.jpg (62.3 KB, 357x432, 119:144, nedflanders.jpg)

>>2364

Can I get a rough estimate on how common shit like that is?


d0fdf6 No.2369

>>2368

Fairly, but if you guys can't learn to stand other kinds of nerds being other kinds of nerds, you're not going to have a great time in the game developer workplace going forward lol


b49f69 No.2370

File: 1438208747203.jpg (73.05 KB, 498x368, 249:184, droppedmomsspaghetti.jpg)

>>2369

I'm fine with it since I already dealt with more than my fair share of weaboos in Japanese class (stilll worth it though), though I do prefer to spend time with normal people.


d0fdf6 No.2371

>>2370

lol wrong school bud


b49f69 No.2372

>>2371

Well I do prefer them to jocks/preppies since we at least have something in common. When I said normal people I meant not-obnoxious.


d74620 No.2381

>>2368

When I first came in 2012? It was embarrassing, you'd see it constantly. I guess the fad kinda wore off since and you have like 5 people that'll still wear their pony attire daily.

>>2370

>normies

>digipen


b49f69 No.2384

>>2381

By that I just meant people that aren't obnoxious


d7cbe9 No.2391

File: 1438347775297.jpg (24.14 KB, 717x370, 717:370, better-way-results.jpg)

>>2381

I know at this point I just don't care anymore about how 'normal' someone is at this school. There are only three things I care about:

1. Do you do good work?

Are you are self motivated, learn from your mistakes, work hard, and bring about results?

Then you can do whatever the fuck you want as long as you don't violate the next two rules.

2. Can you communicate properly.

It's understandable if you are a foreigner or have some sort of speech disability, but so many people here just don't know how to talk. You ask them a question and they just stammer out some answer.

3. Don't stop other people from doing good work.

As long as someone fits these three rules, I don't have a problem with them. I don't care if they draw Sonic OC's in their free time, wear pony shirts, look at weird porn, get an ugly haircut and dye their hair freaky colors, or blab about either Tumblr or redpill bullshit.

The only thing that matters anymore is results.


d0fdf6 No.2398

>>2391

>2. Can you communicate properly.

>It's understandable if you are a foreigner or have some sort of speech disability, but so many people here just don't know how to talk. You ask them a question and they just stammer out some answer.

Social awkwardness at a fucking nerd school? Imagine that!


e3d3e1 No.2401

>>2398

It's like dear god, is that how you talk to your parents? Like a stammering mess? Just speak in clear, coherent sentences.

If you can't do that you should probably be taking some sort of speech therapy because no one is going to hire you if you can't fucking communicate.

(Unless you're a foreigner or disabled, because not hiring them would be 'discriminatory')


d0fdf6 No.2402

>>2401

I mean, you do know, right, that social anxiety is a thing that exists? That people can speak with friends, acquaintances, and family just fine, but when speaking to service industry staff and strangers, it's like reading a speech in front of the class? Every time? It's not necessarily a mechanical speech issue, it can be a psychological one, and one that's not easily fixed. And you're not wrong, it can make all sorts of social actions very difficult, including getting a job. But it isn't necessarily something that we can control very easily.


7f5ad4 No.2433

>>2361

make it past sophomore year and we will call you brother, until then you must FIGHT (and be totally ignored as a degree program and shit on every goddamn day and no one will accept/understand your struggle)

source: bad shit going down


b811b2 No.2446

>>2401

DigiPen seems to hire a bunch of professors who can't communicate, though?




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