>>2798
>The bigger issue is that doing everything that is asked of you results in a 75%. Almost everything beyond that is left open to interpretation…or way beyond the believably that anyone would spend their time on it for a GAT class. I mean really…who localizes their 5 week GAT game into several different languages?
You're right that this is an issue, but you've missed the larger issue. The rubric has all these "innovative" categories (or did they change this since I left?). As in, if you want to elevate your game beyond a 75%, you have to literally include some mechanic or something that has never been done in video games before.
… and even if you do, you get, what, like a +1%?
For literally revolutionizing what video games can be, you get a +1%?
Why does the rubric even have shit like that on it? Why does the GAM rubric have shit like that on it? DigiPen is a school. You are learning how to make games. The games you make should be well-made given the experience and knowledge that you have at the time, but you shouldn't even fucking expect "innovative gameplay" or "innovative graphics" or fucking whatever.
It feels like the people who write the rubrics at DigiPen frequently forget that they're rubrics for a college class and not, like, criteria to judge commercial video games by.
Like last year, when we suddenly were required to have an editor at the end of the semester? Or when your game suddenly had to be able to play itself in some form?