>>3792
A fair decision, but I think you missed the point >>3780 was trying to make.
>I know it's not the most glamorous of jobs and I'll never make as much as…
It's not so much how much you make (most professional game designers make at least enough to live comfortably last I checked) or the prestige of it but rather the amount of job offers available to you. There's simply less out there for designers compared to programmers and computer graphics artists, even if you count the non-game industry positions. It's the reason why BAGDs have the hardest time getting a job after graduation compared to the other degree programs. I'm a BSGD myself, and I don't expect to be able to get a pure design job for quite a while (even though we take nearly identical design courses in amount and type). I'll probably be hired to do gameplay programming (things like software tools, AI, and engine subsystems), and failing that I plan on just going for a straight-up programming job somewhere; there's enough out there for me to find a few options once I look past games, especially since I have a lot of prior programming experience.
I'm not here to put you down; a BAGD is still more likely to get a proper career making games than not (at least since I last checked), but if things don't work out for whatever reason it's okay to look in places other than the big video game companies (something a fair number of BAGDs before you have been too prideful to accept). If you're a good designer with a heart for making games and a decent grasp on scripting & pre-built game engines, you should at the very least be able to make a decent indie title in your space time and be able to use that to get a leg-up on the other BAGDs competing for the same positions. But your game-designing job is not guaranteed and your competition is large (and growing), so be prepared to keeping working hard for your dream job, potentially even after you graduate.