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e5ab32 No.490

Since the freshman BSCS programs are doing the alternate gam150 this semester, how screwed are we for next semester?

ebd5b7 No.491

File: 1424509471690.gif (425.45 KB, 320x240, 4:3, screw.gif)

>>490
I hated GAM 150 because it felt like they didn't prepare you for it and GAM 150 Club was the one resource that got many people through it, but… now that I've taken it, GAM 200/250 is that much more manageable. Without the old "make a game in C" GAM 150, I have no idea how any sophomore game is going to succeed at all next year. There certainly won't be any new SubRays like they want.

879e5e No.494

>>491
the GAM classes are garbage in general. They're not even classes. There is no instruction about how to do what they ask you to do.

It's good practice in figuring out how to succeed in a fucked environment though. Think of it this way: Once you get a job, they'll actually provide you with support, so your professional career will seem that much more pleasant in comparison.

e5ab32 No.495

Sounds like pretty screwed

e5ab32 No.496

Sorry for double post, but I gotta say that gif made me cringe a little bit.

18954d No.511

File: 1424562829480.png (299.6 KB, 598x400, 299:200, YupScrewed.png)


d45182 No.512

>>511
This is beautiful.

e5ab32 No.514

>>511

that one made me cringe a lot

18954d No.528

>>514
That said, it's still better than when GAM150 was about making a game in the FUCKING COMMAND PROMPT.



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