>>2793
Hey chief. I just have some choice words for you.
Just kidding. I respect what you're saying, so my words aren't "choice", but they are, hopefully, well chosen.
I absolutely don't want to detract from your enjoyment of the game, so, I have no intention of trying to tell you anything like "no you're wrong stop liking it". I'll admit in fact that it did resonate with me at first, because genuinely, I'm in a bit of a creative slump at the moment too and, if people saw my output, they'd wonder if I was okay.
But… for me, once it was revealed how he modified the work, for some reason *that* was the final straw in my suspension of disbelief. It seemed like something that nobody would actually do. The shortcuts, the glitch removals, the narration I could handle, but for whatever reason, as soon as his lamppost thing was brought to light, I couldn't take it seriously anymore. I'm not sure why. It just seemed like a shitty thing for his character to do, and I think ultimately I ended up disliking the Davey character because of that and his weirdly obsessive demeanor.
After finishing the game, I did look at what he'd written about post-Stanley, and that person - the person who came through in his writing there, that fellow was a good guy. A bit overwhelmed and mixed up from TSP's success, but he meant well. "Davey" the character, I couldn't accept his actions. I can definitely identify with what he was conveying, but the layers of fiction were distracting and ultimately detracted from his message, in my view.
I guess I wished he'd been more personally confessional in the end - admitting the Coda ruse, admitting that it was all actually about him, somehow atoning for calling "Coda's" designs great and inspirational and intriguing when he was really just calling his *own* work great/inspirational/etc. And last but not least – I don't know. I suppose I expected it to be more of a game, and I was let down by that - that nothing I did mattered. Stylistic choice or not, it felt like that could have been more well communicated. I'm not sure. I really wanted to like TBG, but… Once my faith in the story and my suspension-of-disbelief was broken, that was it.
Ultimately, though - I am glad you enjoyed it. I did, for a while, but ultimately didn't like the aftertaste. If it helped you think more critically about yourself, then that's great. I say that with no salt, with no irony, I'm being serious and honest, which I know is rare on this board or at this school and sometimes even in the whole damn industry. I respect you and your appreciation of TBG, Owney.
Games have a great potential to help people through tough spots by giving them new things to think about. TBG, game or not, seems to have really struck a chord with you.
I just can't say I reached the same conclusions as you did.